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- precision highp float;
- varying vec3 ModelPos;
- attribute vec2 uv;
- attribute vec3 position;
- uniform mat4 view;
- uniform mat4 projection;
- uniform mat4 world;
- void main()
- {
- ModelPos = vec3( view * world * vec4(position , 1.0));
- gl_Position = projection * view * world * vec4(position , 1.0);
- }
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