nodeMaterialModes.ts 300 B

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  1. /**
  2. * Enum used to define the material modes
  3. */
  4. export enum NodeMaterialModes {
  5. /** Regular material */
  6. Material = 0,
  7. /** For post process */
  8. PostProcess = 1,
  9. /** For particle system */
  10. Particle = 2,
  11. /** For procedural texture */
  12. ProceduralTexture = 3,
  13. }