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- var BABYLON;
- (function (BABYLON) {
- /*interface IRegisteredMesh {
- mesh: AbstractMesh;
- body: any; //Cannon body
- material: any;
- delta: Vector3;
- deltaRotation: Quaternion;
- type: any;
- collisionFunction?: (event: any) => void;
- }*/
- /*export class OldCannonJSPlugin {
- private _world: any;
- private _registeredMeshes: Array<IRegisteredMesh> = [];
- private _physicsMaterials = [];
- private _gravity: Vector3;
- private _fixedTimeStep: number = 1 / 60;
- //private _maxSubSteps : number = 15;
- public name = "CannonJS";
- public constructor(private _useDeltaForWorldStep: boolean = true) {
- }
- public initialize(iterations: number = 10): void {
- this._world = new CANNON.World();
- this._world.broadphase = new CANNON.NaiveBroadphase();
- this._world.solver.iterations = iterations;
- }
- private _checkWithEpsilon(value: number): number {
- return value < PhysicsEngine.Epsilon ? PhysicsEngine.Epsilon : value;
- }
- public runOneStep(delta: number): void {
- this._world.step(this._fixedTimeStep, this._useDeltaForWorldStep ? delta * 1000 : 0);
- this._registeredMeshes.forEach((registeredMesh) => {
- // Body position
- var bodyX = registeredMesh.body.position.x,
- bodyY = registeredMesh.body.position.y,
- bodyZ = registeredMesh.body.position.z;
- registeredMesh.mesh.position.x = bodyX + registeredMesh.delta.x;
- registeredMesh.mesh.position.y = bodyY + registeredMesh.delta.y;
- registeredMesh.mesh.position.z = bodyZ + registeredMesh.delta.z;
- registeredMesh.mesh.rotationQuaternion.copyFrom(registeredMesh.body.quaternion);
- if (registeredMesh.deltaRotation) {
- registeredMesh.mesh.rotationQuaternion.multiplyInPlace(registeredMesh.deltaRotation);
- }
- //is the physics collision callback is set?
- if (registeredMesh.mesh.onPhysicsCollide) {
- if (!registeredMesh.collisionFunction) {
- registeredMesh.collisionFunction = (e) => {
- //find the mesh that collided with the registered mesh
- for (var idx = 0; idx < this._registeredMeshes.length; idx++) {
- if (this._registeredMeshes[idx].body == e.body) {
- registeredMesh.mesh.onPhysicsCollide(this._registeredMeshes[idx].mesh, e.contact);
- }
- }
- }
- registeredMesh.body.addEventListener("collide", registeredMesh.collisionFunction);
- }
- } else {
- //unregister, in case the function was removed for some reason
- if (registeredMesh.collisionFunction) {
- registeredMesh.body.removeEventListener("collide", registeredMesh.collisionFunction);
- }
- }
- });
- }
- public setGravity(gravity: Vector3): void {
- this._gravity = gravity;
- this._world.gravity.set(gravity.x, gravity.y, gravity.z);
- }
- public getGravity(): Vector3 {
- return this._gravity;
- }
- public registerMesh(mesh: AbstractMesh, impostor: number, options?: PhysicsImpostorParameters): any {
- this.unregisterMesh(mesh);
- if (!mesh.rotationQuaternion) {
- mesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(mesh.rotation.y, mesh.rotation.x, mesh.rotation.z);
- }
- mesh.computeWorldMatrix(true);
- var shape = this._createShape(mesh, impostor);
- return this._createRigidBodyFromShape(shape, mesh, options);
- }
- private _createShape(mesh: AbstractMesh, impostor: number) {
-
- //get the correct bounding box
- var oldQuaternion = mesh.rotationQuaternion;
- mesh.rotationQuaternion = new Quaternion(0, 0, 0, 1);
- mesh.computeWorldMatrix(true);
- var returnValue;
- switch (impostor) {
- case PhysicsEngine.SphereImpostor:
- var bbox = mesh.getBoundingInfo().boundingBox;
- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
- returnValue = new CANNON.Sphere(Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2);
- break;
- //TMP also for cylinder - TODO Cannon supports cylinder natively.
