babylon.nodeEditor.d.ts 53 KB

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  1. /// <reference types="react" />
  2. declare module NODEEDITOR {
  3. export class BlockTools {
  4. static GetBlockFromString(data: string, scene: BABYLON.Scene, nodeMaterial: BABYLON.NodeMaterial): BABYLON.WorleyNoise3DBlock | BABYLON.SimplexPerlin3DBlock | BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.DiscardBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.ReflectionTextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.ScaleBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.PowBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.TrigonometryBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | BABYLON.FresnelBlock | BABYLON.LerpBlock | BABYLON.NLerpBlock | BABYLON.DivideBlock | BABYLON.SubtractBlock | BABYLON.StepBlock | BABYLON.SmoothStepBlock | BABYLON.OneMinusBlock | BABYLON.ReciprocalBlock | BABYLON.ViewDirectionBlock | BABYLON.LightInformationBlock | BABYLON.MaxBlock | BABYLON.MinBlock | BABYLON.LengthBlock | BABYLON.DistanceBlock | BABYLON.NegateBlock | BABYLON.PerturbNormalBlock | BABYLON.RandomNumberBlock | BABYLON.ReplaceColorBlock | BABYLON.PosterizeBlock | BABYLON.ArcTan2Block | BABYLON.GradientBlock | BABYLON.FrontFacingBlock | BABYLON.WaveBlock | BABYLON.InputBlock | null;
  5. static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  6. static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect;
  7. static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4" | "";
  8. }
  9. }
  10. declare module NODEEDITOR {
  11. export class DataStorage {
  12. private static _InMemoryStorage;
  13. static ReadBoolean(key: string, defaultValue: boolean): boolean;
  14. static StoreBoolean(key: string, value: boolean): void;
  15. static ReadNumber(key: string, defaultValue: number): number;
  16. static StoreNumber(key: string, value: number): void;
  17. }
  18. }
  19. declare module NODEEDITOR {
  20. interface ITextLineComponentProps {
  21. label: string;
  22. value: string;
  23. color?: string;
  24. underline?: boolean;
  25. onLink?: () => void;
  26. }
  27. export class TextLineComponent extends React.Component<ITextLineComponentProps> {
  28. constructor(props: ITextLineComponentProps);
  29. onLink(): void;
  30. renderContent(): JSX.Element;
  31. render(): JSX.Element;
  32. }
  33. }
  34. declare module NODEEDITOR {
  35. interface ILineContainerComponentProps {
  36. title: string;
  37. children: any[] | any;
  38. closed?: boolean;
  39. }
  40. export class LineContainerComponent extends React.Component<ILineContainerComponentProps, {
  41. isExpanded: boolean;
  42. }> {
  43. constructor(props: ILineContainerComponentProps);
  44. switchExpandedState(): void;
  45. renderHeader(): JSX.Element;
  46. render(): JSX.Element;
  47. }
  48. }
  49. declare module NODEEDITOR {
  50. export class PropertyChangedEvent {
  51. object: any;
  52. property: string;
  53. value: any;
  54. initialValue: any;
  55. }
  56. }
  57. declare module NODEEDITOR {
  58. interface ITextInputLineComponentProps {
  59. label: string;
  60. globalState: GlobalState;
  61. target?: any;
  62. propertyName?: string;
  63. value?: string;
  64. onChange?: (value: string) => void;
  65. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  66. }
  67. export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, {
  68. value: string;
  69. }> {
  70. private _localChange;
  71. constructor(props: ITextInputLineComponentProps);
  72. shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: {
  73. value: string;
  74. }): boolean;
  75. raiseOnPropertyChanged(newValue: string, previousValue: string): void;
  76. updateValue(value: string, raisePropertyChanged: boolean): void;
  77. render(): JSX.Element;
  78. }
  79. }
  80. declare module NODEEDITOR {
  81. export interface ICheckBoxLineComponentProps {
  82. label: string;
  83. target?: any;
  84. propertyName?: string;
  85. isSelected?: () => boolean;
  86. onSelect?: (value: boolean) => void;
  87. onValueChanged?: () => void;
  88. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  89. }
  90. export class CheckBoxLineComponent extends React.Component<ICheckBoxLineComponentProps, {
  91. isSelected: boolean;
  92. }> {
  93. private static _UniqueIdSeed;
  94. private _uniqueId;
  95. private _localChange;
  96. constructor(props: ICheckBoxLineComponentProps);
  97. shouldComponentUpdate(nextProps: ICheckBoxLineComponentProps, nextState: {
  98. isSelected: boolean;
  99. }): boolean;
  100. onChange(): void;
  101. render(): JSX.Element;
  102. }
  103. }
  104. declare module NODEEDITOR {
  105. /**
  106. * Generic node model which stores information about a node editor block
  107. */
  108. export class GenericNodeModel extends DefaultNodeModel {
  109. /**
  110. * BABYLON.Vector2 for the node if it exists
  111. */
  112. vector2: BABYLON.Nullable<BABYLON.Vector2>;
  113. /**
  114. * BABYLON.Vector3 for the node if it exists
  115. */
  116. vector3: BABYLON.Nullable<BABYLON.Vector3>;
  117. /**
  118. * BABYLON.Vector4 for the node if it exists
  119. */
  120. vector4: BABYLON.Nullable<BABYLON.Vector4>;
  121. /**
  122. * BABYLON.Matrix for the node if it exists
  123. */
  124. matrix: BABYLON.Nullable<BABYLON.Matrix>;
  125. /**
  126. * Constructs the node model
  127. */
  128. constructor();
  129. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  130. renderProperties(globalState: GlobalState): JSX.Element;
  131. }
  132. }
  133. declare module NODEEDITOR {
  134. export class AdvancedLinkModel extends DefaultLinkModel {
  135. constructor();
  136. }
  137. }
  138. declare module NODEEDITOR {
  139. /**
  140. * Port model
  141. */
  142. export class DefaultPortModel extends PortModel {
  143. /**
  144. * If the port is input or output
  145. */
  146. position: string | "input" | "output";
  147. /**
  148. * What the port is connected to
  149. */
  150. connection: BABYLON.Nullable<BABYLON.NodeMaterialConnectionPoint>;
  151. defaultValue: any;
  152. static idCounter: number;
  153. constructor(name: string, type?: string);
  154. canLinkToPort(port: DefaultPortModel): boolean;
  155. syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void;
  156. getNodeModel(): DefaultNodeModel;
  157. link(outPort: DefaultPortModel): LinkModel<import("storm-react-diagrams").LinkModelListener>;
  158. createLinkModel(): LinkModel;
  159. static SortInputOutput(a: BABYLON.Nullable<DefaultPortModel>, b: BABYLON.Nullable<DefaultPortModel>): {
