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- "use strict";
- var BABYLON = BABYLON || {};
- (function () {
- BABYLON.PhysicsEngine = function (gravity, iterations) {
- this._world = new CANNON.World();
- this._world.broadphase = new CANNON.NaiveBroadphase();
- this._world.solver.iterations = iterations;
- this._registeredMeshes = [];
- this._physicsMaterials = [];
- this._setGravity(gravity);
- };
- BABYLON.PhysicsEngine.prototype._runOneStep = function (delta) {
- if (delta > 0.1) {
- delta = 0.1;
- } else if (delta <= 0) {
- delta = 1.0 / 60.0;
- }
- this._world.step(delta);
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.isChild) {
- continue;
- }
- registeredMesh.mesh.position.x = registeredMesh.body.position.x;
- registeredMesh.mesh.position.y = registeredMesh.body.position.z;
- registeredMesh.mesh.position.z = registeredMesh.body.position.y;
- if (!registeredMesh.mesh.rotationQuaternion) {
- registeredMesh.mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- registeredMesh.mesh.rotationQuaternion.x = registeredMesh.body.quaternion.x;
- registeredMesh.mesh.rotationQuaternion.y = registeredMesh.body.quaternion.z;
- registeredMesh.mesh.rotationQuaternion.z = registeredMesh.body.quaternion.y;
- registeredMesh.mesh.rotationQuaternion.w = -registeredMesh.body.quaternion.w;
- }
- };
- BABYLON.PhysicsEngine.prototype._addMaterial = function (friction, restitution) {
- var index;
- var mat;
- for (index = 0; index < this._physicsMaterials.length; index++) {
- mat = this._physicsMaterials[index];
- if (mat.friction === friction && mat.restitution === restitution) {
- return mat;
- }
- }
- var currentMat = new CANNON.Material();
- currentMat.friction = friction;
- currentMat.restitution = restitution;
- this._physicsMaterials.push(currentMat);
- for (index = 0; index < this._physicsMaterials.length; index++) {
- mat = this._physicsMaterials[index];
- var contactMaterial = new CANNON.ContactMaterial(mat, currentMat, mat.friction * currentMat.friction, mat.restitution * currentMat.restitution);
- contactMaterial.contactEquationStiffness = 1e10;
- contactMaterial.contactEquationRegularizationTime = 10;
- this._world.addContactMaterial(contactMaterial);
- }
- return currentMat;
- };
- BABYLON.PhysicsEngine.prototype._setGravity = function (gravity) {
- this.gravity = gravity || new BABYLON.Vector3(0, -9.82, 0);
- this._world.gravity.set(this.gravity.x, this.gravity.z, this.gravity.y);
- };
- BABYLON.PhysicsEngine.prototype._checkWithEpsilon = function (value) {
- return value < BABYLON.PhysicsEngine.Epsilon ? BABYLON.PhysicsEngine.Epsilon : value;
- };
- BABYLON.PhysicsEngine.prototype._registerMesh = function (mesh, options, onlyShape) {
- var shape = null;
- var initialRotation;
- if (mesh.rotationQuaternion) {
- initialRotation = mesh.rotationQuaternion.clone();
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- this._unregisterMesh(mesh);
- mesh.computeWorldMatrix(true);
- switch (options.impostor) {
- case BABYLON.PhysicsEngine.SphereImpostor:
- var bbox = mesh.getBoundingInfo().boundingBox;
- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
- shape = new CANNON.Sphere(Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2);
- break;
- case BABYLON.PhysicsEngine.BoxImpostor:
- var bbox = mesh.getBoundingInfo().boundingBox;
- var min = bbox.minimumWorld;
- var max = bbox.maximumWorld;
- var box = max.subtract(min).scale(0.5);
- shape = new CANNON.Box(new CANNON.Vec3(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.z), this._checkWithEpsilon(box.y)));
- break;
- case BABYLON.PhysicsEngine.PlaneImpostor:
- shape = new CANNON.Plane();
- break;
- case BABYLON.PhysicsEngine.MeshImpostor:
- var rawVerts = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var rawFaces = mesh.getIndices();
- var verts = [], faces = [];
- mesh.computeWorldMatrix(true);
- // Get vertices
- for (var i = 0; i < rawVerts.length; i += 3) {
- var transformed = BABYLON.Vector3.Zero();
- BABYLON.Vector3.TransformNormalFromFloatsToRef(rawVerts[i], rawVerts[i + 1], rawVerts[i + 2], mesh.getWorldMatrix(), transformed);