- case PhysicsEngine.CylinderImpostor:
- Tools.Warn("CylinderImposter not yet implemented, using BoxImposter instead");
- case PhysicsEngine.BoxImpostor:
- bbox = mesh.getBoundingInfo().boundingBox;
- var min = bbox.minimumWorld;
- var max = bbox.maximumWorld;
- var box = max.subtract(min).scale(0.5);
- returnValue = new CANNON.Box(new CANNON.Vec3(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z)));
- break;
- case PhysicsEngine.PlaneImpostor:
- Tools.Warn("Attention, Cannon.js PlaneImposter might not behave as you wish. Consider using BoxImposter instead");
- returnValue = new CANNON.Plane();
- break;
- case PhysicsEngine.MeshImpostor:
- var rawVerts = mesh.getVerticesData(VertexBuffer.PositionKind);
- var rawFaces = mesh.getIndices();
- Tools.Warn("MeshImpostor only collides against spheres.");
- returnValue = new CANNON.Trimesh(rawVerts, rawFaces); //this._createConvexPolyhedron(rawVerts, rawFaces, mesh);
- break;
- case PhysicsEngine.HeightmapImpostor:
- returnValue = this._createHeightmap(mesh);
- break;
- }
- mesh.rotationQuaternion = oldQuaternion;
- return returnValue;
- }
- private _createConvexPolyhedron(rawVerts: number[] | Float32Array, rawFaces: number[] | Int32Array, mesh: AbstractMesh): any {
- var verts = [], faces = [];
- mesh.computeWorldMatrix(true);
- //reuse this variable
- var transformed = Vector3.Zero();
- // Get vertices
- for (var i = 0; i < rawVerts.length; i += 3) {
- Vector3.TransformNormalFromFloatsToRef(rawVerts[i], rawVerts[i + 1], rawVerts[i + 2], mesh.getWorldMatrix(), transformed);
- verts.push(new CANNON.Vec3(transformed.x, transformed.y, transformed.z));
- }
- // Get faces
- for (var j = 0; j < rawFaces.length; j += 3) {
- faces.push([rawFaces[j], rawFaces[j + 2], rawFaces[j + 1]]);
- }
- var shape = new CANNON.ConvexPolyhedron(verts, faces);
- return shape;
- }
- private _createHeightmap(mesh: AbstractMesh, pointDepth?: number) {
- var pos = mesh.getVerticesData(VertexBuffer.PositionKind);
- var matrix = [];
-
- //For now pointDepth will not be used and will be automatically calculated.
- //Future reference - try and find the best place to add a reference to the pointDepth variable.
- var arraySize = pointDepth || ~~(Math.sqrt(pos.length / 3) - 1);
- var dim = Math.min(mesh.getBoundingInfo().boundingBox.extendSize.x, mesh.getBoundingInfo().boundingBox.extendSize.z);
- var elementSize = dim * 2 / arraySize;
- var minY = mesh.getBoundingInfo().boundingBox.extendSize.y;
- for (var i = 0; i < pos.length; i = i + 3) {
- var x = Math.round((pos[i + 0]) / elementSize + arraySize / 2);
- var z = Math.round(((pos[i + 2]) / elementSize - arraySize / 2) * -1);
- var y = pos[i + 1] + minY;
- if (!matrix[x]) {
- matrix[x] = [];
- }
- if (!matrix[x][z]) {
- matrix[x][z] = y;
- }
- matrix[x][z] = Math.max(y, matrix[x][z]);
- }
- for (var x = 0; x <= arraySize; ++x) {
- if (!matrix[x]) {
- var loc = 1;
- while (!matrix[(x + loc) % arraySize]) {
- loc++;
- }
- matrix[x] = matrix[(x + loc) % arraySize].slice();
- //console.log("missing x", x);
- }
- for (var z = 0; z <= arraySize; ++z) {
- if (!matrix[x][z]) {
- var loc = 1;
- var newValue;
- while (newValue === undefined) {
- newValue = matrix[x][(z + loc++) % arraySize];
- }
- matrix[x][z] = newValue;
- }
- }
- }
- var shape = new CANNON.Heightfield(matrix, {
- elementSize: elementSize
- });
-
- //For future reference, needed for body transformation
- shape.minY = minY;
- return shape;
- }
- private _addMaterial(friction: number, restitution: number) {
- var index;
- var mat;
- for (index = 0; index < this._physicsMaterials.length; index++) {
- mat = this._physicsMaterials[index];
