babylonFileLoader.ts 40 KB

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  1. import { Logger } from "../../Misc/logger";
  2. import { Nullable } from "../../types";
  3. import { Camera } from "../../Cameras/camera";
  4. import { Scene } from "../../scene";
  5. import { Vector3 } from "../../Maths/math.vector";
  6. import { Color3, Color4 } from "../../Maths/math.color";
  7. import { Mesh } from "../../Meshes/mesh";
  8. import { AbstractMesh } from "../../Meshes/abstractMesh";
  9. import { Geometry } from "../../Meshes/geometry";
  10. import { TransformNode } from "../../Meshes/transformNode";
  11. import { Material } from "../../Materials/material";
  12. import { MultiMaterial } from "../../Materials/multiMaterial";
  13. import { CubeTexture } from "../../Materials/Textures/cubeTexture";
  14. import { HDRCubeTexture } from "../../Materials/Textures/hdrCubeTexture";
  15. import { AnimationGroup } from "../../Animations/animationGroup";
  16. import { Light } from "../../Lights/light";
  17. import { SceneComponentConstants } from "../../sceneComponent";
  18. import { SceneLoader } from "../../Loading/sceneLoader";
  19. import { AbstractScene } from "../../abstractScene";
  20. import { AssetContainer } from "../../assetContainer";
  21. import { ActionManager } from "../../Actions/actionManager";
  22. import { IParticleSystem } from "../../Particles/IParticleSystem";
  23. import { Skeleton } from "../../Bones/skeleton";
  24. import { MorphTargetManager } from "../../Morph/morphTargetManager";
  25. import { CannonJSPlugin } from "../../Physics/Plugins/cannonJSPlugin";
  26. import { OimoJSPlugin } from "../../Physics/Plugins/oimoJSPlugin";
  27. import { AmmoJSPlugin } from "../../Physics/Plugins/ammoJSPlugin";
  28. import { ReflectionProbe } from "../../Probes/reflectionProbe";
  29. import { _TypeStore } from '../../Misc/typeStore';
  30. import { Tools } from '../../Misc/tools';
  31. import { StringTools } from '../../Misc/stringTools';
  32. import { PostProcess } from '../../PostProcesses/postProcess';
  33. /** @hidden */
  34. export var _BabylonLoaderRegistered = true;
  35. /**
  36. * Helps setting up some configuration for the babylon file loader.
  37. */
  38. export class BabylonFileLoaderConfiguration {
  39. /**
  40. * The loader does not allow injecting custom physix engine into the plugins.
  41. * Unfortunately in ES6, we need to manually inject them into the plugin.
  42. * So you could set this variable to your engine import to make it work.
  43. */
  44. public static LoaderInjectedPhysicsEngine: any = undefined;
  45. }
  46. var parseMaterialById = (id: string, parsedData: any, scene: Scene, rootUrl: string) => {
  47. for (var index = 0, cache = parsedData.materials.length; index < cache; index++) {
  48. var parsedMaterial = parsedData.materials[index];
  49. if (parsedMaterial.id === id) {
  50. return Material.Parse(parsedMaterial, scene, rootUrl);
  51. }
  52. }
  53. return null;
  54. };
  55. var isDescendantOf = (mesh: any, names: Array<any>, hierarchyIds: Array<number>) => {
  56. for (var i in names) {
  57. if (mesh.name === names[i]) {
  58. hierarchyIds.push(mesh.id);
  59. return true;
  60. }
  61. }
  62. if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
  63. hierarchyIds.push(mesh.id);
  64. return true;
  65. }
  66. return false;
  67. };
  68. var logOperation = (operation: string, producer: { file: string, name: string, version: string, exporter_version: string }) => {
  69. return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
  70. };
  71. var loadDetailLevels = (scene: Scene, mesh: AbstractMesh) => {
  72. const mastermesh: Mesh = mesh as Mesh;
  73. // Every value specified in the ids array of the lod data points to another mesh which should be used as the lower LOD level.
