babylonjs.materials.js 394 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224622562266227622862296230623162326233623462356236623762386239624062416242624362446245624662476248624962506251625262536254625562566257625862596260626162626263626462656266626762686269627062716272627362746275627662776278627962806281628262836284628562866287628862896290629162926293629462956296629762986299630063016302630363046305630663076308630963106311631263136314631563166317631863196320632163226323632463256326632763286329633063316332633363346335633663376338633963406341634263436344634563466347634863496350635163526353635463556356635763586359636063616362636363646365636663676368636963706371637263736374637563766377637863796380638163826383638463856386638763886389639063916392639363946395639663976398639964006401640264036404640564066407640864096410641164126413641464156416641764186419642064216422642364246425642664276428642964306431643264336434643564366437643864396440644164426443644464456446644764486449645064516452645364546455645664576458645964606461646264636464646564666467646864696470647164726473647464756476647764786479648064816482648364846485648664876488648964906491649264936494649564966497649864996500650165026503650465056506650765086509651065116512651365146515651665176518651965206521652265236524652565266527652865296530653165326533653465356536653765386539654065416542654365446545654665476548654965506551655265536554655565566557655865596560656165626563656465656566656765686569657065716572657365746575657665776578657965806581658265836584658565866587658865896590659165926593659465956596659765986599660066016602660366046605660666076608660966106611661266136614661566166617661866196620662166226623662466256626662766286629663066316632663366346635663666376638663966406641664266436644664566466647664866496650665166526653665466556656665766586659666066616662666366646665666666676668666966706671667266736674667566766677667866796680668166826683668466856686668766886689669066916692669366946695669666976698669967006701670267036704670567066707670867096710671167126713671467156716671767186719672067216722672367246725672667276728672967306731673267336734673567366737673867396740674167426743674467456746674767486749675067516752675367546755675667576758675967606761676267636764676567666767676867696770677167726773677467756776677767786779678067816782678367846785678667876788678967906791679267936794679567966797679867996800680168026803680468056806680768086809681068116812681368146815681668176818681968206821682268236824682568266827682868296830683168326833683468356836683768386839684068416842684368446845684668476848684968506851685268536854685568566857685868596860686168626863686468656866686768686869687068716872687368746875687668776878687968806881688268836884688568866887688868896890689168926893689468956896689768986899690069016902690369046905690669076908690969106911691269136914691569166917691869196920692169226923692469256926692769286929693069316932693369346935693669376938693969406941694269436944694569466947694869496950695169526953695469556956695769586959696069616962696369646965696669676968696969706971697269736974697569766977697869796980698169826983698469856986698769886989699069916992699369946995699669976998699970007001700270037004700570067007700870097010701170127013701470157016701770187019702070217022702370247025702670277028702970307031703270337034703570367037703870397040704170427043704470457046704770487049705070517052705370547055705670577058705970607061706270637064706570667067706870697070707170727073707470757076707770787079708070817082708370847085708670877088708970907091709270937094709570967097709870997100710171027103
  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  125. /*! *****************************************************************************
  126. Copyright (c) Microsoft Corporation. All rights reserved.
  127. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  128. this file except in compliance with the License. You may obtain a copy of the
  129. License at http://www.apache.org/licenses/LICENSE-2.0
  130. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  131. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  132. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  133. MERCHANTABLITY OR NON-INFRINGEMENT.
  134. See the Apache Version 2.0 License for specific language governing permissions
  135. and limitations under the License.
  136. ***************************************************************************** */
  137. /* global Reflect, Promise */
  138. var extendStatics = function(d, b) {
  139. extendStatics = Object.setPrototypeOf ||
  140. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  141. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  142. return extendStatics(d, b);
  143. };
  144. function __extends(d, b) {
  145. extendStatics(d, b);
  146. function __() { this.constructor = d; }
  147. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  148. }
  149. var __assign = function() {
  150. __assign = Object.assign || function __assign(t) {
  151. for (var s, i = 1, n = arguments.length; i < n; i++) {
  152. s = arguments[i];
  153. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  154. }
  155. return t;
  156. }
  157. return __assign.apply(this, arguments);
  158. }
  159. function __rest(s, e) {
  160. var t = {};
  161. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  162. t[p] = s[p];
  163. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  164. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  165. t[p[i]] = s[p[i]];
  166. return t;
  167. }
  168. function __decorate(decorators, target, key, desc) {
  169. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  170. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  171. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  172. return c > 3 && r && Object.defineProperty(target, key, r), r;
  173. }
  174. function __param(paramIndex, decorator) {
  175. return function (target, key) { decorator(target, key, paramIndex); }
  176. }
  177. function __metadata(metadataKey, metadataValue) {
  178. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  179. }
  180. function __awaiter(thisArg, _arguments, P, generator) {
  181. return new (P || (P = Promise))(function (resolve, reject) {
  182. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  183. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  184. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  185. step((generator = generator.apply(thisArg, _arguments || [])).next());
  186. });
  187. }
  188. function __generator(thisArg, body) {
  189. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  190. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  191. function verb(n) { return function (v) { return step([n, v]); }; }
  192. function step(op) {
  193. if (f) throw new TypeError("Generator is already executing.");
  194. while (_) try {
  195. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  196. if (y = 0, t) op = [op[0] & 2, t.value];
  197. switch (op[0]) {
  198. case 0: case 1: t = op; break;
  199. case 4: _.label++; return { value: op[1], done: false };
  200. case 5: _.label++; y = op[1]; op = [0]; continue;
  201. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  202. default:
  203. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  204. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  205. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  206. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  207. if (t[2]) _.ops.pop();
  208. _.trys.pop(); continue;
  209. }
  210. op = body.call(thisArg, _);
  211. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  212. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  213. }
  214. }
  215. function __exportStar(m, exports) {
  216. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  217. }
  218. function __values(o) {
  219. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  220. if (m) return m.call(o);
  221. return {
  222. next: function () {
  223. if (o && i >= o.length) o = void 0;
  224. return { value: o && o[i++], done: !o };
  225. }
  226. };
  227. }
  228. function __read(o, n) {
  229. var m = typeof Symbol === "function" && o[Symbol.iterator];
  230. if (!m) return o;
  231. var i = m.call(o), r, ar = [], e;
  232. try {
  233. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  234. }
  235. catch (error) { e = { error: error }; }
  236. finally {
  237. try {
  238. if (r && !r.done && (m = i["return"])) m.call(i);
  239. }
  240. finally { if (e) throw e.error; }
  241. }
  242. return ar;
  243. }
  244. function __spread() {
  245. for (var ar = [], i = 0; i < arguments.length; i++)
  246. ar = ar.concat(__read(arguments[i]));
  247. return ar;
  248. }
  249. function __await(v) {
  250. return this instanceof __await ? (this.v = v, this) : new __await(v);
  251. }
  252. function __asyncGenerator(thisArg, _arguments, generator) {
  253. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  254. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  255. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  256. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  257. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  258. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  259. function fulfill(value) { resume("next", value); }
  260. function reject(value) { resume("throw", value); }
  261. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  262. }
  263. function __asyncDelegator(o) {
  264. var i, p;
  265. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  266. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  267. }
  268. function __asyncValues(o) {
  269. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  270. var m = o[Symbol.asyncIterator], i;
  271. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  272. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  273. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  274. }
  275. function __makeTemplateObject(cooked, raw) {
  276. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  277. return cooked;
  278. };
  279. function __importStar(mod) {
  280. if (mod && mod.__esModule) return mod;
  281. var result = {};
  282. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  283. result.default = mod;
  284. return result;
  285. }
  286. function __importDefault(mod) {
  287. return (mod && mod.__esModule) ? mod : { default: mod };
  288. }
  289. /***/ }),
  290. /***/ "../../node_modules/webpack/buildin/global.js":
  291. /*!***********************************!*\
  292. !*** (webpack)/buildin/global.js ***!
  293. \***********************************/
  294. /*! no static exports found */
  295. /***/ (function(module, exports) {
  296. var g;
  297. // This works in non-strict mode
  298. g = (function() {
  299. return this;
  300. })();
  301. try {
  302. // This works if eval is allowed (see CSP)
  303. g = g || new Function("return this")();
  304. } catch (e) {
  305. // This works if the window reference is available
  306. if (typeof window === "object") g = window;
  307. }
  308. // g can still be undefined, but nothing to do about it...
  309. // We return undefined, instead of nothing here, so it's
  310. // easier to handle this case. if(!global) { ...}
  311. module.exports = g;
  312. /***/ }),
  313. /***/ "./cell/cell.fragment.ts":
  314. /*!*******************************!*\
  315. !*** ./cell/cell.fragment.ts ***!
  316. \*******************************/
  317. /*! exports provided: cellPixelShader */
  318. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  319. "use strict";
  320. __webpack_require__.r(__webpack_exports__);
  321. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  322. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  323. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  324. var name = 'cellPixelShader';
  325. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  326. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  327. /** @hidden */
  328. var cellPixelShader = { name: name, shader: shader };
  329. /***/ }),
  330. /***/ "./cell/cell.vertex.ts":
  331. /*!*****************************!*\
  332. !*** ./cell/cell.vertex.ts ***!
  333. \*****************************/
  334. /*! exports provided: cellVertexShader */
  335. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  336. "use strict";
  337. __webpack_require__.r(__webpack_exports__);
  338. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  339. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  340. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  341. var name = 'cellVertexShader';
  342. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  343. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  344. /** @hidden */
  345. var cellVertexShader = { name: name, shader: shader };
  346. /***/ }),
  347. /***/ "./cell/cellMaterial.ts":
  348. /*!******************************!*\
  349. !*** ./cell/cellMaterial.ts ***!
  350. \******************************/
  351. /*! exports provided: CellMaterial */
  352. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  353. "use strict";
  354. __webpack_require__.r(__webpack_exports__);
  355. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  356. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  357. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  358. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  359. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  360. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  361. var CellMaterialDefines = /** @class */ (function (_super) {
  362. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterialDefines, _super);
  363. function CellMaterialDefines() {
  364. var _this = _super.call(this) || this;
  365. _this.DIFFUSE = false;
  366. _this.CLIPPLANE = false;
  367. _this.CLIPPLANE2 = false;
  368. _this.CLIPPLANE3 = false;
  369. _this.CLIPPLANE4 = false;
  370. _this.ALPHATEST = false;
  371. _this.POINTSIZE = false;
  372. _this.FOG = false;
  373. _this.NORMAL = false;
  374. _this.UV1 = false;
  375. _this.UV2 = false;
  376. _this.VERTEXCOLOR = false;
  377. _this.VERTEXALPHA = false;
  378. _this.NUM_BONE_INFLUENCERS = 0;
  379. _this.BonesPerMesh = 0;
  380. _this.INSTANCES = false;
  381. _this.NDOTL = true;
  382. _this.CUSTOMUSERLIGHTING = true;
  383. _this.CELLBASIC = true;
  384. _this.DEPTHPREPASS = false;
  385. _this.rebuild();
  386. return _this;
  387. }
  388. return CellMaterialDefines;
  389. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  390. var CellMaterial = /** @class */ (function (_super) {
  391. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterial, _super);
  392. function CellMaterial(name, scene) {
  393. var _this = _super.call(this, name, scene) || this;
  394. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  395. _this._computeHighLevel = false;
  396. _this._disableLighting = false;
  397. _this._maxSimultaneousLights = 4;
  398. return _this;
  399. }
  400. CellMaterial.prototype.needAlphaBlending = function () {
  401. return (this.alpha < 1.0);
  402. };
  403. CellMaterial.prototype.needAlphaTesting = function () {
  404. return false;
  405. };
  406. CellMaterial.prototype.getAlphaTestTexture = function () {
  407. return null;
  408. };
  409. // Methods
  410. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  411. if (this.isFrozen) {
  412. if (this._wasPreviouslyReady && subMesh.effect) {
  413. return true;
  414. }
  415. }
  416. if (!subMesh._materialDefines) {
  417. subMesh._materialDefines = new CellMaterialDefines();
  418. }
  419. var defines = subMesh._materialDefines;
  420. var scene = this.getScene();
  421. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  422. if (this._renderId === scene.getRenderId()) {
  423. return true;
  424. }
  425. }
  426. var engine = scene.getEngine();
  427. // Textures
  428. if (defines._areTexturesDirty) {
  429. defines._needUVs = false;
  430. if (scene.texturesEnabled) {
  431. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  432. if (!this._diffuseTexture.isReady()) {
  433. return false;
  434. }
  435. else {
  436. defines._needUVs = true;
  437. defines.DIFFUSE = true;
  438. }
  439. }
  440. }
  441. }
  442. // High level
  443. defines.CELLBASIC = !this.computeHighLevel;
  444. // Misc.
  445. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  446. // Lights
  447. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  448. // Values that need to be evaluated on every frame
  449. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  450. // Attribs
  451. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  452. // Get correct effect
  453. if (defines.isDirty) {
  454. defines.markAsProcessed();
  455. scene.resetCachedMaterial();
  456. // Fallbacks
  457. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  458. if (defines.FOG) {
  459. fallbacks.addFallback(1, "FOG");
  460. }
  461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  462. if (defines.NUM_BONE_INFLUENCERS > 0) {
  463. fallbacks.addCPUSkinningFallback(0, mesh);
  464. }
  465. //Attributes
  466. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  467. if (defines.NORMAL) {
  468. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  469. }
  470. if (defines.UV1) {
  471. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  472. }
  473. if (defines.UV2) {
  474. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  475. }
  476. if (defines.VERTEXCOLOR) {
  477. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  478. }
  479. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  480. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  481. var shaderName = "cell";
  482. var join = defines.toString();
  483. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  484. "vFogInfos", "vFogColor", "pointSize",
  485. "vDiffuseInfos",
  486. "mBones",
  487. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  488. ];
  489. var samplers = ["diffuseSampler"];
  490. var uniformBuffers = new Array();
  491. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  492. uniformsNames: uniforms,
  493. uniformBuffersNames: uniformBuffers,
  494. samplers: samplers,
  495. defines: defines,
  496. maxSimultaneousLights: this.maxSimultaneousLights
  497. });
  498. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  499. attributes: attribs,
  500. uniformsNames: uniforms,
  501. uniformBuffersNames: uniformBuffers,
  502. samplers: samplers,
  503. defines: join,
  504. fallbacks: fallbacks,
  505. onCompiled: this.onCompiled,
  506. onError: this.onError,
  507. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  508. }, engine), defines);
  509. }
  510. if (!subMesh.effect || !subMesh.effect.isReady()) {
  511. return false;
  512. }
  513. this._renderId = scene.getRenderId();
  514. this._wasPreviouslyReady = true;
  515. return true;
  516. };
  517. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  518. var scene = this.getScene();
  519. var defines = subMesh._materialDefines;
  520. if (!defines) {
  521. return;
  522. }
  523. var effect = subMesh.effect;
  524. if (!effect) {
  525. return;
  526. }
  527. this._activeEffect = effect;
  528. // Matrices
  529. this.bindOnlyWorldMatrix(world);
  530. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  531. // Bones
  532. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  533. if (this._mustRebind(scene, effect)) {
  534. // Textures
  535. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  536. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  537. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  538. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  539. }
  540. // Clip plane
  541. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  542. // Point size
  543. if (this.pointsCloud) {
  544. this._activeEffect.setFloat("pointSize", this.pointSize);
  545. }
  546. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  547. }
  548. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  549. // Lights
  550. if (scene.lightsEnabled && !this.disableLighting) {
  551. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  552. }
  553. // View
  554. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  555. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  556. }
  557. // Fog
  558. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  559. this._afterBind(mesh, this._activeEffect);
  560. };
  561. CellMaterial.prototype.getAnimatables = function () {
  562. var results = [];
  563. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  564. results.push(this._diffuseTexture);
  565. }
  566. return results;
  567. };
  568. CellMaterial.prototype.getActiveTextures = function () {
  569. var activeTextures = _super.prototype.getActiveTextures.call(this);
  570. if (this._diffuseTexture) {
  571. activeTextures.push(this._diffuseTexture);
  572. }
  573. return activeTextures;
  574. };
  575. CellMaterial.prototype.hasTexture = function (texture) {
  576. if (_super.prototype.hasTexture.call(this, texture)) {
  577. return true;
  578. }
  579. return this._diffuseTexture === texture;
  580. };
  581. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  582. if (this._diffuseTexture) {
  583. this._diffuseTexture.dispose();
  584. }
  585. _super.prototype.dispose.call(this, forceDisposeEffect);
  586. };
  587. CellMaterial.prototype.getClassName = function () {
  588. return "CellMaterial";
  589. };
  590. CellMaterial.prototype.clone = function (name) {
  591. var _this = this;
  592. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  593. };
  594. CellMaterial.prototype.serialize = function () {
  595. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  596. serializationObject.customType = "BABYLON.CellMaterial";
  597. return serializationObject;
  598. };
  599. // Statics
  600. CellMaterial.Parse = function (source, scene, rootUrl) {
  601. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  602. };
  603. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  604. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  605. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  606. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  607. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  608. ], CellMaterial.prototype, "diffuseTexture", void 0);
  609. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  610. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  611. ], CellMaterial.prototype, "diffuseColor", void 0);
  612. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  613. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  614. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  615. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  616. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  617. ], CellMaterial.prototype, "computeHighLevel", void 0);
  618. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  619. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  620. ], CellMaterial.prototype, "_disableLighting", void 0);
  621. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  622. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  623. ], CellMaterial.prototype, "disableLighting", void 0);
  624. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  625. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  626. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  627. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  628. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  629. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  630. return CellMaterial;
  631. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  632. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  633. /***/ }),
  634. /***/ "./cell/index.ts":
  635. /*!***********************!*\
  636. !*** ./cell/index.ts ***!
  637. \***********************/
  638. /*! exports provided: CellMaterial */
  639. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  640. "use strict";
  641. __webpack_require__.r(__webpack_exports__);
  642. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  643. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  644. /***/ }),
  645. /***/ "./custom/customMaterial.ts":
  646. /*!**********************************!*\
  647. !*** ./custom/customMaterial.ts ***!
  648. \**********************************/
  649. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  650. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  651. "use strict";
  652. __webpack_require__.r(__webpack_exports__);
  653. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  654. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  655. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  656. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  657. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  658. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  659. var CustomShaderStructure = /** @class */ (function () {
  660. function CustomShaderStructure() {
  661. }
  662. return CustomShaderStructure;
  663. }());
  664. var ShaderSpecialParts = /** @class */ (function () {
  665. function ShaderSpecialParts() {
  666. }
  667. return ShaderSpecialParts;
  668. }());
  669. var CustomMaterial = /** @class */ (function (_super) {
  670. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CustomMaterial, _super);
  671. function CustomMaterial(name, scene) {
  672. var _this = _super.call(this, name, scene) || this;
  673. _this.CustomParts = new ShaderSpecialParts();
  674. _this.customShaderNameResolve = _this.Builder;
  675. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  676. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  677. return _this;
  678. }
  679. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  680. for (var el in this._newUniformInstances) {
  681. var ea = el.toString().split('-');
  682. if (ea[0] == 'vec2') {
  683. effect.setVector2(ea[1], this._newUniformInstances[el]);
  684. }
  685. else if (ea[0] == 'vec3') {
  686. effect.setVector3(ea[1], this._newUniformInstances[el]);
  687. }
  688. else if (ea[0] == 'vec4') {
  689. effect.setVector4(ea[1], this._newUniformInstances[el]);
  690. }
  691. else if (ea[0] == 'mat4') {
  692. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  693. }
  694. else if (ea[0] == 'float') {
  695. effect.setFloat(ea[1], this._newUniformInstances[el]);
  696. }
  697. }
  698. for (var el in this._newSamplerInstances) {
  699. var ea = el.toString().split('-');
  700. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  701. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  702. }
  703. }
  704. };
  705. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  706. if (name == "uniform") {
  707. for (var ind in this._newUniforms) {
  708. if (this._customUniform[ind].indexOf('sampler') == -1) {
  709. arr.push(this._newUniforms[ind]);
  710. }
  711. }
  712. }
  713. if (name == "sampler") {
  714. for (var ind in this._newUniforms) {
  715. if (this._customUniform[ind].indexOf('sampler') != -1) {
  716. arr.push(this._newUniforms[ind]);
  717. }
  718. }
  719. }
  720. return arr;
  721. };
  722. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  723. var _this = this;
  724. if (this._isCreatedShader) {
  725. return this._createdShaderName;
  726. }
  727. this._isCreatedShader = false;
  728. CustomMaterial.ShaderIndexer++;
  729. var name = "custom_" + CustomMaterial.ShaderIndexer;
  730. this.ReviewUniform("uniform", uniforms);
  731. this.ReviewUniform("sampler", samplers);
  732. var fn_afterBind = this._afterBind.bind(this);
  733. this._afterBind = function (m, e) {
  734. if (!e) {
  735. return;
  736. }
  737. _this.AttachAfterBind(m, e);
  738. try {
  739. fn_afterBind(m, e);
  740. }
  741. catch (e) { }
  742. };
  743. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  744. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  745. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  746. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  747. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  748. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""));
  749. // #define CUSTOM_VERTEX_MAIN_END
  750. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  751. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  752. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  753. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  754. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  755. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  756. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  757. // #define CUSTOM_FRAGMENT_BEFORE_LIGHTS
  758. // #define CUSTOM_FRAGMENT_BEFORE_FOG
  759. this._isCreatedShader = true;
  760. this._createdShaderName = name;
  761. return name;
  762. };
  763. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  764. if (!this._customUniform) {
  765. this._customUniform = new Array();
  766. this._newUniforms = new Array();
  767. this._newSamplerInstances = new Array();
  768. this._newUniformInstances = new Array();
  769. }
  770. if (param) {
  771. if (kind.indexOf("sampler") == -1) {
  772. this._newUniformInstances[kind + "-" + name] = param;
  773. }
  774. else {
  775. this._newUniformInstances[kind + "-" + name] = param;
  776. }
  777. }
  778. this._customUniform.push("uniform " + kind + " " + name + ";");
  779. this._newUniforms.push(name);
  780. return this;
  781. };
  782. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  783. this.CustomParts.Fragment_Begin = shaderPart;
  784. return this;
  785. };
  786. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  787. this.CustomParts.Fragment_Definitions = shaderPart;
  788. return this;
  789. };
  790. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  791. this.CustomParts.Fragment_MainBegin = shaderPart;
  792. return this;
  793. };
  794. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  795. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  796. return this;
  797. };
  798. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  799. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  800. return this;
  801. };
  802. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  803. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  804. return this;
  805. };
  806. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  807. this.CustomParts.Vertex_Begin = shaderPart;
  808. return this;
  809. };
  810. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  811. this.CustomParts.Vertex_Definitions = shaderPart;
  812. return this;
  813. };
  814. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  815. this.CustomParts.Vertex_MainBegin = shaderPart;
  816. return this;
  817. };
  818. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  819. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  820. return this;
  821. };
  822. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  823. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  824. return this;
  825. };
  826. CustomMaterial.ShaderIndexer = 1;
  827. return CustomMaterial;
  828. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  829. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  830. /***/ }),
  831. /***/ "./custom/index.ts":
  832. /*!*************************!*\
  833. !*** ./custom/index.ts ***!
