Ingen beskrivning

David Catuhe fd8ca95b68 Fix #7093 5 år sedan
.github 81d64e5d28 . 6 år sedan
.vscode c47293170a Fix #6703 5 år sedan
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 år sedan
Playground fd8ca95b68 Fix #7093 5 år sedan
Tools 6f2067c55e Nightly 5 år sedan
Viewer 86ec36da79 Introduced engine.inputElement to control more precisely which control has the events listeners 5 år sedan
assets f3521ad4c6 replace quest models with the correctly scaled versions 6 år sedan
dist fd8ca95b68 Fix #7093 5 år sedan
gui 86ec36da79 Introduced engine.inputElement to control more precisely which control has the events listeners 5 år sedan
inspector 47a9d82ebe Support for the Material.depthFunction property 5 år sedan
loaders 86ec36da79 Introduced engine.inputElement to control more precisely which control has the events listeners 5 år sedan
localDev 86ec36da79 Introduced engine.inputElement to control more precisely which control has the events listeners 5 år sedan
materialsLibrary 26ec3a558f thin engine reduction 5 år sedan
nodeEditor fd8ca95b68 Fix #7093 5 år sedan
postProcessLibrary aa1bdaa9fb First pass for ocean post-process 6 år sedan
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules 6 år sedan
sandbox 9dd49abd61 Associated with #6012 6 år sedan
serializers b0fc97986f Fix #6520 5 år sedan
src fd8ca95b68 Fix #7093 5 år sedan
tests 0e9295fc4b test: assert MainSoundTrack instead of soundTracks 5 år sedan
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 år sedan
.gitignore 55bcfa05c8 gitIgnore fix 6 år sedan
.travis.yml 21b5453dd7 Test 6 år sedan
CNAME f62df4b004 Create CNAME 7 år sedan
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 6 år sedan
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 år sedan
contributing.md 8d5c5954bb . 6 år sedan
license.md 4f44f2ce56 Moved license to a separate file 8 år sedan
package.json ea0546612a 4.1.0-beta.1 5 år sedan
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 år sedan
readme.md fd679e2d32 Fixed copy paste error 5 år sedan
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 år sedan
tslint.json 1a920cbb83 Full build 7 år sedan
what's new.md 2b475964b6 Update what's new 5 år sedan

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.