  74. // The distances (or coverages) array values specified are used along with the lod mesh ids as a hint to determine the switching threshold for the various LODs.
  75. if (mesh._waitingData.lods) {
  76. if (mesh._waitingData.lods.ids && mesh._waitingData.lods.ids.length > 0) {
  77. const lodmeshes: string[] = mesh._waitingData.lods.ids;
  78. const wasenabled: boolean = mastermesh.isEnabled(false);
  79. if (mesh._waitingData.lods.distances) {
  80. const distances: number[] = mesh._waitingData.lods.distances;
  81. if (distances.length >= lodmeshes.length) {
  82. const culling: number = (distances.length > lodmeshes.length) ? distances[distances.length - 1] : 0;
  83. mastermesh.setEnabled(false);
  84. for (let index = 0; index < lodmeshes.length; index++) {
  85. const lodid: string = lodmeshes[index];
  86. const lodmesh: Mesh = scene.getMeshByID(lodid) as Mesh;
  87. if (lodmesh != null) {
  88. mastermesh.addLODLevel(distances[index], lodmesh);
  89. }
  90. }
  91. if (culling > 0) {
  92. mastermesh.addLODLevel(culling, null);
  93. }
  94. if (wasenabled === true) {
  95. mastermesh.setEnabled(true);
  96. }
  97. } else {
  98. Tools.Warn("Invalid level of detail distances for " + mesh.name);
  99. }
  100. }
  101. }
  102. mesh._waitingData.lods = null;
  103. }
  104. };
  105. var loadAssetContainer = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false): AssetContainer => {
  106. var container = new AssetContainer(scene);
  107. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  108. // when SceneLoader.debugLogging = true (default), or exception encountered.
  109. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  110. // and avoid problems with multiple concurrent .babylon loads.
  111. var log = "importScene has failed JSON parse";
  112. try {
  113. var parsedData = JSON.parse(data);
  114. log = "";
  115. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  116. var index: number;
  117. var cache: number;
  118. // Environment texture
  119. if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
  120. // PBR needed for both HDR texture (gamma space) & a sky box
  121. var isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;
  122. if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
  123. var hdrSize: number = (parsedData.environmentTextureSize) ? parsedData.environmentTextureSize : 128;
  124. var hdrTexture = new HDRCubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene, hdrSize, true, !isPBR);
  125. if (parsedData.environmentTextureRotationY) {
  126. hdrTexture.rotationY = parsedData.environmentTextureRotationY;
  127. }
  128. scene.environmentTexture = hdrTexture;
  129. } else {
  130. if (StringTools.EndsWith(parsedData.environmentTexture, ".env")) {
  131. var compressedTexture = new CubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene);
  132. if (parsedData.environmentTextureRotationY) {
  133. compressedTexture.rotationY = parsedData.environmentTextureRotationY;
  134. }
  135. scene.environmentTexture = compressedTexture;
  136. } else {
  137. var cubeTexture = CubeTexture.CreateFromPrefilteredData((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene);
  138. if (parsedData.environmentTextureRotationY) {
  139. cubeTexture.rotationY = parsedData.environmentTextureRotationY;
  140. }
  141. scene.environmentTexture = cubeTexture;
  142. }
  143. }
  144. if (parsedData.createDefaultSkybox === true) {
  145. var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
  146. var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
  147. scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);
  148. }
  149. container.environmentTexture = scene.environmentTexture;
  150. }
  151. // Environment Intensity
  152. if (parsedData.environmentIntensity !== undefined && parsedData.environmentIntensity !== null) {
  153. scene.environmentIntensity = parsedData.environmentIntensity;
  154. }
  155. // Lights
  156. if (parsedData.lights !== undefined && parsedData.lights !== null) {
  157. for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
  158. var parsedLight = parsedData.lights[index];
  159. var light = Light.Parse(parsedLight, scene);
  160. if (light) {
  161. container.lights.push(light);
  162. log += (index === 0 ? "\n\tLights:" : "");
  163. log += "\n\t\t" + light.toString(fullDetails);
  164. }
  165. }
  166. }