  160. input: DefaultPortModel;
  161. output: DefaultPortModel;
  162. } | null;
  163. }
  164. }
  165. declare module NODEEDITOR {
  166. export interface IDefaultPortWidgetProps extends BaseWidgetProps {
  167. name: string;
  168. node: NodeModel;
  169. style: any;
  170. }
  171. export class DefaultPortWidget extends BaseWidget<IDefaultPortWidgetProps, PortState> {
  172. constructor(props: IDefaultPortWidgetProps);
  173. getClassName(): string;
  174. render(): JSX.Element;
  175. }
  176. }
  177. declare module NODEEDITOR {
  178. export class PortHelper {
  179. private static _GetPortTypeIndicator;
  180. static _GetPortStyle(type: BABYLON.NodeMaterialBlockConnectionPointTypes): {
  181. background: string;
  182. };
  183. static GenerateOutputPorts(node: BABYLON.Nullable<DefaultNodeModel>, ignoreLabel: boolean): JSX.Element[];
  184. static GenerateInputPorts(node: BABYLON.Nullable<DefaultNodeModel>, includeOnly?: string[], ignoreLabel?: boolean): JSX.Element[];
  185. }
  186. }
  187. declare module NODEEDITOR {
  188. /**
  189. * GenericNodeWidgetProps
  190. */
  191. export interface GenericNodeWidgetProps {
  192. node: BABYLON.Nullable<GenericNodeModel>;
  193. globalState: GlobalState;
  194. }
  195. /**
  196. * GenericNodeWidgetState
  197. */
  198. export interface GenericNodeWidgetState {
  199. }
  200. /**
  201. * Used to display a node block for the node editor
  202. */
  203. export class GenericNodeWidget extends React.Component<GenericNodeWidgetProps, GenericNodeWidgetState> {
  204. /**
  205. * Creates a GenericNodeWidget
  206. * @param props
  207. */
  208. constructor(props: GenericNodeWidgetProps);
  209. render(): JSX.Element;
  210. }
  211. }
  212. declare module NODEEDITOR {
  213. /**
  214. * Node factory which creates editor nodes
  215. */
  216. export class GenericNodeFactory extends SRD.AbstractNodeFactory {
  217. private _globalState;
  218. /**
  219. * Constructs a GenericNodeFactory
  220. */
  221. constructor(globalState: GlobalState);
  222. /**
  223. * Generates a node widget
  224. * @param diagramEngine diagram engine
  225. * @param node node to generate
  226. * @returns node widget jsx
  227. */
  228. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
  229. /**
  230. * Gets a new instance of a node model
  231. * @returns generic node model
  232. */
  233. getNewInstance(): GenericNodeModel;
  234. }
  235. }
  236. declare module NODEEDITOR {
  237. export interface IButtonLineComponentProps {
  238. data: string;
  239. }
  240. export class DraggableLineComponent extends React.Component<IButtonLineComponentProps> {
  241. constructor(props: IButtonLineComponentProps);
  242. render(): JSX.Element;
  243. }
  244. }
  245. declare module NODEEDITOR {
  246. interface INodeListComponentProps {
  247. globalState: GlobalState;
  248. }
  249. export class NodeListComponent extends React.Component<INodeListComponentProps, {
  250. filter: string;
  251. }> {
  252. constructor(props: INodeListComponentProps);
  253. filterContent(filter: string): void;
  254. render(): JSX.Element;
  255. }
  256. }
  257. declare module NODEEDITOR {
  258. export interface IButtonLineComponentProps {
  259. label: string;
  260. onClick: () => void;
  261. }
  262. export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {
  263. constructor(props: IButtonLineComponentProps);
  264. render(): JSX.Element;
  265. }
  266. }
  267. declare module NODEEDITOR {
  268. export class StringTools {
  269. private static _SaveAs;
  270. private static _Click;
  271. /**
  272. * Gets the base math type of node material block connection point.
  273. * @param type Type to parse.
  274. */
  275. static GetBaseType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  276. /**
  277. * Download a string into a file that will be saved locally by the browser
  278. * @param content defines the string to download locally as a file
  279. */
  280. static DownloadAsFile(document: HTMLDocument, content: string, filename: string): void;
  281. }
  282. }
  283. declare module NODEEDITOR {
  284. interface IFileButtonLineComponentProps {
  285. label: string;
  286. onClick: (file: File) => void;
  287. accept: string;
  288. }
  289. export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {
  290. constructor(props: IFileButtonLineComponentProps);
  291. onChange(evt: any): void;
  292. render(): JSX.Element;
  293. }
  294. }
  295. declare module NODEEDITOR {
  296. export class SerializationTools {
  297. static Serialize(material: BABYLON.NodeMaterial, globalState: GlobalState): string;
  298. static Deserialize(serializationObject: any, globalState: GlobalState): void;
  299. }
  300. }
  301. declare module NODEEDITOR {
  302. interface IPropertyTabComponentProps {
  303. globalState: GlobalState;
  304. }
  305. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  306. currentNode: BABYLON.Nullable<DefaultNodeModel>;
  307. }> {
  308. constructor(props: IPropertyTabComponentProps);
  309. componentDidMount(): void;
  310. load(file: File): void;
  311. save(): void;
  312. customSave(): void;
  313. render(): JSX.Element;
  314. }
  315. }
  316. declare module NODEEDITOR {
  317. interface IPortalProps {
  318. globalState: GlobalState;
  319. }
  320. export class Portal extends React.Component<IPortalProps> {
  321. render(): React.ReactPortal;
  322. }
  323. }
  324. declare module NODEEDITOR {
  325. interface ISliderLineComponentProps {
  326. label: string;
  327. target?: any;
  328. propertyName?: string;
  329. minimum: number;
  330. maximum: number;
  331. step: number;
  332. directValue?: number;
  333. useEuler?: boolean;
  334. onChange?: (value: number) => void;
  335. onInput?: (value: number) => void;
  336. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  337. decimalCount?: number;
  338. }
  339. export class SliderLineComponent extends React.Component<ISliderLineComponentProps, {
  340. value: number;
  341. }> {
  342. private _localChange;
  343. constructor(props: ISliderLineComponentProps);
  344. shouldComponentUpdate(nextProps: ISliderLineComponentProps, nextState: {
  345. value: number;
  346. }): boolean;
  347. onChange(newValueString: any): void;
  348. onInput(newValueString: any): void;
  349. prepareDataToRead(value: number): number;
  350. render(): JSX.Element;
  351. }
  352. }
  353. declare module NODEEDITOR {
  354. interface IFloatLineComponentProps {
  355. label: string;
  356. target: any;
  357. propertyName: string;
