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- layout(std140, column_major) uniform;
- uniform Material
- {
- uniform vec2 vAlbedoInfos;
- uniform vec3 vAmbientInfos;
- uniform vec2 vOpacityInfos;
- uniform vec2 vEmissiveInfos;
- uniform vec2 vLightmapInfos;
- uniform vec3 vReflectivityInfos;
- uniform vec2 vMicroSurfaceSamplerInfos;
- uniform vec4 vRefractionInfos;
- uniform vec2 vReflectionInfos;
- uniform vec3 vBumpInfos;
- uniform mat4 albedoMatrix;
- uniform mat4 ambientMatrix;
- uniform mat4 opacityMatrix;
- uniform mat4 emissiveMatrix;
- uniform mat4 lightmapMatrix;
- uniform mat4 reflectivityMatrix;
- uniform mat4 microSurfaceSamplerMatrix;
- uniform mat4 bumpMatrix;
- uniform vec4 vNormalReorderParams;
- uniform mat4 refractionMatrix;
- uniform mat4 reflectionMatrix;
- uniform vec3 vReflectionColor;
- uniform vec4 vAlbedoColor;
- uniform vec4 vLightingIntensity;
- uniform vec2 vMicrosurfaceTextureLods;
- uniform vec4 vReflectivityColor;
- uniform vec3 vEmissiveColor;
- uniform vec4 opacityParts;
- uniform vec4 emissiveLeftColor;
- uniform vec4 emissiveRightColor;
- uniform vec4 vOverloadedIntensity;
- uniform vec3 vOverloadedAmbient;
- uniform vec3 vOverloadedAlbedo;
- uniform vec3 vOverloadedReflectivity;
- uniform vec3 vOverloadedEmissive;
- uniform vec3 vOverloadedReflection;
- uniform vec3 vOverloadedMicroSurface;
- uniform vec4 vOverloadedShadowIntensity;
- uniform float pointSize;
- };
- uniform Scene {
- mat4 viewProjection;
- mat4 view;
- };
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