  167. // Reflection probes
  168. if (parsedData.reflectionProbes !== undefined && parsedData.reflectionProbes !== null) {
  169. for (index = 0, cache = parsedData.reflectionProbes.length; index < cache; index++) {
  170. var parsedReflectionProbe = parsedData.reflectionProbes[index];
  171. var reflectionProbe = ReflectionProbe.Parse(parsedReflectionProbe, scene, rootUrl);
  172. if (reflectionProbe) {
  173. container.reflectionProbes.push(reflectionProbe);
  174. log += (index === 0 ? "\n\tReflection Probes:" : "");
  175. log += "\n\t\t" + reflectionProbe.toString(fullDetails);
  176. }
  177. }
  178. }
  179. // Animations
  180. if (parsedData.animations !== undefined && parsedData.animations !== null) {
  181. for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
  182. var parsedAnimation = parsedData.animations[index];
  183. const internalClass = _TypeStore.GetClass("BABYLON.Animation");
  184. if (internalClass) {
  185. let animation = internalClass.Parse(parsedAnimation);
  186. scene.animations.push(animation);
  187. container.animations.push(animation);
  188. log += (index === 0 ? "\n\tAnimations:" : "");
  189. log += "\n\t\t" + animation.toString(fullDetails);
  190. }
  191. }
  192. }
  193. // Materials
  194. if (parsedData.materials !== undefined && parsedData.materials !== null) {
  195. for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
  196. var parsedMaterial = parsedData.materials[index];
  197. var mat = Material.Parse(parsedMaterial, scene, rootUrl);
  198. if (mat) {
  199. container.materials.push(mat);
  200. log += (index === 0 ? "\n\tMaterials:" : "");
  201. log += "\n\t\t" + mat.toString(fullDetails);
  202. // Textures
  203. var textures = mat.getActiveTextures();
  204. textures.forEach((t) => {
  205. if (container.textures.indexOf(t) == -1) {
  206. container.textures.push(t);
  207. }
  208. });
  209. }
  210. }
  211. }
  212. if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  213. for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
  214. var parsedMultiMaterial = parsedData.multiMaterials[index];
  215. var mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
  216. container.multiMaterials.push(mmat);
  217. log += (index === 0 ? "\n\tMultiMaterials:" : "");
  218. log += "\n\t\t" + mmat.toString(fullDetails);
  219. // Textures
  220. var textures = mmat.getActiveTextures();
  221. textures.forEach((t) => {
  222. if (container.textures.indexOf(t) == -1) {
  223. container.textures.push(t);
  224. }
  225. });
  226. }
  227. }
  228. // Morph targets
  229. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  230. for (var managerData of parsedData.morphTargetManagers) {
  231. container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
  232. }
  233. }
  234. // Skeletons
  235. if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  236. for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
  237. var parsedSkeleton = parsedData.skeletons[index];
  238. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  239. container.skeletons.push(skeleton);
  240. log += (index === 0 ? "\n\tSkeletons:" : "");
  241. log += "\n\t\t" + skeleton.toString(fullDetails);
  242. }
  243. }
  244. // Geometries
  245. var geometries = parsedData.geometries;
  246. if (geometries !== undefined && geometries !== null) {
  247. var addedGeometry = new Array<Nullable<Geometry>>();
  248. // VertexData
  249. var vertexData = geometries.vertexData;
  250. if (vertexData !== undefined && vertexData !== null) {
  251. for (index = 0, cache = vertexData.length; index < cache; index++) {
  252. var parsedVertexData = vertexData[index];
  253. addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
  254. }
  255. }
  256. addedGeometry.forEach((g) => {
  257. if (g) {
  258. container.geometries.push(g);
  259. }
  260. });
  261. }
  262. // Transform nodes
  263. if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
  264. for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
  265. var parsedTransformNode = parsedData.transformNodes[index];
  266. var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
  267. container.transformNodes.push(node);
  268. }
  269. }
  270. // Meshes
  271. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  272. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  273. var parsedMesh = parsedData.meshes[index];
