configuration.ts 7.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255
  1. import { ITemplateConfiguration } from './../templateManager';
  2. export interface ViewerConfiguration {
  3. // configuration version
  4. version?: string;
  5. extends?: string; // is this configuration extending an existing configuration?
  6. pageUrl?: string; // will be used for sharing and other fun stuff. This is the page showing the model (not the model's url!)
  7. configuration?: string | {
  8. url?: string;
  9. payload?: any;
  10. mapper?: string; // json (default), html, yaml, xml, etc'. if not provided, file extension will be used.
  11. };
  12. // names of functions in the window context.
  13. observers?: IObserversConfiguration;
  14. canvasElement?: string; // if there is a need to override the standard implementation - ID of HTMLCanvasElement
  15. model?: IModelConfiguration | string;
  16. scene?: ISceneConfiguration;
  17. optimizer?: ISceneOptimizerConfiguration | boolean;
  18. // at the moment, support only a single camera.
  19. camera?: ICameraConfiguration,
  20. skybox?: boolean | ISkyboxConfiguration;
  21. ground?: boolean | IGroundConfiguration;
  22. lights?: { [name: string]: boolean | ILightConfiguration },
  23. // engine configuration. optional!
  24. engine?: {
  25. antialiasing?: boolean;
  26. disableResize?: boolean;
  27. engineOptions?: { [key: string]: any };
  28. adaptiveQuality?: boolean;
  29. },
  30. //templateStructure?: ITemplateStructure,
  31. templates?: {
  32. main: ITemplateConfiguration,
  33. [key: string]: ITemplateConfiguration
  34. };
  35. customShaders?: {
  36. shaders?: {
  37. [key: string]: string;
  38. };
  39. includes?: {
  40. [key: string]: string;
  41. }
  42. }
  43. // features that are being tested.
  44. // those features' syntax will change and move out!
  45. // Don't use in production (or be ready to make the changes :) )
  46. lab?: {
  47. flashlight?: boolean | {
  48. exponent?: number;
  49. angle?: number;
  50. intensity?: number;
  51. diffuse?: { r: number, g: number, b: number };
  52. specular?: { r: number, g: number, b: number };
  53. }
  54. hideLoadingDelay?: number;
  55. }
  56. }
  57. export interface IModelConfiguration {
  58. url: string;
  59. loader?: string; // obj, gltf?
  60. position?: { x: number, y: number, z: number };
  61. rotation?: { x: number, y: number, z: number, w?: number };
  62. scaling?: { x: number, y: number, z: number };
  63. parentObjectIndex?: number; // the index of the parent object of the model in the loaded meshes array.
  64. castShadow?: boolean;
  65. title: string;
  66. subtitle?: string;
  67. thumbnail?: string; // URL or data-url
  68. // [propName: string]: any; // further configuration, like title and creator
  69. }
  70. export interface ISkyboxConfiguration {
  71. cubeTexture?: {
  72. noMipMap?: boolean;
  73. gammaSpace?: boolean;
  74. url?: string | Array<string>;
  75. };
  76. color?: { r: number, g: number, b: number };
  77. pbr?: boolean; // deprecated
  78. scale?: number;
  79. blur?: number; // deprecated
  80. material?: {
  81. imageProcessingConfiguration?: IImageProcessingConfiguration;
  82. };
  83. infiniteDIstance?: boolean;
  84. }
  85. export interface IGroundConfiguration {
  86. size?: number;
  87. receiveShadows?: boolean;
  88. shadowLevel?: number;
  89. shadowOnly?: boolean; // deprecated
  90. mirror?: boolean | {
  91. sizeRatio?: number;
  92. blurKernel?: number;
  93. amount?: number;
  94. fresnelWeight?: number;
  95. fallOffDistance?: number;
  96. textureType?: number;
  97. };
  98. texture?: string;
  99. color?: { r: number, g: number, b: number };
  100. opacity?: number;
  101. material?: { // deprecated!