  358. onChange?: (newValue: number) => void;
  359. isInteger?: boolean;
  360. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  361. additionalClass?: string;
  362. step?: string;
  363. digits?: number;
  364. }
  365. export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
  366. value: string;
  367. }> {
  368. private _localChange;
  369. private _store;
  370. constructor(props: IFloatLineComponentProps);
  371. shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: {
  372. value: string;
  373. }): boolean;
  374. raiseOnPropertyChanged(newValue: number, previousValue: number): void;
  375. updateValue(valueString: string): void;
  376. render(): JSX.Element;
  377. }
  378. }
  379. declare module NODEEDITOR {
  380. /**
  381. * BABYLON.Texture node model which stores information about a node editor block
  382. */
  383. export class ReflectionTextureNodeModel extends DefaultNodeModel {
  384. private _block;
  385. /**
  386. * BABYLON.Texture for the node if it exists
  387. */
  388. texture: BABYLON.Nullable<BABYLON.BaseTexture>;
  389. /**
  390. * Constructs the node model
  391. */
  392. constructor();
  393. renderProperties(globalState: GlobalState): JSX.Element;
  394. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  395. }
  396. }
  397. declare module NODEEDITOR {
  398. class ListLineOption {
  399. label: string;
  400. value: number | string;
  401. }
  402. interface IOptionsLineComponentProps {
  403. label: string;
  404. target: any;
  405. className?: string;
  406. propertyName?: string;
  407. options: ListLineOption[];
  408. noDirectUpdate?: boolean;
  409. onSelect?: (value: number | string) => void;
  410. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  411. valuesAreStrings?: boolean;
  412. defaultIfNull?: number;
  413. getSelection?: (target: any) => number;
  414. }
  415. export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, {
  416. value: number | string;
  417. }> {
  418. private _localChange;
  419. private _getValue;
  420. constructor(props: IOptionsLineComponentProps);
  421. shouldComponentUpdate(nextProps: IOptionsLineComponentProps, nextState: {
  422. value: number;
  423. }): boolean;
  424. raiseOnPropertyChanged(newValue: number | string, previousValue: number | string): void;
  425. updateValue(valueString: string): void;
  426. render(): JSX.Element;
  427. }
  428. }
  429. declare module NODEEDITOR {
  430. interface ITexturePropertyTabComponentProps {
  431. globalState: GlobalState;
  432. node: TextureNodeModel | ReflectionTextureNodeModel;
  433. }
  434. export class TexturePropertyTabComponent extends React.Component<ITexturePropertyTabComponentProps, {
  435. isEmbedded: boolean;
  436. loadAsCubeTexture: boolean;
  437. }> {
  438. constructor(props: ITexturePropertyTabComponentProps);
  439. UNSAFE_componentWillUpdate(nextProps: ITexturePropertyTabComponentProps, nextState: {
  440. isEmbedded: boolean;
  441. loadAsCubeTexture: boolean;
  442. }): void;
  443. private _generateRandomForCache;
  444. updateAfterTextureLoad(): void;
  445. removeTexture(): void;
  446. _prepareTexture(): void;
  447. /**
  448. * Replaces the texture of the node
  449. * @param file the file of the texture to use
  450. */
  451. replaceTexture(file: File): void;
  452. replaceTextureWithUrl(url: string): void;
  453. render(): JSX.Element;
  454. }
  455. }
  456. declare module NODEEDITOR {
  457. /**
  458. * BABYLON.Texture node model which stores information about a node editor block
  459. */
  460. export class TextureNodeModel extends DefaultNodeModel {
  461. private _block;
  462. /**
  463. * BABYLON.Texture for the node if it exists
  464. */
  465. texture: BABYLON.Nullable<BABYLON.Texture>;
  466. /**
  467. * Constructs the node model
  468. */
  469. constructor();
  470. renderProperties(globalState: GlobalState): JSX.Element;
  471. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  472. }
  473. }
  474. declare module NODEEDITOR {
  475. interface ITextureLineComponentProps {
  476. texture: BABYLON.BaseTexture;
  477. width: number;
  478. height: number;
  479. globalState?: any;
  480. hideChannelSelect?: boolean;
  481. }
  482. export class TextureLineComponent extends React.Component<ITextureLineComponentProps, {
  483. displayRed: boolean;
  484. displayGreen: boolean;
  485. displayBlue: boolean;
  486. displayAlpha: boolean;
  487. face: number;
  488. }> {
  489. constructor(props: ITextureLineComponentProps);
  490. shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
  491. displayRed: boolean;
  492. displayGreen: boolean;
  493. displayBlue: boolean;
  494. displayAlpha: boolean;
  495. face: number;
  496. }): boolean;
  497. componentDidMount(): void;
  498. componentDidUpdate(): void;
  499. updatePreview(): void;
  500. render(): JSX.Element;
  501. }
  502. }
  503. declare module NODEEDITOR {
  504. /**
  505. * GenericNodeWidgetProps
  506. */
  507. export interface ITextureNodeWidgetProps {
  508. node: BABYLON.Nullable<TextureNodeModel>;
  509. globalState: GlobalState;
  510. }
  511. /**
  512. * Used to display a node block for the node editor
  513. */
  514. export class TextureNodeWidget extends React.Component<ITextureNodeWidgetProps> {
  515. /**
  516. * Creates a GenericNodeWidget
  517. * @param props
  518. */
  519. constructor(props: ITextureNodeWidgetProps);
  520. render(): JSX.Element;
  521. }
  522. }
  523. declare module NODEEDITOR {
  524. /**
  525. * Node factory which creates editor nodes
  526. */
  527. export class TextureNodeFactory extends SRD.AbstractNodeFactory {
  528. private _globalState;
  529. /**
  530. * Constructs a TextureNodeFactory
  531. */
  532. constructor(globalState: GlobalState);
  533. /**
  534. * Generates a node widget
  535. * @param diagramEngine diagram engine
  536. * @param node node to generate
  537. * @returns node widget jsx
  538. */
  539. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
  540. /**
  541. * Gets a new instance of a node model
  542. * @returns texture node model
  543. */
  544. getNewInstance(): TextureNodeModel;
  545. }
  546. }
  547. declare module NODEEDITOR {
  548. interface INumericInputComponentProps {
  549. label: string;
  550. value: number;
  551. step?: number;
  552. onChange: (value: number) => void;
  553. }
  554. export class NumericInputComponent extends React.Component<INumericInputComponentProps, {
  555. value: string;
  556. }> {
  557. static defaultProps: {
  558. step: number;
  559. };