  274. var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
  275. container.meshes.push(mesh);
  276. if (mesh.hasInstances) {
  277. for (var instance of (mesh as Mesh).instances) {
  278. container.meshes.push(instance);
  279. }
  280. }
  281. log += (index === 0 ? "\n\tMeshes:" : "");
  282. log += "\n\t\t" + mesh.toString(fullDetails);
  283. }
  284. }
  285. // Cameras
  286. if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
  287. for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
  288. var parsedCamera = parsedData.cameras[index];
  289. var camera = Camera.Parse(parsedCamera, scene);
  290. container.cameras.push(camera);
  291. log += (index === 0 ? "\n\tCameras:" : "");
  292. log += "\n\t\t" + camera.toString(fullDetails);
  293. }
  294. }
  295. // Postprocesses
  296. if (parsedData.postProcesses !== undefined && parsedData.postProcesses !== null) {
  297. for (index = 0, cache = parsedData.postProcesses.length; index < cache; index++) {
  298. var parsedPostProcess = parsedData.postProcesses[index];
  299. var postProcess = PostProcess.Parse(parsedPostProcess, scene, rootUrl);
  300. if (postProcess) {
  301. container.postProcesses.push(postProcess);
  302. log += (index === 0 ? "\n\Postprocesses:" : "");
  303. log += "\n\t\t" + postProcess.toString();
  304. }
  305. }
  306. }
  307. // Animation Groups
  308. if (parsedData.animationGroups !== undefined && parsedData.animationGroups !== null) {
  309. for (index = 0, cache = parsedData.animationGroups.length; index < cache; index++) {
  310. var parsedAnimationGroup = parsedData.animationGroups[index];
  311. var animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene);
  312. container.animationGroups.push(animationGroup);
  313. log += (index === 0 ? "\n\tAnimationGroups:" : "");
  314. log += "\n\t\t" + animationGroup.toString(fullDetails);
  315. }
  316. }
  317. // Browsing all the graph to connect the dots
  318. for (index = 0, cache = scene.cameras.length; index < cache; index++) {
  319. var camera = scene.cameras[index];
  320. if (camera._waitingParentId) {
  321. camera.parent = scene.getLastEntryByID(camera._waitingParentId);
  322. camera._waitingParentId = null;
  323. }
  324. }
  325. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  326. let light = scene.lights[index];
  327. if (light && light._waitingParentId) {
  328. light.parent = scene.getLastEntryByID(light._waitingParentId);
  329. light._waitingParentId = null;
  330. }
  331. }
  332. // Connect parents & children and parse actions and lods
  333. for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
  334. var transformNode = scene.transformNodes[index];
  335. if (transformNode._waitingParentId) {
  336. transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
  337. transformNode._waitingParentId = null;
  338. }
  339. }
  340. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  341. var mesh = scene.meshes[index];
  342. if (mesh._waitingParentId) {
  343. mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
  344. mesh._waitingParentId = null;
  345. }
  346. if (mesh._waitingData.lods) {
  347. loadDetailLevels(scene, mesh);
  348. }
  349. }
  350. // link skeleton transform nodes
  351. for (index = 0, cache = scene.skeletons.length; index < cache; index++) {
  352. var skeleton = scene.skeletons[index];
  353. if (skeleton._hasWaitingData) {
  354. if (skeleton.bones != null) {
  355. skeleton.bones.forEach((bone) => {
  356. if (bone._waitingTransformNodeId) {
  357. var linkTransformNode = scene.getLastEntryByID(bone._waitingTransformNodeId) as TransformNode;
  358. if (linkTransformNode) {
  359. bone.linkTransformNode(linkTransformNode);
  360. }
  361. bone._waitingTransformNodeId = null;
  362. }
  363. });
  364. }
  365. if (skeleton._waitingOverrideMeshId) {
  366. skeleton.overrideMesh = scene.getMeshByID(skeleton._waitingOverrideMeshId);
  367. skeleton._waitingOverrideMeshId = null;
  368. }
  369. skeleton._hasWaitingData = null;
  370. }
  371. }
  372. // freeze world matrix application
  373. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  374. var currentMesh = scene.meshes[index];
  375. if (currentMesh._waitingData.freezeWorldMatrix) {
  376. currentMesh.freezeWorldMatrix();
  377. currentMesh._waitingData.freezeWorldMatrix = null;
  378. } else {
  379. currentMesh.computeWorldMatrix(true);
