config.json 12 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Sponza",
  6. "sceneFolder": "/Scenes/Sponza/",
  7. "sceneFilename": "Sponza.babylon",
  8. "referenceImage": "Sponza.png"
  9. },
  10. {
  11. "title": "Windows cafe",
  12. "sceneFolder": "/Scenes/WCafe/",
  13. "sceneFilename": "WCafe.babylon",
  14. "referenceImage": "WCafe.png"
  15. },
  16. {
  17. "title": "Espilit",
  18. "sceneFolder": "/Scenes/Espilit/",
  19. "sceneFilename": "espilit.babylon",
  20. "referenceImage": "Espilit.png"
  21. },
  22. {
  23. "title": "The car",
  24. "sceneFolder": "/Scenes/TheCar/",
  25. "sceneFilename": "TheCar.binary.babylon",
  26. "referenceImage": "TheCar.png"
  27. },
  28. {
  29. "title": "Viper",
  30. "sceneFolder": "/Scenes/Viper/",
  31. "sceneFilename": "Viper.babylon",
  32. "referenceImage": "Viper.png"
  33. },
  34. {
  35. "title": "Retail",
  36. "sceneFolder": "/Scenes/Retail/",
  37. "sceneFilename": "Retail.babylon",
  38. "referenceImage": "retail.png"
  39. },
  40. {
  41. "title": "Hill Valley",
  42. "sceneFolder": "/Scenes/hillvalley/",
  43. "sceneFilename": "HillValley.incremental.babylon",
  44. "referenceImage": "Hillvalley.png"
  45. },
  46. {
  47. "title": "Heart",
  48. "sceneFolder": "/Scenes/Heart/",
  49. "sceneFilename": "Heart.babylon",
  50. "referenceImage": "Heart.png"
  51. },
  52. {
  53. "title": "Mansion",
  54. "sceneFolder": "/Scenes/Mansion/",
  55. "sceneFilename": "Mansion.babylon",
  56. "referenceImage": "mansion.png",
  57. "excludeFromAutomaticTesting": true
  58. },
  59. {
  60. "title": "SpaceDeK",
  61. "sceneFolder": "/Scenes/SpaceDek/",
  62. "sceneFilename": "SpaceDek.babylon",
  63. "referenceImage": "SpaceDeK.png"
  64. },
  65. {
  66. "title": "Flat2009",
  67. "sceneFolder": "/Scenes/Flat2009/",
  68. "sceneFilename": "Flat2009.babylon",
  69. "referenceImage": "Flat2009.png"
  70. },
  71. {
  72. "title": "CSG",
  73. "scriptToRun": "/Demos/CSG/csg.js",
  74. "functionToCall": "CreateCSGTestScene",
  75. "referenceImage": "csg.png"
  76. },
  77. {
  78. "title": "Charting",
  79. "renderCount": 20,
  80. "scriptToRun": "/Demos/Charting/charting.js",
  81. "functionToCall": "CreateChartingTestScene",
  82. "referenceImage": "charting.png"
  83. },
  84. {
  85. "title": "Fog",
  86. "scriptToRun": "/Demos/Fog/fog.js",
  87. "functionToCall": "CreateFogScene",
  88. "referenceImage": "fog.png"
  89. },
  90. {
  91. "title": "Polygon",
  92. "scriptToRun": "/Demos/Polygon/polygon.js",
  93. "functionToCall": "CreatePolygonScene",
  94. "referenceImage": "polygon.png"
  95. },
  96. {
  97. "title": "Soft Shadows",
  98. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  99. "functionToCall": "CreateSoftShadowsTestScene",
  100. "referenceImage": "softShadows.png"
  101. },
  102. {
  103. "title": "Fresnel",
  104. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  105. "functionToCall": "CreateFresnelTestScene",
  106. "referenceImage": "fresnel.png"
  107. },
  108. {
  109. "title": "Highlights",
  110. "scriptToRun": "/Demos/Highlights/highlights.js",
  111. "functionToCall": "CreateHighlightsScene",
  112. "referenceImage": "highlights.png",
  113. "rootPath": "/Demos/Highlights/",
  114. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  115. },
  116. {
  117. "title": "Lines",
  118. "scriptToRun": "/Demos/Lines/lines.js",
  119. "functionToCall": "CreateLinesTestScene",
  120. "referenceImage": "lines.png",
  121. "replace": "updateVerticesDataDirectly, updateVerticesData"
  122. },
  123. {
  124. "title": "Bones",
  125. "scriptToRun": "/Demos/Bones/bones.js",
  126. "functionToCall": "CreateBonesTestScene",
  127. "referenceImage": "bones.png",
  128. "replace": "Dude.babylon, dude.babylon"
  129. },
  130. {
  131. "title": "LOD",
  132. "renderCount": 10,
  133. "scriptToRun": "/Demos/LOD/lod.js",
  134. "functionToCall": "CreateLODTestScene",