  560. private _localChange;
  561. constructor(props: INumericInputComponentProps);
  562. shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
  563. value: string;
  564. }): boolean;
  565. updateValue(evt: any): void;
  566. render(): JSX.Element;
  567. }
  568. }
  569. declare module NODEEDITOR {
  570. interface IVector2LineComponentProps {
  571. label: string;
  572. target: any;
  573. propertyName: string;
  574. step?: number;
  575. onChange?: (newvalue: BABYLON.Vector2) => void;
  576. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  577. }
  578. export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, {
  579. isExpanded: boolean;
  580. value: BABYLON.Vector2;
  581. }> {
  582. static defaultProps: {
  583. step: number;
  584. };
  585. private _localChange;
  586. constructor(props: IVector2LineComponentProps);
  587. shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
  588. isExpanded: boolean;
  589. value: BABYLON.Vector2;
  590. }): boolean;
  591. switchExpandState(): void;
  592. raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void;
  593. updateStateX(value: number): void;
  594. updateStateY(value: number): void;
  595. render(): JSX.Element;
  596. }
  597. }
  598. declare module NODEEDITOR {
  599. interface IVector2PropertyTabComponentProps {
  600. globalState: GlobalState;
  601. inputBlock: BABYLON.InputBlock;
  602. }
  603. export class Vector2PropertyTabComponent extends React.Component<IVector2PropertyTabComponentProps> {
  604. render(): JSX.Element;
  605. }
  606. }
  607. declare module NODEEDITOR {
  608. interface IVector3LineComponentProps {
  609. label: string;
  610. target: any;
  611. propertyName: string;
  612. step?: number;
  613. onChange?: (newvalue: BABYLON.Vector3) => void;
  614. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  615. }
  616. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  617. isExpanded: boolean;
  618. value: BABYLON.Vector3;
  619. }> {
  620. static defaultProps: {
  621. step: number;
  622. };
  623. private _localChange;
  624. constructor(props: IVector3LineComponentProps);
  625. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  626. isExpanded: boolean;
  627. value: BABYLON.Vector3;
  628. }): boolean;
  629. switchExpandState(): void;
  630. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  631. updateVector3(): void;
  632. updateStateX(value: number): void;
  633. updateStateY(value: number): void;
  634. updateStateZ(value: number): void;
  635. render(): JSX.Element;
  636. }
  637. }
  638. declare module NODEEDITOR {
  639. interface IVector3PropertyTabComponentProps {
  640. globalState: GlobalState;
  641. inputBlock: BABYLON.InputBlock;
  642. }
  643. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  644. render(): JSX.Element;
  645. }
  646. }
  647. declare module NODEEDITOR {
  648. export interface IColor3LineComponentProps {
  649. label: string;
  650. target: any;
  651. propertyName: string;
  652. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  653. onChange?: () => void;
  654. }
  655. export class Color3LineComponent extends React.Component<IColor3LineComponentProps, {
  656. isExpanded: boolean;
  657. color: BABYLON.Color3;
  658. }> {
  659. private _localChange;
  660. constructor(props: IColor3LineComponentProps);
  661. shouldComponentUpdate(nextProps: IColor3LineComponentProps, nextState: {
  662. color: BABYLON.Color3;
  663. }): boolean;
  664. onChange(newValue: string): void;
  665. switchExpandState(): void;
  666. raiseOnPropertyChanged(previousValue: BABYLON.Color3): void;
  667. updateStateR(value: number): void;
  668. updateStateG(value: number): void;
  669. updateStateB(value: number): void;
  670. copyToClipboard(): void;
  671. render(): JSX.Element;
  672. }
  673. }
  674. declare module NODEEDITOR {
  675. interface IColor3PropertyTabComponentProps {
  676. globalState: GlobalState;
  677. inputBlock: BABYLON.InputBlock;
  678. }
  679. export class Color3PropertyTabComponent extends React.Component<IColor3PropertyTabComponentProps> {
  680. render(): JSX.Element;
  681. }
  682. }
  683. declare module NODEEDITOR {
  684. interface IFloatPropertyTabComponentProps {
  685. globalState: GlobalState;
  686. inputBlock: BABYLON.InputBlock;
  687. }
  688. export class FloatPropertyTabComponent extends React.Component<IFloatPropertyTabComponentProps> {
  689. render(): JSX.Element;
  690. }
  691. }
  692. declare module NODEEDITOR {
  693. interface IVector4LineComponentProps {
  694. label: string;
  695. target?: any;
  696. propertyName?: string;
  697. value?: BABYLON.Vector4;
  698. step?: number;
  699. onChange?: (newvalue: BABYLON.Vector4) => void;
  700. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  701. }
  702. export class Vector4LineComponent extends React.Component<IVector4LineComponentProps, {
  703. isExpanded: boolean;
  704. value: BABYLON.Vector4;
  705. }> {
  706. static defaultProps: {
  707. step: number;
  708. };
  709. private _localChange;
  710. constructor(props: IVector4LineComponentProps);
  711. shouldComponentUpdate(nextProps: IVector4LineComponentProps, nextState: {
  712. isExpanded: boolean;
  713. value: BABYLON.Vector4;
  714. }): boolean;
  715. switchExpandState(): void;
  716. raiseOnPropertyChanged(previousValue: BABYLON.Vector4): void;
  717. updateVector4(): void;
  718. updateStateX(value: number): void;
  719. updateStateY(value: number): void;
  720. updateStateZ(value: number): void;
  721. updateStateW(value: number): void;
  722. render(): JSX.Element;
  723. }
  724. }
  725. declare module NODEEDITOR {
  726. interface IVector4PropertyTabComponentProps {
  727. globalState: GlobalState;
  728. inputBlock: BABYLON.InputBlock;
  729. }
  730. export class Vector4PropertyTabComponent extends React.Component<IVector4PropertyTabComponentProps> {
  731. render(): JSX.Element;
  732. }
  733. }
  734. declare module NODEEDITOR {
  735. interface IMatrixLineComponentProps {
  736. label: string;
  737. target: any;
  738. propertyName: string;
  739. step?: number;
  740. onChange?: (newValue: BABYLON.Matrix) => void;
  741. onModeChange?: (mode: number) => void;
  742. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  743. mode?: number;
  744. }
  745. export class MatrixLineComponent extends React.Component<IMatrixLineComponentProps, {
  746. value: BABYLON.Matrix;
  747. mode: number;
  748. angle: number;
  749. }> {
  750. private _localChange;
  751. constructor(props: IMatrixLineComponentProps);
