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- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON {
- class PBRMaterial extends BABYLON.Material {
- directIntensity: number;
- emissiveIntensity: number;
- environmentIntensity: number;
- specularIntensity: number;
- private _lightingInfos;
- overloadedShadowIntensity: number;
- overloadedShadeIntensity: number;
- private _overloadedShadowInfos;
- cameraExposure: number;
- cameraContrast: number;
- private _cameraInfos;
- private _microsurfaceTextureLods;
- overloadedAmbientIntensity: number;
- overloadedAlbedoIntensity: number;
- overloadedReflectivityIntensity: number;
- overloadedEmissiveIntensity: number;
- private _overloadedIntensity;
- overloadedAmbient: Color3;
- overloadedAlbedo: Color3;
- overloadedReflectivity: Color3;
- overloadedEmissive: Color3;
- overloadedReflection: Color3;
- overloadedMicroSurface: number;
- overloadedMicroSurfaceIntensity: number;
- overloadedReflectionIntensity: number;
- private _overloadedMicroSurface;
- disableBumpMap: boolean;
- albedoTexture: BaseTexture;
- ambientTexture: BaseTexture;
- opacityTexture: BaseTexture;
- reflectionTexture: BaseTexture;
- emissiveTexture: BaseTexture;
- reflectivityTexture: BaseTexture;
- bumpTexture: BaseTexture;
- lightmapTexture: BaseTexture;
- refractionTexture: BaseTexture;
- ambientColor: Color3;
- albedoColor: Color3;
- reflectivityColor: Color3;
- reflectionColor: Color3;
- microSurface: number;
- emissiveColor: Color3;
- useAlphaFromAlbedoTexture: boolean;
- useEmissiveAsIllumination: boolean;
- linkEmissiveWithAlbedo: boolean;
- useSpecularOverAlpha: boolean;
- disableLighting: boolean;
- indexOfRefraction: number;
- invertRefractionY: boolean;
- linkRefractionWithTransparency: boolean;
- useLightmapAsShadowmap: boolean;
- opacityFresnelParameters: FresnelParameters;
- emissiveFresnelParameters: FresnelParameters;
- useMicroSurfaceFromReflectivityMapAlpha: boolean;
- useAutoMicroSurfaceFromReflectivityMap: boolean;
- useScalarInLinearSpace: boolean;
- private _renderTargets;
- private _worldViewProjectionMatrix;
- private _globalAmbientColor;
- private _tempColor;
- private _renderId;
- private _defines;
- private _cachedDefines;
- private _useLogarithmicDepth;
- constructor(name: string, scene: Scene);
- useLogarithmicDepth: boolean;
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- private _shouldUseAlphaFromAlbedoTexture();
- getAlphaTestTexture(): BaseTexture;
- private _checkCache(scene, mesh?, useInstances?);
- private convertColorToLinearSpaceToRef(color, ref);
- private static convertColorToLinearSpaceToRef(color, ref, useScalarInLinear);
- private static _scaledAlbedo;
- private static _scaledReflectivity;
- private static _scaledEmissive;
- private static _scaledReflection;
- private static _lightRadiuses;
- static BindLights(scene: Scene, mesh: AbstractMesh, effect: Effect, defines: MaterialDefines, useScalarInLinearSpace: boolean): void;
- isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
- unbind(): void;
- bindOnlyWorldMatrix(world: Matrix): void;
- private _myScene;
- private _myShadowGenerator;
- bind(world: Matrix, mesh?: Mesh): void;
- getAnimatables(): IAnimatable[];
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): PBRMaterial;
- serialize(): any;
- static Parse(source: any, scene: Scene, rootUrl: string): PBRMaterial;
- }
- }
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