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- layout(std140, column_major) uniform;
- uniform Material
- {
- vec4 diffuseLeftColor;
- vec4 diffuseRightColor;
- vec4 opacityParts;
- vec4 reflectionLeftColor;
- vec4 reflectionRightColor;
- vec4 refractionLeftColor;
- vec4 refractionRightColor;
- vec4 emissiveLeftColor;
- vec4 emissiveRightColor;
- vec2 vDiffuseInfos;
- vec2 vAmbientInfos;
- vec2 vOpacityInfos;
- vec2 vReflectionInfos;
- vec2 vEmissiveInfos;
- vec2 vLightmapInfos;
- vec2 vSpecularInfos;
- vec3 vBumpInfos;
- mat4 diffuseMatrix;
- mat4 ambientMatrix;
- mat4 opacityMatrix;
- mat4 reflectionMatrix;
- mat4 emissiveMatrix;
- mat4 lightmapMatrix;
- mat4 specularMatrix;
- mat4 bumpMatrix;
- vec4 vNormalReorderParams;
- mat4 refractionMatrix;
- vec4 vRefractionInfos;
- vec4 vSpecularColor;
- vec3 vEmissiveColor;
- vec4 vDiffuseColor;
- float pointSize;
- };
- uniform Scene {
- mat4 viewProjection;
- mat4 view;
- };
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