- if (mat.friction === friction && mat.restitution === restitution) {
- return mat;
- }
- }
- var currentMat = new CANNON.Material("mat");
- this._physicsMaterials.push(currentMat);
- for (index = 0; index < this._physicsMaterials.length; index++) {
- mat = this._physicsMaterials[index];
- var contactMaterial = new CANNON.ContactMaterial(mat, currentMat, { friction: friction, restitution: restitution });
- this._world.addContactMaterial(contactMaterial);
- }
- return currentMat;
- }
- private _createRigidBodyFromShape(shape: any, mesh: AbstractMesh, options: PhysicsImpostorParameters): any {
- if (!mesh.rotationQuaternion) {
- mesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(mesh.rotation.y, mesh.rotation.x, mesh.rotation.z);
- }
-
- // The delta between the mesh position and the mesh bounding box center
- var bbox = mesh.getBoundingInfo().boundingBox;
- var deltaPosition = mesh.position.subtract(bbox.center);
- var deltaRotation;
- var material = this._addMaterial(options.friction, options.restitution);
- var body = new CANNON.Body({
- mass: options.mass,
- material: material,
- position: new CANNON.Vec3(bbox.center.x, bbox.center.y, bbox.center.z)
- });
- body.quaternion = new CANNON.Quaternion(mesh.rotationQuaternion.x, mesh.rotationQuaternion.y, mesh.rotationQuaternion.z, mesh.rotationQuaternion.w);
- //is shape is a plane or a heightmap, it must be rotated 90 degs in the X axis.
- if (shape.type === CANNON.Shape.types.PLANE || shape.type === CANNON.Shape.types.HEIGHTFIELD) {
- //-90 DEG in X, precalculated
- var tmpQ = new CANNON.Quaternion(-0.7071067811865475, 0, 0, 0.7071067811865475);
- body.quaternion = body.quaternion.mult(tmpQ);
- //Invert! (Precalculated, 90 deg in X)
- deltaRotation = new Quaternion(0.7071067811865475, 0, 0, 0.7071067811865475);
- }
-
- //If it is a heightfield, if should be centered.
- if (shape.type === CANNON.Shape.types.HEIGHTFIELD) {
-
- //calculate the correct body position:
- var rotationQuaternion = mesh.rotationQuaternion;
- mesh.rotationQuaternion = new Quaternion();
- mesh.computeWorldMatrix(true);
-
- //get original center with no rotation
- var center = mesh.getBoundingInfo().boundingBox.center.clone();
- var oldPivot = mesh.getPivotMatrix() || Matrix.Translation(0, 0, 0);
-
- //rotation is back
- mesh.rotationQuaternion = rotationQuaternion;
-
- //calculate the new center using a pivot (since Cannon.js doesn't center height maps)
- var p = Matrix.Translation(mesh.getBoundingInfo().boundingBox.extendSize.x, 0, -mesh.getBoundingInfo().boundingBox.extendSize.z);
- mesh.setPivotMatrix(p);
- mesh.computeWorldMatrix(true);
-
- //calculate the translation
- var translation = mesh.getBoundingInfo().boundingBox.center.subtract(center).subtract(mesh.position).negate();
- body.position = new CANNON.Vec3(translation.x, translation.y - mesh.getBoundingInfo().boundingBox.extendSize.y, translation.z);
- //add it inverted to the delta
- deltaPosition = mesh.getBoundingInfo().boundingBox.center.subtract(center);
- deltaPosition.y += mesh.getBoundingInfo().boundingBox.extendSize.y;
- mesh.setPivotMatrix(oldPivot);
- mesh.computeWorldMatrix(true);
- } else if (shape.type === CANNON.Shape.types.TRIMESH) {
- deltaPosition = Vector3.Zero();
- }
-
- //add the shape
- body.addShape(shape);
- this._world.add(body);
- this._registeredMeshes.push({ mesh: mesh, body: body, material: material, delta: deltaPosition, deltaRotation: deltaRotation, type: shape.type });
- return body;
- }
- public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any {
- var initialMesh = parts[0].mesh;
- this.unregisterMesh(initialMesh);
- initialMesh.computeWorldMatrix(true);
- var initialShape = this._createShape(initialMesh, parts[0].impostor);
