index.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <html>
  4. <head>
  5. <meta charset="UTF-8" />
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  7. <title>demo</title>
  8. <style>
  9. html,
  10. body {
  11. overflow: hidden;
  12. width: 100%;
  13. height: 100%;
  14. margin: 0;
  15. padding: 0;
  16. }
  17. #renderCanvas {
  18. width: 100%;
  19. height: 100%;
  20. touch-action: none;
  21. }
  22. #videoTextureBox video {
  23. display: none;
  24. position: fixed; left: 0px; top: 0px; z-index: -1000; width: 300px; height: 300px;
  25. }
  26. @media screen and (orientation: portrait){
  27. #renderCanvas{
  28. position:absolute;
  29. width: 100vh;
  30. height: 100vw;
  31. top: 0;
  32. left: 100vw;
  33. -webkit-transform:rotate(90deg);
  34. -moz-transform: rotate(90deg);
  35. -ms-transform: rotate(90deg);
  36. transform:rotate(90deg);
  37. transform-origin: 0% 0%;
  38. }
  39. }
  40. @media screen and (orientation: landscape) {
  41. #renderCanvas {
  42. position:absolute;
  43. top:0;
  44. left:0;
  45. width: 100vw;
  46. height: 100vh;
  47. }
  48. }
  49. </style>
  50. </head>
  51. <body>
  52. <video
  53. id="testVideoFeed"
  54. crossorigin="anonymous"
  55. playsinline
  56. muted
  57. style="
  58. position: fixed;
  59. width: 600px;
  60. height: 600px;
  61. z-index: -10000;
  62. top: 0;
  63. left: 0;
  64. "
  65. ></video>
  66. <div id="mask" style="
  67. position: fixed;
  68. width: 100%;
  69. height: 100%;
  70. z-index: 10000;
  71. top: 0;
  72. left: 0;
  73. ">
  74. <button id = "enterBtn">点击进入</button>
  75. </div>
  76. <canvas id="renderCanvas"></canvas>
  77. <div id="videoTextureBox">
  78. <video
  79. id="houseTexture0"
  80. src=""
  81. crossorigin="anonymous"
  82. playsinline="true"
  83. x5-playsinline="true"
  84. webkit-playsinline="true"
  85. x5-video-player-type="h5"
  86. controls="true"
  87. loop
  88. muted
  89. ></video>
  90. <video
  91. id="houseTexture"
  92. src=""
  93. crossorigin="anonymous"
  94. preload="auto"
  95. playsinline="true"
  96. muted
  97. loop
  98. ></video>
  99. <video
  100. id="houseTextureReverse"
  101. src=""
  102. crossorigin="anonymous"
  103. preload="auto"
  104. playsinline="true"
  105. muted
  106. loop
  107. ></video>
  108. </div>
  109. <!-- Babylon.js -->
  110. <script src="./libs/jquery-1.10.2.min.js"></script>
  111. <script src="./libs/dat.gui.min.js"></script>
  112. <script src="./libs/ammo.js"></script>
  113. <script src="./libs/cannon.js"></script>
  114. <script src="./libs/Oimo.js"></script>
  115. <script src="./libs/earcut.min.js"></script>
  116. <script src="./libs/recast.js"></script>
  117. <script src="./libs/babylon.js"></script>
  118. <script src="./libs/babylonjs.materials.min.js"></script>
  119. <script src="./libs/babylonjs.proceduralTextures.min.js"></script>
  120. <script src="./libs/babylonjs.postProcess.min.js"></script>
  121. <script src="./libs/babylonjs.loaders.js"></script>
  122. <script src="./libs/babylonjs.serializers.min.js"></script>
  123. <script src="./libs/babylon.gui.min.js"></script>
  124. <script src="./libs/babylon.inspector.bundle.js"></script>
  125. <script src="./libs/socket.2.3.js"></script>
  126. <script src="./webrtc//adapter-7.4.0.min.js"></script>
  127. <script src="./webrtc/srs.sdk.js"></script>
  128. <script src="https://cdn.bootcdn.net/ajax/libs/vConsole/3.9.0/vconsole.min.js"></script>
  129. <script>
  130. // init vConsole
  131. var vConsole = new VConsole();
  132. console.log('Hello world');
  133. </script>
  134. <script type="module">
  135. import App from "./modules/index.js";
  136. var canvas = document.getElementById("renderCanvas");
  137. var engine = null;
  138. var scene = null;
  139. var sceneToRender = null;
  140. var startRenderLoop = function (engine, canvas) {
  141. engine.runRenderLoop(function () {
  142. if (sceneToRender && sceneToRender.activeCamera) {
  143. sceneToRender.render();
  144. }
  145. });
  146. };
  147. var createDefaultEngine = function () {
  148. return new BABYLON.Engine(canvas, true, {
  149. preserveDrawingBuffer: true,
  150. stencil: true,
  151. disableWebGL2Support: false,
  152. });
  153. };
  154. var asyncEngineCreation = async function () {
  155. try {
  156. return createDefaultEngine();
  157. } catch (e) {
  158. console.log(
  159. "the available createEngine function failed. Creating the default engine instead"
  160. );
  161. return createDefaultEngine();
  162. }
  163. };
  164. window.initFunction = async function () {
  165. engine = await asyncEngineCreation();
  166. if (!engine) throw "engine should not be null.";
  167. startRenderLoop(engine, canvas);
  168. engine.enableOfflineSupport = false;
  169. // Scene and Camera
  170. window.app = new App(engine);
  171. scene = window.app.scene;
  172. };
  173. document.getElementById("enterBtn").onclick = async() => {
  174. initFunction().then(() => {
  175. sceneToRender = scene;
  176. });
  177. }
  178. window.scene = scene;
  179. window.engine = engine;
  180. // Resize
  181. window.addEventListener("resize", function () {
  182. engine.resize();
  183. });
  184. </script>
  185. <!-- worker -->
  186. <!-- <script src="./worker/decoderWorker.js"></script> -->
  187. <script src="./worker/index.js" type="module"></script>
  188. <script type="module" src="./webrtc/srs.js"></script>
  189. </body>
  190. <!-- <script src="https://web.sdk.qcloud.com/trtc/webrtc/demo/latest/dist/trtc.js"></script> -->
  191. </html>
  192. </html>