  752. shouldComponentUpdate(nextProps: IMatrixLineComponentProps, nextState: {
  753. value: BABYLON.Matrix;
  754. mode: number;
  755. angle: number;
  756. }): boolean;
  757. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  758. updateMatrix(): void;
  759. updateRow(value: BABYLON.Vector4, row: number): void;
  760. updateBasedOnMode(value: number): void;
  761. render(): JSX.Element;
  762. }
  763. }
  764. declare module NODEEDITOR {
  765. interface IMatrixPropertyTabComponentProps {
  766. globalState: GlobalState;
  767. inputBlock: BABYLON.InputBlock;
  768. }
  769. export class MatrixPropertyTabComponent extends React.Component<IMatrixPropertyTabComponentProps> {
  770. render(): JSX.Element;
  771. }
  772. }
  773. declare module NODEEDITOR {
  774. interface IInputPropertyTabComponentProps {
  775. globalState: GlobalState;
  776. inputNode: InputNodeModel;
  777. }
  778. export class InputPropertyTabComponentProps extends React.Component<IInputPropertyTabComponentProps> {
  779. constructor(props: IInputPropertyTabComponentProps);
  780. renderValue(globalState: GlobalState): JSX.Element | null;
  781. setDefaultValue(): void;
  782. render(): JSX.Element;
  783. }
  784. }
  785. declare module NODEEDITOR {
  786. /**
  787. * Generic node model which stores information about a node editor block
  788. */
  789. export class InputNodeModel extends DefaultNodeModel {
  790. readonly inputBlock: BABYLON.InputBlock;
  791. /**
  792. * Constructs the node model
  793. */
  794. constructor();
  795. renderProperties(globalState: GlobalState): JSX.Element;
  796. }
  797. }
  798. declare module NODEEDITOR {
  799. /**
  800. * GenericNodeWidgetProps
  801. */
  802. export interface IInputNodeWidgetProps {
  803. node: BABYLON.Nullable<InputNodeModel>;
  804. globalState: GlobalState;
  805. }
  806. /**
  807. * Used to display a node block for the node editor
  808. */
  809. export class InputNodeWidget extends React.Component<IInputNodeWidgetProps> {
  810. /**
  811. * Creates a GenericNodeWidget
  812. * @param props
  813. */
  814. constructor(props: IInputNodeWidgetProps);
  815. renderValue(value: string): JSX.Element | null;
  816. render(): JSX.Element | null;
  817. }
  818. }
  819. declare module NODEEDITOR {
  820. /**
  821. * Node factory which creates editor nodes
  822. */
  823. export class InputNodeFactory extends SRD.AbstractNodeFactory {
  824. private _globalState;
  825. /**
  826. * Constructs a GenericNodeFactory
  827. */
  828. constructor(globalState: GlobalState);
  829. /**
  830. * Generates a node widget
  831. * @param diagramEngine diagram engine
  832. * @param node node to generate
  833. * @returns node widget jsx
  834. */
  835. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: InputNodeModel): JSX.Element;
  836. /**
  837. * Gets a new instance of a node model
  838. * @returns input node model
  839. */
  840. getNewInstance(): InputNodeModel;
  841. }
  842. }
  843. declare module NODEEDITOR {
  844. interface ILogComponentProps {
  845. globalState: GlobalState;
  846. }
  847. export class LogEntry {
  848. message: string;
  849. isError: boolean;
  850. constructor(message: string, isError: boolean);
  851. }
  852. export class LogComponent extends React.Component<ILogComponentProps, {
  853. logs: LogEntry[];
  854. }> {
  855. constructor(props: ILogComponentProps);
  856. componentDidMount(): void;
  857. componentDidUpdate(): void;
  858. render(): JSX.Element;
  859. }
  860. }
  861. declare module NODEEDITOR {
  862. interface ILightPropertyTabComponentProps {
  863. globalState: GlobalState;
  864. node: LightNodeModel;
  865. }
  866. export class LightPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  867. render(): JSX.Element;
  868. }
  869. }
  870. declare module NODEEDITOR {
  871. /**
  872. * BABYLON.Light node model which stores information about a node editor block
  873. */
  874. export class LightNodeModel extends DefaultNodeModel {
  875. private _block;
  876. /**
  877. * BABYLON.Light for the node if it exists
  878. */
  879. light: BABYLON.Nullable<BABYLON.Light>;
  880. /**
  881. * Constructs the node model
  882. */
  883. constructor();
  884. renderProperties(globalState: GlobalState): JSX.Element;
  885. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  886. }
  887. }
  888. declare module NODEEDITOR {
  889. /**
  890. * GenericNodeWidgetProps
  891. */
  892. export interface ILightNodeWidgetProps {
  893. node: BABYLON.Nullable<LightNodeModel>;
  894. globalState: GlobalState;
  895. }
  896. /**
  897. * Used to display a node block for the node editor
  898. */
  899. export class LightNodeWidget extends React.Component<ILightNodeWidgetProps> {
  900. /**
  901. * Creates a GenericNodeWidget
  902. * @param props
  903. */
  904. constructor(props: ILightNodeWidgetProps);
  905. render(): JSX.Element;
  906. }
  907. }
  908. declare module NODEEDITOR {
  909. /**
  910. * Node factory which creates editor nodes
  911. */
  912. export class LightNodeFactory extends SRD.AbstractNodeFactory {
  913. private _globalState;
  914. /**
  915. * Constructs a LightNodeFactory
  916. */
  917. constructor(globalState: GlobalState);
  918. /**
  919. * Generates a node widget
  920. * @param diagramEngine diagram engine
  921. * @param node node to generate
  922. * @returns node widget jsx
  923. */
  924. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightNodeModel): JSX.Element;
  925. /**
  926. * Gets a new instance of a node model
  927. * @returns light node model
  928. */
  929. getNewInstance(): LightNodeModel;
  930. }
  931. }
  932. declare module NODEEDITOR {
  933. interface IMessageDialogComponentProps {
  934. globalState: GlobalState;
  935. }
  936. export class MessageDialogComponent extends React.Component<IMessageDialogComponentProps, {
  937. message: string;
  938. isError: boolean;
  939. }> {
  940. constructor(props: IMessageDialogComponentProps);
  941. render(): JSX.Element | null;
  942. }
  943. }
  944. declare module NODEEDITOR {
  945. export class AdvancedLinkFactory extends DefaultLinkFactory {
  946. constructor();
  947. getNewInstance(initialConfig?: any): AdvancedLinkModel;
  948. generateLinkSegment(model: AdvancedLinkModel, widget: DefaultLinkWidget, selected: boolean, path: string): JSX.Element;
  949. }
  950. }
  951. declare module NODEEDITOR {
  952. interface IRemapPropertyTabComponentProps {
  953. globalState: GlobalState;
  954. remapNode: RemapNodeModel;
  955. }