- var body = this._createRigidBodyFromShape(initialShape, initialMesh, options);
- for (var index = 1; index < parts.length; index++) {
- var mesh = parts[index].mesh;
- mesh.computeWorldMatrix(true);
- var shape = this._createShape(mesh, parts[index].impostor);
- var localPosition = mesh.position;
- body.addShape(shape, new CANNON.Vec3(localPosition.x, localPosition.y, localPosition.z));
- }
- return body;
- }
- private _unbindBody(body): void {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.body === body) {
- this._world.remove(registeredMesh.body);
- registeredMesh.body = null;
- registeredMesh.delta = null;
- registeredMesh.deltaRotation = null;
- }
- }
- }
- public unregisterMesh(mesh: AbstractMesh): void {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh) {
- // Remove body
- if (registeredMesh.body) {
- this._unbindBody(registeredMesh.body);
- }
- this._registeredMeshes.splice(index, 1);
- return;
- }
- }
- }
- public applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void {
- var worldPoint = new CANNON.Vec3(contactPoint.x, contactPoint.y, contactPoint.z);
- var impulse = new CANNON.Vec3(force.x, force.y, force.z);
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh) {
- registeredMesh.body.applyImpulse(impulse, worldPoint);
- return;
- }
- }
- }
- public updateBodyPosition = function(mesh: AbstractMesh): void {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
- var body = registeredMesh.body;
- var center = mesh.getBoundingInfo().boundingBox.center.clone();
- body.quaternion.copy(mesh.rotationQuaternion);
- if (registeredMesh.deltaRotation) {
- var tmpQ = new CANNON.Quaternion(-0.7071067811865475, 0, 0, 0.7071067811865475);
- body.quaternion = body.quaternion.mult(tmpQ);
- }
- if (registeredMesh.type === CANNON.Shape.types.HEIGHTFIELD) {
- //calculate the correct body position:
- var rotationQuaternion = mesh.rotationQuaternion;
- mesh.rotationQuaternion = new Quaternion();
- mesh.computeWorldMatrix(true);
-
- //get original center with no rotation
- var center = mesh.getBoundingInfo().boundingBox.center.clone();
- var oldPivot = mesh.getPivotMatrix() || Matrix.Translation(0, 0, 0);
-
- //rotation is back
- mesh.rotationQuaternion = rotationQuaternion;
-
- //calculate the new center using a pivot (since Cannon.js doesn't center height maps)
- var p = Matrix.Translation(mesh.getBoundingInfo().boundingBox.extendSize.x, 0, -mesh.getBoundingInfo().boundingBox.extendSize.z);
- mesh.setPivotMatrix(p);
- mesh.computeWorldMatrix(true);
-
- //calculate the translation
- var translation = mesh.getBoundingInfo().boundingBox.center.subtract(center).subtract(mesh.position).negate();
- center.copyFromFloats(translation.x, translation.y - mesh.getBoundingInfo().boundingBox.extendSize.y, translation.z);
- //add it inverted to the delta
- registeredMesh.delta = mesh.getBoundingInfo().boundingBox.center.subtract(center);
- registeredMesh.delta.y += mesh.getBoundingInfo().boundingBox.extendSize.y;
- mesh.setPivotMatrix(oldPivot);
- mesh.computeWorldMatrix(true);
- } else if (registeredMesh.type === CANNON.Shape.types.TRIMESH) {
- center.copyFromFloats(mesh.position.x, mesh.position.y, mesh.position.z);
- }
- body.position.set(center.x, center.y, center.z);
- return;
- }
- }
- }
- public createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3): boolean {
- var body1 = null, body2 = null;
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh1) {
- body1 = registeredMesh.body;
- if (body2) break;
- } else if (registeredMesh.mesh === mesh2) {
- body2 = registeredMesh.body;
- if (body1) break;
- }
- }
- if (!body1 || !body2) {
- return false;