  834. \*************************/
  835. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  836. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  837. "use strict";
  838. __webpack_require__.r(__webpack_exports__);
  839. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  840. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  841. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  842. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  843. /***/ }),
  844. /***/ "./fire/fire.fragment.ts":
  845. /*!*******************************!*\
  846. !*** ./fire/fire.fragment.ts ***!
  847. \*******************************/
  848. /*! exports provided: firePixelShader */
  849. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  850. "use strict";
  851. __webpack_require__.r(__webpack_exports__);
  852. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  853. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  854. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  855. var name = 'firePixelShader';
  856. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  857. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  858. /** @hidden */
  859. var firePixelShader = { name: name, shader: shader };
  860. /***/ }),
  861. /***/ "./fire/fire.vertex.ts":
  862. /*!*****************************!*\
  863. !*** ./fire/fire.vertex.ts ***!
  864. \*****************************/
  865. /*! exports provided: fireVertexShader */
  866. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  867. "use strict";
  868. __webpack_require__.r(__webpack_exports__);
  869. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  870. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  871. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  872. var name = 'fireVertexShader';
  873. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  874. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  875. /** @hidden */
  876. var fireVertexShader = { name: name, shader: shader };
  877. /***/ }),
  878. /***/ "./fire/fireMaterial.ts":
  879. /*!******************************!*\
  880. !*** ./fire/fireMaterial.ts ***!
  881. \******************************/
  882. /*! exports provided: FireMaterial */
  883. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  884. "use strict";
  885. __webpack_require__.r(__webpack_exports__);
  886. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  887. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  888. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  889. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  890. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  891. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  892. var FireMaterialDefines = /** @class */ (function (_super) {
  893. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterialDefines, _super);
  894. function FireMaterialDefines() {
  895. var _this = _super.call(this) || this;
  896. _this.DIFFUSE = false;
  897. _this.CLIPPLANE = false;
  898. _this.CLIPPLANE2 = false;
  899. _this.CLIPPLANE3 = false;
  900. _this.CLIPPLANE4 = false;
  901. _this.ALPHATEST = false;
  902. _this.DEPTHPREPASS = false;
  903. _this.POINTSIZE = false;
  904. _this.FOG = false;
  905. _this.UV1 = false;
  906. _this.VERTEXCOLOR = false;
  907. _this.VERTEXALPHA = false;
  908. _this.BonesPerMesh = 0;
  909. _this.NUM_BONE_INFLUENCERS = 0;
  910. _this.INSTANCES = false;
  911. _this.rebuild();
  912. return _this;
  913. }
  914. return FireMaterialDefines;
  915. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  916. var FireMaterial = /** @class */ (function (_super) {
  917. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterial, _super);
  918. function FireMaterial(name, scene) {
  919. var _this = _super.call(this, name, scene) || this;
  920. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  921. _this.speed = 1.0;
  922. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  923. _this._lastTime = 0;
  924. return _this;
  925. }
  926. FireMaterial.prototype.needAlphaBlending = function () {
  927. return false;
  928. };
  929. FireMaterial.prototype.needAlphaTesting = function () {
  930. return true;
  931. };
  932. FireMaterial.prototype.getAlphaTestTexture = function () {
  933. return null;
  934. };
  935. // Methods
  936. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  937. if (this.isFrozen) {
  938. if (this._wasPreviouslyReady && subMesh.effect) {
  939. return true;
  940. }
  941. }
  942. if (!subMesh._materialDefines) {
  943. subMesh._materialDefines = new FireMaterialDefines();
  944. }
  945. var defines = subMesh._materialDefines;
  946. var scene = this.getScene();
  947. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  948. if (this._renderId === scene.getRenderId()) {
  949. return true;
  950. }
  951. }
  952. var engine = scene.getEngine();
  953. // Textures
  954. if (defines._areTexturesDirty) {
  955. defines._needUVs = false;
  956. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  957. if (!this._diffuseTexture.isReady()) {
  958. return false;
  959. }
  960. else {
  961. defines._needUVs = true;
  962. defines.DIFFUSE = true;
  963. }
  964. }
  965. }
  966. defines.ALPHATEST = this._opacityTexture ? true : false;
  967. // Misc.
  968. if (defines._areMiscDirty) {
  969. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  970. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  971. }
  972. // Values that need to be evaluated on every frame
  973. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  974. // Attribs
  975. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  976. // Get correct effect
  977. if (defines.isDirty) {
  978. defines.markAsProcessed();
  979. scene.resetCachedMaterial();
  980. // Fallbacks
  981. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  982. if (defines.FOG) {
  983. fallbacks.addFallback(1, "FOG");
  984. }
  985. if (defines.NUM_BONE_INFLUENCERS > 0) {
  986. fallbacks.addCPUSkinningFallback(0, mesh);
  987. }
  988. //Attributes
  989. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  990. if (defines.UV1) {
  991. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  992. }
  993. if (defines.VERTEXCOLOR) {
  994. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  995. }
  996. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  997. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  998. // Legacy browser patch
  999. var shaderName = "fire";
  1000. var join = defines.toString();
  1001. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1002. attributes: attribs,
  1003. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1004. "vFogInfos", "vFogColor", "pointSize",
  1005. "vDiffuseInfos",
  1006. "mBones",
  1007. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  1008. // Fire
  1009. "time", "speed"
  1010. ],
  1011. uniformBuffersNames: [],
  1012. samplers: ["diffuseSampler",
  1013. // Fire
  1014. "distortionSampler", "opacitySampler"
  1015. ],
  1016. defines: join,
  1017. fallbacks: fallbacks,
  1018. onCompiled: this.onCompiled,
  1019. onError: this.onError,
  1020. indexParameters: null,
  1021. maxSimultaneousLights: 4,
  1022. transformFeedbackVaryings: null
  1023. }, engine), defines);
  1024. }
  1025. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1026. return false;
  1027. }
  1028. this._renderId = scene.getRenderId();
  1029. this._wasPreviouslyReady = true;
  1030. return true;
  1031. };
  1032. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1033. var scene = this.getScene();
  1034. var defines = subMesh._materialDefines;
  1035. if (!defines) {
  1036. return;
  1037. }
  1038. var effect = subMesh.effect;
  1039. if (!effect) {
  1040. return;
  1041. }
  1042. this._activeEffect = effect;
  1043. // Matrices
  1044. this.bindOnlyWorldMatrix(world);
  1045. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1046. // Bones
  1047. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1048. if (this._mustRebind(scene, effect)) {
  1049. // Textures
  1050. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1051. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1052. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1053. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1054. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1055. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1056. }
  1057. // Clip plane
  1058. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1059. // Point size
  1060. if (this.pointsCloud) {
  1061. this._activeEffect.setFloat("pointSize", this.pointSize);
  1062. }
  1063. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1064. }
  1065. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1066. // View
  1067. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1068. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1069. }
  1070. // Fog
  1071. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1072. // Time
  1073. this._lastTime += scene.getEngine().getDeltaTime();
  1074. this._activeEffect.setFloat("time", this._lastTime);
  1075. // Speed
  1076. this._activeEffect.setFloat("speed", this.speed);
  1077. this._afterBind(mesh, this._activeEffect);
  1078. };
  1079. FireMaterial.prototype.getAnimatables = function () {
  1080. var results = [];
  1081. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1082. results.push(this._diffuseTexture);
  1083. }
  1084. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1085. results.push(this._distortionTexture);
  1086. }
  1087. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1088. results.push(this._opacityTexture);
  1089. }
  1090. return results;
  1091. };
  1092. FireMaterial.prototype.getActiveTextures = function () {
  1093. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1094. if (this._diffuseTexture) {
  1095. activeTextures.push(this._diffuseTexture);
  1096. }
  1097. if (this._distortionTexture) {
  1098. activeTextures.push(this._distortionTexture);
  1099. }
  1100. if (this._opacityTexture) {
  1101. activeTextures.push(this._opacityTexture);
  1102. }
  1103. return activeTextures;
  1104. };
  1105. FireMaterial.prototype.hasTexture = function (texture) {
  1106. if (_super.prototype.hasTexture.call(this, texture)) {
  1107. return true;
  1108. }
  1109. if (this._diffuseTexture === texture) {
  1110. return true;
  1111. }
  1112. if (this._distortionTexture === texture) {
  1113. return true;
  1114. }
  1115. if (this._opacityTexture === texture) {
  1116. return true;
  1117. }
  1118. return false;
  1119. };
  1120. FireMaterial.prototype.getClassName = function () {
  1121. return "FireMaterial";
  1122. };
  1123. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1124. if (this._diffuseTexture) {
  1125. this._diffuseTexture.dispose();
  1126. }
  1127. if (this._distortionTexture) {
  1128. this._distortionTexture.dispose();
  1129. }
  1130. _super.prototype.dispose.call(this, forceDisposeEffect);
  1131. };
  1132. FireMaterial.prototype.clone = function (name) {
  1133. var _this = this;
  1134. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1135. };
  1136. FireMaterial.prototype.serialize = function () {
  1137. var serializationObject = _super.prototype.serialize.call(this);
  1138. serializationObject.customType = "BABYLON.FireMaterial";
  1139. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1140. serializationObject.speed = this.speed;
  1141. if (this._diffuseTexture) {
  1142. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1143. }
  1144. if (this._distortionTexture) {
  1145. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1146. }
  1147. if (this._opacityTexture) {
  1148. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1149. }
  1150. return serializationObject;
  1151. };
  1152. FireMaterial.Parse = function (source, scene, rootUrl) {
  1153. var material = new FireMaterial(source.name, scene);
  1154. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1155. material.speed = source.speed;
  1156. material.alpha = source.alpha;
  1157. material.id = source.id;
  1158. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1159. material.backFaceCulling = source.backFaceCulling;
  1160. material.wireframe = source.wireframe;
  1161. if (source._diffuseTexture) {
  1162. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1163. }
  1164. if (source._distortionTexture) {
  1165. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1166. }
  1167. if (source._opacityTexture) {
  1168. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1169. }
  1170. if (source.checkReadyOnlyOnce) {
  1171. material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
  1172. }
  1173. return material;
  1174. };
  1175. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1176. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1177. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1178. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1179. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1180. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1181. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1182. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1183. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1184. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1185. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1186. ], FireMaterial.prototype, "distortionTexture", void 0);
  1187. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1188. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1189. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1190. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1191. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1192. ], FireMaterial.prototype, "opacityTexture", void 0);
  1193. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1194. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1195. ], FireMaterial.prototype, "diffuseColor", void 0);
  1196. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1197. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1198. ], FireMaterial.prototype, "speed", void 0);
  1199. return FireMaterial;
  1200. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1201. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1202. /***/ }),
  1203. /***/ "./fire/index.ts":
  1204. /*!***********************!*\
  1205. !*** ./fire/index.ts ***!
  1206. \***********************/
  1207. /*! exports provided: FireMaterial */
  1208. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1209. "use strict";
  1210. __webpack_require__.r(__webpack_exports__);
  1211. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1212. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1213. /***/ }),
  1214. /***/ "./fur/fur.fragment.ts":
  1215. /*!*****************************!*\
  1216. !*** ./fur/fur.fragment.ts ***!
  1217. \*****************************/
  1218. /*! exports provided: furPixelShader */
  1219. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1220. "use strict";
  1221. __webpack_require__.r(__webpack_exports__);
  1222. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1223. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1224. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1225. var name = 'furPixelShader';
  1226. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1227. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1228. /** @hidden */
  1229. var furPixelShader = { name: name, shader: shader };
  1230. /***/ }),
  1231. /***/ "./fur/fur.vertex.ts":
  1232. /*!***************************!*\
  1233. !*** ./fur/fur.vertex.ts ***!
  1234. \***************************/
  1235. /*! exports provided: furVertexShader */
  1236. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1237. "use strict";
  1238. __webpack_require__.r(__webpack_exports__);
  1239. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1240. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1241. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1242. var name = 'furVertexShader';
  1243. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1244. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1245. /** @hidden */
  1246. var furVertexShader = { name: name, shader: shader };
  1247. /***/ }),
  1248. /***/ "./fur/furMaterial.ts":
  1249. /*!****************************!*\
  1250. !*** ./fur/furMaterial.ts ***!
  1251. \****************************/
  1252. /*! exports provided: FurMaterial */
  1253. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1254. "use strict";
  1255. __webpack_require__.r(__webpack_exports__);
  1256. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1257. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1258. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1259. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1260. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1261. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1262. var FurMaterialDefines = /** @class */ (function (_super) {
  1263. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterialDefines, _super);
  1264. function FurMaterialDefines() {
  1265. var _this = _super.call(this) || this;
  1266. _this.DIFFUSE = false;
  1267. _this.HEIGHTMAP = false;
  1268. _this.CLIPPLANE = false;
  1269. _this.CLIPPLANE2 = false;
  1270. _this.CLIPPLANE3 = false;
  1271. _this.CLIPPLANE4 = false;
  1272. _this.ALPHATEST = false;
  1273. _this.DEPTHPREPASS = false;
  1274. _this.POINTSIZE = false;
  1275. _this.FOG = false;
  1276. _this.NORMAL = false;
  1277. _this.UV1 = false;
  1278. _this.UV2 = false;
  1279. _this.VERTEXCOLOR = false;
  1280. _this.VERTEXALPHA = false;
  1281. _this.NUM_BONE_INFLUENCERS = 0;
  1282. _this.BonesPerMesh = 0;
  1283. _this.INSTANCES = false;
  1284. _this.HIGHLEVEL = false;
  1285. _this.rebuild();
  1286. return _this;
  1287. }
  1288. return FurMaterialDefines;
  1289. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1290. var FurMaterial = /** @class */ (function (_super) {
  1291. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterial, _super);
  1292. function FurMaterial(name, scene) {
  1293. var _this = _super.call(this, name, scene) || this;
  1294. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1295. _this.furLength = 1;
  1296. _this.furAngle = 0;
  1297. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1298. _this.furOffset = 0.0;
  1299. _this.furSpacing = 12;
  1300. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1301. _this.furSpeed = 100;
  1302. _this.furDensity = 20;
  1303. _this.furOcclusion = 0.0;
  1304. _this._disableLighting = false;
  1305. _this._maxSimultaneousLights = 4;
  1306. _this.highLevelFur = true;
  1307. _this._furTime = 0;
  1308. return _this;
  1309. }
  1310. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1311. get: function () {
  1312. return this._furTime;
  1313. },
  1314. set: function (furTime) {
  1315. this._furTime = furTime;
  1316. },
  1317. enumerable: true,
  1318. configurable: true
  1319. });
  1320. FurMaterial.prototype.needAlphaBlending = function () {
  1321. return (this.alpha < 1.0);
  1322. };
  1323. FurMaterial.prototype.needAlphaTesting = function () {
  1324. return false;
  1325. };
  1326. FurMaterial.prototype.getAlphaTestTexture = function () {
  1327. return null;
  1328. };
  1329. FurMaterial.prototype.updateFur = function () {
  1330. for (var i = 1; i < this._meshes.length; i++) {
  1331. var offsetFur = this._meshes[i].material;
  1332. offsetFur.furLength = this.furLength;
  1333. offsetFur.furAngle = this.furAngle;
  1334. offsetFur.furGravity = this.furGravity;
  1335. offsetFur.furSpacing = this.furSpacing;
  1336. offsetFur.furSpeed = this.furSpeed;
  1337. offsetFur.furColor = this.furColor;
  1338. offsetFur.diffuseTexture = this.diffuseTexture;
  1339. offsetFur.furTexture = this.furTexture;
  1340. offsetFur.highLevelFur = this.highLevelFur;
  1341. offsetFur.furTime = this.furTime;
  1342. offsetFur.furDensity = this.furDensity;
  1343. }
  1344. };
  1345. // Methods
  1346. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1347. if (this.isFrozen) {
  1348. if (this._wasPreviouslyReady && subMesh.effect) {
  1349. return true;
  1350. }
  1351. }
  1352. if (!subMesh._materialDefines) {
  1353. subMesh._materialDefines = new FurMaterialDefines();
  1354. }
  1355. var defines = subMesh._materialDefines;
  1356. var scene = this.getScene();
  1357. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1358. if (this._renderId === scene.getRenderId()) {
  1359. return true;
  1360. }
  1361. }
  1362. var engine = scene.getEngine();
  1363. // Textures
  1364. if (defines._areTexturesDirty) {
  1365. if (scene.texturesEnabled) {
  1366. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1367. if (!this.diffuseTexture.isReady()) {
  1368. return false;
  1369. }
  1370. else {
  1371. defines._needUVs = true;
  1372. defines.DIFFUSE = true;
  1373. }
  1374. }
  1375. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1376. if (!this.heightTexture.isReady()) {
  1377. return false;
  1378. }
  1379. else {
  1380. defines._needUVs = true;
  1381. defines.HEIGHTMAP = true;
  1382. }
  1383. }
  1384. }
  1385. }
  1386. // High level
  1387. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1388. defines.HIGHLEVEL = true;
  1389. defines.markAsUnprocessed();
  1390. }
  1391. // Misc.
