@@ -9,7 +9,7 @@ export default class CameraController {
var camera1 = new BABYLON.ArcRotateCamera("camera1", 0, Math.PI / 2, 10, new BABYLON.Vector3(0, 0, 0), app.scene);
app.scene.activeCamera = camera1;
- // scene.activeCamera.attachControl(scene.canvas, true);
+ // app.scene.activeCamera.attachControl(app.scene.canvas, true);
camera1.inertia = 0
camera1.minZ = 100
camera1.fov = settings.camera.fov