  135. "referenceImage": "lod.png"
  136. },
  137. {
  138. "title": "Lens",
  139. "scriptToRun": "/Demos/Lens/lensFlares.js",
  140. "functionToCall": "CreateLensFlaresTestScene",
  141. "referenceImage": "lens.png",
  142. "rootPath": "/Demos/Lens/",
  143. "replaceUrl": "lens4.png, lens5.png"
  144. },
  145. {
  146. "title": "Self shadowing",
  147. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  148. "functionToCall": "CreateShadowsTestScene",
  149. "referenceImage": "selfShadowing.png"
  150. },
  151. {
  152. "title": "Advanced shadows",
  153. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  154. "functionToCall": "CreateAdvancedShadowsTestScene",
  155. "referenceImage": "advancedShadows.png",
  156. "replace": "/ground, /Ground"
  157. },
  158. {
  159. "title": "point light shadows",
  160. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  161. "functionToCall": "CreatePointLightShadowScene",
  162. "referenceImage": "pointLightShadows.png",
  163. "replace": "/ground, /Ground"
  164. },
  165. {
  166. "title": "Displacement map",
  167. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  168. "functionToCall": "CreateDisplacementTestScene",
  169. "referenceImage": "displacementMap.png",
  170. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  171. },
  172. {
  173. "title": "Normals",
  174. "playgroundId": "#WXKLLJ#2",
  175. "referenceImage": "normals.png"
  176. },
  177. {
  178. "title": "Custom render target",
  179. "renderCount": 20,
  180. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  181. "functionToCall": "CreateCustomRenderTargetTestScene",
  182. "referenceImage": "customRTT.png"
  183. },
  184. {
  185. "title": "GLTF Normals",
  186. "scriptToRun": "/Demos/GLTFNormals/index.js",
  187. "functionToCall": "createScene",
  188. "referenceImage": "gltfnormals.png"
  189. },
  190. {
  191. "title": "GLTF Material",
  192. "scriptToRun": "/Demos/GLTFTests/index.js",
  193. "functionToCall": "createMaterialScene",
  194. "referenceImage": "gltfMaterial.png"
  195. },
  196. {
  197. "title": "GLTF Material Alpha",
  198. "scriptToRun": "/Demos/GLTFTests/index.js",
  199. "functionToCall": "createMaterialAlphaScene",
  200. "referenceImage": "gltfMaterialAlpha.png"
  201. },
  202. {
  203. "title": "GLTF Material Alpha (Back)",
  204. "scriptToRun": "/Demos/GLTFTests/index.js",
  205. "functionToCall": "createMaterialAlphaFlippedScene",
  206. "referenceImage": "gltfMaterialAlphaBack.png"
  207. },
  208. {
  209. "title": "GLTF Mesh Primitives",
  210. "scriptToRun": "/Demos/GLTFTests/index.js",
  211. "functionToCall": "createMeshPrimitivesScene",
  212. "referenceImage": "gltfMeshPrimitives.png"
  213. },
  214. {
  215. "title": "GLTF Mesh Primitives UV",
  216. "scriptToRun": "/Demos/GLTFTests/index.js",
  217. "functionToCall": "createMeshPrimitivesUVScene",
  218. "referenceImage": "gltfMeshPrimitivesUV.png"
  219. },
  220. {
  221. "title": "GLTF Primitive Attribute",
  222. "scriptToRun": "/Demos/GLTFTests/index.js",
  223. "functionToCall": "createPrimitiveAttributeScene",
  224. "referenceImage": "gltfPrimitiveAttribute.png"
  225. },
  226. {
  227. "title": "GLTF Metallic Roughness",
  228. "scriptToRun": "/Demos/GLTFTests/index.js",
  229. "functionToCall": "createMaterialMetallicRoughnessScene",
  230. "referenceImage": "gltfMaterialMetallicRoughness.png"
  231. },
  232. {
  233. "title": "GLTF Specular Glossiness",
  234. "scriptToRun": "/Demos/GLTFTests/index.js",
  235. "functionToCall": "createMaterialSpecularGlossinessScene",
  236. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  237. },
  238. {
  239. "title": "GLTF Texture Sampler",
  240. "scriptToRun": "/Demos/GLTFTests/index.js",
  241. "functionToCall": "createTextureSamplerScene",
  242. "referenceImage": "gltfTextureSampler.png"
  243. },
  244. {
  245. "title": "GLTF 1.0 Skin Animation Test",