  1392. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1393. // Lights
  1394. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1395. // Values that need to be evaluated on every frame
  1396. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1397. // Attribs
  1398. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1399. // Get correct effect
  1400. if (defines.isDirty) {
  1401. defines.markAsProcessed();
  1402. scene.resetCachedMaterial();
  1403. // Fallbacks
  1404. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1405. if (defines.FOG) {
  1406. fallbacks.addFallback(1, "FOG");
  1407. }
  1408. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1409. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1410. fallbacks.addCPUSkinningFallback(0, mesh);
  1411. }
  1412. //Attributes
  1413. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1414. if (defines.NORMAL) {
  1415. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1416. }
  1417. if (defines.UV1) {
  1418. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1419. }
  1420. if (defines.UV2) {
  1421. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1422. }
  1423. if (defines.VERTEXCOLOR) {
  1424. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1425. }
  1426. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1427. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1428. // Legacy browser patch
  1429. var shaderName = "fur";
  1430. var join = defines.toString();
  1431. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1432. "vFogInfos", "vFogColor", "pointSize",
  1433. "vDiffuseInfos",
  1434. "mBones",
  1435. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  1436. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1437. ];
  1438. var samplers = ["diffuseSampler",
  1439. "heightTexture", "furTexture"
  1440. ];
  1441. var uniformBuffers = new Array();
  1442. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1443. uniformsNames: uniforms,
  1444. uniformBuffersNames: uniformBuffers,
  1445. samplers: samplers,
  1446. defines: defines,
  1447. maxSimultaneousLights: this.maxSimultaneousLights
  1448. });
  1449. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1450. attributes: attribs,
  1451. uniformsNames: uniforms,
  1452. uniformBuffersNames: uniformBuffers,
  1453. samplers: samplers,
  1454. defines: join,
  1455. fallbacks: fallbacks,
  1456. onCompiled: this.onCompiled,
  1457. onError: this.onError,
  1458. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1459. }, engine), defines);
  1460. }
  1461. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1462. return false;
  1463. }
  1464. this._renderId = scene.getRenderId();
  1465. this._wasPreviouslyReady = true;
  1466. return true;
  1467. };
  1468. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1469. var scene = this.getScene();
  1470. var defines = subMesh._materialDefines;
  1471. if (!defines) {
  1472. return;
  1473. }
  1474. var effect = subMesh.effect;
  1475. if (!effect) {
  1476. return;
  1477. }
  1478. this._activeEffect = effect;
  1479. // Matrices
  1480. this.bindOnlyWorldMatrix(world);
  1481. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1482. // Bones
  1483. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1484. if (scene.getCachedMaterial() !== this) {
  1485. // Textures
  1486. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1487. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1488. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1489. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1490. }
  1491. if (this._heightTexture) {
  1492. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1493. }
  1494. // Clip plane
  1495. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1496. // Point size
  1497. if (this.pointsCloud) {
  1498. this._activeEffect.setFloat("pointSize", this.pointSize);
  1499. }
  1500. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1501. }
  1502. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1503. if (scene.lightsEnabled && !this.disableLighting) {
  1504. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1505. }
  1506. // View
  1507. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1508. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1509. }
  1510. // Fog
  1511. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1512. this._activeEffect.setFloat("furLength", this.furLength);
  1513. this._activeEffect.setFloat("furAngle", this.furAngle);
  1514. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1515. if (this.highLevelFur) {
  1516. this._activeEffect.setVector3("furGravity", this.furGravity);
  1517. this._activeEffect.setFloat("furOffset", this.furOffset);
  1518. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1519. this._activeEffect.setFloat("furDensity", this.furDensity);
  1520. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1521. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1522. this._activeEffect.setFloat("furTime", this._furTime);
  1523. this._activeEffect.setTexture("furTexture", this.furTexture);
  1524. }
  1525. this._afterBind(mesh, this._activeEffect);
  1526. };
  1527. FurMaterial.prototype.getAnimatables = function () {
  1528. var results = [];
  1529. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1530. results.push(this.diffuseTexture);
  1531. }
  1532. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1533. results.push(this.heightTexture);
  1534. }
  1535. return results;
  1536. };
  1537. FurMaterial.prototype.getActiveTextures = function () {
  1538. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1539. if (this._diffuseTexture) {
  1540. activeTextures.push(this._diffuseTexture);
  1541. }
  1542. if (this._heightTexture) {
  1543. activeTextures.push(this._heightTexture);
  1544. }
  1545. return activeTextures;
  1546. };
  1547. FurMaterial.prototype.hasTexture = function (texture) {
  1548. if (_super.prototype.hasTexture.call(this, texture)) {
  1549. return true;
  1550. }
  1551. if (this.diffuseTexture === texture) {
  1552. return true;
  1553. }
  1554. if (this._heightTexture === texture) {
  1555. return true;
  1556. }
  1557. return false;
  1558. };
  1559. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1560. if (this.diffuseTexture) {
  1561. this.diffuseTexture.dispose();
  1562. }
  1563. if (this._meshes) {
  1564. for (var i = 1; i < this._meshes.length; i++) {
  1565. var mat = this._meshes[i].material;
  1566. if (mat) {
  1567. mat.dispose(forceDisposeEffect);
  1568. }
  1569. this._meshes[i].dispose();
  1570. }
  1571. }
  1572. _super.prototype.dispose.call(this, forceDisposeEffect);
  1573. };
  1574. FurMaterial.prototype.clone = function (name) {
  1575. var _this = this;
  1576. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1577. };
  1578. FurMaterial.prototype.serialize = function () {
  1579. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1580. serializationObject.customType = "BABYLON.FurMaterial";
  1581. if (this._meshes) {
  1582. serializationObject.sourceMeshName = this._meshes[0].name;
  1583. serializationObject.quality = this._meshes.length;
  1584. }
  1585. return serializationObject;
  1586. };
  1587. FurMaterial.prototype.getClassName = function () {
  1588. return "FurMaterial";
  1589. };
  1590. // Statics
  1591. FurMaterial.Parse = function (source, scene, rootUrl) {
  1592. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1593. if (source.sourceMeshName && material.highLevelFur) {
  1594. scene.executeWhenReady(function () {
  1595. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1596. if (sourceMesh) {
  1597. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1598. material.furTexture = furTexture;
  1599. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1600. }
  1601. });
  1602. }
  1603. return material;
  1604. };
  1605. FurMaterial.GenerateTexture = function (name, scene) {
  1606. // Generate fur textures
  1607. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1608. var context = texture.getContext();
  1609. for (var i = 0; i < 20000; ++i) {
  1610. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1611. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1612. }
  1613. texture.update(false);
  1614. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1615. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1616. return texture;
  1617. };
  1618. // Creates and returns an array of meshes used as shells for the Fur Material
  1619. // that can be disposed later in your code
  1620. // The quality is in interval [0, 100]
  1621. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1622. var meshes = [sourceMesh];
  1623. var mat = sourceMesh.material;
  1624. var i;
  1625. if (!(mat instanceof FurMaterial)) {
  1626. throw "The material of the source mesh must be a Fur Material";
  1627. }
  1628. for (i = 1; i < quality; i++) {
  1629. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1630. sourceMesh.getScene().materials.pop();
  1631. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1632. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1633. offsetFur.furLength = mat.furLength;
  1634. offsetFur.furAngle = mat.furAngle;
  1635. offsetFur.furGravity = mat.furGravity;
  1636. offsetFur.furSpacing = mat.furSpacing;
  1637. offsetFur.furSpeed = mat.furSpeed;
  1638. offsetFur.furColor = mat.furColor;
  1639. offsetFur.diffuseTexture = mat.diffuseTexture;
  1640. offsetFur.furOffset = i / quality;
  1641. offsetFur.furTexture = mat.furTexture;
  1642. offsetFur.highLevelFur = mat.highLevelFur;
  1643. offsetFur.furTime = mat.furTime;
  1644. offsetFur.furDensity = mat.furDensity;
  1645. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1646. offsetMesh.material = offsetFur;
  1647. offsetMesh.skeleton = sourceMesh.skeleton;
  1648. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1649. meshes.push(offsetMesh);
  1650. }
  1651. for (i = 1; i < meshes.length; i++) {
  1652. meshes[i].parent = sourceMesh;
  1653. }
  1654. sourceMesh.material._meshes = meshes;
  1655. return meshes;
  1656. };
  1657. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1658. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1659. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1660. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1661. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1662. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1663. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1664. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1665. ], FurMaterial.prototype, "_heightTexture", void 0);
  1666. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1667. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1668. ], FurMaterial.prototype, "heightTexture", void 0);
  1669. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1670. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1671. ], FurMaterial.prototype, "diffuseColor", void 0);
  1672. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1673. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1674. ], FurMaterial.prototype, "furLength", void 0);
  1675. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1676. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1677. ], FurMaterial.prototype, "furAngle", void 0);
  1678. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1679. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1680. ], FurMaterial.prototype, "furColor", void 0);
  1681. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1682. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1683. ], FurMaterial.prototype, "furOffset", void 0);
  1684. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1685. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1686. ], FurMaterial.prototype, "furSpacing", void 0);
  1687. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1688. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1689. ], FurMaterial.prototype, "furGravity", void 0);
  1690. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1691. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1692. ], FurMaterial.prototype, "furSpeed", void 0);
  1693. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1694. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1695. ], FurMaterial.prototype, "furDensity", void 0);
  1696. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1697. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1698. ], FurMaterial.prototype, "furOcclusion", void 0);
  1699. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1700. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1701. ], FurMaterial.prototype, "_disableLighting", void 0);
  1702. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1703. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1704. ], FurMaterial.prototype, "disableLighting", void 0);
  1705. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1706. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1707. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1708. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1709. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1710. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1711. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1712. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1713. ], FurMaterial.prototype, "highLevelFur", void 0);
  1714. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1715. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1716. ], FurMaterial.prototype, "furTime", null);
  1717. return FurMaterial;
  1718. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1719. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1720. /***/ }),
  1721. /***/ "./fur/index.ts":
  1722. /*!**********************!*\
  1723. !*** ./fur/index.ts ***!
  1724. \**********************/
  1725. /*! exports provided: FurMaterial */
  1726. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1727. "use strict";
  1728. __webpack_require__.r(__webpack_exports__);
  1729. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  1730. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  1731. /***/ }),
  1732. /***/ "./gradient/gradient.fragment.ts":
  1733. /*!***************************************!*\
  1734. !*** ./gradient/gradient.fragment.ts ***!
  1735. \***************************************/
  1736. /*! exports provided: gradientPixelShader */
  1737. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1738. "use strict";
  1739. __webpack_require__.r(__webpack_exports__);
  1740. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  1741. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1742. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1743. var name = 'gradientPixelShader';
  1744. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  1745. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1746. /** @hidden */
  1747. var gradientPixelShader = { name: name, shader: shader };
  1748. /***/ }),
  1749. /***/ "./gradient/gradient.vertex.ts":
  1750. /*!*************************************!*\
  1751. !*** ./gradient/gradient.vertex.ts ***!
  1752. \*************************************/
  1753. /*! exports provided: gradientVertexShader */
  1754. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1755. "use strict";
  1756. __webpack_require__.r(__webpack_exports__);
  1757. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  1758. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1759. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1760. var name = 'gradientVertexShader';
  1761. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1762. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1763. /** @hidden */
  1764. var gradientVertexShader = { name: name, shader: shader };
  1765. /***/ }),
  1766. /***/ "./gradient/gradientMaterial.ts":
  1767. /*!**************************************!*\
  1768. !*** ./gradient/gradientMaterial.ts ***!
  1769. \**************************************/
  1770. /*! exports provided: GradientMaterial */
  1771. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1772. "use strict";
  1773. __webpack_require__.r(__webpack_exports__);
  1774. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  1775. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1776. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1777. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1778. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  1779. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  1780. var GradientMaterialDefines = /** @class */ (function (_super) {
  1781. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterialDefines, _super);
  1782. function GradientMaterialDefines() {
  1783. var _this = _super.call(this) || this;
  1784. _this.EMISSIVE = false;
  1785. _this.CLIPPLANE = false;
  1786. _this.CLIPPLANE2 = false;
  1787. _this.CLIPPLANE3 = false;
  1788. _this.CLIPPLANE4 = false;
  1789. _this.ALPHATEST = false;
  1790. _this.DEPTHPREPASS = false;
  1791. _this.POINTSIZE = false;
  1792. _this.FOG = false;
  1793. _this.NORMAL = false;
  1794. _this.UV1 = false;
  1795. _this.UV2 = false;
  1796. _this.VERTEXCOLOR = false;
  1797. _this.VERTEXALPHA = false;
  1798. _this.NUM_BONE_INFLUENCERS = 0;
  1799. _this.BonesPerMesh = 0;
  1800. _this.INSTANCES = false;
  1801. _this.rebuild();
  1802. return _this;
  1803. }
  1804. return GradientMaterialDefines;
  1805. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1806. var GradientMaterial = /** @class */ (function (_super) {
  1807. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterial, _super);
  1808. function GradientMaterial(name, scene) {
  1809. var _this = _super.call(this, name, scene) || this;
  1810. _this._maxSimultaneousLights = 4;
  1811. // The gradient top color, red by default
  1812. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  1813. _this.topColorAlpha = 1.0;
  1814. // The gradient top color, blue by default
  1815. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  1816. _this.bottomColorAlpha = 1.0;
  1817. // Gradient offset
  1818. _this.offset = 0;
  1819. _this.scale = 1.0;
  1820. _this.smoothness = 1.0;
  1821. _this._disableLighting = false;
  1822. return _this;
  1823. }
  1824. GradientMaterial.prototype.needAlphaBlending = function () {
  1825. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  1826. };
  1827. GradientMaterial.prototype.needAlphaTesting = function () {
  1828. return true;
  1829. };
  1830. GradientMaterial.prototype.getAlphaTestTexture = function () {
  1831. return null;
  1832. };
  1833. // Methods
  1834. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1835. if (this.isFrozen) {
  1836. if (this._wasPreviouslyReady && subMesh.effect) {
  1837. return true;
  1838. }
  1839. }
  1840. if (!subMesh._materialDefines) {
  1841. subMesh._materialDefines = new GradientMaterialDefines();
  1842. }
  1843. var defines = subMesh._materialDefines;
  1844. var scene = this.getScene();
  1845. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1846. if (this._renderId === scene.getRenderId()) {
  1847. return true;
  1848. }
  1849. }
  1850. var engine = scene.getEngine();
  1851. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1852. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1853. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1854. defines.EMISSIVE = this._disableLighting;
  1855. // Attribs
  1856. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1857. // Get correct effect
  1858. if (defines.isDirty) {
  1859. defines.markAsProcessed();
  1860. scene.resetCachedMaterial();
  1861. // Fallbacks
  1862. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1863. if (defines.FOG) {
  1864. fallbacks.addFallback(1, "FOG");
  1865. }
  1866. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  1867. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1868. fallbacks.addCPUSkinningFallback(0, mesh);
  1869. }
  1870. //Attributes
  1871. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1872. if (defines.NORMAL) {
  1873. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1874. }
  1875. if (defines.UV1) {
  1876. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1877. }
  1878. if (defines.UV2) {
  1879. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1880. }
  1881. if (defines.VERTEXCOLOR) {
  1882. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1883. }
  1884. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1885. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1886. // Legacy browser patch
  1887. var shaderName = "gradient";
  1888. var join = defines.toString();
  1889. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  1890. "vFogInfos", "vFogColor", "pointSize",
  1891. "mBones",
  1892. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  1893. "topColor", "bottomColor", "offset", "smoothness", "scale"
  1894. ];
  1895. var samplers = [];
  1896. var uniformBuffers = new Array();
  1897. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1898. uniformsNames: uniforms,
  1899. uniformBuffersNames: uniformBuffers,
  1900. samplers: samplers,
  1901. defines: defines,
  1902. maxSimultaneousLights: 4
  1903. });
  1904. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1905. attributes: attribs,
  1906. uniformsNames: uniforms,
  1907. uniformBuffersNames: uniformBuffers,
  1908. samplers: samplers,
  1909. defines: join,
  1910. fallbacks: fallbacks,
  1911. onCompiled: this.onCompiled,
  1912. onError: this.onError,
  1913. indexParameters: { maxSimultaneousLights: 4 }
  1914. }, engine), defines);
  1915. }
  1916. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1917. return false;
  1918. }
  1919. this._renderId = scene.getRenderId();
  1920. this._wasPreviouslyReady = true;
  1921. return true;
  1922. };
  1923. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1924. var scene = this.getScene();
  1925. var defines = subMesh._materialDefines;
  1926. if (!defines) {
  1927. return;
  1928. }
  1929. var effect = subMesh.effect;
  1930. if (!effect) {
  1931. return;
  1932. }
  1933. this._activeEffect = effect;
  1934. // Matrices
  1935. this.bindOnlyWorldMatrix(world);
  1936. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1937. // Bones
  1938. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  1939. if (this._mustRebind(scene, effect)) {
  1940. // Clip plane
  1941. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  1942. // Point size
  1943. if (this.pointsCloud) {
  1944. this._activeEffect.setFloat("pointSize", this.pointSize);
  1945. }
  1946. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1947. }
  1948. if (scene.lightsEnabled && !this.disableLighting) {
  1949. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1950. }
  1951. // View
  1952. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1953. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1954. }
  1955. // Fog
  1956. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1957. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  1958. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  1959. this._activeEffect.setFloat("offset", this.offset);
  1960. this._activeEffect.setFloat("scale", this.scale);
  1961. this._activeEffect.setFloat("smoothness", this.smoothness);
  1962. this._afterBind(mesh, this._activeEffect);
  1963. };
  1964. GradientMaterial.prototype.getAnimatables = function () {
  1965. return [];
  1966. };
  1967. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  1968. _super.prototype.dispose.call(this, forceDisposeEffect);
  1969. };
  1970. GradientMaterial.prototype.clone = function (name) {
  1971. var _this = this;
  1972. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  1973. };
  1974. GradientMaterial.prototype.serialize = function () {
  1975. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1976. serializationObject.customType = "BABYLON.GradientMaterial";
  1977. return serializationObject;
  1978. };
  1979. GradientMaterial.prototype.getClassName = function () {
  1980. return "GradientMaterial";
  1981. };
  1982. // Statics
  1983. GradientMaterial.Parse = function (source, scene, rootUrl) {
  1984. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  1985. };
  1986. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1987. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1988. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  1989. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1990. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1991. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  1992. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1993. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1994. ], GradientMaterial.prototype, "topColor", void 0);
  1995. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1996. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1997. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  1998. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1999. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2000. ], GradientMaterial.prototype, "bottomColor", void 0);
  2001. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2002. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2003. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2004. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2005. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2006. ], GradientMaterial.prototype, "offset", void 0);
  2007. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2008. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2009. ], GradientMaterial.prototype, "scale", void 0);
  2010. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2011. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2012. ], GradientMaterial.prototype, "smoothness", void 0);
  2013. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2014. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2015. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2016. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2017. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2018. ], GradientMaterial.prototype, "disableLighting", void 0);
  2019. return GradientMaterial;
  2020. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2021. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2022. /***/ }),
  2023. /***/ "./gradient/index.ts":
  2024. /*!***************************!*\
  2025. !*** ./gradient/index.ts ***!
  2026. \***************************/
  2027. /*! exports provided: GradientMaterial */
  2028. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2029. "use strict";
  2030. __webpack_require__.r(__webpack_exports__);
  2031. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2032. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2033. /***/ }),
  2034. /***/ "./grid/grid.fragment.ts":
  2035. /*!*******************************!*\
  2036. !*** ./grid/grid.fragment.ts ***!
  2037. \*******************************/
  2038. /*! exports provided: gridPixelShader */
  2039. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2040. "use strict";
  2041. __webpack_require__.r(__webpack_exports__);
  2042. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2043. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2044. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2045. var name = 'gridPixelShader';
  2046. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2047. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2048. /** @hidden */
  2049. var gridPixelShader = { name: name, shader: shader };
  2050. /***/ }),
  2051. /***/ "./grid/grid.vertex.ts":
  2052. /*!*****************************!*\
  2053. !*** ./grid/grid.vertex.ts ***!
  2054. \*****************************/
  2055. /*! exports provided: gridVertexShader */
  2056. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2057. "use strict";
  2058. __webpack_require__.r(__webpack_exports__);
  2059. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2060. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2061. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2062. var name = 'gridVertexShader';
  2063. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n\nuniform mat4 projection;\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 worldView;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#ifdef FOG\nvec4 worldPos=world*vec4(position,1.0);\n#endif\n#include<fogVertex>\nvec4 cameraSpacePosition=worldView*vec4(position,1.0);\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2064. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2065. /** @hidden */
  2066. var gridVertexShader = { name: name, shader: shader };
  2067. /***/ }),
  2068. /***/ "./grid/gridMaterial.ts":
  2069. /*!******************************!*\
  2070. !*** ./grid/gridMaterial.ts ***!
  2071. \******************************/
  2072. /*! exports provided: GridMaterial */
  2073. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2074. "use strict";
  2075. __webpack_require__.r(__webpack_exports__);
  2076. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2077. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2078. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2079. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2080. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2081. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2082. var GridMaterialDefines = /** @class */ (function (_super) {
  2083. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterialDefines, _super);
  2084. function GridMaterialDefines() {
  2085. var _this = _super.call(this) || this;
  2086. _this.OPACITY = false;
  2087. _this.TRANSPARENT = false;
  2088. _this.FOG = false;
  2089. _this.PREMULTIPLYALPHA = false;
  2090. _this.UV1 = false;
  2091. _this.UV2 = false;
  2092. _this.rebuild();
  2093. return _this;
  2094. }
  2095. return GridMaterialDefines;
  2096. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2097. /**
  2098. * The grid materials allows you to wrap any shape with a grid.
  2099. * Colors are customizable.
  2100. */
  2101. var GridMaterial = /** @class */ (function (_super) {
  2102. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterial, _super);
  2103. /**
  2104. * constructor
  2105. * @param name The name given to the material in order to identify it afterwards.
  2106. * @param scene The scene the material is used in.
  2107. */
  2108. function GridMaterial(name, scene) {
  2109. var _this = _super.call(this, name, scene) || this;
  2110. /**
  2111. * Main color of the grid (e.g. between lines)
  2112. */
  2113. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2114. /**
  2115. * Color of the grid lines.
  2116. */
  2117. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2118. /**
  2119. * The scale of the grid compared to unit.
  2120. */
  2121. _this.gridRatio = 1.0;
  2122. /**
  2123. * Allows setting an offset for the grid lines.
  2124. */
  2125. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2126. /**
  2127. * The frequency of thicker lines.
  2128. */
  2129. _this.majorUnitFrequency = 10;
  2130. /**
  2131. * The visibility of minor units in the grid.
  2132. */
  2133. _this.minorUnitVisibility = 0.33;
  2134. /**
  2135. * The grid opacity outside of the lines.
  2136. */
  2137. _this.opacity = 1.0;
  2138. /**
  2139. * Determine RBG output is premultiplied by alpha value.
  2140. */
  2141. _this.preMultiplyAlpha = false;
  2142. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2143. return _this;
  2144. }
  2145. /**
  2146. * Returns wehter or not the grid requires alpha blending.
