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@@ -0,0 +1,153 @@
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+export class TextSprite extends THREE.Object3D {
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+ constructor(options = {}) {
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+ super()
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+ let map = new THREE.Texture()
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+ map.minFilter = THREE.LinearFilter
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+ map.magFilter = THREE.LinearFilter
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+
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+ this.sprite = new THREE.Sprite(
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+ new THREE.SpriteMaterial({
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+ map,
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+ color: 0xffffff,
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+ transparent: true,
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+ depthTest: false,
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+ depthWrite: false,
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+ })
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+ )
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+ this.add(this.sprite)
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+ this.sprite.renderOrder = options.renderOrder != void 0 ? options.renderOrder : 2
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+
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+ this.rectBorderThick = options.rectBorderThick || 0
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+ this.textBorderThick = options.textBorderThick || 0
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+ this.fontface = 'Arial'
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+ this.fontsize = options.fontsize || 16
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+ this.textBorderColor = options.textBorderColor || { r: 0, g: 0, b: 0, a: 0.0 }
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+ this.backgroundColor = options.backgroundColor || { r: 255, g: 255, b: 255, a: 1.0 }
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+ this.textColor = options.textColor || { r: 0, g: 0, b: 0, a: 1.0 }
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+ this.borderColor = options.borderColor || { r: 0, g: 0, b: 0, a: 0.0 }
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+ this.borderRadius = options.borderRadius || 6
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+ if (options.text != void 0) this.setText(options.text)
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+ this.name = options.name
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+
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+ //this.setText(text);
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+
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+ this.addEventListener('dispose', this.dispose.bind(this))
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+ }
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+
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+ setText(text) {
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+ if (this.text !== text) {
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+ this.text = text + ''
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+
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+ this.updateTexture()
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+ }
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+ }
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+
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+ setTextColor(color) {
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+ this.textColor = color
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+
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+ this.updateTexture()
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+ }
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+
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+ setBorderColor(color) {
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+ this.borderColor = color
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+
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+ this.updateTexture()
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+ }
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+
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+ setBackgroundColor(color) {
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+ this.backgroundColor = color
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+
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+ this.updateTexture()
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+ }
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+ setPos(pos) {
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+ this.position.copy(pos)
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+ this.sprite.update()
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+ }
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+ update() {
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+ this.sprite.update()
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+ }
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+ setVisible(v) {
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+ this.visible = v
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+ }
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+ setUniforms(name, value) {
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+ this.sprite.setUniforms(name, value)
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+ }
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+ updateTexture() {
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+ let canvas = document.createElement('canvas')
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+ let context = canvas.getContext('2d')
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+ context.font = 'Bold ' + this.fontsize + 'px ' + this.fontface
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+
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+ context['font-weight'] = 100 //语法与 CSS font 属性相同。
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+ // get size data (height depends only on font size)
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+
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+ //this.text = '啊啊啊啊啊啊fag'
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+
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+ let metrics = context.measureText(this.text)
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+ let textWidth = metrics.width
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+ let margin = new THREE.Vector2(this.fontsize, this.fontsize * 0.4)
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+ let spriteWidth = 2 * margin.x + textWidth + 2 * this.rectBorderThick
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+ let spriteHeight = 2 * margin.y + this.fontsize + 2 * this.rectBorderThick
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+ context.canvas.width = spriteWidth
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+ context.canvas.height = spriteHeight
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+ context.font = 'Bold ' + this.fontsize + 'px ' + this.fontface
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+
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+ let diff = 2 //针对英文大部分在baseLine之上所以降低一点(metrics.fontBoundingBoxAscent - metrics.fontBoundingBoxDescent) / 2
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+
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+ context.textBaseline = 'middle'
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+
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+ // border color
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+ context.strokeStyle = 'rgba(' + this.borderColor.r + ',' + this.borderColor.g + ',' + this.borderColor.b + ',' + this.borderColor.a + ')'
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+
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+ context.lineWidth = this.rectBorderThick
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+ // background color
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+ context.fillStyle = 'rgba(' + this.backgroundColor.r + ',' + this.backgroundColor.g + ',' + this.backgroundColor.b + ',' + this.backgroundColor.a + ')'
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+ this.roundRect(context, this.rectBorderThick / 2, this.rectBorderThick / 2, spriteWidth - this.rectBorderThick, spriteHeight - this.rectBorderThick, this.borderRadius)
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+
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+ // text color
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+ if (this.textBorderThick) {
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+ context.strokeStyle = 'rgba(' + this.textBorderColor.r + ',' + this.textBorderColor.g + ',' + this.textBorderColor.b + ',' + this.textBorderColor.a + ')'
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+ context.lineWidth = this.textBorderThick
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+ context.strokeText(this.text, this.rectBorderThick + margin.x, spriteHeight / 2 + diff)
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+ }
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+
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+ context.fillStyle = 'rgba(' + this.textColor.r + ',' + this.textColor.g + ',' + this.textColor.b + ',' + this.textColor.a + ')'
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+ context.fillText(this.text, this.rectBorderThick + margin.x, spriteHeight / 2 + diff) //x,y
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+
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+ let texture = new THREE.Texture(canvas)
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+ texture.minFilter = THREE.LinearFilter
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+ texture.magFilter = THREE.LinearFilter
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+ texture.needsUpdate = true
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+ //this.material.needsUpdate = true;
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+
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+ if (this.sprite.material.map) {
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+ this.sprite.material.map.dispose()
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+ }
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+ this.sprite.material.map = texture
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+
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+ this.sprite.scale.set(spriteWidth * 0.01, spriteHeight * 0.01, 1.0)
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+ }
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+
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+ roundRect(ctx, x, y, w, h, r) {
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+ ctx.beginPath()
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+ ctx.moveTo(x + r, y)
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+ ctx.lineTo(x + w - r, y)
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+ ctx.arcTo(x + w, y, x + w, y + r, r) //圆弧。前四个参数同quadraticCurveTo
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+ //ctx.quadraticCurveTo(x + w, y, x + w, y + r); //二次贝塞尔曲线需要两个点。第一个点是用于二次贝塞尔计算中的控制点,第二个点是曲线的结束点。
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+ ctx.lineTo(x + w, y + h - r)
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+ ctx.arcTo(x + w, y + h, x + w - r, y + h, r)
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+ ctx.lineTo(x + r, y + h)
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+ ctx.arcTo(x, y + h, x, y + h - r, r)
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+ ctx.lineTo(x, y + r)
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+ ctx.arcTo(x, y, x + r, y, r)
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+ ctx.closePath()
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+ ctx.fill()
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+ ctx.stroke()
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+ }
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+
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+ dispose() {
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+ this.sprite.material.uniforms.map.value.dispose()
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+ this.parent && this.parent.remove(this)
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+ this.sprite.dispatchEvent({ type: 'dispose' })
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+ this.removeAllListeners()
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+ }
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+}
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