- }
- var constraint = new CANNON.PointToPointConstraint(body1, new CANNON.Vec3(pivot1.x, pivot1.y, pivot1.z), body2, new CANNON.Vec3(pivot2.x, pivot2.y, pivot2.z));
- this._world.addConstraint(constraint);
- return true;
- }
- public dispose(): void {
- while (this._registeredMeshes.length) {
- this.unregisterMesh(this._registeredMeshes[0].mesh);
- }
- }
- public isSupported(): boolean {
- return window.CANNON !== undefined;
- }
- public getWorldObject(): any {
- return this._world;
- }
- public getPhysicsBodyOfMesh(mesh: AbstractMesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh) {
- return registeredMesh.body;
- }
- }
- return null;
- }
- }*/
- var CannonJSPlugin = (function () {
- function CannonJSPlugin(_useDeltaForWorldStep, iterations) {
- if (_useDeltaForWorldStep === void 0) { _useDeltaForWorldStep = true; }
- if (iterations === void 0) { iterations = 10; }
- this._useDeltaForWorldStep = _useDeltaForWorldStep;
- this.name = "CannonJSPlugin";
- this._physicsMaterials = [];
- this._fixedTimeStep = 1 / 60;
- this._minus90X = new BABYLON.Quaternion(-0.7071067811865475, 0, 0, 0.7071067811865475);
- this._plus90X = new BABYLON.Quaternion(0.7071067811865475, 0, 0, 0.7071067811865475);
- this._tmpPosition = BABYLON.Vector3.Zero();
- this._tmpQuaternion = new BABYLON.Quaternion();
- this._tmpDeltaPosition = BABYLON.Vector3.Zero();
- this._tmpDeltaRotation = new BABYLON.Quaternion();
- this._tmpUnityRotation = new BABYLON.Quaternion();
- if (!this.isSupported()) {
- BABYLON.Tools.Error("CannonJS is not available. Please make sure you included the js file.");
- return;
- }
- this.world = new CANNON.World();
- this.world.broadphase = new CANNON.NaiveBroadphase();
- this.world.solver.iterations = iterations;
- }
- CannonJSPlugin.prototype.setGravity = function (gravity) {
- this.world.gravity.copy(gravity);
- };
- CannonJSPlugin.prototype.executeStep = function (delta, impostors) {
- this.world.step(this._fixedTimeStep, this._useDeltaForWorldStep ? delta * 1000 : 0);
- };
- CannonJSPlugin.prototype.applyImpulse = function (impostor, force, contactPoint) {
- var worldPoint = new CANNON.Vec3(contactPoint.x, contactPoint.y, contactPoint.z);
- var impulse = new CANNON.Vec3(force.x, force.y, force.z);
- impostor.physicsBody.applyImpulse(impulse, worldPoint);
- };
- CannonJSPlugin.prototype.applyForce = function (impostor, force, contactPoint) {
- var worldPoint = new CANNON.Vec3(contactPoint.x, contactPoint.y, contactPoint.z);
- var impulse = new CANNON.Vec3(force.x, force.y, force.z);
- impostor.physicsBody.applyImpulse(impulse, worldPoint);
- };
- CannonJSPlugin.prototype.generatePhysicsBody = function (impostor) {
- //parent-child relationship. Does this impostor has a parent impostor?
- if (impostor.parent) {
- if (impostor.physicsBody) {
- this.removePhysicsBody(impostor);
- //TODO is that needed?
- impostor.forceUpdate();
- }
- return;
- }
- //should a new body be created for this impostor?
- if (impostor.isBodyInitRequired()) {
- if (!impostor.mesh.rotationQuaternion) {
- impostor.mesh.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(impostor.mesh.rotation.y, impostor.mesh.rotation.x, impostor.mesh.rotation.z);
- }
- var shape = this._createShape(impostor);
- //unregister events, if body is being changed
- var oldBody = impostor.physicsBody;
- if (oldBody) {
- this.removePhysicsBody(oldBody);
- }
- //create the body and material
- var material = this._addMaterial(impostor.getOptions().friction, impostor.getOptions().restitution);
- var bodyCreationObject = {
- mass: impostor.getOptions().mass,
- material: material
- };
- // A simple extend, in case native options were used.