  2147. */
  2148. GridMaterial.prototype.needAlphaBlending = function () {
  2149. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2150. };
  2151. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2152. return this.needAlphaBlending();
  2153. };
  2154. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2155. if (this.isFrozen) {
  2156. if (this._wasPreviouslyReady && subMesh.effect) {
  2157. return true;
  2158. }
  2159. }
  2160. if (!subMesh._materialDefines) {
  2161. subMesh._materialDefines = new GridMaterialDefines();
  2162. }
  2163. var defines = subMesh._materialDefines;
  2164. var scene = this.getScene();
  2165. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2166. if (this._renderId === scene.getRenderId()) {
  2167. return true;
  2168. }
  2169. }
  2170. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2171. defines.TRANSPARENT = !defines.TRANSPARENT;
  2172. defines.markAsUnprocessed();
  2173. }
  2174. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2175. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2176. defines.markAsUnprocessed();
  2177. }
  2178. // Textures
  2179. if (defines._areTexturesDirty) {
  2180. defines._needUVs = false;
  2181. if (scene.texturesEnabled) {
  2182. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2183. if (!this._opacityTexture.isReady()) {
  2184. return false;
  2185. }
  2186. else {
  2187. defines._needUVs = true;
  2188. defines.OPACITY = true;
  2189. }
  2190. }
  2191. }
  2192. }
  2193. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2194. // Get correct effect
  2195. if (defines.isDirty) {
  2196. defines.markAsProcessed();
  2197. scene.resetCachedMaterial();
  2198. // Attributes
  2199. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2200. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2201. if (defines.UV1) {
  2202. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2203. }
  2204. if (defines.UV2) {
  2205. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2206. }
  2207. // Defines
  2208. var join = defines.toString();
  2209. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "worldView", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2210. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2211. }
  2212. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2213. return false;
  2214. }
  2215. this._renderId = scene.getRenderId();
  2216. this._wasPreviouslyReady = true;
  2217. return true;
  2218. };
  2219. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2220. var scene = this.getScene();
  2221. var defines = subMesh._materialDefines;
  2222. if (!defines) {
  2223. return;
  2224. }
  2225. var effect = subMesh.effect;
  2226. if (!effect) {
  2227. return;
  2228. }
  2229. this._activeEffect = effect;
  2230. // Matrices
  2231. this.bindOnlyWorldMatrix(world);
  2232. this._activeEffect.setMatrix("worldView", world.multiply(scene.getViewMatrix()));
  2233. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2234. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2235. // Uniforms
  2236. if (this._mustRebind(scene, effect)) {
  2237. this._activeEffect.setColor3("mainColor", this.mainColor);
  2238. this._activeEffect.setColor3("lineColor", this.lineColor);
  2239. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2240. this._gridControl.x = this.gridRatio;
  2241. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2242. this._gridControl.z = this.minorUnitVisibility;
  2243. this._gridControl.w = this.opacity;
  2244. this._activeEffect.setVector4("gridControl", this._gridControl);
  2245. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2246. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2247. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2248. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2249. }
  2250. }
  2251. // Fog
  2252. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2253. this._afterBind(mesh, this._activeEffect);
  2254. };
  2255. /**
  2256. * Dispose the material and its associated resources.
  2257. * @param forceDisposeEffect will also dispose the used effect when true
  2258. */
  2259. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2260. _super.prototype.dispose.call(this, forceDisposeEffect);
  2261. };
  2262. GridMaterial.prototype.clone = function (name) {
  2263. var _this = this;
  2264. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2265. };
  2266. GridMaterial.prototype.serialize = function () {
  2267. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2268. serializationObject.customType = "BABYLON.GridMaterial";
  2269. return serializationObject;
  2270. };
  2271. GridMaterial.prototype.getClassName = function () {
  2272. return "GridMaterial";
  2273. };
  2274. GridMaterial.Parse = function (source, scene, rootUrl) {
  2275. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2276. };
  2277. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2278. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2279. ], GridMaterial.prototype, "mainColor", void 0);
  2280. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2281. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2282. ], GridMaterial.prototype, "lineColor", void 0);
  2283. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2284. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2285. ], GridMaterial.prototype, "gridRatio", void 0);
  2286. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2287. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2288. ], GridMaterial.prototype, "gridOffset", void 0);
  2289. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2290. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2291. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2292. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2293. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2294. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2295. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2296. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2297. ], GridMaterial.prototype, "opacity", void 0);
  2298. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2299. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2300. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2301. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2302. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2303. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2304. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2305. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2306. ], GridMaterial.prototype, "opacityTexture", void 0);
  2307. return GridMaterial;
  2308. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2309. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2310. /***/ }),
  2311. /***/ "./grid/index.ts":
  2312. /*!***********************!*\
  2313. !*** ./grid/index.ts ***!
  2314. \***********************/
  2315. /*! exports provided: GridMaterial */
  2316. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2317. "use strict";
  2318. __webpack_require__.r(__webpack_exports__);
  2319. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2320. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2321. /***/ }),
  2322. /***/ "./index.ts":
  2323. /*!******************!*\
  2324. !*** ./index.ts ***!
  2325. \******************/
  2326. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2327. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2328. "use strict";
  2329. __webpack_require__.r(__webpack_exports__);
  2330. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2331. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2332. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2333. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2334. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2335. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2336. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2337. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2338. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2339. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2340. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2341. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2342. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2343. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2344. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2345. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2346. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2347. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2348. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2349. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2350. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2351. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2352. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2353. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2354. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2355. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2356. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2357. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2358. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2359. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2360. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2361. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2362. /***/ }),
  2363. /***/ "./lava/index.ts":
  2364. /*!***********************!*\
  2365. !*** ./lava/index.ts ***!
  2366. \***********************/
  2367. /*! exports provided: LavaMaterial */
  2368. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2369. "use strict";
  2370. __webpack_require__.r(__webpack_exports__);
  2371. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2372. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2373. /***/ }),
  2374. /***/ "./lava/lava.fragment.ts":
  2375. /*!*******************************!*\
  2376. !*** ./lava/lava.fragment.ts ***!
  2377. \*******************************/
  2378. /*! exports provided: lavaPixelShader */
  2379. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2380. "use strict";
  2381. __webpack_require__.r(__webpack_exports__);
  2382. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2383. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2384. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2385. var name = 'lavaPixelShader';
  2386. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2387. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2388. /** @hidden */
  2389. var lavaPixelShader = { name: name, shader: shader };
  2390. /***/ }),
  2391. /***/ "./lava/lava.vertex.ts":
  2392. /*!*****************************!*\
  2393. !*** ./lava/lava.vertex.ts ***!
  2394. \*****************************/
  2395. /*! exports provided: lavaVertexShader */
  2396. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2397. "use strict";
  2398. __webpack_require__.r(__webpack_exports__);
  2399. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2400. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2401. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2402. var name = 'lavaVertexShader';
  2403. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2404. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2405. /** @hidden */
  2406. var lavaVertexShader = { name: name, shader: shader };
  2407. /***/ }),
  2408. /***/ "./lava/lavaMaterial.ts":
  2409. /*!******************************!*\
  2410. !*** ./lava/lavaMaterial.ts ***!
  2411. \******************************/
  2412. /*! exports provided: LavaMaterial */
  2413. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2414. "use strict";
  2415. __webpack_require__.r(__webpack_exports__);
  2416. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2417. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2418. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2419. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2420. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2421. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2422. var LavaMaterialDefines = /** @class */ (function (_super) {
  2423. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterialDefines, _super);
  2424. function LavaMaterialDefines() {
  2425. var _this = _super.call(this) || this;
  2426. _this.DIFFUSE = false;
  2427. _this.CLIPPLANE = false;
  2428. _this.CLIPPLANE2 = false;
  2429. _this.CLIPPLANE3 = false;
  2430. _this.CLIPPLANE4 = false;
  2431. _this.ALPHATEST = false;
  2432. _this.DEPTHPREPASS = false;
  2433. _this.POINTSIZE = false;
  2434. _this.FOG = false;
  2435. _this.LIGHT0 = false;
  2436. _this.LIGHT1 = false;
  2437. _this.LIGHT2 = false;
  2438. _this.LIGHT3 = false;
  2439. _this.SPOTLIGHT0 = false;
  2440. _this.SPOTLIGHT1 = false;
  2441. _this.SPOTLIGHT2 = false;
  2442. _this.SPOTLIGHT3 = false;
  2443. _this.HEMILIGHT0 = false;
  2444. _this.HEMILIGHT1 = false;
  2445. _this.HEMILIGHT2 = false;
  2446. _this.HEMILIGHT3 = false;
  2447. _this.DIRLIGHT0 = false;
  2448. _this.DIRLIGHT1 = false;
  2449. _this.DIRLIGHT2 = false;
  2450. _this.DIRLIGHT3 = false;
  2451. _this.POINTLIGHT0 = false;
  2452. _this.POINTLIGHT1 = false;
  2453. _this.POINTLIGHT2 = false;
  2454. _this.POINTLIGHT3 = false;
  2455. _this.SHADOW0 = false;
  2456. _this.SHADOW1 = false;
  2457. _this.SHADOW2 = false;
  2458. _this.SHADOW3 = false;
  2459. _this.SHADOWS = false;
  2460. _this.SHADOWESM0 = false;
  2461. _this.SHADOWESM1 = false;
  2462. _this.SHADOWESM2 = false;
  2463. _this.SHADOWESM3 = false;
  2464. _this.SHADOWPOISSON0 = false;
  2465. _this.SHADOWPOISSON1 = false;
  2466. _this.SHADOWPOISSON2 = false;
  2467. _this.SHADOWPOISSON3 = false;
  2468. _this.SHADOWPCF0 = false;
  2469. _this.SHADOWPCF1 = false;
  2470. _this.SHADOWPCF2 = false;
  2471. _this.SHADOWPCF3 = false;
  2472. _this.SHADOWPCSS0 = false;
  2473. _this.SHADOWPCSS1 = false;
  2474. _this.SHADOWPCSS2 = false;
  2475. _this.SHADOWPCSS3 = false;
  2476. _this.NORMAL = false;
  2477. _this.UV1 = false;
  2478. _this.UV2 = false;
  2479. _this.VERTEXCOLOR = false;
  2480. _this.VERTEXALPHA = false;
  2481. _this.NUM_BONE_INFLUENCERS = 0;
  2482. _this.BonesPerMesh = 0;
  2483. _this.INSTANCES = false;
  2484. _this.UNLIT = false;
  2485. _this.rebuild();
  2486. return _this;
  2487. }
  2488. return LavaMaterialDefines;
  2489. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2490. var LavaMaterial = /** @class */ (function (_super) {
  2491. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterial, _super);
  2492. function LavaMaterial(name, scene) {
  2493. var _this = _super.call(this, name, scene) || this;
  2494. _this.speed = 1;
  2495. _this.movingSpeed = 1;
  2496. _this.lowFrequencySpeed = 1;
  2497. _this.fogDensity = 0.15;
  2498. _this._lastTime = 0;
  2499. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2500. _this._disableLighting = false;
  2501. _this._unlit = false;
  2502. _this._maxSimultaneousLights = 4;
  2503. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2504. return _this;
  2505. }
  2506. LavaMaterial.prototype.needAlphaBlending = function () {
  2507. return (this.alpha < 1.0);
  2508. };
  2509. LavaMaterial.prototype.needAlphaTesting = function () {
  2510. return false;
  2511. };
  2512. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2513. return null;
  2514. };
  2515. // Methods
  2516. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2517. if (this.isFrozen) {
  2518. if (this._wasPreviouslyReady && subMesh.effect) {
  2519. return true;
  2520. }
  2521. }
  2522. if (!subMesh._materialDefines) {
  2523. subMesh._materialDefines = new LavaMaterialDefines();
  2524. }
  2525. var defines = subMesh._materialDefines;
  2526. var scene = this.getScene();
  2527. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2528. if (this._renderId === scene.getRenderId()) {
  2529. return true;
  2530. }
  2531. }
  2532. var engine = scene.getEngine();
  2533. // Textures
  2534. if (defines._areTexturesDirty) {
  2535. defines._needUVs = false;
  2536. if (scene.texturesEnabled) {
  2537. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2538. if (!this._diffuseTexture.isReady()) {
  2539. return false;
  2540. }
  2541. else {
  2542. defines._needUVs = true;
  2543. defines.DIFFUSE = true;
  2544. }
  2545. }
  2546. }
  2547. }
  2548. // Misc.
  2549. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2550. // Lights
  2551. defines._needNormals = true;
  2552. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2553. // Values that need to be evaluated on every frame
  2554. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2555. // Attribs
  2556. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2557. // Get correct effect
  2558. if (defines.isDirty) {
  2559. defines.markAsProcessed();
  2560. scene.resetCachedMaterial();
  2561. // Fallbacks
  2562. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2563. if (defines.FOG) {
  2564. fallbacks.addFallback(1, "FOG");
  2565. }
  2566. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2567. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2568. fallbacks.addCPUSkinningFallback(0, mesh);
  2569. }
  2570. //Attributes
  2571. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2572. if (defines.NORMAL) {
  2573. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2574. }
  2575. if (defines.UV1) {
  2576. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2577. }
  2578. if (defines.UV2) {
  2579. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2580. }
  2581. if (defines.VERTEXCOLOR) {
  2582. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2583. }
  2584. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2585. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2586. // Legacy browser patch
  2587. var shaderName = "lava";
  2588. var join = defines.toString();
  2589. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2590. "vFogInfos", "vFogColor", "pointSize",
  2591. "vDiffuseInfos",
  2592. "mBones",
  2593. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  2594. "time", "speed", "movingSpeed",
  2595. "fogColor", "fogDensity", "lowFrequencySpeed"
  2596. ];
  2597. var samplers = ["diffuseSampler",
  2598. "noiseTexture"
  2599. ];
  2600. var uniformBuffers = new Array();
  2601. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2602. uniformsNames: uniforms,
  2603. uniformBuffersNames: uniformBuffers,
  2604. samplers: samplers,
  2605. defines: defines,
  2606. maxSimultaneousLights: this.maxSimultaneousLights
  2607. });
  2608. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2609. attributes: attribs,
  2610. uniformsNames: uniforms,
  2611. uniformBuffersNames: uniformBuffers,
  2612. samplers: samplers,
  2613. defines: join,
  2614. fallbacks: fallbacks,
  2615. onCompiled: this.onCompiled,
  2616. onError: this.onError,
  2617. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2618. }, engine), defines);
  2619. }
  2620. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2621. return false;
  2622. }
  2623. this._renderId = scene.getRenderId();
  2624. this._wasPreviouslyReady = true;
  2625. return true;
  2626. };
  2627. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2628. var scene = this.getScene();
  2629. var defines = subMesh._materialDefines;
  2630. if (!defines) {
  2631. return;
  2632. }
  2633. var effect = subMesh.effect;
  2634. if (!effect) {
  2635. return;
  2636. }
  2637. this._activeEffect = effect;
  2638. defines.UNLIT = this._unlit;
  2639. // Matrices
  2640. this.bindOnlyWorldMatrix(world);
  2641. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2642. // Bones
  2643. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2644. if (this._mustRebind(scene, effect)) {
  2645. // Textures
  2646. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2647. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2648. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2649. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2650. }
  2651. if (this.noiseTexture) {
  2652. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2653. }
  2654. // Clip plane
  2655. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2656. // Point size
  2657. if (this.pointsCloud) {
  2658. this._activeEffect.setFloat("pointSize", this.pointSize);
  2659. }
  2660. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2661. }
  2662. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2663. if (scene.lightsEnabled && !this.disableLighting) {
  2664. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2665. }
  2666. // View
  2667. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2668. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2669. }
  2670. // Fog
  2671. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2672. this._lastTime += scene.getEngine().getDeltaTime();
  2673. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2674. if (!this.fogColor) {
  2675. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2676. }
  2677. this._activeEffect.setColor3("fogColor", this.fogColor);
  2678. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2679. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2680. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2681. this._afterBind(mesh, this._activeEffect);
  2682. };
  2683. LavaMaterial.prototype.getAnimatables = function () {
  2684. var results = [];
  2685. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2686. results.push(this.diffuseTexture);
  2687. }
  2688. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2689. results.push(this.noiseTexture);
  2690. }
  2691. return results;
  2692. };
  2693. LavaMaterial.prototype.getActiveTextures = function () {
  2694. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2695. if (this._diffuseTexture) {
  2696. activeTextures.push(this._diffuseTexture);
  2697. }
  2698. return activeTextures;
  2699. };
  2700. LavaMaterial.prototype.hasTexture = function (texture) {
  2701. if (_super.prototype.hasTexture.call(this, texture)) {
  2702. return true;
  2703. }
  2704. if (this.diffuseTexture === texture) {
  2705. return true;
  2706. }
  2707. return false;
  2708. };
  2709. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2710. if (this.diffuseTexture) {
  2711. this.diffuseTexture.dispose();
  2712. }
  2713. if (this.noiseTexture) {
  2714. this.noiseTexture.dispose();
  2715. }
  2716. _super.prototype.dispose.call(this, forceDisposeEffect);
  2717. };
  2718. LavaMaterial.prototype.clone = function (name) {
  2719. var _this = this;
  2720. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2721. };
  2722. LavaMaterial.prototype.serialize = function () {
  2723. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2724. serializationObject.customType = "BABYLON.LavaMaterial";
  2725. return serializationObject;
  2726. };
  2727. LavaMaterial.prototype.getClassName = function () {
  2728. return "LavaMaterial";
  2729. };
  2730. // Statics
  2731. LavaMaterial.Parse = function (source, scene, rootUrl) {
  2732. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  2733. };
  2734. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2735. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  2736. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  2737. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2738. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2739. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  2740. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2741. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  2742. ], LavaMaterial.prototype, "noiseTexture", void 0);
  2743. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2744. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2745. ], LavaMaterial.prototype, "fogColor", void 0);
  2746. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2747. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2748. ], LavaMaterial.prototype, "speed", void 0);
  2749. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2750. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2751. ], LavaMaterial.prototype, "movingSpeed", void 0);
  2752. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2753. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2754. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  2755. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2756. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2757. ], LavaMaterial.prototype, "fogDensity", void 0);
  2758. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2759. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2760. ], LavaMaterial.prototype, "diffuseColor", void 0);
  2761. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2762. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2763. ], LavaMaterial.prototype, "_disableLighting", void 0);
  2764. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2765. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2766. ], LavaMaterial.prototype, "disableLighting", void 0);
  2767. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2768. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  2769. ], LavaMaterial.prototype, "_unlit", void 0);
  2770. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2771. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2772. ], LavaMaterial.prototype, "unlit", void 0);
  2773. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2774. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2775. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  2776. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2777. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2778. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  2779. return LavaMaterial;
  2780. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2781. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  2782. /***/ }),
  2783. /***/ "./legacy/legacy.ts":
  2784. /*!**************************!*\
  2785. !*** ./legacy/legacy.ts ***!
  2786. \**************************/
  2787. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2788. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2789. "use strict";
  2790. __webpack_require__.r(__webpack_exports__);
  2791. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  2792. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2793. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  2794. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  2795. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  2796. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  2797. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  2798. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2799. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2800. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2801. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  2802. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  2803. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  2804. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  2805. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  2806. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  2807. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  2808. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  2809. /**
  2810. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  2811. *
  2812. * This is the entry point for the UMD module.
  2813. * The entry point for a future ESM package should be index.ts
  2814. */
  2815. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  2816. if (typeof globalObject !== "undefined") {
  2817. globalObject.BABYLON = globalObject.BABYLON || {};
  2818. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  2819. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  2820. }
  2821. }
  2822. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  2823. /***/ }),
  2824. /***/ "./mix/index.ts":
  2825. /*!**********************!*\
  2826. !*** ./mix/index.ts ***!
  2827. \**********************/
  2828. /*! exports provided: MixMaterial */
  2829. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2830. "use strict";
  2831. __webpack_require__.r(__webpack_exports__);
  2832. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  2833. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  2834. /***/ }),
  2835. /***/ "./mix/mix.fragment.ts":
  2836. /*!*****************************!*\
  2837. !*** ./mix/mix.fragment.ts ***!
  2838. \*****************************/
  2839. /*! exports provided: mixPixelShader */
  2840. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2841. "use strict";
  2842. __webpack_require__.r(__webpack_exports__);
  2843. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  2844. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2845. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2846. var name = 'mixPixelShader';
  2847. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  2848. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2849. /** @hidden */
  2850. var mixPixelShader = { name: name, shader: shader };
  2851. /***/ }),
  2852. /***/ "./mix/mix.vertex.ts":
  2853. /*!***************************!*\
  2854. !*** ./mix/mix.vertex.ts ***!
  2855. \***************************/
  2856. /*! exports provided: mixVertexShader */
  2857. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2858. "use strict";
  2859. __webpack_require__.r(__webpack_exports__);
  2860. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  2861. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2862. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2863. var name = 'mixVertexShader';
  2864. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  2865. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2866. /** @hidden */
  2867. var mixVertexShader = { name: name, shader: shader };
  2868. /***/ }),
  2869. /***/ "./mix/mixMaterial.ts":
  2870. /*!****************************!*\
  2871. !*** ./mix/mixMaterial.ts ***!
