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- import { MaterialDefines, PushMaterial, serializeAsTexture, Nullable, BaseTexture, expandToProperty, serializeAsColor3, Color3, serialize, Scene, AbstractMesh, SubMesh, StandardMaterial, MaterialHelper, EffectFallbacks, VertexBuffer, Matrix, Mesh, IAnimatable, SerializationHelper, Tags, Texture, } from "babylonjs";
- import "./fire.fragment.fx";
- import "./fire.vertex.fx";
- class FireMaterialDefines extends MaterialDefines {
- public DIFFUSE = false;
- public CLIPPLANE = false;
- public CLIPPLANE2 = false;
- public CLIPPLANE3 = false;
- public CLIPPLANE4 = false;
- public ALPHATEST = false;
- public DEPTHPREPASS = false;
- public POINTSIZE = false;
- public FOG = false;
- public UV1 = false;
- public VERTEXCOLOR = false;
- public VERTEXALPHA = false;
- public BonesPerMesh = 0;
- public NUM_BONE_INFLUENCERS = 0;
- public INSTANCES = false;
- constructor() {
- super();
- this.rebuild();
- }
- }
- export class FireMaterial extends PushMaterial {
- @serializeAsTexture("diffuseTexture")
- private _diffuseTexture: Nullable<BaseTexture>;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public diffuseTexture: Nullable<BaseTexture>;
- @serializeAsTexture("distortionTexture")
- private _distortionTexture: Nullable<BaseTexture>;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public distortionTexture: Nullable<BaseTexture>;
- @serializeAsTexture("opacityTexture")
- private _opacityTexture: Nullable<BaseTexture>;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public opacityTexture: Nullable<BaseTexture>;
- @serializeAsColor3("diffuse")
- public diffuseColor = new Color3(1, 1, 1);
- @serialize()
- public speed = 1.0;
- private _scaledDiffuse = new Color3();
- private _renderId: number;
- private _lastTime: number = 0;
- constructor(name: string, scene: Scene) {
- super(name, scene);
- }
- public needAlphaBlending(): boolean {
- return false;
- }
- public needAlphaTesting(): boolean {
- return true;
- }
- public getAlphaTestTexture(): Nullable<BaseTexture> {
- return null;
- }
- // Methods
- public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
- if (this.isFrozen) {
- if (this._wasPreviouslyReady && subMesh.effect) {
- return true;
- }
- }
- if (!subMesh._materialDefines) {
- subMesh._materialDefines = new FireMaterialDefines();
- }
- var defines = <FireMaterialDefines>subMesh._materialDefines;
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall && subMesh.effect) {
- if (this._renderId === scene.getRenderId()) {
- return true;
- }
- }
- var engine = scene.getEngine();
- // Textures
- if (defines._areTexturesDirty) {
- defines._needUVs = false;
- if (this._diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
- if (!this._diffuseTexture.isReady()) {
- return false;
- } else {
- defines._needUVs = true;
- defines.DIFFUSE = true;
- }
- }
- }
- defines.ALPHATEST = this._opacityTexture ? true : false;
- // Misc.