  102. [propName: string]: any;
  103. };
  104. }
  105. export interface ISceneConfiguration {
  106. debug?: boolean;
  107. autoRotate?: boolean; // deprecated
  108. rotationSpeed?: number; // deprecated
  109. defaultCamera?: boolean; // deprecated
  110. defaultLight?: boolean; // deprecated
  111. clearColor?: { r: number, g: number, b: number, a: number };
  112. imageProcessingConfiguration?: IImageProcessingConfiguration;
  113. environmentTexture?: string;
  114. }
  115. export interface ISceneOptimizerConfiguration {
  116. targetFrameRate?: number;
  117. trackerDuration?: number;
  118. autoGeneratePriorities?: boolean;
  119. improvementMode?: boolean;
  120. degradation?: string; // low, moderate, high
  121. types?: {
  122. texture?: ISceneOptimizerParameters;
  123. hardwareScaling?: ISceneOptimizerParameters;
  124. shadow?: ISceneOptimizerParameters;
  125. postProcess?: ISceneOptimizerParameters;
  126. lensFlare?: ISceneOptimizerParameters;
  127. particles?: ISceneOptimizerParameters;
  128. renderTarget?: ISceneOptimizerParameters;
  129. mergeMeshes?: ISceneOptimizerParameters;
  130. }
  131. }
  132. export interface IObserversConfiguration {
  133. onEngineInit?: string;
  134. onSceneInit?: string;
  135. onModelLoaded?: string;
  136. }
  137. export interface ICameraConfiguration {
  138. position?: { x: number, y: number, z: number };
  139. rotation?: { x: number, y: number, z: number, w: number };
  140. fov?: number;
  141. fovMode?: number;
  142. minZ?: number;
  143. maxZ?: number;
  144. inertia?: number;
  145. behaviors?: {
  146. [name: string]: number | {
  147. type: number;
  148. [propName: string]: any;
  149. };
  150. };
  151. [propName: string]: any;
  152. }
  153. export interface ILightConfiguration {
  154. type: number;
  155. name?: string;
  156. disabled?: boolean;
  157. position?: { x: number, y: number, z: number };
  158. target?: { x: number, y: number, z: number };
  159. direction?: { x: number, y: number, z: number };
  160. diffuse?: { r: number, g: number, b: number };
  161. specular?: { r: number, g: number, b: number };
  162. intensity?: number;
  163. intensityMode?: number;
  164. radius?: number;
  165. shadownEnabled?: boolean; // only on specific lights!
  166. shadowConfig?: {
  167. useBlurExponentialShadowMap?: boolean;
  168. useKernelBlur?: boolean;
  169. blurKernel?: number;
  170. blurScale?: number;
  171. minZ?: number;
  172. maxZ?: number;
  173. frustumSize?: number;
  174. angleScale?: number;
  175. [propName: string]: any;
  176. }
  177. [propName: string]: any;
  178. // no behaviors for light at the moment, but allowing configuration for future reference.
  179. behaviors?: {
  180. [name: string]: number | {
  181. type: number;
  182. [propName: string]: any;
  183. };
  184. };
  185. }
  186. export interface ISceneOptimizerParameters {
  187. priority?: number;
  188. maximumSize?: number;
  189. step?: number;
  190. }
  191. export interface IImageProcessingConfiguration {
  192. colorGradingEnabled?: boolean;
  193. colorCurvesEnabled?: boolean;
  194. colorCurves?: {
  195. globalHue?: number;
  196. globalDensity?: number;
  197. globalSaturation?: number;
  198. globalExposure?: number;
  199. highlightsHue?: number;
  200. highlightsDensity?: number;
  201. highlightsSaturation?: number;
  202. highlightsExposure?: number;
  203. midtonesHue?: number;
  204. midtonesDensity?: number;
  205. midtonesSaturation?: number;
  206. midtonesExposure?: number;
  207. shadowsHue?: number;
  208. shadowsDensity?: number;
  209. shadowsSaturation?: number;
  210. shadowsExposure?: number;
  211. };
  212. colorGradingWithGreenDepth?: boolean;
  213. colorGradingBGR?: boolean;
  214. exposure?: number;
  215. toneMappingEnabled?: boolean;
  216. contrast?: number;
  217. vignetteEnabled?: boolean;
  218. vignetteStretch?: number;
  219. vignetteCentreX?: number;
  220. vignetteCentreY?: number;
  221. vignetteWeight?: number;
  222. vignetteColor?: { r: number, g: number, b: number, a?: number };
  223. vignetteCameraFov?: number;
  224. vignetteBlendMode?: number;
  225. vignetteM?: boolean;
  226. applyByPostProcess?: boolean;
  227. }