  956. export class RemapPropertyTabComponentProps extends React.Component<IRemapPropertyTabComponentProps> {
  957. constructor(props: IRemapPropertyTabComponentProps);
  958. forceRebuild(): void;
  959. render(): JSX.Element;
  960. }
  961. }
  962. declare module NODEEDITOR {
  963. /**
  964. * Generic node model which stores information about a node editor block
  965. */
  966. export class RemapNodeModel extends DefaultNodeModel {
  967. readonly remapBlock: BABYLON.RemapBlock;
  968. /**
  969. * Constructs the node model
  970. */
  971. constructor();
  972. renderProperties(globalState: GlobalState): JSX.Element;
  973. }
  974. }
  975. declare module NODEEDITOR {
  976. /**
  977. * RemapNodeWidgetProps
  978. */
  979. export interface RemapNodeWidgetProps {
  980. node: BABYLON.Nullable<RemapNodeModel>;
  981. globalState: GlobalState;
  982. }
  983. /**
  984. * Used to display a node block for the node editor
  985. */
  986. export class RemapNodeWidget extends React.Component<RemapNodeWidgetProps> {
  987. /**
  988. * Creates a GenericNodeWidget
  989. * @param props
  990. */
  991. constructor(props: RemapNodeWidgetProps);
  992. renderValue(value: string): JSX.Element | null;
  993. extractInputValue(connectionPoint: BABYLON.NodeMaterialConnectionPoint): any;
  994. render(): JSX.Element;
  995. }
  996. }
  997. declare module NODEEDITOR {
  998. /**
  999. * Node factory which creates editor nodes
  1000. */
  1001. export class RemapNodeFactory extends SRD.AbstractNodeFactory {
  1002. private _globalState;
  1003. /**
  1004. * Constructs a GenericNodeFactory
  1005. */
  1006. constructor(globalState: GlobalState);
  1007. /**
  1008. * Generates a node widget
  1009. * @param diagramEngine diagram engine
  1010. * @param node node to generate
  1011. * @returns node widget jsx
  1012. */
  1013. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: RemapNodeModel): JSX.Element;
  1014. /**
  1015. * Gets a new instance of a node model
  1016. * @returns input node model
  1017. */
  1018. getNewInstance(): RemapNodeModel;
  1019. }
  1020. }
  1021. declare module NODEEDITOR {
  1022. export class GraphHelper {
  1023. static DistributeGraph(model: DiagramModel): dagre.Node[];
  1024. private static _MapElements;
  1025. private static _MapEdges;
  1026. }
  1027. }
  1028. declare module NODEEDITOR {
  1029. export enum PreviewMeshType {
  1030. Sphere = 0,
  1031. Box = 1,
  1032. Torus = 2,
  1033. Cylinder = 3,
  1034. Plane = 4,
  1035. ShaderBall = 5,
  1036. Custom = 6
  1037. }
  1038. }
  1039. declare module NODEEDITOR {
  1040. export class PreviewManager {
  1041. private _nodeMaterial;
  1042. private _onBuildObserver;
  1043. private _onPreviewCommandActivatedObserver;
  1044. private _onAnimationCommandActivatedObserver;
  1045. private _onUpdateRequiredObserver;
  1046. private _onPreviewBackgroundChangedObserver;
  1047. private _onBackFaceCullingChangedObserver;
  1048. private _onDepthPrePassChangedObserver;
  1049. private _onLightUpdatedObserver;
  1050. private _engine;
  1051. private _scene;
  1052. private _meshes;
  1053. private _camera;
  1054. private _material;
  1055. private _globalState;
  1056. private _currentType;
  1057. private _lightParent;
  1058. constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
  1059. private _handleAnimations;
  1060. private _prepareLights;
  1061. private _prepareMeshes;
  1062. private _refreshPreviewMesh;
  1063. private _forceCompilationAsync;
  1064. private _updatePreview;
  1065. dispose(): void;
  1066. }
  1067. }
  1068. declare module NODEEDITOR {
  1069. export interface INodeLocationInfo {
  1070. blockId: number;
  1071. x: number;
  1072. y: number;
  1073. }
  1074. }
  1075. declare module NODEEDITOR {
  1076. interface IPreviewMeshControlComponent {
  1077. globalState: GlobalState;
  1078. }
  1079. export class PreviewMeshControlComponent extends React.Component<IPreviewMeshControlComponent> {
  1080. changeMeshType(newOne: PreviewMeshType): void;
  1081. useCustomMesh(evt: any): void;
  1082. render(): JSX.Element;
  1083. }
  1084. }
  1085. declare module NODEEDITOR {
  1086. interface ITrigonometryTabComponentProps {
  1087. globalState: GlobalState;
  1088. trigonometryNode: TrigonometryNodeModel;
  1089. }
  1090. export class TrigonometryPropertyTabComponentProps extends React.Component<ITrigonometryTabComponentProps> {
  1091. constructor(props: ITrigonometryTabComponentProps);
  1092. render(): JSX.Element;
  1093. }
  1094. }
  1095. declare module NODEEDITOR {
  1096. /**
  1097. * Generic node model which stores information about a node editor block
  1098. */
  1099. export class TrigonometryNodeModel extends DefaultNodeModel {
  1100. readonly trigonometryBlock: BABYLON.TrigonometryBlock;
  1101. /**
  1102. * Constructs the node model
  1103. */
  1104. constructor();
  1105. renderProperties(globalState: GlobalState): JSX.Element;
  1106. }
  1107. }
  1108. declare module NODEEDITOR {
  1109. /**
  1110. * GenericNodeWidgetProps
  1111. */
  1112. export interface ITrigonometryNodeWidgetProps {
  1113. node: BABYLON.Nullable<TrigonometryNodeModel>;
  1114. globalState: GlobalState;
  1115. }
  1116. /**
  1117. * Used to display a node block for the node editor
  1118. */
  1119. export class TrigonometryNodeWidget extends React.Component<ITrigonometryNodeWidgetProps> {
  1120. /**
  1121. * Creates a GenericNodeWidget
  1122. * @param props
  1123. */
  1124. constructor(props: ITrigonometryNodeWidgetProps);
  1125. render(): JSX.Element;
  1126. }
  1127. }
  1128. declare module NODEEDITOR {
  1129. /**
  1130. * Node factory which creates editor nodes
  1131. */
  1132. export class TrigonometryNodeFactory extends SRD.AbstractNodeFactory {
  1133. private _globalState;
  1134. /**
  1135. * Constructs a GenericNodeFactory
  1136. */
  1137. constructor(globalState: GlobalState);
  1138. /**
  1139. * Generates a node widget
  1140. * @param diagramEngine diagram engine
  1141. * @param node node to generate
  1142. * @returns node widget jsx
  1143. */
  1144. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TrigonometryNodeModel): JSX.Element;
  1145. /**
  1146. * Gets a new instance of a node model
  1147. * @returns input node model
  1148. */
  1149. getNewInstance(): TrigonometryNodeModel;
  1150. }
  1151. }
  1152. declare module NODEEDITOR {
  1153. interface IClampPropertyTabComponentProps {
  1154. globalState: GlobalState;
  1155. remapNode: ClampNodeModel;
  1156. }
