index.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <html>
  4. <head>
  5. <meta charset="UTF-8" />
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  7. <title>demo</title>
  8. <style>
  9. html,
  10. body {
  11. overflow: hidden;
  12. width: 100%;
  13. height: 100%;
  14. margin: 0;
  15. padding: 0;
  16. }
  17. #renderCanvas {
  18. width: 100%;
  19. height: 100%;
  20. touch-action: none;
  21. }
  22. #videoTextureBox video {
  23. display: none;
  24. position: fixed; left: 0px; top: 0px; z-index: -1000; width: 300px; height: 300px;
  25. }
  26. @media screen and (orientation: portrait){
  27. #renderCanvas{
  28. position:absolute;
  29. width: 100vh;
  30. height: 100vw;
  31. top: 0;
  32. left: 100vw;
  33. -webkit-transform:rotate(90deg);
  34. -moz-transform: rotate(90deg);
  35. -ms-transform: rotate(90deg);
  36. transform:rotate(90deg);
  37. transform-origin: 0% 0%;
  38. }
  39. }
  40. @media screen and (orientation: landscape) {
  41. #renderCanvas {
  42. position:absolute;
  43. top:0;
  44. left:0;
  45. width: 100vw;
  46. height: 100vh;
  47. }
  48. }
  49. </style>
  50. </head>
  51. <body>
  52. <video
  53. id="testVideoFeed"
  54. crossorigin="anonymous"
  55. playsinline
  56. autoplay
  57. muted
  58. style="
  59. position: fixed;
  60. width: 600px;
  61. height: 600px;
  62. z-index: -10000;
  63. top: 0;
  64. left: 0;
  65. "
  66. ></video>
  67. <canvas id="renderCanvas"></canvas>
  68. <div id="videoTextureBox">
  69. <video
  70. id="houseTexture0"
  71. src=""
  72. crossorigin="anonymous"
  73. playsinline="true"
  74. x5-playsinline="true"
  75. webkit-playsinline="true"
  76. x5-video-player-type="h5"
  77. controls="true"
  78. autoplay
  79. loop
  80. muted
  81. ></video>
  82. <video
  83. id="houseTexture"
  84. src=""
  85. crossorigin="anonymous"
  86. playsinline
  87. preload="auto"
  88. playsinline="true"
  89. muted
  90. loop
  91. ></video>
  92. <video
  93. id="houseTextureReverse"
  94. src=""
  95. crossorigin="anonymous"
  96. playsinline
  97. preload="auto"
  98. playsinline="true"
  99. muted
  100. loop
  101. ></video>
  102. </div>
  103. <!-- Babylon.js -->
  104. <script src="./libs/jquery-1.10.2.min.js"></script>
  105. <script src="./libs/dat.gui.min.js"></script>
  106. <script src="./libs/ammo.js"></script>
  107. <script src="./libs/cannon.js"></script>
  108. <script src="./libs/Oimo.js"></script>
  109. <script src="./libs/earcut.min.js"></script>
  110. <script src="./libs/recast.js"></script>
  111. <script src="./libs/babylon.js"></script>
  112. <script src="./libs/babylonjs.materials.min.js"></script>
  113. <script src="./libs/babylonjs.proceduralTextures.min.js"></script>
  114. <script src="./libs/babylonjs.postProcess.min.js"></script>
  115. <script src="./libs/babylonjs.loaders.js"></script>
  116. <script src="./libs/babylonjs.serializers.min.js"></script>
  117. <script src="./libs/babylon.gui.min.js"></script>
  118. <script src="./libs/babylon.inspector.bundle.js"></script>
  119. <script src="./libs/socket.2.3.js"></script>
  120. <script src="./webrtc//adapter-7.4.0.min.js"></script>
  121. <script src="./webrtc/srs.sdk.js"></script>
  122. <script src="https://cdn.bootcdn.net/ajax/libs/vConsole/3.9.0/vconsole.min.js"></script>
  123. <script>
  124. // init vConsole
  125. var vConsole = new VConsole();
  126. console.log('Hello world');
  127. </script>
  128. <script type="module">
  129. import App from "./modules/index.js";
  130. var canvas = document.getElementById("renderCanvas");
  131. var engine = null;
  132. var scene = null;
  133. var sceneToRender = null;
  134. var startRenderLoop = function (engine, canvas) {
  135. engine.runRenderLoop(function () {
  136. if (sceneToRender && sceneToRender.activeCamera) {
  137. sceneToRender.render();
  138. }
  139. });
  140. };
  141. var createDefaultEngine = function () {
  142. return new BABYLON.Engine(canvas, true, {
  143. preserveDrawingBuffer: true,
  144. stencil: true,
  145. disableWebGL2Support: false,
  146. });
  147. };
  148. var asyncEngineCreation = async function () {
  149. try {
  150. return createDefaultEngine();
  151. } catch (e) {
  152. console.log(
  153. "the available createEngine function failed. Creating the default engine instead"
  154. );
  155. return createDefaultEngine();
  156. }
  157. };
  158. window.initFunction = async function () {
  159. engine = await asyncEngineCreation();
  160. if (!engine) throw "engine should not be null.";
  161. startRenderLoop(engine, canvas);
  162. engine.enableOfflineSupport = false;
  163. // Scene and Camera
  164. window.app = new App(engine);
  165. scene = window.app.scene;
  166. };
  167. initFunction().then(() => {
  168. sceneToRender = scene;
  169. });
  170. window.scene = scene;
  171. window.engine = engine;
  172. // Resize
  173. window.addEventListener("resize", function () {
  174. engine.resize();
  175. });
  176. </script>
  177. <!-- worker -->
  178. <!-- <script src="./worker/decoderWorker.js"></script> -->
  179. <script src="./worker/index.js" type="module"></script>
  180. <script type="module" src="./webrtc/srs.js"></script>
  181. </body>
  182. <!-- <script src="https://web.sdk.qcloud.com/trtc/webrtc/demo/latest/dist/trtc.js"></script> -->
  183. </html>
  184. </html>