  246. "renderCount": 20,
  247. "scriptToRun": "/Demos/GLTF1CesiumMan/index.js",
  248. "functionToCall": "createScene",
  249. "referenceImage": "gltf1CesiumMan.png",
  250. "excludeFromAutomaticTesting": true
  251. },
  252. {
  253. "title": "Asset Containers",
  254. "playgroundId": "#P3U079#19",
  255. "referenceImage": "assetContainer.png"
  256. },
  257. {
  258. "title": "Depth of field",
  259. "playgroundId": "#IDSQK2#16",
  260. "renderCount": 20,
  261. "referenceImage": "depthOfField.png"
  262. },
  263. {
  264. "title": "Kernel Blur",
  265. "playgroundId": "#Y0WKT0",
  266. "referenceImage": "KernelBlur.png"
  267. },
  268. {
  269. "title": "GLTF Mesh Primitive Attribute Test",
  270. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  271. "functionToCall": "createScene",
  272. "referenceImage": "gltfMeshPrimAttribTest.png"
  273. },
  274. {
  275. "title": "PBR glossy",
  276. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  277. "scriptToRun": "/Demos/PBRGlossy/index.js",
  278. "functionToCall": "CreatePBRGlossyScene",
  279. "referenceImage": "pbrglossy.png"
  280. },
  281. {
  282. "title": "PBR rough",
  283. "scriptToRun": "/Demos/PBRRough/index.js",
  284. "functionToCall": "CreatePBRRoughScene",
  285. "referenceImage": "pbrrough.png"
  286. },
  287. {
  288. "title": "Reflection probes",
  289. "renderCount": 20,
  290. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  291. "functionToCall": "CreateReflectionProbeTestScene ",
  292. "referenceImage": "refprobe.png"
  293. },
  294. {
  295. "title": "PBRMetallicRoughnessMaterial",
  296. "playgroundId": "#2FDQT5#13",
  297. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  298. },
  299. {
  300. "title": "PBRSpecularGlossinessMaterial",
  301. "playgroundId": "#Z1VL3V#4",
  302. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  303. },
  304. {
  305. "title": "PBR",
  306. "playgroundId": "#LCA0Q4",
  307. "referenceImage": "pbr.png"
  308. },
  309. {
  310. "title": "MultiSample render targets",
  311. "renderCount": 20,
  312. "playgroundId": "#12MKMN#0",
  313. "referenceImage": "MultiSample render targets.png"
  314. },
  315. {
  316. "title": "Default rendering pipeline",
  317. "playgroundId": "#5XB8YT#2",
  318. "referenceImage": "DefaultRenderingPipeline.png"
  319. },
  320. {
  321. "title": "Billboard",
  322. "playgroundId": "#UJEIL#13",
  323. "referenceImage": "Billboard.png"
  324. },
  325. {
  326. "title": "setParent",
  327. "playgroundId": "#JD49CT#2",
  328. "referenceImage": "setParent.png"
  329. },
  330. {
  331. "title": "GUI",
  332. "scriptToRun": "/Demos/GUI/gui.js",
  333. "functionToCall": "createScene",
  334. "referenceImage": "GUI.png"
  335. },
  336. {
  337. "title": "Up Vector",
  338. "playgroundId": "#2FNBTG#27",
  339. "referenceImage": "upVector.png"
  340. },
  341. {
  342. "title": "Procedural textures",
  343. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  344. "functionToCall": "CreateProceduralTextureTestScene",
  345. "referenceImage": "procedural.png",
  346. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  347. "excludeFromAutomaticTesting": true
  348. },
  349. {
  350. "title": "Instances",
  351. "scriptToRun": "/Demos/Instances/instances.js",
  352. "functionToCall": "CreateInstancesTestScene",
  353. "referenceImage": "instances.png",
  354. "replace": "ground., Ground.",
  355. "excludeFromAutomaticTesting": true
  356. },
  357. {
  358. "title": "Instanced Bones",
  359. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  360. "functionToCall": "CreateBones2TestScene",
  361. "referenceImage": "instancedBones.png",
  362. "replace": "Dude.babylon, dude.babylon"
  363. },
  364. {
  365. "title": "Light Projection Texture",
  366. "playgroundId": "#CQNGRK",
  367. "referenceImage": "LightProjectionTexture.png"
  368. }
  369. ]
  370. }