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- uniform vec3 vReflectionColor;
- uniform vec4 vAlbedoColor;
- // CUSTOM CONTROLS
- uniform vec4 vLightingIntensity;
- uniform vec4 vReflectivityColor;
- uniform vec3 vEmissiveColor;
- // Samplers
- #ifdef ALBEDO
- uniform vec2 vAlbedoInfos;
- #endif
- #ifdef AMBIENT
- uniform vec3 vAmbientInfos;
- #endif
- #ifdef BUMP
- uniform vec3 vBumpInfos;
- uniform vec4 vNormalReorderParams;
- #endif
- #ifdef OPACITY
- uniform vec2 vOpacityInfos;
- #endif
- #ifdef EMISSIVE
- uniform vec2 vEmissiveInfos;
- #endif
- #ifdef LIGHTMAP
- uniform vec2 vLightmapInfos;
- #endif
- #ifdef REFLECTIVITY
- uniform vec3 vReflectivityInfos;
- #endif
- #ifdef MICROSURFACEMAP
- uniform vec2 vMicroSurfaceSamplerInfos;
- #endif
- // Refraction Reflection
- #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)
- uniform mat4 view;
- #endif
- // Refraction
- #ifdef REFRACTION
- uniform vec4 vRefractionInfos;
- uniform mat4 refractionMatrix;
- uniform vec3 vRefractionMicrosurfaceInfos;
- #endif
- // Reflection
- #ifdef REFLECTION
- uniform vec2 vReflectionInfos;
- uniform mat4 reflectionMatrix;
- uniform vec3 vReflectionMicrosurfaceInfos;
- #endif
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