  1157. export class ClampPropertyTabComponentProps extends React.Component<IClampPropertyTabComponentProps> {
  1158. constructor(props: IClampPropertyTabComponentProps);
  1159. forceRebuild(): void;
  1160. render(): JSX.Element;
  1161. }
  1162. }
  1163. declare module NODEEDITOR {
  1164. export class ClampNodeModel extends DefaultNodeModel {
  1165. readonly clampBlock: BABYLON.ClampBlock;
  1166. /**
  1167. * Constructs the node model
  1168. */
  1169. constructor();
  1170. renderProperties(globalState: GlobalState): JSX.Element;
  1171. }
  1172. }
  1173. declare module NODEEDITOR {
  1174. export interface ClampNodeWidgetProps {
  1175. node: BABYLON.Nullable<ClampNodeModel>;
  1176. globalState: GlobalState;
  1177. }
  1178. export class ClampNodeWidget extends React.Component<ClampNodeWidgetProps> {
  1179. constructor(props: ClampNodeWidgetProps);
  1180. renderValue(value: string): JSX.Element | null;
  1181. render(): JSX.Element;
  1182. }
  1183. }
  1184. declare module NODEEDITOR {
  1185. export class ClampNodeFactory extends SRD.AbstractNodeFactory {
  1186. private _globalState;
  1187. constructor(globalState: GlobalState);
  1188. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ClampNodeModel): JSX.Element;
  1189. getNewInstance(): ClampNodeModel;
  1190. }
  1191. }
  1192. declare module NODEEDITOR {
  1193. interface ILightPropertyTabComponentProps {
  1194. globalState: GlobalState;
  1195. node: LightInformationNodeModel;
  1196. }
  1197. export class LightInformationPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  1198. render(): JSX.Element;
  1199. }
  1200. }
  1201. declare module NODEEDITOR {
  1202. export class LightInformationNodeModel extends DefaultNodeModel {
  1203. private _block;
  1204. /**
  1205. * BABYLON.Light for the node if it exists
  1206. */
  1207. light: BABYLON.Nullable<BABYLON.Light>;
  1208. /**
  1209. * Constructs the node model
  1210. */
  1211. constructor();
  1212. renderProperties(globalState: GlobalState): JSX.Element;
  1213. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1214. }
  1215. }
  1216. declare module NODEEDITOR {
  1217. /**
  1218. * GenericNodeWidgetProps
  1219. */
  1220. export interface ILightInformationNodeWidgetProps {
  1221. node: BABYLON.Nullable<LightInformationNodeModel>;
  1222. globalState: GlobalState;
  1223. }
  1224. /**
  1225. * Used to display a node block for the node editor
  1226. */
  1227. export class LightInformationNodeWidget extends React.Component<ILightInformationNodeWidgetProps> {
  1228. /**
  1229. * Creates a GenericNodeWidget
  1230. * @param props
  1231. */
  1232. constructor(props: ILightInformationNodeWidgetProps);
  1233. render(): JSX.Element;
  1234. }
  1235. }
  1236. declare module NODEEDITOR {
  1237. /**
  1238. * Node factory which creates editor nodes
  1239. */
  1240. export class LightInformationNodeFactory extends SRD.AbstractNodeFactory {
  1241. private _globalState;
  1242. /**
  1243. * Constructs a LightNodeFactory
  1244. */
  1245. constructor(globalState: GlobalState);
  1246. /**
  1247. * Generates a node widget
  1248. * @param diagramEngine diagram engine
  1249. * @param node node to generate
  1250. * @returns node widget jsx
  1251. */
  1252. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightInformationNodeModel): JSX.Element;
  1253. /**
  1254. * Gets a new instance of a node model
  1255. * @returns light node model
  1256. */
  1257. getNewInstance(): LightInformationNodeModel;
  1258. }
  1259. }
  1260. declare module NODEEDITOR {
  1261. interface IPreviewAreaComponentProps {
  1262. globalState: GlobalState;
  1263. width: number;
  1264. }
  1265. export class PreviewAreaComponent extends React.Component<IPreviewAreaComponentProps, {
  1266. isLoading: boolean;
  1267. }> {
  1268. constructor(props: IPreviewAreaComponentProps);
  1269. changeAnimation(): void;
  1270. changeBackground(value: string): void;
  1271. changeBackFaceCulling(value: boolean): void;
  1272. changeDepthPrePass(value: boolean): void;
  1273. render(): JSX.Element;
  1274. }
  1275. }
  1276. declare module NODEEDITOR {
  1277. interface IGradientStepComponentProps {
  1278. globalState: GlobalState;
  1279. step: BABYLON.GradientBlockColorStep;
  1280. lineIndex: number;
  1281. onDelete: () => void;
  1282. onUpdateStep: () => void;
  1283. }
  1284. export class GradientStepComponent extends React.Component<IGradientStepComponentProps, {
  1285. gradient: number;
  1286. }> {
  1287. constructor(props: IGradientStepComponentProps);
  1288. updateColor(color: string): void;
  1289. updateStep(gradient: number): void;
  1290. render(): JSX.Element;
  1291. }
  1292. }
  1293. declare module NODEEDITOR {
  1294. interface IGradientPropertyTabComponentProps {
  1295. globalState: GlobalState;
  1296. gradientNode: GradientNodeModel;
  1297. }
  1298. export class GradientPropertyTabComponentProps extends React.Component<IGradientPropertyTabComponentProps> {
  1299. constructor(props: IGradientPropertyTabComponentProps);
  1300. forceRebuild(): void;
  1301. deleteStep(step: BABYLON.GradientBlockColorStep): void;
  1302. addNewStep(): void;
  1303. render(): JSX.Element;
  1304. }
  1305. }
  1306. declare module NODEEDITOR {
  1307. export class GradientNodeModel extends DefaultNodeModel {
  1308. readonly gradientBlock: BABYLON.GradientBlock;
  1309. /**
  1310. * Constructs the node model
  1311. */
  1312. constructor();
  1313. renderProperties(globalState: GlobalState): JSX.Element;
  1314. }
  1315. }
  1316. declare module NODEEDITOR {
  1317. export interface IGradientNodeWidgetProps {
  1318. node: BABYLON.Nullable<GradientNodeModel>;
  1319. globalState: GlobalState;
  1320. }
  1321. export class GradientNodeWidget extends React.Component<IGradientNodeWidgetProps> {
  1322. constructor(props: IGradientNodeWidgetProps);
  1323. renderValue(value: string): JSX.Element | null;
  1324. render(): JSX.Element;
  1325. }
  1326. }
  1327. declare module NODEEDITOR {
  1328. export class GradientNodeFactory extends SRD.AbstractNodeFactory {
  1329. private _globalState;
  1330. constructor(globalState: GlobalState);
  1331. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GradientNodeModel): JSX.Element;
  1332. getNewInstance(): GradientNodeModel;
  1333. }
  1334. }
  1335. declare module NODEEDITOR {
  1336. /**
  1337. * GenericNodeWidgetProps
  1338. */
  1339. export interface IReflectionTextureNodeWidgetProps {
  1340. node: BABYLON.Nullable<ReflectionTextureNodeModel>;
  1341. globalState: GlobalState;