- var nativeOptions = impostor.getOptions().nativeOptions;
- for (var key in nativeOptions) {
- if (nativeOptions.hasOwnProperty(key)) {
- bodyCreationObject[key] = nativeOptions[key];
- }
- }
- impostor.physicsBody = new CANNON.Body(bodyCreationObject);
- impostor.physicsBody.addEventListener("collide", impostor.onCollide);
- this.world.addEventListener("preStep", impostor.beforeStep);
- this.world.addEventListener("postStep", impostor.afterStep);
- impostor.physicsBody.addShape(shape);
- this.world.add(impostor.physicsBody);
- //try to keep the body moving in the right direction by taking old properties.
- //Should be tested!
- if (oldBody) {
- ['force', 'torque', 'velocity', 'angularVelocity'].forEach(function (param) {
- impostor.physicsBody[param].copy(oldBody[param]);
- });
- }
- this._processChildMeshes(impostor);
- }
- //now update the body's transformation
- this._updatePhysicsBodyTransformation(impostor);
- };
- CannonJSPlugin.prototype._processChildMeshes = function (mainImpostor) {
- var _this = this;
- var meshChildren = mainImpostor.mesh.getChildMeshes();
- if (meshChildren.length) {
- var processMesh = function (localPosition, mesh) {
- var childImpostor = mesh.getPhysicsImpostor();
- if (childImpostor) {
- var parent = childImpostor.parent;
- if (parent !== mainImpostor) {
- var localPosition = mesh.position;
- if (childImpostor.physicsBody) {
- _this.removePhysicsBody(childImpostor);
- childImpostor.physicsBody = null;
- }
- childImpostor.parent = mainImpostor;
- childImpostor.resetUpdateFlags();
- mainImpostor.physicsBody.addShape(_this._createShape(childImpostor), new CANNON.Vec3(localPosition.x, localPosition.y, localPosition.z));
- //Add the mass of the children.
- mainImpostor.physicsBody.mass += childImpostor.getParam("mass");
- }
- }
- mesh.getChildMeshes().forEach(processMesh.bind(_this, mesh.position));
- };
- meshChildren.forEach(processMesh.bind(this, BABYLON.Vector3.Zero()));
- }
- };
- CannonJSPlugin.prototype.removePhysicsBody = function (impostor) {
- impostor.physicsBody.removeEventListener("collide", impostor.onCollide);
- this.world.removeEventListener("preStep", impostor.beforeStep);
- this.world.removeEventListener("postStep", impostor.afterStep);
- this.world.remove(impostor.physicsBody);
- };
- CannonJSPlugin.prototype.generateJoint = function (impostorJoint) {
- var mainBody = impostorJoint.mainImpostor.physicsBody;
- var connectedBody = impostorJoint.connectedImpostor.physicsBody;
- if (!mainBody || !connectedBody) {
- return;
- }
- var constraint;
- var jointData = impostorJoint.joint.jointData;
- var constraintData = {
- pivotA: jointData.mainPivot ? new CANNON.Vec3().copy(jointData.mainPivot) : null,
- pivotB: jointData.connectedPivot ? new CANNON.Vec3().copy(jointData.connectedPivot) : null,
- axisA: jointData.mainAxis ? new CANNON.Vec3().copy(jointData.mainAxis) : null,
- axisB: jointData.connectedAxis ? new CANNON.Vec3().copy(jointData.connectedAxis) : null,
- maxForce: jointData.nativeParams.maxForce
- };
- switch (impostorJoint.joint.type) {
- case BABYLON.PhysicsJoint.HingeJoint:
- constraint = new CANNON.HingeConstraint(mainBody, connectedBody, constraintData);
- break;
- default:
- constraint = new CANNON.PointToPointConstraint(mainBody, constraintData.pivotA, connectedBody, constraintData.pivotA, constraintData.maxForce);
- break;
- }
- this.world.addConstraint(constraint);
- return true;
- };
- CannonJSPlugin.prototype.removeJoint = function (joint) {
- //TODO
- };
- CannonJSPlugin.prototype._addMaterial = function (friction, restitution) {
- var index;
- var mat;
- for (index = 0; index < this._physicsMaterials.length; index++) {
- mat = this._physicsMaterials[index];
- if (mat.friction === friction && mat.restitution === restitution) {
- return mat;
- }
- }
- var currentMat = new CANNON.Material("mat");
- this._physicsMaterials.push(currentMat);
- for (index = 0; index < this._physicsMaterials.length; index++) {
- mat = this._physicsMaterials[index];
- var contactMaterial = new CANNON.ContactMaterial(mat, currentMat, { friction: friction, restitution: restitution });
- this.world.addContactMaterial(contactMaterial);
- }
- return currentMat;
- };
- CannonJSPlugin.prototype._checkWithEpsilon = function (value) {
- return value < BABYLON.PhysicsEngine.Epsilon ? BABYLON.PhysicsEngine.Epsilon : value;
- };
- CannonJSPlugin.prototype._createShape = function (impostor) {
- var mesh = impostor.mesh;
- //get the correct bounding box
- var oldQuaternion = mesh.rotationQuaternion;
- mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- mesh.computeWorldMatrix(true);
- var returnValue;
- switch (impostor.type) {
- case BABYLON.PhysicsEngine.SphereImpostor:
- var bbox = mesh.getBoundingInfo().boundingBox;
- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
- returnValue = new CANNON.Sphere(Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2);
- break;
- //TMP also for cylinder - TODO Cannon supports cylinder natively.