  380. }
  381. }
  382. // Lights exclusions / inclusions
  383. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  384. let light = scene.lights[index];
  385. // Excluded check
  386. if (light._excludedMeshesIds.length > 0) {
  387. for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
  388. var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
  389. if (excludedMesh) {
  390. light.excludedMeshes.push(excludedMesh);
  391. }
  392. }
  393. light._excludedMeshesIds = [];
  394. }
  395. // Included check
  396. if (light._includedOnlyMeshesIds.length > 0) {
  397. for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
  398. var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
  399. if (includedOnlyMesh) {
  400. light.includedOnlyMeshes.push(includedOnlyMesh);
  401. }
  402. }
  403. light._includedOnlyMeshesIds = [];
  404. }
  405. }
  406. AbstractScene.Parse(parsedData, scene, container, rootUrl);
  407. // Actions (scene) Done last as it can access other objects.
  408. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  409. var mesh = scene.meshes[index];
  410. if (mesh._waitingData.actions) {
  411. ActionManager.Parse(mesh._waitingData.actions, mesh, scene);
  412. mesh._waitingData.actions = null;
  413. }
  414. }
  415. if (parsedData.actions !== undefined && parsedData.actions !== null) {
  416. ActionManager.Parse(parsedData.actions, null, scene);
  417. }
  418. } catch (err) {
  419. let msg = logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + log;
  420. if (onError) {
  421. onError(msg, err);
  422. } else {
  423. Logger.Log(msg);
  424. throw err;
  425. }
  426. } finally {
  427. if (!addToScene) {
  428. container.removeAllFromScene();
  429. }
  430. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  431. Logger.Log(logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  432. }
  433. }
  434. return container;
  435. };
  436. SceneLoader.RegisterPlugin({
  437. name: "babylon.js",
  438. extensions: ".babylon",
  439. canDirectLoad: (data: string) => {
  440. if (data.indexOf("babylon") !== -1) { // We consider that the producer string is filled
  441. return true;
  442. }
  443. return false;
  444. },
  445. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: IParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
  446. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  447. // when SceneLoader.debugLogging = true (default), or exception encountered.
  448. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  449. // and avoid problems with multiple concurrent .babylon loads.
  450. var log = "importMesh has failed JSON parse";
  451. try {
  452. var parsedData = JSON.parse(data);
  453. log = "";
  454. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  455. if (!meshesNames) {
  456. meshesNames = null;
  457. } else if (!Array.isArray(meshesNames)) {
  458. meshesNames = [meshesNames];
  459. }
  460. var hierarchyIds = new Array<number>();
  461. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  462. var loadedSkeletonsIds = [];
  463. var loadedMaterialsIds = [];
  464. var index: number;
  465. var cache: number;
  466. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  467. var parsedMesh = parsedData.meshes[index];
  468. if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
  469. if (meshesNames !== null) {
  470. // Remove found mesh name from list.
  471. delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
  472. }
  473. //Geometry?
  474. if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
  475. //does the file contain geometries?
  476. if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
  477. //find the correct geometry and add it to the scene
  478. var found: boolean = false;
  479. ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
  480. if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
  481. return;
  482. } else {
  483. parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
  484. if (parsedGeometryData.id === parsedMesh.geometryId) {
  485. switch (geometryType) {
  486. case "vertexData":
  487. Geometry.Parse(parsedGeometryData, scene, rootUrl);
  488. break;
  489. }
  490. found = true;
  491. }
  492. });
  493. }
  494. });
  495. if (found === false) {
  496. Logger.Warn("Geometry not found for mesh " + parsedMesh.id);
  497. }
  498. }
  499. }
  500. // Material ?