  2872. \****************************/
  2873. /*! exports provided: MixMaterial */
  2874. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2875. "use strict";
  2876. __webpack_require__.r(__webpack_exports__);
  2877. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  2878. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2879. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2880. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2881. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  2882. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  2883. var MixMaterialDefines = /** @class */ (function (_super) {
  2884. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterialDefines, _super);
  2885. function MixMaterialDefines() {
  2886. var _this = _super.call(this) || this;
  2887. _this.DIFFUSE = false;
  2888. _this.CLIPPLANE = false;
  2889. _this.CLIPPLANE2 = false;
  2890. _this.CLIPPLANE3 = false;
  2891. _this.CLIPPLANE4 = false;
  2892. _this.ALPHATEST = false;
  2893. _this.DEPTHPREPASS = false;
  2894. _this.POINTSIZE = false;
  2895. _this.FOG = false;
  2896. _this.SPECULARTERM = false;
  2897. _this.NORMAL = false;
  2898. _this.UV1 = false;
  2899. _this.UV2 = false;
  2900. _this.VERTEXCOLOR = false;
  2901. _this.VERTEXALPHA = false;
  2902. _this.NUM_BONE_INFLUENCERS = 0;
  2903. _this.BonesPerMesh = 0;
  2904. _this.INSTANCES = false;
  2905. _this.MIXMAP2 = false;
  2906. _this.rebuild();
  2907. return _this;
  2908. }
  2909. return MixMaterialDefines;
  2910. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2911. var MixMaterial = /** @class */ (function (_super) {
  2912. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterial, _super);
  2913. function MixMaterial(name, scene) {
  2914. var _this = _super.call(this, name, scene) || this;
  2915. /**
  2916. * Uniforms
  2917. */
  2918. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2919. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  2920. _this.specularPower = 64;
  2921. _this._disableLighting = false;
  2922. _this._maxSimultaneousLights = 4;
  2923. return _this;
  2924. }
  2925. MixMaterial.prototype.needAlphaBlending = function () {
  2926. return (this.alpha < 1.0);
  2927. };
  2928. MixMaterial.prototype.needAlphaTesting = function () {
  2929. return false;
  2930. };
  2931. MixMaterial.prototype.getAlphaTestTexture = function () {
  2932. return null;
  2933. };
  2934. // Methods
  2935. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2936. if (this.isFrozen) {
  2937. if (this._wasPreviouslyReady && subMesh.effect) {
  2938. return true;
  2939. }
  2940. }
  2941. if (!subMesh._materialDefines) {
  2942. subMesh._materialDefines = new MixMaterialDefines();
  2943. }
  2944. var defines = subMesh._materialDefines;
  2945. var scene = this.getScene();
  2946. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2947. if (this._renderId === scene.getRenderId()) {
  2948. return true;
  2949. }
  2950. }
  2951. var engine = scene.getEngine();
  2952. // Textures
  2953. if (scene.texturesEnabled) {
  2954. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  2955. return false;
  2956. }
  2957. defines._needUVs = true;
  2958. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2959. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  2960. return false;
  2961. }
  2962. defines.DIFFUSE = true;
  2963. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  2964. return false;
  2965. }
  2966. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  2967. return false;
  2968. }
  2969. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  2970. return false;
  2971. }
  2972. if (this._mixTexture2) {
  2973. if (!this._mixTexture2.isReady()) {
  2974. return false;
  2975. }
  2976. defines.MIXMAP2 = true;
  2977. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  2978. return false;
  2979. }
  2980. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  2981. return false;
  2982. }
  2983. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  2984. return false;
  2985. }
  2986. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  2987. return false;
  2988. }
  2989. }
  2990. }
  2991. }
  2992. // Misc.
  2993. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2994. // Lights
  2995. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2996. // Values that need to be evaluated on every frame
  2997. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2998. // Attribs
  2999. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3000. // Get correct effect
  3001. if (defines.isDirty) {
  3002. defines.markAsProcessed();
  3003. scene.resetCachedMaterial();
  3004. // Fallbacks
  3005. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3006. if (defines.FOG) {
  3007. fallbacks.addFallback(1, "FOG");
  3008. }
  3009. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3010. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3011. fallbacks.addCPUSkinningFallback(0, mesh);
  3012. }
  3013. //Attributes
  3014. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3015. if (defines.NORMAL) {
  3016. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3017. }
  3018. if (defines.UV1) {
  3019. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3020. }
  3021. if (defines.UV2) {
  3022. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3023. }
  3024. if (defines.VERTEXCOLOR) {
  3025. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3026. }
  3027. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3028. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3029. // Legacy browser patch
  3030. var shaderName = "mix";
  3031. var join = defines.toString();
  3032. var uniforms = [
  3033. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3034. "vFogInfos", "vFogColor", "pointSize",
  3035. "vTextureInfos",
  3036. "mBones",
  3037. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  3038. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3039. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3040. ];
  3041. var samplers = [
  3042. "mixMap1Sampler", "mixMap2Sampler",
  3043. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3044. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3045. ];
  3046. var uniformBuffers = new Array();
  3047. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3048. uniformsNames: uniforms,
  3049. uniformBuffersNames: uniformBuffers,
  3050. samplers: samplers,
  3051. defines: defines,
  3052. maxSimultaneousLights: this.maxSimultaneousLights
  3053. });
  3054. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3055. attributes: attribs,
  3056. uniformsNames: uniforms,
  3057. uniformBuffersNames: uniformBuffers,
  3058. samplers: samplers,
  3059. defines: join,
  3060. fallbacks: fallbacks,
  3061. onCompiled: this.onCompiled,
  3062. onError: this.onError,
  3063. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3064. }, engine), defines);
  3065. }
  3066. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3067. return false;
  3068. }
  3069. this._renderId = scene.getRenderId();
  3070. this._wasPreviouslyReady = true;
  3071. return true;
  3072. };
  3073. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3074. var scene = this.getScene();
  3075. var defines = subMesh._materialDefines;
  3076. if (!defines) {
  3077. return;
  3078. }
  3079. var effect = subMesh.effect;
  3080. if (!effect) {
  3081. return;
  3082. }
  3083. this._activeEffect = effect;
  3084. // Matrices
  3085. this.bindOnlyWorldMatrix(world);
  3086. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3087. // Bones
  3088. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3089. if (this._mustRebind(scene, effect)) {
  3090. // Textures
  3091. if (this._mixTexture1) {
  3092. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3093. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3094. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3095. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3096. if (this._diffuseTexture1) {
  3097. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3098. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3099. }
  3100. if (this._diffuseTexture2) {
  3101. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3102. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3103. }
  3104. if (this._diffuseTexture3) {
  3105. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3106. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3107. }
  3108. if (this._diffuseTexture4) {
  3109. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3110. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3111. }
  3112. }
  3113. }
  3114. if (this._mixTexture2) {
  3115. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3116. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3117. if (this._diffuseTexture5) {
  3118. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3119. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3120. }
  3121. if (this._diffuseTexture6) {
  3122. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3123. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3124. }
  3125. if (this._diffuseTexture7) {
  3126. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3127. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3128. }
  3129. if (this._diffuseTexture8) {
  3130. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3131. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3132. }
  3133. }
  3134. }
  3135. // Clip plane
  3136. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3137. // Point size
  3138. if (this.pointsCloud) {
  3139. this._activeEffect.setFloat("pointSize", this.pointSize);
  3140. }
  3141. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3142. }
  3143. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3144. if (defines.SPECULARTERM) {
  3145. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3146. }
  3147. if (scene.lightsEnabled && !this.disableLighting) {
  3148. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3149. }
  3150. // View
  3151. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3152. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3153. }
  3154. // Fog
  3155. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3156. this._afterBind(mesh, this._activeEffect);
  3157. };
  3158. MixMaterial.prototype.getAnimatables = function () {
  3159. var results = [];
  3160. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3161. results.push(this._mixTexture1);
  3162. }
  3163. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3164. results.push(this._mixTexture2);
  3165. }
  3166. return results;
  3167. };
  3168. MixMaterial.prototype.getActiveTextures = function () {
  3169. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3170. // Mix map 1
  3171. if (this._mixTexture1) {
  3172. activeTextures.push(this._mixTexture1);
  3173. }
  3174. if (this._diffuseTexture1) {
  3175. activeTextures.push(this._diffuseTexture1);
  3176. }
  3177. if (this._diffuseTexture2) {
  3178. activeTextures.push(this._diffuseTexture2);
  3179. }
  3180. if (this._diffuseTexture3) {
  3181. activeTextures.push(this._diffuseTexture3);
  3182. }
  3183. if (this._diffuseTexture4) {
  3184. activeTextures.push(this._diffuseTexture4);
  3185. }
  3186. // Mix map 2
  3187. if (this._mixTexture2) {
  3188. activeTextures.push(this._mixTexture2);
  3189. }
  3190. if (this._diffuseTexture5) {
  3191. activeTextures.push(this._diffuseTexture5);
  3192. }
  3193. if (this._diffuseTexture6) {
  3194. activeTextures.push(this._diffuseTexture6);
  3195. }
  3196. if (this._diffuseTexture7) {
  3197. activeTextures.push(this._diffuseTexture7);
  3198. }
  3199. if (this._diffuseTexture8) {
  3200. activeTextures.push(this._diffuseTexture8);
  3201. }
  3202. return activeTextures;
  3203. };
  3204. MixMaterial.prototype.hasTexture = function (texture) {
  3205. if (_super.prototype.hasTexture.call(this, texture)) {
  3206. return true;
  3207. }
  3208. // Mix map 1
  3209. if (this._mixTexture1 === texture) {
  3210. return true;
  3211. }
  3212. if (this._diffuseTexture1 === texture) {
  3213. return true;
  3214. }
  3215. if (this._diffuseTexture2 === texture) {
  3216. return true;
  3217. }
  3218. if (this._diffuseTexture3 === texture) {
  3219. return true;
  3220. }
  3221. if (this._diffuseTexture4 === texture) {
  3222. return true;
  3223. }
  3224. // Mix map 2
  3225. if (this._mixTexture2 === texture) {
  3226. return true;
  3227. }
  3228. if (this._diffuseTexture5 === texture) {
  3229. return true;
  3230. }
  3231. if (this._diffuseTexture6 === texture) {
  3232. return true;
  3233. }
  3234. if (this._diffuseTexture7 === texture) {
  3235. return true;
  3236. }
  3237. if (this._diffuseTexture8 === texture) {
  3238. return true;
  3239. }
  3240. return false;
  3241. };
  3242. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3243. if (this._mixTexture1) {
  3244. this._mixTexture1.dispose();
  3245. }
  3246. _super.prototype.dispose.call(this, forceDisposeEffect);
  3247. };
  3248. MixMaterial.prototype.clone = function (name) {
  3249. var _this = this;
  3250. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3251. };
  3252. MixMaterial.prototype.serialize = function () {
  3253. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3254. serializationObject.customType = "BABYLON.MixMaterial";
  3255. return serializationObject;
  3256. };
  3257. MixMaterial.prototype.getClassName = function () {
  3258. return "MixMaterial";
  3259. };
  3260. // Statics
  3261. MixMaterial.Parse = function (source, scene, rootUrl) {
  3262. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3263. };
  3264. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3265. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3266. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3267. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3268. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3269. ], MixMaterial.prototype, "mixTexture1", void 0);
  3270. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3271. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3272. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3273. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3274. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3275. ], MixMaterial.prototype, "mixTexture2", void 0);
  3276. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3277. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3278. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3279. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3280. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3281. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3282. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3283. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3284. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3285. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3286. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3287. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3288. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3289. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3290. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3291. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3292. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3293. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3294. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3295. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3296. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3297. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3298. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3299. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3300. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3301. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3302. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3303. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3304. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3305. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3306. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3307. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3308. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3309. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3310. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3311. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3312. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3313. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3314. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3315. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3316. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3317. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3318. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3319. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3320. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3321. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3322. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3323. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3324. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3325. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3326. ], MixMaterial.prototype, "diffuseColor", void 0);
  3327. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3328. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3329. ], MixMaterial.prototype, "specularColor", void 0);
  3330. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3331. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3332. ], MixMaterial.prototype, "specularPower", void 0);
  3333. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3334. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3335. ], MixMaterial.prototype, "_disableLighting", void 0);
  3336. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3337. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3338. ], MixMaterial.prototype, "disableLighting", void 0);
  3339. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3340. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3341. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3342. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3343. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3344. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3345. return MixMaterial;
  3346. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3347. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3348. /***/ }),
  3349. /***/ "./normal/index.ts":
  3350. /*!*************************!*\
  3351. !*** ./normal/index.ts ***!
  3352. \*************************/
  3353. /*! exports provided: NormalMaterial */
  3354. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3355. "use strict";
  3356. __webpack_require__.r(__webpack_exports__);
  3357. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3358. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3359. /***/ }),
  3360. /***/ "./normal/normal.fragment.ts":
  3361. /*!***********************************!*\
  3362. !*** ./normal/normal.fragment.ts ***!
  3363. \***********************************/
  3364. /*! exports provided: normalPixelShader */
  3365. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3366. "use strict";
  3367. __webpack_require__.r(__webpack_exports__);
  3368. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3369. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3370. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3371. var name = 'normalPixelShader';
  3372. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3373. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3374. /** @hidden */
  3375. var normalPixelShader = { name: name, shader: shader };
  3376. /***/ }),
  3377. /***/ "./normal/normal.vertex.ts":
  3378. /*!*********************************!*\
  3379. !*** ./normal/normal.vertex.ts ***!
  3380. \*********************************/
  3381. /*! exports provided: normalVertexShader */
  3382. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3383. "use strict";
  3384. __webpack_require__.r(__webpack_exports__);
  3385. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3386. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3387. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3388. var name = 'normalVertexShader';
  3389. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3390. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3391. /** @hidden */
  3392. var normalVertexShader = { name: name, shader: shader };
  3393. /***/ }),
  3394. /***/ "./normal/normalMaterial.ts":
  3395. /*!**********************************!*\
  3396. !*** ./normal/normalMaterial.ts ***!
  3397. \**********************************/
  3398. /*! exports provided: NormalMaterial */
  3399. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3400. "use strict";
  3401. __webpack_require__.r(__webpack_exports__);
  3402. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3403. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3404. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3405. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3406. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3407. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3408. var NormalMaterialDefines = /** @class */ (function (_super) {
  3409. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterialDefines, _super);
  3410. function NormalMaterialDefines() {
  3411. var _this = _super.call(this) || this;
  3412. _this.DIFFUSE = false;
  3413. _this.CLIPPLANE = false;
  3414. _this.CLIPPLANE2 = false;
  3415. _this.CLIPPLANE3 = false;
  3416. _this.CLIPPLANE4 = false;
  3417. _this.ALPHATEST = false;
  3418. _this.DEPTHPREPASS = false;
  3419. _this.POINTSIZE = false;
  3420. _this.FOG = false;
  3421. _this.LIGHT0 = false;
  3422. _this.LIGHT1 = false;
  3423. _this.LIGHT2 = false;
  3424. _this.LIGHT3 = false;
  3425. _this.SPOTLIGHT0 = false;
  3426. _this.SPOTLIGHT1 = false;
  3427. _this.SPOTLIGHT2 = false;
  3428. _this.SPOTLIGHT3 = false;
  3429. _this.HEMILIGHT0 = false;
  3430. _this.HEMILIGHT1 = false;
  3431. _this.HEMILIGHT2 = false;
  3432. _this.HEMILIGHT3 = false;
  3433. _this.DIRLIGHT0 = false;
  3434. _this.DIRLIGHT1 = false;
  3435. _this.DIRLIGHT2 = false;
  3436. _this.DIRLIGHT3 = false;
  3437. _this.POINTLIGHT0 = false;
  3438. _this.POINTLIGHT1 = false;
  3439. _this.POINTLIGHT2 = false;
  3440. _this.POINTLIGHT3 = false;
  3441. _this.SHADOW0 = false;
  3442. _this.SHADOW1 = false;
  3443. _this.SHADOW2 = false;
  3444. _this.SHADOW3 = false;
  3445. _this.SHADOWS = false;
  3446. _this.SHADOWESM0 = false;
  3447. _this.SHADOWESM1 = false;
  3448. _this.SHADOWESM2 = false;
  3449. _this.SHADOWESM3 = false;
  3450. _this.SHADOWPOISSON0 = false;
  3451. _this.SHADOWPOISSON1 = false;
  3452. _this.SHADOWPOISSON2 = false;
  3453. _this.SHADOWPOISSON3 = false;
  3454. _this.SHADOWPCF0 = false;
  3455. _this.SHADOWPCF1 = false;
  3456. _this.SHADOWPCF2 = false;
  3457. _this.SHADOWPCF3 = false;
  3458. _this.SHADOWPCSS0 = false;
  3459. _this.SHADOWPCSS1 = false;
  3460. _this.SHADOWPCSS2 = false;
  3461. _this.SHADOWPCSS3 = false;
  3462. _this.NORMAL = false;
  3463. _this.UV1 = false;
  3464. _this.UV2 = false;
  3465. _this.NUM_BONE_INFLUENCERS = 0;
  3466. _this.BonesPerMesh = 0;
  3467. _this.INSTANCES = false;
  3468. _this.LIGHTING = false;
  3469. _this.rebuild();
  3470. return _this;
  3471. }
  3472. return NormalMaterialDefines;
  3473. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3474. var NormalMaterial = /** @class */ (function (_super) {
  3475. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterial, _super);
  3476. function NormalMaterial(name, scene) {
  3477. var _this = _super.call(this, name, scene) || this;
  3478. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3479. _this._disableLighting = false;
  3480. _this._maxSimultaneousLights = 4;
  3481. return _this;
  3482. }
  3483. NormalMaterial.prototype.needAlphaBlending = function () {
  3484. return (this.alpha < 1.0);
  3485. };
  3486. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3487. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3488. };
  3489. NormalMaterial.prototype.needAlphaTesting = function () {
  3490. return false;
  3491. };
  3492. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3493. return null;
  3494. };
  3495. // Methods
  3496. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3497. if (this.isFrozen) {
  3498. if (this._wasPreviouslyReady && subMesh.effect) {
  3499. return true;
  3500. }
  3501. }
  3502. if (!subMesh._materialDefines) {
  3503. subMesh._materialDefines = new NormalMaterialDefines();
  3504. }
  3505. var defines = subMesh._materialDefines;
  3506. var scene = this.getScene();
  3507. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3508. if (this._renderId === scene.getRenderId()) {
  3509. return true;
  3510. }
  3511. }
  3512. var engine = scene.getEngine();
  3513. // Textures
  3514. if (defines._areTexturesDirty) {
  3515. defines._needUVs = false;
  3516. if (scene.texturesEnabled) {
  3517. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3518. if (!this._diffuseTexture.isReady()) {
  3519. return false;
  3520. }
  3521. else {
  3522. defines._needUVs = true;
  3523. defines.DIFFUSE = true;
  3524. }
  3525. }
  3526. }
  3527. }
  3528. // Misc.
  3529. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3530. // Lights
  3531. defines._needNormals = true;
  3532. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3533. // Values that need to be evaluated on every frame
  3534. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3535. defines.LIGHTING = !this._disableLighting;
  3536. // Attribs
  3537. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3538. // Get correct effect
  3539. if (defines.isDirty) {
  3540. defines.markAsProcessed();
  3541. scene.resetCachedMaterial();
  3542. // Fallbacks
  3543. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3544. if (defines.FOG) {
  3545. fallbacks.addFallback(1, "FOG");
  3546. }
  3547. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3548. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3549. fallbacks.addCPUSkinningFallback(0, mesh);
  3550. }
  3551. //Attributes
  3552. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3553. if (defines.NORMAL) {
  3554. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3555. }
  3556. if (defines.UV1) {
  3557. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3558. }
  3559. if (defines.UV2) {
  3560. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3561. }
  3562. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3563. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3564. var shaderName = "normal";
  3565. var join = defines.toString();
  3566. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3567. "vFogInfos", "vFogColor", "pointSize",
  3568. "vDiffuseInfos",
  3569. "mBones",
  3570. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  3571. ];
  3572. var samplers = ["diffuseSampler"];
  3573. var uniformBuffers = new Array();
  3574. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3575. uniformsNames: uniforms,
  3576. uniformBuffersNames: uniformBuffers,
  3577. samplers: samplers,
  3578. defines: defines,
  3579. maxSimultaneousLights: 4
  3580. });
  3581. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3582. attributes: attribs,
  3583. uniformsNames: uniforms,
  3584. uniformBuffersNames: uniformBuffers,
  3585. samplers: samplers,
  3586. defines: join,
  3587. fallbacks: fallbacks,
  3588. onCompiled: this.onCompiled,
  3589. onError: this.onError,
  3590. indexParameters: { maxSimultaneousLights: 4 }
  3591. }, engine), defines);
  3592. }
  3593. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3594. return false;
  3595. }
  3596. this._renderId = scene.getRenderId();
  3597. this._wasPreviouslyReady = true;
  3598. return true;
  3599. };
  3600. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3601. var scene = this.getScene();
  3602. var defines = subMesh._materialDefines;
  3603. if (!defines) {
  3604. return;
  3605. }
  3606. var effect = subMesh.effect;
  3607. if (!effect) {
  3608. return;
  3609. }
  3610. this._activeEffect = effect;
  3611. // Matrices
  3612. this.bindOnlyWorldMatrix(world);
  3613. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3614. // Bones
  3615. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3616. if (this._mustRebind(scene, effect)) {
  3617. // Textures
  3618. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3619. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3620. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3621. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3622. }
  3623. // Clip plane
  3624. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3625. // Point size
  3626. if (this.pointsCloud) {
  3627. this._activeEffect.setFloat("pointSize", this.pointSize);
  3628. }
  3629. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3630. }
  3631. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3632. // Lights
  3633. if (scene.lightsEnabled && !this.disableLighting) {
  3634. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3635. }
  3636. // View
  3637. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3638. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3639. }
  3640. // Fog
  3641. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3642. this._afterBind(mesh, this._activeEffect);
  3643. };
  3644. NormalMaterial.prototype.getAnimatables = function () {
  3645. var results = [];
  3646. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3647. results.push(this.diffuseTexture);
  3648. }
  3649. return results;
  3650. };
  3651. NormalMaterial.prototype.getActiveTextures = function () {
  3652. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3653. if (this._diffuseTexture) {
  3654. activeTextures.push(this._diffuseTexture);
  3655. }
  3656. return activeTextures;
  3657. };
  3658. NormalMaterial.prototype.hasTexture = function (texture) {
  3659. if (_super.prototype.hasTexture.call(this, texture)) {
  3660. return true;
  3661. }
  3662. if (this.diffuseTexture === texture) {
  3663. return true;
  3664. }
  3665. return false;
  3666. };
  3667. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3668. if (this.diffuseTexture) {
  3669. this.diffuseTexture.dispose();
  3670. }
  3671. _super.prototype.dispose.call(this, forceDisposeEffect);
  3672. };
  3673. NormalMaterial.prototype.clone = function (name) {
  3674. var _this = this;
  3675. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3676. };
  3677. NormalMaterial.prototype.serialize = function () {
  3678. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3679. serializationObject.customType = "BABYLON.NormalMaterial";
  3680. return serializationObject;
  3681. };
  3682. NormalMaterial.prototype.getClassName = function () {
  3683. return "NormalMaterial";
  3684. };
  3685. // Statics
  3686. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3687. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3688. };
  3689. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3690. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3691. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3692. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3693. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3694. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3695. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3696. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3697. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3698. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3699. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3700. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3701. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3702. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3703. ], NormalMaterial.prototype, "disableLighting", void 0);
  3704. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3705. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3706. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3707. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3708. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3709. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3710. return NormalMaterial;
  3711. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3712. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3713. /***/ }),
  3714. /***/ "./shadowOnly/index.ts":
  3715. /*!*****************************!*\
  3716. !*** ./shadowOnly/index.ts ***!