- case BABYLON.PhysicsEngine.CylinderImpostor:
- BABYLON.Tools.Warn("CylinderImposter not yet implemented, using BoxImposter instead");
- case BABYLON.PhysicsEngine.BoxImpostor:
- bbox = mesh.getBoundingInfo().boundingBox;
- var min = bbox.minimumWorld;
- var max = bbox.maximumWorld;
- var box = max.subtract(min).scale(0.5);
- returnValue = new CANNON.Box(new CANNON.Vec3(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z)));
- break;
- case BABYLON.PhysicsEngine.PlaneImpostor:
- BABYLON.Tools.Warn("Attention, PlaneImposter might not behave as you expect. Consider using BoxImposter instead");
- returnValue = new CANNON.Plane();
- break;
- case BABYLON.PhysicsEngine.MeshImpostor:
- var rawVerts = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var rawFaces = mesh.getIndices();
- BABYLON.Tools.Warn("MeshImpostor only collides against spheres.");
- returnValue = new CANNON.Trimesh(rawVerts, rawFaces);
- break;
- case BABYLON.PhysicsEngine.HeightmapImpostor:
- returnValue = this._createHeightmap(mesh);
- break;
- }
- mesh.rotationQuaternion = oldQuaternion;
- return returnValue;
- };
- CannonJSPlugin.prototype._createHeightmap = function (mesh, pointDepth) {
- var pos = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- var matrix = [];
- //For now pointDepth will not be used and will be automatically calculated.
- //Future reference - try and find the best place to add a reference to the pointDepth variable.
- var arraySize = pointDepth || ~~(Math.sqrt(pos.length / 3) - 1);
- var dim = Math.min(mesh.getBoundingInfo().boundingBox.extendSize.x, mesh.getBoundingInfo().boundingBox.extendSize.z);
- var elementSize = dim * 2 / arraySize;
- var minY = mesh.getBoundingInfo().boundingBox.extendSize.y;
- for (var i = 0; i < pos.length; i = i + 3) {
- var x = Math.round((pos[i + 0]) / elementSize + arraySize / 2);
- var z = Math.round(((pos[i + 2]) / elementSize - arraySize / 2) * -1);
- var y = pos[i + 1] + minY;
- if (!matrix[x]) {
- matrix[x] = [];
- }
- if (!matrix[x][z]) {
- matrix[x][z] = y;
- }
- matrix[x][z] = Math.max(y, matrix[x][z]);
- }
- for (var x = 0; x <= arraySize; ++x) {
- if (!matrix[x]) {
- var loc = 1;
- while (!matrix[(x + loc) % arraySize]) {
- loc++;
- }
- matrix[x] = matrix[(x + loc) % arraySize].slice();
- }
- for (var z = 0; z <= arraySize; ++z) {
- if (!matrix[x][z]) {
- var loc = 1;
- var newValue;
- while (newValue === undefined) {
- newValue = matrix[x][(z + loc++) % arraySize];
- }
- matrix[x][z] = newValue;
- }
- }
- }
- var shape = new CANNON.Heightfield(matrix, {
- elementSize: elementSize
- });
- //For future reference, needed for body transformation
- shape.minY = minY;
- return shape;
- };
- CannonJSPlugin.prototype._updatePhysicsBodyTransformation = function (impostor) {
- var mesh = impostor.mesh;
- //make sure it is updated...