  501. if (parsedMesh.materialId) {
  502. var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
  503. if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  504. for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
  505. var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
  506. if (parsedMultiMaterial.id === parsedMesh.materialId) {
  507. for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
  508. var subMatId = parsedMultiMaterial.materials[matIndex];
  509. loadedMaterialsIds.push(subMatId);
  510. var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
  511. if (mat) {
  512. log += "\n\tMaterial " + mat.toString(fullDetails);
  513. }
  514. }
  515. loadedMaterialsIds.push(parsedMultiMaterial.id);
  516. var mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
  517. if (mmat) {
  518. materialFound = true;
  519. log += "\n\tMulti-Material " + mmat.toString(fullDetails);
  520. }
  521. break;
  522. }
  523. }
  524. }
  525. if (materialFound === false) {
  526. loadedMaterialsIds.push(parsedMesh.materialId);
  527. var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
  528. if (!mat) {
  529. Logger.Warn("Material not found for mesh " + parsedMesh.id);
  530. } else {
  531. log += "\n\tMaterial " + mat.toString(fullDetails);
  532. }
  533. }
  534. }
  535. // Skeleton ?
  536. if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  537. var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
  538. if (skeletonAlreadyLoaded === false) {
  539. for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
  540. var parsedSkeleton = parsedData.skeletons[skeletonIndex];
  541. if (parsedSkeleton.id === parsedMesh.skeletonId) {
  542. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  543. skeletons.push(skeleton);
  544. loadedSkeletonsIds.push(parsedSkeleton.id);
  545. log += "\n\tSkeleton " + skeleton.toString(fullDetails);
  546. }
  547. }
  548. }
  549. }
  550. // Morph targets ?
  551. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  552. for (var managerData of parsedData.morphTargetManagers) {
  553. MorphTargetManager.Parse(managerData, scene);
  554. }
  555. }
  556. var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
  557. meshes.push(mesh);
  558. log += "\n\tMesh " + mesh.toString(fullDetails);
  559. }
  560. }
  561. // Connecting parents and lods
  562. var currentMesh: AbstractMesh;
  563. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  564. currentMesh = scene.meshes[index];
  565. if (currentMesh._waitingParentId) {
  566. currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
  567. currentMesh._waitingParentId = null;
  568. }
  569. if (currentMesh._waitingData.lods) {
  570. loadDetailLevels(scene, currentMesh);
  571. }
  572. }
  573. // link skeleton transform nodes
  574. for (index = 0, cache = scene.skeletons.length; index < cache; index++) {
  575. var skeleton = scene.skeletons[index];
  576. if (skeleton._hasWaitingData) {
  577. if (skeleton.bones != null) {
  578. skeleton.bones.forEach((bone) => {
  579. if (bone._waitingTransformNodeId) {
  580. var linkTransformNode = scene.getLastEntryByID(bone._waitingTransformNodeId) as TransformNode;
  581. if (linkTransformNode) {
  582. bone.linkTransformNode(linkTransformNode);
  583. }
  584. bone._waitingTransformNodeId = null;
  585. }
  586. });
  587. }
  588. if (skeleton._waitingOverrideMeshId) {
  589. skeleton.overrideMesh = scene.getMeshByID(skeleton._waitingOverrideMeshId);
  590. skeleton._waitingOverrideMeshId = null;
  591. }
  592. skeleton._hasWaitingData = null;
  593. }
  594. }
  595. // freeze and compute world matrix application
  596. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  597. currentMesh = scene.meshes[index];
  598. if (currentMesh._waitingData.freezeWorldMatrix) {
  599. currentMesh.freezeWorldMatrix();
  600. currentMesh._waitingData.freezeWorldMatrix = null;
  601. } else {
  602. currentMesh.computeWorldMatrix(true);
  603. }
  604. }
  605. }
  606. // Particles
  607. if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
  608. let parser = AbstractScene.GetIndividualParser(SceneComponentConstants.NAME_PARTICLESYSTEM);
  609. if (parser) {
  610. for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
  611. var parsedParticleSystem = parsedData.particleSystems[index];
  612. if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
  613. particleSystems.push(parser(parsedParticleSystem, scene, rootUrl));
  614. }
  615. }
  616. }
  617. }
  618. return true;
  619. } catch (err) {
  620. let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
  621. if (onError) {
  622. onError(msg, err);
  623. } else {
  624. Logger.Log(msg);
  625. throw err;
  626. }
  627. } finally {
  628. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  629. Logger.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  630. }
  631. }
  632. return false;
  633. },
  634. load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
  635. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  636. // when SceneLoader.debugLogging = true (default), or exception encountered.