  3717. \*****************************/
  3718. /*! exports provided: ShadowOnlyMaterial */
  3719. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3720. "use strict";
  3721. __webpack_require__.r(__webpack_exports__);
  3722. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  3723. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3724. /***/ }),
  3725. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  3726. /*!*******************************************!*\
  3727. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  3728. \*******************************************/
  3729. /*! exports provided: shadowOnlyPixelShader */
  3730. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3731. "use strict";
  3732. __webpack_require__.r(__webpack_exports__);
  3733. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  3734. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3735. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3736. var name = 'shadowOnlyPixelShader';
  3737. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3738. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3739. /** @hidden */
  3740. var shadowOnlyPixelShader = { name: name, shader: shader };
  3741. /***/ }),
  3742. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  3743. /*!*****************************************!*\
  3744. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  3745. \*****************************************/
  3746. /*! exports provided: shadowOnlyVertexShader */
  3747. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3748. "use strict";
  3749. __webpack_require__.r(__webpack_exports__);
  3750. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  3751. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3752. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3753. var name = 'shadowOnlyVertexShader';
  3754. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3755. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3756. /** @hidden */
  3757. var shadowOnlyVertexShader = { name: name, shader: shader };
  3758. /***/ }),
  3759. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  3760. /*!******************************************!*\
  3761. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  3762. \******************************************/
  3763. /*! exports provided: ShadowOnlyMaterial */
  3764. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3765. "use strict";
  3766. __webpack_require__.r(__webpack_exports__);
  3767. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  3768. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3769. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3770. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3771. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  3772. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  3773. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  3774. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterialDefines, _super);
  3775. function ShadowOnlyMaterialDefines() {
  3776. var _this = _super.call(this) || this;
  3777. _this.CLIPPLANE = false;
  3778. _this.CLIPPLANE2 = false;
  3779. _this.CLIPPLANE3 = false;
  3780. _this.CLIPPLANE4 = false;
  3781. _this.POINTSIZE = false;
  3782. _this.FOG = false;
  3783. _this.NORMAL = false;
  3784. _this.NUM_BONE_INFLUENCERS = 0;
  3785. _this.BonesPerMesh = 0;
  3786. _this.INSTANCES = false;
  3787. _this.rebuild();
  3788. return _this;
  3789. }
  3790. return ShadowOnlyMaterialDefines;
  3791. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3792. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  3793. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterial, _super);
  3794. function ShadowOnlyMaterial(name, scene) {
  3795. var _this = _super.call(this, name, scene) || this;
  3796. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  3797. return _this;
  3798. }
  3799. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  3800. return true;
  3801. };
  3802. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  3803. return false;
  3804. };
  3805. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  3806. return null;
  3807. };
  3808. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  3809. get: function () {
  3810. return this._activeLight;
  3811. },
  3812. set: function (light) {
  3813. this._activeLight = light;
  3814. },
  3815. enumerable: true,
  3816. configurable: true
  3817. });
  3818. // Methods
  3819. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3820. if (this.isFrozen) {
  3821. if (this._wasPreviouslyReady && subMesh.effect) {
  3822. return true;
  3823. }
  3824. }
  3825. if (!subMesh._materialDefines) {
  3826. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  3827. }
  3828. var defines = subMesh._materialDefines;
  3829. var scene = this.getScene();
  3830. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3831. if (this._renderId === scene.getRenderId()) {
  3832. return true;
  3833. }
  3834. }
  3835. var engine = scene.getEngine();
  3836. // Ensure that active light is the first shadow light
  3837. if (this._activeLight) {
  3838. for (var _i = 0, _a = mesh._lightSources; _i < _a.length; _i++) {
  3839. var light = _a[_i];
  3840. if (light.shadowEnabled) {
  3841. if (this._activeLight === light) {
  3842. break; // We are good
  3843. }
  3844. var lightPosition = mesh._lightSources.indexOf(this._activeLight);
  3845. if (lightPosition !== -1) {
  3846. mesh._lightSources.splice(lightPosition, 1);
  3847. mesh._lightSources.splice(0, 0, this._activeLight);
  3848. }
  3849. break;
  3850. }
  3851. }
  3852. }
  3853. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3854. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3855. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  3856. // Attribs
  3857. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  3858. // Get correct effect
  3859. if (defines.isDirty) {
  3860. defines.markAsProcessed();
  3861. scene.resetCachedMaterial();
  3862. // Fallbacks
  3863. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3864. if (defines.FOG) {
  3865. fallbacks.addFallback(1, "FOG");
  3866. }
  3867. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  3868. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3869. fallbacks.addCPUSkinningFallback(0, mesh);
  3870. }
  3871. //Attributes
  3872. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3873. if (defines.NORMAL) {
  3874. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3875. }
  3876. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3877. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3878. var shaderName = "shadowOnly";
  3879. var join = defines.toString();
  3880. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  3881. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  3882. "mBones",
  3883. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4"
  3884. ];
  3885. var samplers = new Array();
  3886. var uniformBuffers = new Array();
  3887. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3888. uniformsNames: uniforms,
  3889. uniformBuffersNames: uniformBuffers,
  3890. samplers: samplers,
  3891. defines: defines,
  3892. maxSimultaneousLights: 1
  3893. });
  3894. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3895. attributes: attribs,
  3896. uniformsNames: uniforms,
  3897. uniformBuffersNames: uniformBuffers,
  3898. samplers: samplers,
  3899. defines: join,
  3900. fallbacks: fallbacks,
  3901. onCompiled: this.onCompiled,
  3902. onError: this.onError,
  3903. indexParameters: { maxSimultaneousLights: 1 }
  3904. }, engine), defines);
  3905. }
  3906. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3907. return false;
  3908. }
  3909. this._renderId = scene.getRenderId();
  3910. this._wasPreviouslyReady = true;
  3911. return true;
  3912. };
  3913. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3914. var scene = this.getScene();
  3915. var defines = subMesh._materialDefines;
  3916. if (!defines) {
  3917. return;
  3918. }
  3919. var effect = subMesh.effect;
  3920. if (!effect) {
  3921. return;
  3922. }
  3923. this._activeEffect = effect;
  3924. // Matrices
  3925. this.bindOnlyWorldMatrix(world);
  3926. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3927. // Bones
  3928. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3929. if (this._mustRebind(scene, effect)) {
  3930. // Clip plane
  3931. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3932. // Point size
  3933. if (this.pointsCloud) {
  3934. this._activeEffect.setFloat("pointSize", this.pointSize);
  3935. }
  3936. this._activeEffect.setFloat("alpha", this.alpha);
  3937. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  3938. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3939. }
  3940. // Lights
  3941. if (scene.lightsEnabled) {
  3942. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  3943. }
  3944. // View
  3945. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3946. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3947. }
  3948. // Fog
  3949. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3950. this._afterBind(mesh, this._activeEffect);
  3951. };
  3952. ShadowOnlyMaterial.prototype.clone = function (name) {
  3953. var _this = this;
  3954. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  3955. };
  3956. ShadowOnlyMaterial.prototype.serialize = function () {
  3957. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3958. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  3959. return serializationObject;
  3960. };
  3961. ShadowOnlyMaterial.prototype.getClassName = function () {
  3962. return "ShadowOnlyMaterial";
  3963. };
  3964. // Statics
  3965. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  3966. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  3967. };
  3968. return ShadowOnlyMaterial;
  3969. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3970. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  3971. /***/ }),
  3972. /***/ "./simple/index.ts":
  3973. /*!*************************!*\
  3974. !*** ./simple/index.ts ***!
  3975. \*************************/
  3976. /*! exports provided: SimpleMaterial */
  3977. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3978. "use strict";
  3979. __webpack_require__.r(__webpack_exports__);
  3980. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  3981. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3982. /***/ }),
  3983. /***/ "./simple/simple.fragment.ts":
  3984. /*!***********************************!*\
  3985. !*** ./simple/simple.fragment.ts ***!
  3986. \***********************************/
  3987. /*! exports provided: simplePixelShader */
  3988. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3989. "use strict";
  3990. __webpack_require__.r(__webpack_exports__);
  3991. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  3992. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3993. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3994. var name = 'simplePixelShader';
  3995. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3996. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3997. /** @hidden */
  3998. var simplePixelShader = { name: name, shader: shader };
  3999. /***/ }),
  4000. /***/ "./simple/simple.vertex.ts":
  4001. /*!*********************************!*\
  4002. !*** ./simple/simple.vertex.ts ***!
  4003. \*********************************/
  4004. /*! exports provided: simpleVertexShader */
  4005. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4006. "use strict";
  4007. __webpack_require__.r(__webpack_exports__);
  4008. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4009. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4010. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4011. var name = 'simpleVertexShader';
  4012. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4013. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4014. /** @hidden */
  4015. var simpleVertexShader = { name: name, shader: shader };
  4016. /***/ }),
  4017. /***/ "./simple/simpleMaterial.ts":
  4018. /*!**********************************!*\
  4019. !*** ./simple/simpleMaterial.ts ***!
  4020. \**********************************/
  4021. /*! exports provided: SimpleMaterial */
  4022. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4023. "use strict";
  4024. __webpack_require__.r(__webpack_exports__);
  4025. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4026. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4027. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4028. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4029. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4030. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4031. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4032. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterialDefines, _super);
  4033. function SimpleMaterialDefines() {
  4034. var _this = _super.call(this) || this;
  4035. _this.DIFFUSE = false;
  4036. _this.CLIPPLANE = false;
  4037. _this.CLIPPLANE2 = false;
  4038. _this.CLIPPLANE3 = false;
  4039. _this.CLIPPLANE4 = false;
  4040. _this.ALPHATEST = false;
  4041. _this.DEPTHPREPASS = false;
  4042. _this.POINTSIZE = false;
  4043. _this.FOG = false;
  4044. _this.NORMAL = false;
  4045. _this.UV1 = false;
  4046. _this.UV2 = false;
  4047. _this.VERTEXCOLOR = false;
  4048. _this.VERTEXALPHA = false;
  4049. _this.NUM_BONE_INFLUENCERS = 0;
  4050. _this.BonesPerMesh = 0;
  4051. _this.INSTANCES = false;
  4052. _this.rebuild();
  4053. return _this;
  4054. }
  4055. return SimpleMaterialDefines;
  4056. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4057. var SimpleMaterial = /** @class */ (function (_super) {
  4058. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterial, _super);
  4059. function SimpleMaterial(name, scene) {
  4060. var _this = _super.call(this, name, scene) || this;
  4061. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4062. _this._disableLighting = false;
  4063. _this._maxSimultaneousLights = 4;
  4064. return _this;
  4065. }
  4066. SimpleMaterial.prototype.needAlphaBlending = function () {
  4067. return (this.alpha < 1.0);
  4068. };
  4069. SimpleMaterial.prototype.needAlphaTesting = function () {
  4070. return false;
  4071. };
  4072. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4073. return null;
  4074. };
  4075. // Methods
  4076. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4077. if (this.isFrozen) {
  4078. if (this._wasPreviouslyReady && subMesh.effect) {
  4079. return true;
  4080. }
  4081. }
  4082. if (!subMesh._materialDefines) {
  4083. subMesh._materialDefines = new SimpleMaterialDefines();
  4084. }
  4085. var defines = subMesh._materialDefines;
  4086. var scene = this.getScene();
  4087. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4088. if (this._renderId === scene.getRenderId()) {
  4089. return true;
  4090. }
  4091. }
  4092. var engine = scene.getEngine();
  4093. // Textures
  4094. if (defines._areTexturesDirty) {
  4095. defines._needUVs = false;
  4096. if (scene.texturesEnabled) {
  4097. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4098. if (!this._diffuseTexture.isReady()) {
  4099. return false;
  4100. }
  4101. else {
  4102. defines._needUVs = true;
  4103. defines.DIFFUSE = true;
  4104. }
  4105. }
  4106. }
  4107. }
  4108. // Misc.
  4109. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4110. // Lights
  4111. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4112. // Values that need to be evaluated on every frame
  4113. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4114. // Attribs
  4115. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4116. // Get correct effect
  4117. if (defines.isDirty) {
  4118. defines.markAsProcessed();
  4119. scene.resetCachedMaterial();
  4120. // Fallbacks
  4121. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4122. if (defines.FOG) {
  4123. fallbacks.addFallback(1, "FOG");
  4124. }
  4125. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4126. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4127. fallbacks.addCPUSkinningFallback(0, mesh);
  4128. }
  4129. //Attributes
  4130. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4131. if (defines.NORMAL) {
  4132. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4133. }
  4134. if (defines.UV1) {
  4135. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4136. }
  4137. if (defines.UV2) {
  4138. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4139. }
  4140. if (defines.VERTEXCOLOR) {
  4141. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4142. }
  4143. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4144. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4145. var shaderName = "simple";
  4146. var join = defines.toString();
  4147. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4148. "vFogInfos", "vFogColor", "pointSize",
  4149. "vDiffuseInfos",
  4150. "mBones",
  4151. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  4152. ];
  4153. var samplers = ["diffuseSampler"];
  4154. var uniformBuffers = new Array();
  4155. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4156. uniformsNames: uniforms,
  4157. uniformBuffersNames: uniformBuffers,
  4158. samplers: samplers,
  4159. defines: defines,
  4160. maxSimultaneousLights: this.maxSimultaneousLights
  4161. });
  4162. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4163. attributes: attribs,
  4164. uniformsNames: uniforms,
  4165. uniformBuffersNames: uniformBuffers,
  4166. samplers: samplers,
  4167. defines: join,
  4168. fallbacks: fallbacks,
  4169. onCompiled: this.onCompiled,
  4170. onError: this.onError,
  4171. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4172. }, engine), defines);
  4173. }
  4174. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4175. return false;
  4176. }
  4177. this._renderId = scene.getRenderId();
  4178. this._wasPreviouslyReady = true;
  4179. return true;
  4180. };
  4181. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4182. var scene = this.getScene();
  4183. var defines = subMesh._materialDefines;
  4184. if (!defines) {
  4185. return;
  4186. }
  4187. var effect = subMesh.effect;
  4188. if (!effect) {
  4189. return;
  4190. }
  4191. this._activeEffect = effect;
  4192. // Matrices
  4193. this.bindOnlyWorldMatrix(world);
  4194. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4195. // Bones
  4196. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4197. if (this._mustRebind(scene, effect)) {
  4198. // Textures
  4199. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4200. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4201. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4202. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4203. }
  4204. // Clip plane
  4205. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4206. // Point size
  4207. if (this.pointsCloud) {
  4208. this._activeEffect.setFloat("pointSize", this.pointSize);
  4209. }
  4210. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4211. }
  4212. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4213. // Lights
  4214. if (scene.lightsEnabled && !this.disableLighting) {
  4215. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4216. }
  4217. // View
  4218. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4219. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4220. }
  4221. // Fog
  4222. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4223. this._afterBind(mesh, this._activeEffect);
  4224. };
  4225. SimpleMaterial.prototype.getAnimatables = function () {
  4226. var results = [];
  4227. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4228. results.push(this._diffuseTexture);
  4229. }
  4230. return results;
  4231. };
  4232. SimpleMaterial.prototype.getActiveTextures = function () {
  4233. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4234. if (this._diffuseTexture) {
  4235. activeTextures.push(this._diffuseTexture);
  4236. }
  4237. return activeTextures;
  4238. };
  4239. SimpleMaterial.prototype.hasTexture = function (texture) {
  4240. if (_super.prototype.hasTexture.call(this, texture)) {
  4241. return true;
  4242. }
  4243. if (this.diffuseTexture === texture) {
  4244. return true;
  4245. }
  4246. return false;
  4247. };
  4248. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4249. if (this._diffuseTexture) {
  4250. this._diffuseTexture.dispose();
  4251. }
  4252. _super.prototype.dispose.call(this, forceDisposeEffect);
  4253. };
  4254. SimpleMaterial.prototype.clone = function (name) {
  4255. var _this = this;
  4256. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4257. };
  4258. SimpleMaterial.prototype.serialize = function () {
  4259. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4260. serializationObject.customType = "BABYLON.SimpleMaterial";
  4261. return serializationObject;
  4262. };
  4263. SimpleMaterial.prototype.getClassName = function () {
  4264. return "SimpleMaterial";
  4265. };
  4266. // Statics
  4267. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4268. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4269. };
  4270. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4271. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4272. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4273. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4274. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4275. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4276. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4277. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4278. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4279. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4280. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4281. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4282. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4283. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4284. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4285. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4286. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4287. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4288. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4289. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4290. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4291. return SimpleMaterial;
  4292. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4293. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4294. /***/ }),
  4295. /***/ "./sky/index.ts":
  4296. /*!**********************!*\
  4297. !*** ./sky/index.ts ***!
  4298. \**********************/
  4299. /*! exports provided: SkyMaterial */
  4300. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4301. "use strict";
  4302. __webpack_require__.r(__webpack_exports__);
  4303. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4304. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4305. /***/ }),
  4306. /***/ "./sky/sky.fragment.ts":
  4307. /*!*****************************!*\
  4308. !*** ./sky/sky.fragment.ts ***!
  4309. \*****************************/
  4310. /*! exports provided: skyPixelShader */
  4311. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4312. "use strict";
  4313. __webpack_require__.r(__webpack_exports__);
  4314. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4315. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4316. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4317. var name = 'skyPixelShader';
  4318. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4319. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4320. /** @hidden */
  4321. var skyPixelShader = { name: name, shader: shader };
  4322. /***/ }),
  4323. /***/ "./sky/sky.vertex.ts":
  4324. /*!***************************!*\
  4325. !*** ./sky/sky.vertex.ts ***!
  4326. \***************************/
  4327. /*! exports provided: skyVertexShader */
  4328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4329. "use strict";
  4330. __webpack_require__.r(__webpack_exports__);
  4331. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4332. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4333. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4334. var name = 'skyVertexShader';
  4335. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4336. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4337. /** @hidden */
  4338. var skyVertexShader = { name: name, shader: shader };
  4339. /***/ }),
  4340. /***/ "./sky/skyMaterial.ts":
  4341. /*!****************************!*\
  4342. !*** ./sky/skyMaterial.ts ***!
  4343. \****************************/
  4344. /*! exports provided: SkyMaterial */
  4345. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4346. "use strict";
  4347. __webpack_require__.r(__webpack_exports__);
  4348. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4349. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4350. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4351. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4352. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4353. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4354. /** @hidden */
  4355. var SkyMaterialDefines = /** @class */ (function (_super) {
  4356. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterialDefines, _super);
  4357. function SkyMaterialDefines() {
  4358. var _this = _super.call(this) || this;
  4359. _this.CLIPPLANE = false;
  4360. _this.CLIPPLANE2 = false;
  4361. _this.CLIPPLANE3 = false;
  4362. _this.CLIPPLANE4 = false;
  4363. _this.POINTSIZE = false;
  4364. _this.FOG = false;
  4365. _this.VERTEXCOLOR = false;
  4366. _this.VERTEXALPHA = false;
  4367. _this.rebuild();
  4368. return _this;
  4369. }
  4370. return SkyMaterialDefines;
  4371. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4372. /**
  4373. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4374. * @see https://doc.babylonjs.com/extensions/sky
  4375. */
  4376. var SkyMaterial = /** @class */ (function (_super) {
  4377. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterial, _super);
  4378. /**
  4379. * Instantiates a new sky material.
  4380. * This material allows to create dynamic and texture free
  4381. * effects for skyboxes by taking care of the atmosphere state.
