Sen descrición

David Catuhe fd1e8aa92e RC0 %!s(int64=7) %!d(string=hai) anos
.vscode 6d00b26fe6 Fixed #3117 %!s(int64=7) %!d(string=hai) anos
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters %!s(int64=7) %!d(string=hai) anos
Playground 8f38b7dd97 beta 7 %!s(int64=7) %!d(string=hai) anos
Tools 8f4cc191af picking is a physics dependency %!s(int64=7) %!d(string=hai) anos
Viewer c95170e599 Merge remote-tracking branch 'BabylonJS/master' into viewer-fixes %!s(int64=7) %!d(string=hai) anos
assets 07dbc11f9d no CORS for assets %!s(int64=7) %!d(string=hai) anos
dist fd1e8aa92e RC0 %!s(int64=7) %!d(string=hai) anos
gui c122214153 Fix #3276 %!s(int64=7) %!d(string=hai) anos
inspector 7829ae410d Fix inspector for IE (colorpicker elements are not supported) %!s(int64=7) %!d(string=hai) anos
loaders e2f3ad254c temp fix for sandbox %!s(int64=7) %!d(string=hai) anos
localDev 200153691c Adding createEngine option to the playground %!s(int64=7) %!d(string=hai) anos
materialsLibrary a1a254261e Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin %!s(int64=7) %!d(string=hai) anos
postProcessLibrary 257de4f0e2 Fix type definition %!s(int64=7) %!d(string=hai) anos
proceduralTexturesLibrary 257de4f0e2 Fix type definition %!s(int64=7) %!d(string=hai) anos
sandbox e2f3ad254c temp fix for sandbox %!s(int64=7) %!d(string=hai) anos
serializers 97c5d80016 fixed #2982!!!!!!! %!s(int64=7) %!d(string=hai) anos
src fd1e8aa92e RC0 %!s(int64=7) %!d(string=hai) anos
tests 4935925fb0 Nightly %!s(int64=7) %!d(string=hai) anos
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS %!s(int64=9) %!d(string=hai) anos
.gitignore 1f3a8e11c1 ignore package-lock.json %!s(int64=7) %!d(string=hai) anos
.gitmodules eb1b2745f6 DAE Exporter %!s(int64=11) %!d(string=hai) anos
.travis.yml 1dabcd6f7f travis should use node 6 %!s(int64=8) %!d(string=hai) anos
bower.json 34ad342456 Update bower.json to latest version %!s(int64=8) %!d(string=hai) anos
contributing.md c8c6d6876a Update contributing.md %!s(int64=8) %!d(string=hai) anos
license.md 4f44f2ce56 Moved license to a separate file %!s(int64=8) %!d(string=hai) anos
package.json ab91b37bdb npm update %!s(int64=7) %!d(string=hai) anos
readme.md fb3f3b00c0 Update readme %!s(int64=7) %!d(string=hai) anos
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 %!s(int64=7) %!d(string=hai) anos
what's new.md 60c020ad96 Added feault normals generation for standard material %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.