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ShadersInclude
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26358e2d1d
Merge pull request #2817 from bghgary/bumpVertex-fix
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8 年之前 |
anaglyph.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
blackAndWhite.fragment.fx
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e338afbe92
Welcome to Wonderland
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8 年之前 |
blur.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
chromaticAberration.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
color.fragment.fx
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4c55dc653b
Add vertex color & bones to LinesMesh
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8 年之前 |
color.vertex.fx
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4c55dc653b
Add vertex color & bones to LinesMesh
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8 年之前 |
colorCorrection.fragment.fx
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960329ba00
Fixed color correction shader
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8 年之前 |
convolution.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
default.fragment.fx
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cfdf6aa20d
Improved depth pre pass
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8 年之前 |
default.vertex.fx
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b9959c078a
end of UVMerge optimization
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8 年之前 |
depth.fragment.fx
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2fa6ade48e
Nightly
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8 年之前 |
depth.vertex.fx
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2fa6ade48e
Nightly
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8 年之前 |
depthBoxBlur.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
depthOfField.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
displayPass.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
filter.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
fxaa.fragment.fx
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4ea05d3bd1
better fxaa
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8 年之前 |
fxaa.vertex.fx
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4ea05d3bd1
better fxaa
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8 年之前 |
geometry.fragment.fx
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efab4a21d3
Nightly
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8 年之前 |
geometry.vertex.fx
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efab4a21d3
Nightly
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8 年之前 |
glowBlurPostProcess.fragment.fx
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51ae11e721
Highlight Layer First step
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9 年之前 |
glowMapGeneration.fragment.fx
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7a08b42b80
Rename push to add and add emissive channel
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9 年之前 |
glowMapGeneration.vertex.fx
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7a08b42b80
Rename push to add and add emissive channel
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9 年之前 |
glowMapMerge.fragment.fx
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51ae11e721
Highlight Layer First step
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9 年之前 |
glowMapMerge.vertex.fx
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51ae11e721
Highlight Layer First step
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9 年之前 |
highlights.fragment.fx
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7a93a135ae
HighlightsPostProcess done + step 1 of imageProcessingPostProcess
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8 年之前 |
imageProcessing.fragment.fx
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a8aa8d6269
image processing to material integration
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8 年之前 |
kernelBlur.fragment.fx
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98e1700ebd
Shadow INT
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8 年之前 |
kernelBlur.vertex.fx
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ecf42d1521
Added kernel blur
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8 年之前 |
layer.fragment.fx
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997c00c9e0
Support for Layer.alphaTest
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9 年之前 |
layer.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
lensFlare.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
lensFlare.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
lensHighlights.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
line.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
line.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
outline.fragment.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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8 年之前 |
outline.vertex.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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8 年之前 |
particles.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
particles.vertex.fx
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7272b8182b
adding map between lifetime and indexes
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8 年之前 |
pass.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
pbr.fragment.fx
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cfdf6aa20d
Improved depth pre pass
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8 年之前 |
pbr.vertex.fx
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2a31a3c15c
Reduce varyings of 1
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8 年之前 |
postprocess.vertex.fx
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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9 年之前 |
procedural.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
refraction.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
shadowMap.fragment.fx
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070a83291c
Improve Shadows
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8 年之前 |
shadowMap.vertex.fx
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80817c8398
REstore shadow map shader
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8 年之前 |
sprites.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
sprites.vertex.fx
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e1a73794cf
Moved to range fog
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8 年之前 |
ssao.fragment.fx
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38ea39a10c
SSAO fix
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9 年之前 |
ssao2.fragment.fx
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7b7cb506f4
Fixed depth texture component support using "depth texture" extension to work with draw buffers extension (WebGL 1)
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8 年之前 |
ssaoCombine.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
standard.fragment.fx
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e865e6749d
Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline
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8 年之前 |
stereoscopicInterlace.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
tonemap.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 年之前 |
volumetricLightScattering.fragment.fx
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3bd5224e9d
Fix VLS shader for webgl2
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8 年之前 |
volumetricLightScatteringPass.fragment.fx
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b5ddc0e715
Fixed issues with clone and VLS
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9 年之前 |
vrDistortionCorrection.fragment.fx
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e567e9326e
fixed clear color for VR modes
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8 年之前 |