  4382. * @see https://doc.babylonjs.com/extensions/sky
  4383. * @param name Define the name of the material in the scene
  4384. * @param scene Define the scene the material belong to
  4385. */
  4386. function SkyMaterial(name, scene) {
  4387. var _this = _super.call(this, name, scene) || this;
  4388. /**
  4389. * Defines the overall luminance of sky in interval ]0, 1[.
  4390. */
  4391. _this.luminance = 1.0;
  4392. /**
  4393. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4394. */
  4395. _this.turbidity = 10.0;
  4396. /**
  4397. * Defines the sky appearance (light intensity).
  4398. */
  4399. _this.rayleigh = 2.0;
  4400. /**
  4401. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4402. */
  4403. _this.mieCoefficient = 0.005;
  4404. /**
  4405. * Defines the amount of haze particles following the Mie scattering theory.
  4406. */
  4407. _this.mieDirectionalG = 0.8;
  4408. /**
  4409. * Defines the distance of the sun according to the active scene camera.
  4410. */
  4411. _this.distance = 500;
  4412. /**
  4413. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4414. * "inclined".
  4415. */
  4416. _this.inclination = 0.49;
  4417. /**
  4418. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4419. * an object direction and a reference direction.
  4420. */
  4421. _this.azimuth = 0.25;
  4422. /**
  4423. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4424. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4425. */
  4426. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4427. /**
  4428. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4429. * .sunPosition property.
  4430. */
  4431. _this.useSunPosition = false;
  4432. /**
  4433. * Defines an offset vector used to get a horizon offset.
  4434. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4435. */
  4436. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4437. // Private members
  4438. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4439. return _this;
  4440. }
  4441. /**
  4442. * Specifies if the material will require alpha blending
  4443. * @returns a boolean specifying if alpha blending is needed
  4444. */
  4445. SkyMaterial.prototype.needAlphaBlending = function () {
  4446. return (this.alpha < 1.0);
  4447. };
  4448. /**
  4449. * Specifies if this material should be rendered in alpha test mode
  4450. * @returns false as the sky material doesn't need alpha testing.
  4451. */
  4452. SkyMaterial.prototype.needAlphaTesting = function () {
  4453. return false;
  4454. };
  4455. /**
  4456. * Get the texture used for alpha test purpose.
  4457. * @returns null as the sky material has no texture.
  4458. */
  4459. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4460. return null;
  4461. };
  4462. /**
  4463. * Get if the submesh is ready to be used and all its information available.
  4464. * Child classes can use it to update shaders
  4465. * @param mesh defines the mesh to check
  4466. * @param subMesh defines which submesh to check
  4467. * @param useInstances specifies that instances should be used
  4468. * @returns a boolean indicating that the submesh is ready or not
  4469. */
  4470. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4471. if (this.isFrozen) {
  4472. if (this._wasPreviouslyReady && subMesh.effect) {
  4473. return true;
  4474. }
  4475. }
  4476. if (!subMesh._materialDefines) {
  4477. subMesh._materialDefines = new SkyMaterialDefines();
  4478. }
  4479. var defines = subMesh._materialDefines;
  4480. var scene = this.getScene();
  4481. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4482. if (this._renderId === scene.getRenderId()) {
  4483. return true;
  4484. }
  4485. }
  4486. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4487. // Attribs
  4488. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4489. // Get correct effect
  4490. if (defines.isDirty) {
  4491. defines.markAsProcessed();
  4492. scene.resetCachedMaterial();
  4493. // Fallbacks
  4494. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4495. if (defines.FOG) {
  4496. fallbacks.addFallback(1, "FOG");
  4497. }
  4498. //Attributes
  4499. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4500. if (defines.VERTEXCOLOR) {
  4501. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4502. }
  4503. var shaderName = "sky";
  4504. var join = defines.toString();
  4505. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4506. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  4507. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4508. "cameraPosition", "cameraOffset"
  4509. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4510. }
  4511. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4512. return false;
  4513. }
  4514. this._renderId = scene.getRenderId();
  4515. this._wasPreviouslyReady = true;
  4516. return true;
  4517. };
  4518. /**
  4519. * Binds the submesh to this material by preparing the effect and shader to draw
  4520. * @param world defines the world transformation matrix
  4521. * @param mesh defines the mesh containing the submesh
  4522. * @param subMesh defines the submesh to bind the material to
  4523. */
  4524. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4525. var scene = this.getScene();
  4526. var defines = subMesh._materialDefines;
  4527. if (!defines) {
  4528. return;
  4529. }
  4530. var effect = subMesh.effect;
  4531. if (!effect) {
  4532. return;
  4533. }
  4534. this._activeEffect = effect;
  4535. // Matrices
  4536. this.bindOnlyWorldMatrix(world);
  4537. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4538. if (this._mustRebind(scene, effect)) {
  4539. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4540. // Point size
  4541. if (this.pointsCloud) {
  4542. this._activeEffect.setFloat("pointSize", this.pointSize);
  4543. }
  4544. }
  4545. // View
  4546. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4547. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4548. }
  4549. // Fog
  4550. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4551. // Sky
  4552. var camera = scene.activeCamera;
  4553. if (camera) {
  4554. var cameraWorldMatrix = camera.getWorldMatrix();
  4555. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4556. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4557. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4558. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4559. }
  4560. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4561. if (this.luminance > 0) {
  4562. this._activeEffect.setFloat("luminance", this.luminance);
  4563. }
  4564. this._activeEffect.setFloat("turbidity", this.turbidity);
  4565. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4566. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4567. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4568. if (!this.useSunPosition) {
  4569. var theta = Math.PI * (this.inclination - 0.5);
  4570. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4571. this.sunPosition.x = this.distance * Math.cos(phi);
  4572. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4573. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4574. }
  4575. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4576. this._afterBind(mesh, this._activeEffect);
  4577. };
  4578. /**
  4579. * Get the list of animatables in the material.
  4580. * @returns the list of animatables object used in the material
  4581. */
  4582. SkyMaterial.prototype.getAnimatables = function () {
  4583. return [];
  4584. };
  4585. /**
  4586. * Disposes the material
  4587. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4588. */
  4589. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4590. _super.prototype.dispose.call(this, forceDisposeEffect);
  4591. };
  4592. /**
  4593. * Makes a duplicate of the material, and gives it a new name
  4594. * @param name defines the new name for the duplicated material
  4595. * @returns the cloned material
  4596. */
  4597. SkyMaterial.prototype.clone = function (name) {
  4598. var _this = this;
  4599. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4600. };
  4601. /**
  4602. * Serializes this material in a JSON representation
  4603. * @returns the serialized material object
  4604. */
  4605. SkyMaterial.prototype.serialize = function () {
  4606. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4607. serializationObject.customType = "BABYLON.SkyMaterial";
  4608. return serializationObject;
  4609. };
  4610. /**
  4611. * Gets the current class name of the material e.g. "SkyMaterial"
  4612. * Mainly use in serialization.
  4613. * @returns the class name
  4614. */
  4615. SkyMaterial.prototype.getClassName = function () {
  4616. return "SkyMaterial";
  4617. };
  4618. /**
  4619. * Creates a sky material from parsed material data
  4620. * @param source defines the JSON representation of the material
  4621. * @param scene defines the hosting scene
  4622. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4623. * @returns a new sky material
  4624. */
  4625. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4626. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4627. };
  4628. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4629. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4630. ], SkyMaterial.prototype, "luminance", void 0);
  4631. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4632. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4633. ], SkyMaterial.prototype, "turbidity", void 0);
  4634. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4635. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4636. ], SkyMaterial.prototype, "rayleigh", void 0);
  4637. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4638. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4639. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4640. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4641. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4642. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4643. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4644. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4645. ], SkyMaterial.prototype, "distance", void 0);
  4646. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4647. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4648. ], SkyMaterial.prototype, "inclination", void 0);
  4649. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4650. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4651. ], SkyMaterial.prototype, "azimuth", void 0);
  4652. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4653. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4654. ], SkyMaterial.prototype, "sunPosition", void 0);
  4655. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4656. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4657. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4658. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4659. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4660. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4661. return SkyMaterial;
  4662. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4663. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4664. /***/ }),
  4665. /***/ "./terrain/index.ts":
  4666. /*!**************************!*\
  4667. !*** ./terrain/index.ts ***!
  4668. \**************************/
  4669. /*! exports provided: TerrainMaterial */
  4670. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4671. "use strict";
  4672. __webpack_require__.r(__webpack_exports__);
  4673. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4674. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4675. /***/ }),
  4676. /***/ "./terrain/terrain.fragment.ts":
  4677. /*!*************************************!*\
  4678. !*** ./terrain/terrain.fragment.ts ***!
  4679. \*************************************/
  4680. /*! exports provided: terrainPixelShader */
  4681. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4682. "use strict";
  4683. __webpack_require__.r(__webpack_exports__);
  4684. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4685. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4686. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4687. var name = 'terrainPixelShader';
  4688. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4689. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4690. /** @hidden */
  4691. var terrainPixelShader = { name: name, shader: shader };
  4692. /***/ }),
  4693. /***/ "./terrain/terrain.vertex.ts":
  4694. /*!***********************************!*\
  4695. !*** ./terrain/terrain.vertex.ts ***!
  4696. \***********************************/
  4697. /*! exports provided: terrainVertexShader */
  4698. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4699. "use strict";
  4700. __webpack_require__.r(__webpack_exports__);
  4701. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4702. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4703. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4704. var name = 'terrainVertexShader';
  4705. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4706. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4707. /** @hidden */
  4708. var terrainVertexShader = { name: name, shader: shader };
  4709. /***/ }),
  4710. /***/ "./terrain/terrainMaterial.ts":
  4711. /*!************************************!*\
  4712. !*** ./terrain/terrainMaterial.ts ***!
  4713. \************************************/
  4714. /*! exports provided: TerrainMaterial */
  4715. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4716. "use strict";
  4717. __webpack_require__.r(__webpack_exports__);
  4718. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4719. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4720. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4721. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4722. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  4723. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  4724. var TerrainMaterialDefines = /** @class */ (function (_super) {
  4725. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterialDefines, _super);
  4726. function TerrainMaterialDefines() {
  4727. var _this = _super.call(this) || this;
  4728. _this.DIFFUSE = false;
  4729. _this.BUMP = false;
  4730. _this.CLIPPLANE = false;
  4731. _this.CLIPPLANE2 = false;
  4732. _this.CLIPPLANE3 = false;
  4733. _this.CLIPPLANE4 = false;
  4734. _this.ALPHATEST = false;
  4735. _this.DEPTHPREPASS = false;
  4736. _this.POINTSIZE = false;
  4737. _this.FOG = false;
  4738. _this.SPECULARTERM = false;
  4739. _this.NORMAL = false;
  4740. _this.UV1 = false;
  4741. _this.UV2 = false;
  4742. _this.VERTEXCOLOR = false;
  4743. _this.VERTEXALPHA = false;
  4744. _this.NUM_BONE_INFLUENCERS = 0;
  4745. _this.BonesPerMesh = 0;
  4746. _this.INSTANCES = false;
  4747. _this.rebuild();
  4748. return _this;
  4749. }
  4750. return TerrainMaterialDefines;
  4751. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4752. var TerrainMaterial = /** @class */ (function (_super) {
  4753. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterial, _super);
  4754. function TerrainMaterial(name, scene) {
  4755. var _this = _super.call(this, name, scene) || this;
  4756. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4757. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  4758. _this.specularPower = 64;
  4759. _this._disableLighting = false;
  4760. _this._maxSimultaneousLights = 4;
  4761. return _this;
  4762. }
  4763. TerrainMaterial.prototype.needAlphaBlending = function () {
  4764. return (this.alpha < 1.0);
  4765. };
  4766. TerrainMaterial.prototype.needAlphaTesting = function () {
  4767. return false;
  4768. };
  4769. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  4770. return null;
  4771. };
  4772. // Methods
  4773. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4774. if (this.isFrozen) {
  4775. if (this._wasPreviouslyReady && subMesh.effect) {
  4776. return true;
  4777. }
  4778. }
  4779. if (!subMesh._materialDefines) {
  4780. subMesh._materialDefines = new TerrainMaterialDefines();
  4781. }
  4782. var defines = subMesh._materialDefines;
  4783. var scene = this.getScene();
  4784. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4785. if (this._renderId === scene.getRenderId()) {
  4786. return true;
  4787. }
  4788. }
  4789. var engine = scene.getEngine();
  4790. // Textures
  4791. if (scene.texturesEnabled) {
  4792. if (!this.mixTexture || !this.mixTexture.isReady()) {
  4793. return false;
  4794. }
  4795. defines._needUVs = true;
  4796. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4797. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  4798. return false;
  4799. }
  4800. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  4801. return false;
  4802. }
  4803. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  4804. return false;
  4805. }
  4806. defines.DIFFUSE = true;
  4807. }
  4808. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  4809. if (!this.bumpTexture1.isReady()) {
  4810. return false;
  4811. }
  4812. if (!this.bumpTexture2.isReady()) {
  4813. return false;
  4814. }
  4815. if (!this.bumpTexture3.isReady()) {
  4816. return false;
  4817. }
  4818. defines._needNormals = true;
  4819. defines.BUMP = true;
  4820. }
  4821. }
  4822. // Misc.
  4823. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4824. // Lights
  4825. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4826. // Values that need to be evaluated on every frame
  4827. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4828. // Attribs
  4829. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4830. // Get correct effect
  4831. if (defines.isDirty) {
  4832. defines.markAsProcessed();
  4833. scene.resetCachedMaterial();
  4834. // Fallbacks
  4835. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4836. if (defines.FOG) {
  4837. fallbacks.addFallback(1, "FOG");
  4838. }
  4839. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4840. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4841. fallbacks.addCPUSkinningFallback(0, mesh);
  4842. }
  4843. //Attributes
  4844. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4845. if (defines.NORMAL) {
  4846. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4847. }
  4848. if (defines.UV1) {
  4849. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4850. }
  4851. if (defines.UV2) {
  4852. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4853. }
  4854. if (defines.VERTEXCOLOR) {
  4855. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4856. }
  4857. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4858. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4859. // Legacy browser patch
  4860. var shaderName = "terrain";
  4861. var join = defines.toString();
  4862. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  4863. "vFogInfos", "vFogColor", "pointSize",
  4864. "vTextureInfos",
  4865. "mBones",
  4866. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  4867. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  4868. ];
  4869. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  4870. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  4871. ];
  4872. var uniformBuffers = new Array();
  4873. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4874. uniformsNames: uniforms,
  4875. uniformBuffersNames: uniformBuffers,
  4876. samplers: samplers,
  4877. defines: defines,
  4878. maxSimultaneousLights: this.maxSimultaneousLights
  4879. });
  4880. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4881. attributes: attribs,
  4882. uniformsNames: uniforms,
  4883. uniformBuffersNames: uniformBuffers,
  4884. samplers: samplers,
  4885. defines: join,
  4886. fallbacks: fallbacks,
  4887. onCompiled: this.onCompiled,
  4888. onError: this.onError,
  4889. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  4890. }, engine), defines);
  4891. }
  4892. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4893. return false;
  4894. }
  4895. this._renderId = scene.getRenderId();
  4896. this._wasPreviouslyReady = true;
  4897. return true;
  4898. };
  4899. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4900. var scene = this.getScene();
  4901. var defines = subMesh._materialDefines;
  4902. if (!defines) {
  4903. return;
  4904. }
  4905. var effect = subMesh.effect;
  4906. if (!effect) {
  4907. return;
  4908. }
  4909. this._activeEffect = effect;
  4910. // Matrices
  4911. this.bindOnlyWorldMatrix(world);
  4912. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4913. // Bones
  4914. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4915. if (this._mustRebind(scene, effect)) {
  4916. // Textures
  4917. if (this.mixTexture) {
  4918. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  4919. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  4920. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  4921. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4922. if (this._diffuseTexture1) {
  4923. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  4924. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  4925. }
  4926. if (this._diffuseTexture2) {
  4927. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  4928. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  4929. }
  4930. if (this._diffuseTexture3) {
  4931. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  4932. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  4933. }
  4934. }
  4935. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  4936. if (this._bumpTexture1) {
  4937. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  4938. }
  4939. if (this._bumpTexture2) {
  4940. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  4941. }
  4942. if (this._bumpTexture3) {
  4943. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  4944. }
  4945. }
  4946. }
  4947. // Clip plane
  4948. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4949. // Point size
  4950. if (this.pointsCloud) {
  4951. this._activeEffect.setFloat("pointSize", this.pointSize);
  4952. }
  4953. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4954. }
  4955. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4956. if (defines.SPECULARTERM) {
  4957. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  4958. }
  4959. if (scene.lightsEnabled && !this.disableLighting) {
  4960. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4961. }
  4962. // View
  4963. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4964. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4965. }
  4966. // Fog
  4967. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4968. this._afterBind(mesh, this._activeEffect);
  4969. };
  4970. TerrainMaterial.prototype.getAnimatables = function () {
  4971. var results = [];
  4972. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  4973. results.push(this.mixTexture);
  4974. }
  4975. return results;
  4976. };
  4977. TerrainMaterial.prototype.getActiveTextures = function () {
  4978. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4979. if (this._mixTexture) {
  4980. activeTextures.push(this._mixTexture);
  4981. }
  4982. if (this._diffuseTexture1) {
  4983. activeTextures.push(this._diffuseTexture1);
  4984. }
  4985. if (this._diffuseTexture2) {
  4986. activeTextures.push(this._diffuseTexture2);
  4987. }
  4988. if (this._diffuseTexture3) {
  4989. activeTextures.push(this._diffuseTexture3);
  4990. }
  4991. if (this._bumpTexture1) {
  4992. activeTextures.push(this._bumpTexture1);
  4993. }
  4994. if (this._bumpTexture2) {
  4995. activeTextures.push(this._bumpTexture2);
  4996. }
  4997. if (this._bumpTexture3) {
  4998. activeTextures.push(this._bumpTexture3);
  4999. }
  5000. return activeTextures;
  5001. };
  5002. TerrainMaterial.prototype.hasTexture = function (texture) {
  5003. if (_super.prototype.hasTexture.call(this, texture)) {
  5004. return true;
  5005. }
  5006. if (this._mixTexture === texture) {
  5007. return true;
  5008. }
  5009. if (this._diffuseTexture1 === texture) {
  5010. return true;
  5011. }
  5012. if (this._diffuseTexture2 === texture) {
  5013. return true;
  5014. }
  5015. if (this._diffuseTexture3 === texture) {
  5016. return true;
  5017. }
  5018. if (this._bumpTexture1 === texture) {
  5019. return true;
  5020. }
  5021. if (this._bumpTexture2 === texture) {
  5022. return true;
  5023. }
  5024. if (this._bumpTexture3 === texture) {
  5025. return true;
  5026. }
  5027. return false;
  5028. };
  5029. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5030. if (this.mixTexture) {
  5031. this.mixTexture.dispose();
  5032. }
  5033. _super.prototype.dispose.call(this, forceDisposeEffect);
  5034. };
  5035. TerrainMaterial.prototype.clone = function (name) {
  5036. var _this = this;
  5037. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5038. };
  5039. TerrainMaterial.prototype.serialize = function () {
  5040. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5041. serializationObject.customType = "BABYLON.TerrainMaterial";
  5042. return serializationObject;
  5043. };
  5044. TerrainMaterial.prototype.getClassName = function () {
  5045. return "TerrainMaterial";
  5046. };
  5047. // Statics
  5048. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5049. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5050. };
  5051. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5052. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5053. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5054. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5055. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5056. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5057. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5058. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5059. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5060. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5061. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5062. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5063. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5064. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5065. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5066. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5067. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5068. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5069. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5070. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5071. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5072. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5073. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5074. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5075. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5076. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5077. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5078. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5079. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5080. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5081. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5082. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5083. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5084. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5085. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5086. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5087. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5088. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5089. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5090. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5091. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5092. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5093. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5094. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5095. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5096. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5097. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5098. ], TerrainMaterial.prototype, "specularColor", void 0);
  5099. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5100. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5101. ], TerrainMaterial.prototype, "specularPower", void 0);
  5102. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5103. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5104. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5105. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5106. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5107. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5108. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5109. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5110. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5111. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5112. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5113. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5114. return TerrainMaterial;
  5115. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5116. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5117. /***/ }),
  5118. /***/ "./triPlanar/index.ts":
  5119. /*!****************************!*\
  5120. !*** ./triPlanar/index.ts ***!