- if (defines._areMiscDirty) {
- defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
- defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled);
- }
- // Values that need to be evaluated on every frame
- MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
- // Attribs
- MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true);
- // Get correct effect
- if (defines.isDirty) {
- defines.markAsProcessed();
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new EffectFallbacks();
- if (defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- if (defines.NUM_BONE_INFLUENCERS > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- }
- //Attributes
- var attribs = [VertexBuffer.PositionKind];
- if (defines.UV1) {
- attribs.push(VertexBuffer.UVKind);
- }
- if (defines.VERTEXCOLOR) {
- attribs.push(VertexBuffer.ColorKind);
- }
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
- MaterialHelper.PrepareAttributesForInstances(attribs, defines);
- // Legacy browser patch
- var shaderName = "fire";
- var join = defines.toString();
- subMesh.setEffect(scene.getEngine().createEffect(shaderName,
- {
- attributes: attribs,
- uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
- "vFogInfos", "vFogColor", "pointSize",
- "vDiffuseInfos",
- "mBones",
- "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
- // Fire
- "time", "speed"
- ],
- uniformBuffersNames: [],
- samplers: ["diffuseSampler",
- // Fire
- "distortionSampler", "opacitySampler"
- ],
- defines: join,
- fallbacks: fallbacks,
- onCompiled: this.onCompiled,
- onError: this.onError,
- indexParameters: null,
- maxSimultaneousLights: 4,
- transformFeedbackVaryings: null
- }, engine), defines);
- }
- if (!subMesh.effect || !subMesh.effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- return true;
- }
- public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
- var scene = this.getScene();
- var defines = <FireMaterialDefines>subMesh._materialDefines;
- if (!defines) {
- return;
- }
- var effect = subMesh.effect;
- if (!effect) {
- return;
- }
- this._activeEffect = effect;
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
- if (this._mustRebind(scene, effect)) {
- // Textures
- if (this._diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
- this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
- this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
- this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
- this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
- this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
- }
- // Clip plane
- MaterialHelper.BindClipPlane(this._activeEffect, scene);
- // Point size
- if (this.pointsCloud) {
- this._activeEffect.setFloat("pointSize", this.pointSize);
- }
- MaterialHelper.BindEyePosition(effect, scene);
- }
- this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
- this._activeEffect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
- // Time
- this._lastTime += scene.getEngine().getDeltaTime();
- this._activeEffect.setFloat("time", this._lastTime);
- // Speed
- this._activeEffect.setFloat("speed", this.speed);
- this._afterBind(mesh, this._activeEffect);
- }
- public getAnimatables(): IAnimatable[] {
- var results = [];
- if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
- results.push(this._diffuseTexture);
- }
- if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
- results.push(this._distortionTexture);
- }
- if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
- results.push(this._opacityTexture);
- }
- return results;
- }
- public getActiveTextures(): BaseTexture[] {
- var activeTextures = super.getActiveTextures();
- if (this._diffuseTexture) {
- activeTextures.push(this._diffuseTexture);
- }
- if (this._distortionTexture) {
- activeTextures.push(this._distortionTexture);
- }
- if (this._opacityTexture) {
- activeTextures.push(this._opacityTexture);
- }
- return activeTextures;
- }
- public hasTexture(texture: BaseTexture): boolean {
- if (super.hasTexture(texture)) {
- return true;
- }
- if (this._diffuseTexture === texture) {
- return true;
- }
- if (this._distortionTexture === texture) {
- return true;
- }
- if (this._opacityTexture === texture) {
- return true;
- }
- return false;
- }
- public getClassName(): string {
- return "FireMaterial";
- }
- public dispose(forceDisposeEffect?: boolean): void {
- if (this._diffuseTexture) {
- this._diffuseTexture.dispose();
- }
- if (this._distortionTexture) {
- this._distortionTexture.dispose();
- }
- super.dispose(forceDisposeEffect);
- }
- public clone(name: string): FireMaterial {
- return SerializationHelper.Clone<FireMaterial>(() => new FireMaterial(name, this.getScene()), this);
- }
- public serialize(): any {
- var serializationObject = super.serialize();
- serializationObject.customType = "BABYLON.FireMaterial";
- serializationObject.diffuseColor = this.diffuseColor.asArray();
- serializationObject.speed = this.speed;
- if (this._diffuseTexture) {
- serializationObject._diffuseTexture = this._diffuseTexture.serialize();
- }
- if (this._distortionTexture) {
- serializationObject._distortionTexture = this._distortionTexture.serialize();
- }
- if (this._opacityTexture) {
- serializationObject._opacityTexture = this._opacityTexture.serialize();
- }
- return serializationObject;
- }
- public static Parse(source: any, scene: Scene, rootUrl: string): FireMaterial {
- var material = new FireMaterial(source.name, scene);
- material.diffuseColor = Color3.FromArray(source.diffuseColor);
- material.speed = source.speed;
- material.alpha = source.alpha;
- material.id = source.id;
- Tags.AddTagsTo(material, source.tags);
- material.backFaceCulling = source.backFaceCulling;
- material.wireframe = source.wireframe;
- if (source._diffuseTexture) {
- material._diffuseTexture = Texture.Parse(source._diffuseTexture, scene, rootUrl);
- }
- if (source._distortionTexture) {
- material._distortionTexture = Texture.Parse(source._distortionTexture, scene, rootUrl);
- }
- if (source._opacityTexture) {
- material._opacityTexture = Texture.Parse(source._opacityTexture, scene, rootUrl);
- }
- if (source.checkReadyOnlyOnce) {
- material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
- }
- return material;
- }
- }
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