index.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <html>
  4. <head>
  5. <meta charset="UTF-8" />
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  7. <title>demo</title>
  8. <style>
  9. html,
  10. body {
  11. overflow: hidden;
  12. width: 100%;
  13. height: 100%;
  14. margin: 0;
  15. padding: 0;
  16. }
  17. #renderCanvas {
  18. width: 100%;
  19. height: 100%;
  20. touch-action: none;
  21. }
  22. #videoTextureBox video {
  23. display: none;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <video
  29. id="testVideoFeed"
  30. crossorigin="anonymous"
  31. playsinline
  32. autoplay
  33. muted
  34. style="
  35. position: fixed;
  36. width: 600px;
  37. height: 600px;
  38. z-index: 10000;
  39. top: 0;
  40. left: 0;
  41. "
  42. ></video>
  43. <canvas id="renderCanvas"></canvas>
  44. <div id="videoTextureBox">
  45. <video
  46. id="houseTexture0"
  47. src="./textures/outputmp4/0/0.mp4"
  48. crossorigin="anonymous"
  49. playsinline
  50. autoplay
  51. muted
  52. loop
  53. ></video>
  54. </div>
  55. <!-- Babylon.js -->
  56. <script src="./libs/jquery-1.10.2.min.js"></script>
  57. <script src="./libs/dat.gui.min.js"></script>
  58. <script src="./libs/ammo.js"></script>
  59. <script src="./libs/cannon.js"></script>
  60. <script src="./libs/Oimo.js"></script>
  61. <script src="./libs/earcut.min.js"></script>
  62. <script src="./libs/recast.js"></script>
  63. <script src="./libs/babylon.js"></script>
  64. <script src="./libs/babylonjs.materials.min.js"></script>
  65. <script src="./libs/babylonjs.proceduralTextures.min.js"></script>
  66. <script src="./libs/babylonjs.postProcess.min.js"></script>
  67. <script src="./libs/babylonjs.loaders.js"></script>
  68. <script src="./libs/babylonjs.serializers.min.js"></script>
  69. <script src="./libs/babylon.gui.min.js"></script>
  70. <script src="./libs/babylon.inspector.bundle.js"></script>
  71. <script src="./libs/socket.2.3.js"></script>
  72. <script src="./webrtc//adapter-7.4.0.min.js"></script>
  73. <script src="./webrtc/srs.sdk.js"></script>
  74. <script type="module">
  75. import App from "./modules/index.js";
  76. var canvas = document.getElementById("renderCanvas");
  77. var engine = null;
  78. var scene = null;
  79. var sceneToRender = null;
  80. var startRenderLoop = function (engine, canvas) {
  81. engine.runRenderLoop(function () {
  82. if (sceneToRender && sceneToRender.activeCamera) {
  83. sceneToRender.render();
  84. }
  85. });
  86. };
  87. var createDefaultEngine = function () {
  88. return new BABYLON.Engine(canvas, true, {
  89. preserveDrawingBuffer: true,
  90. stencil: true,
  91. disableWebGL2Support: false,
  92. });
  93. };
  94. var asyncEngineCreation = async function () {
  95. try {
  96. return createDefaultEngine();
  97. } catch (e) {
  98. console.log(
  99. "the available createEngine function failed. Creating the default engine instead"
  100. );
  101. return createDefaultEngine();
  102. }
  103. };
  104. window.initFunction = async function () {
  105. engine = await asyncEngineCreation();
  106. if (!engine) throw "engine should not be null.";
  107. startRenderLoop(engine, canvas);
  108. engine.enableOfflineSupport = false;
  109. // Scene and Camera
  110. window.app = new App(engine);
  111. scene = window.app.scene;
  112. };
  113. initFunction().then(() => {
  114. sceneToRender = scene;
  115. });
  116. window.scene = scene;
  117. window.engine = engine;
  118. // Resize
  119. window.addEventListener("resize", function () {
  120. engine.resize();
  121. });
  122. </script>
  123. <!-- worker -->
  124. <!-- <script src="./worker/decoderWorker.js"></script> -->
  125. <script src="./worker/index.js" type="module"></script>
  126. <script type="module" src="./webrtc/srs.js"></script>
  127. </body>
  128. <!-- <script src="https://web.sdk.qcloud.com/trtc/webrtc/demo/latest/dist/trtc.js"></script> -->
  129. </html>
  130. </html>