- verts.push(new CANNON.Vec3(transformed.x, transformed.z, transformed.y));
- }
- // Get faces
- for (var j = 0; j < rawFaces.length; j += 3) {
- faces.push([rawFaces[j], rawFaces[j + 2], rawFaces[j + 1]]);
- }
- // Construct polyhedron
- shape = new CANNON.ConvexPolyhedron(verts, faces);
- break;
- }
- if (onlyShape) {
- return shape;
- }
- var material = this._addMaterial(options.friction, options.restitution);
- var body = new CANNON.RigidBody(options.mass, shape, material);
- if (initialRotation) {
- body.quaternion.x = initialRotation.x;
- body.quaternion.z = initialRotation.y;
- body.quaternion.y = initialRotation.z;
- body.quaternion.w = -initialRotation.w;
- }
- body.position.set(mesh.position.x, mesh.position.z, mesh.position.y);
- this._world.add(body);
- this._registeredMeshes.push({ mesh: mesh, body: body, material: material });
- return body;
- };
- BABYLON.PhysicsEngine.prototype._registerCompound = function (options) {
- var compoundShape = new CANNON.Compound();
- var initialMesh = options.parts[0].mesh;
- var initialPosition = initialMesh.position;
- for (var index = 0; index < options.parts.length; index++) {
- var mesh = options.parts[index].mesh;
- var shape = this._registerMesh(mesh, options.parts[index], true);
- if (index == 0) { // Parent
- compoundShape.addChild(shape, new CANNON.Vec3(0, 0, 0));
- } else {
- compoundShape.addChild(shape, new CANNON.Vec3(mesh.position.x, mesh.position.z, mesh.position.y));
- }
- }
- var material = this._addMaterial(options.friction, options.restitution);
- var body = new CANNON.RigidBody(options.mass, compoundShape, material);
- body.position.set(initialPosition.x, initialPosition.z, initialPosition.y);
- this._world.add(body);
- for (var index = 0; index < options.parts.length; index++) {
- var mesh = options.parts[index].mesh;
- this._registeredMeshes.push({ mesh: mesh, body: body, material: material, isChild: index != 0 });
- }
- body.parts = options.parts;
- return body;
- };
- BABYLON.PhysicsEngine.prototype._unbindBody = function (body) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.body === body) {
- registeredMesh.body = null;
- }
- }
- };
- BABYLON.PhysicsEngine.prototype._unregisterMesh = function (mesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh) {
- // Remove body
- if (registeredMesh.body) {
- this._world.remove(registeredMesh.body);
- this._unbindBody(registeredMesh.body);
- }
- this._registeredMeshes.splice(index, 1);
- return;
- }
- }
- };
- BABYLON.PhysicsEngine.prototype._applyImpulse = function (mesh, force, contactPoint) {
- var worldPoint = new CANNON.Vec3(contactPoint.x, contactPoint.z, contactPoint.y);
- var impulse = new CANNON.Vec3(force.x, force.z, force.y);
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh) {
- registeredMesh.body.applyImpulse(impulse, worldPoint);
- return;
- }
- }
- };
- BABYLON.PhysicsEngine.prototype._createLink = function (mesh1, mesh2, pivot1, pivot2) {
- var body1, body2;
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh1) {
- body1 = registeredMesh.body;
- } else if (registeredMesh.mesh === mesh2) {
- body2 = registeredMesh.body;
- }
- }
- if (!body1 || !body2) {
- return;
- }
- var constraint = new CANNON.PointToPointConstraint(body1, new CANNON.Vec3(pivot1.x, pivot1.z, pivot1.y), body2, new CANNON.Vec3(pivot2.x, pivot2.z, pivot2.y));
- this._world.addConstraint(constraint);
- };
- BABYLON.PhysicsEngine.prototype.dispose = function () {
- while (this._registeredMeshes.length) {
- this._unregisterMesh(this._registeredMeshes[0].mesh);
- }
- };
- // Statics
- BABYLON.PhysicsEngine.IsSupported = function () {
- return window.CANNON !== undefined;
- };
- BABYLON.PhysicsEngine.NoImpostor = 0;
- BABYLON.PhysicsEngine.SphereImpostor = 1;
- BABYLON.PhysicsEngine.BoxImpostor = 2;
- BABYLON.PhysicsEngine.PlaneImpostor = 3;
- BABYLON.PhysicsEngine.CompoundImpostor = 4;
- BABYLON.PhysicsEngine.MeshImpostor = 4;
- BABYLON.PhysicsEngine.Epsilon = 0.001;
- })();
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