  637. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  638. // and avoid problems with multiple concurrent .babylon loads.
  639. var log = "importScene has failed JSON parse";
  640. try {
  641. var parsedData = JSON.parse(data);
  642. log = "";
  643. // Scene
  644. if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
  645. scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
  646. }
  647. if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
  648. scene.autoClear = parsedData.autoClear;
  649. }
  650. if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
  651. scene.clearColor = Color4.FromArray(parsedData.clearColor);
  652. }
  653. if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
  654. scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
  655. }
  656. if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
  657. scene.gravity = Vector3.FromArray(parsedData.gravity);
  658. }
  659. // Fog
  660. if (parsedData.fogMode && parsedData.fogMode !== 0) {
  661. scene.fogMode = parsedData.fogMode;
  662. scene.fogColor = Color3.FromArray(parsedData.fogColor);
  663. scene.fogStart = parsedData.fogStart;
  664. scene.fogEnd = parsedData.fogEnd;
  665. scene.fogDensity = parsedData.fogDensity;
  666. log += "\tFog mode for scene: ";
  667. switch (scene.fogMode) {
  668. // getters not compiling, so using hardcoded
  669. case 1: log += "exp\n"; break;
  670. case 2: log += "exp2\n"; break;
  671. case 3: log += "linear\n"; break;
  672. }
  673. }
  674. //Physics
  675. if (parsedData.physicsEnabled) {
  676. var physicsPlugin;
  677. if (parsedData.physicsEngine === "cannon") {
  678. physicsPlugin = new CannonJSPlugin(undefined, undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);
  679. } else if (parsedData.physicsEngine === "oimo") {
  680. physicsPlugin = new OimoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);
  681. } else if (parsedData.physicsEngine === "ammo") {
  682. physicsPlugin = new AmmoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine, undefined);
  683. }
  684. log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
  685. //else - default engine, which is currently oimo
  686. var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
  687. scene.enablePhysics(physicsGravity, physicsPlugin);
  688. }
  689. // Metadata
  690. if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
  691. scene.metadata = parsedData.metadata;
  692. }
  693. //collisions, if defined. otherwise, default is true
  694. if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
  695. scene.collisionsEnabled = parsedData.collisionsEnabled;
  696. }
  697. var container = loadAssetContainer(scene, data, rootUrl, onError, true);
  698. if (!container) {
  699. return false;
  700. }
  701. if (parsedData.autoAnimate) {
  702. scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
  703. }
  704. if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
  705. scene.setActiveCameraByID(parsedData.activeCameraID);
  706. }
  707. // Finish
  708. return true;
  709. } catch (err) {
  710. let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
  711. if (onError) {
  712. onError(msg, err);
  713. } else {
  714. Logger.Log(msg);
  715. throw err;
  716. }
  717. } finally {
  718. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  719. Logger.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  720. }
  721. }
  722. return false;
  723. },
  724. loadAssetContainer: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer => {
  725. var container = loadAssetContainer(scene, data, rootUrl, onError);
  726. return container;
  727. }
  728. });