- impostor.mesh.computeWorldMatrix(true);
- // The delta between the mesh position and the mesh bounding box center
- var bbox = mesh.getBoundingInfo().boundingBox;
- this._tmpDeltaPosition.copyFrom(mesh.position.subtract(bbox.center));
- var quaternion = mesh.rotationQuaternion;
- this._tmpPosition.copyFrom(mesh.getBoundingInfo().boundingBox.center);
- //is shape is a plane or a heightmap, it must be rotated 90 degs in the X axis.
- if (impostor.type === BABYLON.PhysicsEngine.PlaneImpostor || impostor.type === BABYLON.PhysicsEngine.HeightmapImpostor) {
- //-90 DEG in X, precalculated
- quaternion = quaternion.multiply(this._minus90X);
- //Invert! (Precalculated, 90 deg in X)
- //No need to clone. this will never change.
- impostor.setDeltaRotation(this._plus90X);
- }
- //If it is a heightfield, if should be centered.
- if (impostor.type === BABYLON.PhysicsEngine.HeightmapImpostor) {
- //calculate the correct body position:
- var rotationQuaternion = mesh.rotationQuaternion;
- mesh.rotationQuaternion = this._tmpUnityRotation;
- mesh.computeWorldMatrix(true);
- //get original center with no rotation
- var center = mesh.getBoundingInfo().boundingBox.center.clone();
- var oldPivot = mesh.getPivotMatrix() || BABYLON.Matrix.Translation(0, 0, 0);
- //rotation is back
- mesh.rotationQuaternion = rotationQuaternion;
- //calculate the new center using a pivot (since Cannon.js doesn't center height maps)
- var p = BABYLON.Matrix.Translation(mesh.getBoundingInfo().boundingBox.extendSize.x, 0, -mesh.getBoundingInfo().boundingBox.extendSize.z);
- mesh.setPivotMatrix(p);
- mesh.computeWorldMatrix(true);
- //calculate the translation
- var translation = mesh.getBoundingInfo().boundingBox.center.subtract(center).subtract(mesh.position).negate();
- this._tmpPosition.copyFromFloats(translation.x, translation.y - mesh.getBoundingInfo().boundingBox.extendSize.y, translation.z);
- //add it inverted to the delta
- this._tmpDeltaPosition.copyFrom(mesh.getBoundingInfo().boundingBox.center.subtract(center));
- this._tmpDeltaPosition.y += mesh.getBoundingInfo().boundingBox.extendSize.y;
- mesh.setPivotMatrix(oldPivot);
- mesh.computeWorldMatrix(true);
- }
- else if (impostor.type === BABYLON.PhysicsEngine.MeshImpostor) {
- this._tmpDeltaPosition.copyFromFloats(0, 0, 0);
- this._tmpPosition.copyFrom(mesh.position);
- }
- impostor.setDeltaPosition(this._tmpDeltaPosition);
- //Now update the impostor object
- impostor.physicsBody.position.copy(this._tmpPosition);
- impostor.physicsBody.quaternion.copy(quaternion);
- };
- CannonJSPlugin.prototype.setTransformationFromPhysicsBody = function (impostor) {
- impostor.mesh.position.copyFrom(impostor.physicsBody.position);
- impostor.mesh.rotationQuaternion.copyFrom(impostor.physicsBody.quaternion);
- };
- CannonJSPlugin.prototype.setPhysicsBodyTransformation = function (impostor, newPosition, newRotation) {
- impostor.physicsBody.position.copy(newPosition);
- impostor.physicsBody.quaternion.copy(newRotation);
- };
- CannonJSPlugin.prototype.isSupported = function () {
- return window.CANNON !== undefined;
- };
- CannonJSPlugin.prototype.dispose = function () {
- //nothing to do, actually.
- };
- return CannonJSPlugin;
- }());
- BABYLON.CannonJSPlugin = CannonJSPlugin;
- })(BABYLON || (BABYLON = {}));
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