  1342. }
  1343. /**
  1344. * Used to display a node block for the node editor
  1345. */
  1346. export class ReflectionTextureNodeWidget extends React.Component<IReflectionTextureNodeWidgetProps> {
  1347. /**
  1348. * Creates a GenericNodeWidget
  1349. * @param props
  1350. */
  1351. constructor(props: IReflectionTextureNodeWidgetProps);
  1352. render(): JSX.Element;
  1353. }
  1354. }
  1355. declare module NODEEDITOR {
  1356. /**
  1357. * Node factory which creates editor nodes
  1358. */
  1359. export class ReflectionTextureNodeFactory extends SRD.AbstractNodeFactory {
  1360. private _globalState;
  1361. /**
  1362. * Constructs a TextureNodeFactory
  1363. */
  1364. constructor(globalState: GlobalState);
  1365. /**
  1366. * Generates a node widget
  1367. * @param diagramEngine diagram engine
  1368. * @param node node to generate
  1369. * @returns node widget jsx
  1370. */
  1371. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ReflectionTextureNodeModel): JSX.Element;
  1372. /**
  1373. * Gets a new instance of a node model
  1374. * @returns texture node model
  1375. */
  1376. getNewInstance(): ReflectionTextureNodeModel;
  1377. }
  1378. }
  1379. declare module NODEEDITOR {
  1380. interface IGraphEditorProps {
  1381. globalState: GlobalState;
  1382. }
  1383. export class NodeCreationOptions {
  1384. nodeMaterialBlock: BABYLON.NodeMaterialBlock;
  1385. type?: string;
  1386. connection?: BABYLON.NodeMaterialConnectionPoint;
  1387. }
  1388. export class GraphEditor extends React.Component<IGraphEditorProps> {
  1389. private readonly NodeWidth;
  1390. private _engine;
  1391. private _model;
  1392. private _startX;
  1393. private _moveInProgress;
  1394. private _leftWidth;
  1395. private _rightWidth;
  1396. private _nodes;
  1397. private _blocks;
  1398. private _previewManager;
  1399. private _copiedNodes;
  1400. private _mouseLocationX;
  1401. private _mouseLocationY;
  1402. private _onWidgetKeyUpPointer;
  1403. private _altKeyIsPressed;
  1404. private _oldY;
  1405. /** @hidden */
  1406. _toAdd: LinkModel[] | null;
  1407. /**
  1408. * Creates a node and recursivly creates its parent nodes from it's input
  1409. * @param nodeMaterialBlock
  1410. */
  1411. createNodeFromObject(options: NodeCreationOptions): DefaultNodeModel;
  1412. addValueNode(type: string): DefaultNodeModel;
  1413. onWidgetKeyUp(evt: any): void;
  1414. componentDidMount(): void;
  1415. componentWillUnmount(): void;
  1416. constructor(props: IGraphEditorProps);
  1417. zoomToFit(retry?: number): void;
  1418. buildMaterial(): void;
  1419. applyFragmentOutputConstraints(rootInput: DefaultPortModel): void;
  1420. build(needToWait?: boolean): void;
  1421. reOrganize(locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1422. onPointerDown(evt: React.PointerEvent<HTMLDivElement>): void;
  1423. onPointerUp(evt: React.PointerEvent<HTMLDivElement>): void;
  1424. resizeColumns(evt: React.PointerEvent<HTMLDivElement>, forLeft?: boolean): void;
  1425. buildColumnLayout(): string;
  1426. emitNewBlock(event: React.DragEvent<HTMLDivElement>): void;
  1427. render(): JSX.Element;
  1428. }
  1429. }
  1430. declare module NODEEDITOR {
  1431. /**
  1432. * Generic node model which stores information about a node editor block
  1433. */
  1434. export class DefaultNodeModel extends NodeModel {
  1435. /**
  1436. * The babylon block this node represents
  1437. */
  1438. block: BABYLON.Nullable<BABYLON.NodeMaterialBlock>;
  1439. ports: {
  1440. [s: string]: DefaultPortModel;
  1441. };
  1442. /**
  1443. * Constructs the node model
  1444. */
  1445. constructor(key: string);
  1446. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1447. renderProperties(globalState: GlobalState): JSX.Element | null;
  1448. }
  1449. }
  1450. declare module NODEEDITOR {
  1451. export class GlobalState {
  1452. nodeMaterial: BABYLON.NodeMaterial;
  1453. hostElement: HTMLElement;
  1454. hostDocument: HTMLDocument;
  1455. onSelectionChangedObservable: BABYLON.Observable<BABYLON.Nullable<DefaultNodeModel>>;
  1456. onRebuildRequiredObservable: BABYLON.Observable<void>;
  1457. onResetRequiredObservable: BABYLON.Observable<void>;
  1458. onUpdateRequiredObservable: BABYLON.Observable<void>;
  1459. onZoomToFitRequiredObservable: BABYLON.Observable<void>;
  1460. onReOrganizedRequiredObservable: BABYLON.Observable<void>;
  1461. onLogRequiredObservable: BABYLON.Observable<LogEntry>;
  1462. onErrorMessageDialogRequiredObservable: BABYLON.Observable<string>;
  1463. onIsLoadingChanged: BABYLON.Observable<boolean>;
  1464. onPreviewCommandActivated: BABYLON.Observable<void>;
  1465. onLightUpdated: BABYLON.Observable<void>;
  1466. onPreviewBackgroundChanged: BABYLON.Observable<void>;
  1467. onBackFaceCullingChanged: BABYLON.Observable<void>;
  1468. onDepthPrePassChanged: BABYLON.Observable<void>;
  1469. onAnimationCommandActivated: BABYLON.Observable<void>;
  1470. onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => NodeModel;
  1471. previewMeshType: PreviewMeshType;
  1472. previewMeshFile: File;
  1473. rotatePreview: boolean;
  1474. backgroundColor: BABYLON.Color4;
  1475. backFaceCulling: boolean;
  1476. depthPrePass: boolean;
  1477. blockKeyboardEvents: boolean;
  1478. hemisphericLight: boolean;
  1479. directionalLight0: boolean;
  1480. directionalLight1: boolean;
  1481. controlCamera: boolean;
  1482. customSave?: {
  1483. label: string;
  1484. action: (data: string) => Promise<void>;
  1485. };
  1486. constructor();
  1487. }
  1488. }
  1489. declare module NODEEDITOR {
  1490. export class Popup {
  1491. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  1492. private static _CopyStyles;
  1493. }
  1494. }
  1495. declare module NODEEDITOR {
  1496. /**
  1497. * Interface used to specify creation options for the node editor
  1498. */
  1499. export interface INodeEditorOptions {
  1500. nodeMaterial: BABYLON.NodeMaterial;
  1501. hostElement?: HTMLElement;
  1502. customSave?: {
  1503. label: string;
  1504. action: (data: string) => Promise<void>;
  1505. };
  1506. customLoadObservable?: BABYLON.Observable<any>;
  1507. }
  1508. /**
  1509. * Class used to create a node editor
  1510. */
  1511. export class NodeEditor {
  1512. private static _CurrentState;
  1513. /**
  1514. * Show the node editor
  1515. * @param options defines the options to use to configure the node editor
  1516. */
  1517. static Show(options: INodeEditorOptions): void;
  1518. }
  1519. }