  5121. \****************************/
  5122. /*! exports provided: TriPlanarMaterial */
  5123. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5124. "use strict";
  5125. __webpack_require__.r(__webpack_exports__);
  5126. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5127. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5128. /***/ }),
  5129. /***/ "./triPlanar/triPlanarMaterial.ts":
  5130. /*!****************************************!*\
  5131. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5132. \****************************************/
  5133. /*! exports provided: TriPlanarMaterial */
  5134. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5135. "use strict";
  5136. __webpack_require__.r(__webpack_exports__);
  5137. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5138. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5139. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5140. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5141. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5142. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5143. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5144. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterialDefines, _super);
  5145. function TriPlanarMaterialDefines() {
  5146. var _this = _super.call(this) || this;
  5147. _this.DIFFUSEX = false;
  5148. _this.DIFFUSEY = false;
  5149. _this.DIFFUSEZ = false;
  5150. _this.BUMPX = false;
  5151. _this.BUMPY = false;
  5152. _this.BUMPZ = false;
  5153. _this.CLIPPLANE = false;
  5154. _this.CLIPPLANE2 = false;
  5155. _this.CLIPPLANE3 = false;
  5156. _this.CLIPPLANE4 = false;
  5157. _this.ALPHATEST = false;
  5158. _this.DEPTHPREPASS = false;
  5159. _this.POINTSIZE = false;
  5160. _this.FOG = false;
  5161. _this.SPECULARTERM = false;
  5162. _this.NORMAL = false;
  5163. _this.VERTEXCOLOR = false;
  5164. _this.VERTEXALPHA = false;
  5165. _this.NUM_BONE_INFLUENCERS = 0;
  5166. _this.BonesPerMesh = 0;
  5167. _this.INSTANCES = false;
  5168. _this.rebuild();
  5169. return _this;
  5170. }
  5171. return TriPlanarMaterialDefines;
  5172. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5173. var TriPlanarMaterial = /** @class */ (function (_super) {
  5174. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterial, _super);
  5175. function TriPlanarMaterial(name, scene) {
  5176. var _this = _super.call(this, name, scene) || this;
  5177. _this.tileSize = 1;
  5178. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5179. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5180. _this.specularPower = 64;
  5181. _this._disableLighting = false;
  5182. _this._maxSimultaneousLights = 4;
  5183. return _this;
  5184. }
  5185. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5186. return (this.alpha < 1.0);
  5187. };
  5188. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5189. return false;
  5190. };
  5191. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5192. return null;
  5193. };
  5194. // Methods
  5195. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5196. if (this.isFrozen) {
  5197. if (this._wasPreviouslyReady && subMesh.effect) {
  5198. return true;
  5199. }
  5200. }
  5201. if (!subMesh._materialDefines) {
  5202. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5203. }
  5204. var defines = subMesh._materialDefines;
  5205. var scene = this.getScene();
  5206. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5207. if (this._renderId === scene.getRenderId()) {
  5208. return true;
  5209. }
  5210. }
  5211. var engine = scene.getEngine();
  5212. // Textures
  5213. if (defines._areTexturesDirty) {
  5214. if (scene.texturesEnabled) {
  5215. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5216. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5217. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5218. for (var i = 0; i < textures.length; i++) {
  5219. if (textures[i]) {
  5220. if (!textures[i].isReady()) {
  5221. return false;
  5222. }
  5223. else {
  5224. defines[textureDefines[i]] = true;
  5225. }
  5226. }
  5227. }
  5228. }
  5229. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5230. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5231. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5232. for (var i = 0; i < textures.length; i++) {
  5233. if (textures[i]) {
  5234. if (!textures[i].isReady()) {
  5235. return false;
  5236. }
  5237. else {
  5238. defines[textureDefines[i]] = true;
  5239. }
  5240. }
  5241. }
  5242. }
  5243. }
  5244. }
  5245. // Misc.
  5246. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5247. // Lights
  5248. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5249. // Values that need to be evaluated on every frame
  5250. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5251. // Attribs
  5252. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5253. // Get correct effect
  5254. if (defines.isDirty) {
  5255. defines.markAsProcessed();
  5256. scene.resetCachedMaterial();
  5257. // Fallbacks
  5258. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5259. if (defines.FOG) {
  5260. fallbacks.addFallback(1, "FOG");
  5261. }
  5262. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5263. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5264. fallbacks.addCPUSkinningFallback(0, mesh);
  5265. }
  5266. //Attributes
  5267. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5268. if (defines.NORMAL) {
  5269. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5270. }
  5271. if (defines.VERTEXCOLOR) {
  5272. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5273. }
  5274. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5275. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5276. // Legacy browser patch
  5277. var shaderName = "triplanar";
  5278. var join = defines.toString();
  5279. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5280. "vFogInfos", "vFogColor", "pointSize",
  5281. "mBones",
  5282. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  5283. "tileSize"
  5284. ];
  5285. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5286. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5287. ];
  5288. var uniformBuffers = new Array();
  5289. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5290. uniformsNames: uniforms,
  5291. uniformBuffersNames: uniformBuffers,
  5292. samplers: samplers,
  5293. defines: defines,
  5294. maxSimultaneousLights: this.maxSimultaneousLights
  5295. });
  5296. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5297. attributes: attribs,
  5298. uniformsNames: uniforms,
  5299. uniformBuffersNames: uniformBuffers,
  5300. samplers: samplers,
  5301. defines: join,
  5302. fallbacks: fallbacks,
  5303. onCompiled: this.onCompiled,
  5304. onError: this.onError,
  5305. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5306. }, engine), defines);
  5307. }
  5308. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5309. return false;
  5310. }
  5311. this._renderId = scene.getRenderId();
  5312. this._wasPreviouslyReady = true;
  5313. return true;
  5314. };
  5315. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5316. var scene = this.getScene();
  5317. var defines = subMesh._materialDefines;
  5318. if (!defines) {
  5319. return;
  5320. }
  5321. var effect = subMesh.effect;
  5322. if (!effect) {
  5323. return;
  5324. }
  5325. this._activeEffect = effect;
  5326. // Matrices
  5327. this.bindOnlyWorldMatrix(world);
  5328. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5329. // Bones
  5330. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5331. this._activeEffect.setFloat("tileSize", this.tileSize);
  5332. if (scene.getCachedMaterial() !== this) {
  5333. // Textures
  5334. if (this.diffuseTextureX) {
  5335. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5336. }
  5337. if (this.diffuseTextureY) {
  5338. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5339. }
  5340. if (this.diffuseTextureZ) {
  5341. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5342. }
  5343. if (this.normalTextureX) {
  5344. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5345. }
  5346. if (this.normalTextureY) {
  5347. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5348. }
  5349. if (this.normalTextureZ) {
  5350. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5351. }
  5352. // Clip plane
  5353. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5354. // Point size
  5355. if (this.pointsCloud) {
  5356. this._activeEffect.setFloat("pointSize", this.pointSize);
  5357. }
  5358. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5359. }
  5360. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5361. if (defines.SPECULARTERM) {
  5362. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5363. }
  5364. if (scene.lightsEnabled && !this.disableLighting) {
  5365. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5366. }
  5367. // View
  5368. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5369. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5370. }
  5371. // Fog
  5372. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5373. this._afterBind(mesh, this._activeEffect);
  5374. };
  5375. TriPlanarMaterial.prototype.getAnimatables = function () {
  5376. var results = [];
  5377. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5378. results.push(this.mixTexture);
  5379. }
  5380. return results;
  5381. };
  5382. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5383. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5384. if (this._diffuseTextureX) {
  5385. activeTextures.push(this._diffuseTextureX);
  5386. }
  5387. if (this._diffuseTextureY) {
  5388. activeTextures.push(this._diffuseTextureY);
  5389. }
  5390. if (this._diffuseTextureZ) {
  5391. activeTextures.push(this._diffuseTextureZ);
  5392. }
  5393. if (this._normalTextureX) {
  5394. activeTextures.push(this._normalTextureX);
  5395. }
  5396. if (this._normalTextureY) {
  5397. activeTextures.push(this._normalTextureY);
  5398. }
  5399. if (this._normalTextureZ) {
  5400. activeTextures.push(this._normalTextureZ);
  5401. }
  5402. return activeTextures;
  5403. };
  5404. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5405. if (_super.prototype.hasTexture.call(this, texture)) {
  5406. return true;
  5407. }
  5408. if (this._diffuseTextureX === texture) {
  5409. return true;
  5410. }
  5411. if (this._diffuseTextureY === texture) {
  5412. return true;
  5413. }
  5414. if (this._diffuseTextureZ === texture) {
  5415. return true;
  5416. }
  5417. if (this._normalTextureX === texture) {
  5418. return true;
  5419. }
  5420. if (this._normalTextureY === texture) {
  5421. return true;
  5422. }
  5423. if (this._normalTextureZ === texture) {
  5424. return true;
  5425. }
  5426. return false;
  5427. };
  5428. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5429. if (this.mixTexture) {
  5430. this.mixTexture.dispose();
  5431. }
  5432. _super.prototype.dispose.call(this, forceDisposeEffect);
  5433. };
  5434. TriPlanarMaterial.prototype.clone = function (name) {
  5435. var _this = this;
  5436. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5437. };
  5438. TriPlanarMaterial.prototype.serialize = function () {
  5439. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5440. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5441. return serializationObject;
  5442. };
  5443. TriPlanarMaterial.prototype.getClassName = function () {
  5444. return "TriPlanarMaterial";
  5445. };
  5446. // Statics
  5447. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5448. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5449. };
  5450. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5451. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5452. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5453. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5454. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5455. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5456. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5457. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5458. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5459. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5460. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5461. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5462. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5463. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5464. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5465. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5466. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5467. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5468. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5469. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5470. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5471. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5472. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5473. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5474. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5475. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5476. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5477. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5478. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5479. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5480. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5481. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5482. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5483. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5484. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5485. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5486. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5487. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5488. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5489. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5490. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5491. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5492. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5493. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5494. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5495. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5496. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5497. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5498. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5499. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5500. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5501. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5502. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5503. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5504. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5505. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5506. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5507. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5508. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5509. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5510. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5511. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5512. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5513. return TriPlanarMaterial;
  5514. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5515. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5516. /***/ }),
  5517. /***/ "./triPlanar/triplanar.fragment.ts":
  5518. /*!*****************************************!*\
  5519. !*** ./triPlanar/triplanar.fragment.ts ***!
  5520. \*****************************************/
  5521. /*! exports provided: triplanarPixelShader */
  5522. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5523. "use strict";
  5524. __webpack_require__.r(__webpack_exports__);
  5525. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5526. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5527. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5528. var name = 'triplanarPixelShader';
  5529. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5530. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5531. /** @hidden */
  5532. var triplanarPixelShader = { name: name, shader: shader };
  5533. /***/ }),
  5534. /***/ "./triPlanar/triplanar.vertex.ts":
  5535. /*!***************************************!*\
  5536. !*** ./triPlanar/triplanar.vertex.ts ***!
  5537. \***************************************/
  5538. /*! exports provided: triplanarVertexShader */
  5539. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5540. "use strict";
  5541. __webpack_require__.r(__webpack_exports__);
  5542. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5543. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5544. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5545. var name = 'triplanarVertexShader';
  5546. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5547. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5548. /** @hidden */
  5549. var triplanarVertexShader = { name: name, shader: shader };
  5550. /***/ }),
  5551. /***/ "./water/index.ts":
  5552. /*!************************!*\
  5553. !*** ./water/index.ts ***!
  5554. \************************/
  5555. /*! exports provided: WaterMaterial */
  5556. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5557. "use strict";
  5558. __webpack_require__.r(__webpack_exports__);
  5559. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5560. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5561. /***/ }),
  5562. /***/ "./water/water.fragment.ts":
  5563. /*!*********************************!*\
  5564. !*** ./water/water.fragment.ts ***!
  5565. \*********************************/
  5566. /*! exports provided: waterPixelShader */
  5567. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5568. "use strict";
  5569. __webpack_require__.r(__webpack_exports__);
  5570. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5571. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5572. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5573. var name = 'waterPixelShader';
  5574. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5575. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5576. /** @hidden */
  5577. var waterPixelShader = { name: name, shader: shader };
  5578. /***/ }),
  5579. /***/ "./water/water.vertex.ts":
  5580. /*!*******************************!*\
  5581. !*** ./water/water.vertex.ts ***!
  5582. \*******************************/
  5583. /*! exports provided: waterVertexShader */
  5584. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5585. "use strict";
  5586. __webpack_require__.r(__webpack_exports__);
  5587. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5588. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5589. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5590. var name = 'waterVertexShader';
  5591. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5592. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5593. /** @hidden */
  5594. var waterVertexShader = { name: name, shader: shader };
  5595. /***/ }),
  5596. /***/ "./water/waterMaterial.ts":
  5597. /*!********************************!*\
  5598. !*** ./water/waterMaterial.ts ***!
  5599. \********************************/
  5600. /*! exports provided: WaterMaterial */
  5601. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5602. "use strict";
  5603. __webpack_require__.r(__webpack_exports__);
  5604. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5605. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5606. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5607. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5608. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5609. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5610. var WaterMaterialDefines = /** @class */ (function (_super) {
  5611. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterialDefines, _super);
  5612. function WaterMaterialDefines() {
  5613. var _this = _super.call(this) || this;
  5614. _this.BUMP = false;
  5615. _this.REFLECTION = false;
  5616. _this.CLIPPLANE = false;
  5617. _this.CLIPPLANE2 = false;
  5618. _this.CLIPPLANE3 = false;
  5619. _this.CLIPPLANE4 = false;
  5620. _this.ALPHATEST = false;
  5621. _this.DEPTHPREPASS = false;
  5622. _this.POINTSIZE = false;
  5623. _this.FOG = false;
  5624. _this.NORMAL = false;
  5625. _this.UV1 = false;
  5626. _this.UV2 = false;
  5627. _this.VERTEXCOLOR = false;
  5628. _this.VERTEXALPHA = false;
  5629. _this.NUM_BONE_INFLUENCERS = 0;
  5630. _this.BonesPerMesh = 0;
  5631. _this.INSTANCES = false;
  5632. _this.SPECULARTERM = false;
  5633. _this.LOGARITHMICDEPTH = false;
  5634. _this.FRESNELSEPARATE = false;
  5635. _this.BUMPSUPERIMPOSE = false;
  5636. _this.BUMPAFFECTSREFLECTION = false;
  5637. _this.rebuild();
  5638. return _this;
  5639. }
  5640. return WaterMaterialDefines;
  5641. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5642. var WaterMaterial = /** @class */ (function (_super) {
  5643. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterial, _super);
  5644. /**
  5645. * Constructor
  5646. */
  5647. function WaterMaterial(name, scene, renderTargetSize) {
  5648. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5649. var _this = _super.call(this, name, scene) || this;
  5650. _this.renderTargetSize = renderTargetSize;
  5651. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5652. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5653. _this.specularPower = 64;
  5654. _this._disableLighting = false;
  5655. _this._maxSimultaneousLights = 4;
  5656. /**
  5657. * @param {number}: Represents the wind force
  5658. */
  5659. _this.windForce = 6;
  5660. /**
  5661. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5662. */
  5663. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5664. /**
  5665. * @param {number}: Wave height, represents the height of the waves
  5666. */
  5667. _this.waveHeight = 0.4;
  5668. /**
  5669. * @param {number}: Bump height, represents the bump height related to the bump map
  5670. */
  5671. _this.bumpHeight = 0.4;
  5672. /**
  5673. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5674. */
  5675. _this._bumpSuperimpose = false;
  5676. /**
  5677. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5678. */
  5679. _this._fresnelSeparate = false;
  5680. /**
  5681. * @param {boolean}: bump Waves modify the reflection.
  5682. */
  5683. _this._bumpAffectsReflection = false;
  5684. /**
  5685. * @param {number}: The water color blended with the refraction (near)
  5686. */
  5687. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5688. /**
  5689. * @param {number}: The blend factor related to the water color
  5690. */
  5691. _this.colorBlendFactor = 0.2;
  5692. /**
  5693. * @param {number}: The water color blended with the reflection (far)
  5694. */
  5695. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5696. /**
  5697. * @param {number}: The blend factor related to the water color (reflection, far)
  5698. */
  5699. _this.colorBlendFactor2 = 0.2;
  5700. /**
  5701. * @param {number}: Represents the maximum length of a wave
  5702. */
  5703. _this.waveLength = 0.1;
  5704. /**
  5705. * @param {number}: Defines the waves speed
  5706. */
  5707. _this.waveSpeed = 1.0;
  5708. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  5709. /*
  5710. * Private members
  5711. */
  5712. _this._mesh = null;
  5713. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  5714. _this._lastTime = 0;
  5715. _this._lastDeltaTime = 0;
  5716. _this._createRenderTargets(scene, renderTargetSize);
  5717. // Create render targets
  5718. _this.getRenderTargetTextures = function () {
  5719. _this._renderTargets.reset();
  5720. _this._renderTargets.push(_this._reflectionRTT);
  5721. _this._renderTargets.push(_this._refractionRTT);
  5722. return _this._renderTargets;
  5723. };
  5724. return _this;
  5725. }
  5726. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  5727. /**
  5728. * Gets a boolean indicating that current material needs to register RTT
  5729. */
  5730. get: function () {
  5731. return true;
  5732. },
  5733. enumerable: true,
  5734. configurable: true
  5735. });
  5736. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  5737. get: function () {
  5738. return this._useLogarithmicDepth;
  5739. },
  5740. set: function (value) {
  5741. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  5742. this._markAllSubMeshesAsMiscDirty();
  5743. },
  5744. enumerable: true,
  5745. configurable: true
  5746. });
  5747. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  5748. // Get / Set
  5749. get: function () {
  5750. return this._refractionRTT;
  5751. },
  5752. enumerable: true,
  5753. configurable: true
  5754. });
  5755. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  5756. get: function () {
  5757. return this._reflectionRTT;
  5758. },
  5759. enumerable: true,
  5760. configurable: true
  5761. });
  5762. // Methods
  5763. WaterMaterial.prototype.addToRenderList = function (node) {
  5764. if (this._refractionRTT && this._refractionRTT.renderList) {
  5765. this._refractionRTT.renderList.push(node);
  5766. }
  5767. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  5768. this._reflectionRTT.renderList.push(node);
  5769. }
  5770. };
  5771. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  5772. var refreshRate = enable ? 1 : 0;
  5773. if (this._refractionRTT) {
  5774. this._refractionRTT.refreshRate = refreshRate;
  5775. }
  5776. if (this._reflectionRTT) {
  5777. this._reflectionRTT.refreshRate = refreshRate;
  5778. }
  5779. };
  5780. WaterMaterial.prototype.getRenderList = function () {
  5781. return this._refractionRTT ? this._refractionRTT.renderList : [];
  5782. };
  5783. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  5784. get: function () {
  5785. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  5786. },
  5787. enumerable: true,
  5788. configurable: true
  5789. });
  5790. WaterMaterial.prototype.needAlphaBlending = function () {
  5791. return (this.alpha < 1.0);
  5792. };
  5793. WaterMaterial.prototype.needAlphaTesting = function () {
  5794. return false;
  5795. };
  5796. WaterMaterial.prototype.getAlphaTestTexture = function () {
  5797. return null;
  5798. };
  5799. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5800. if (this.isFrozen) {
  5801. if (this._wasPreviouslyReady && subMesh.effect) {
  5802. return true;
  5803. }
  5804. }
  5805. if (!subMesh._materialDefines) {
  5806. subMesh._materialDefines = new WaterMaterialDefines();
  5807. }
  5808. var defines = subMesh._materialDefines;
  5809. var scene = this.getScene();
  5810. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5811. if (this._renderId === scene.getRenderId()) {
  5812. return true;
  5813. }
  5814. }
  5815. var engine = scene.getEngine();
  5816. // Textures
  5817. if (defines._areTexturesDirty) {
  5818. defines._needUVs = false;
  5819. if (scene.texturesEnabled) {
  5820. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5821. if (!this.bumpTexture.isReady()) {
  5822. return false;
  5823. }
  5824. else {
  5825. defines._needUVs = true;
  5826. defines.BUMP = true;
  5827. }
  5828. }
  5829. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  5830. defines.REFLECTION = true;
  5831. }
  5832. }
  5833. }
  5834. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5835. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5836. if (defines._areMiscDirty) {
  5837. if (this._fresnelSeparate) {
  5838. defines.FRESNELSEPARATE = true;
  5839. }
  5840. if (this._bumpSuperimpose) {
  5841. defines.BUMPSUPERIMPOSE = true;
  5842. }
  5843. if (this._bumpAffectsReflection) {
  5844. defines.BUMPAFFECTSREFLECTION = true;
  5845. }
  5846. }
  5847. // Lights
  5848. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  5849. // Attribs
  5850. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5851. // Configure this
  5852. this._mesh = mesh;
  5853. if (this._waitingRenderList) {
  5854. for (var i = 0; i < this._waitingRenderList.length; i++) {
  5855. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  5856. }
  5857. this._waitingRenderList = null;
  5858. }
  5859. // Get correct effect
  5860. if (defines.isDirty) {
  5861. defines.markAsProcessed();
  5862. scene.resetCachedMaterial();
  5863. // Fallbacks
  5864. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5865. if (defines.FOG) {
  5866. fallbacks.addFallback(1, "FOG");
  5867. }
  5868. if (defines.LOGARITHMICDEPTH) {
  5869. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  5870. }
  5871. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5872. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5873. fallbacks.addCPUSkinningFallback(0, mesh);
  5874. }
  5875. //Attributes
  5876. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5877. if (defines.NORMAL) {
  5878. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5879. }
  5880. if (defines.UV1) {
  5881. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5882. }
  5883. if (defines.UV2) {
  5884. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5885. }
  5886. if (defines.VERTEXCOLOR) {
  5887. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5888. }
  5889. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5890. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5891. // Legacy browser patch
  5892. var shaderName = "water";
  5893. var join = defines.toString();
  5894. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5895. "vFogInfos", "vFogColor", "pointSize",
  5896. "vNormalInfos",
  5897. "mBones",
  5898. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "normalMatrix",
  5899. "logarithmicDepthConstant",
  5900. // Water
  5901. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  5902. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  5903. ];
  5904. var samplers = ["normalSampler",
  5905. // Water
  5906. "refractionSampler", "reflectionSampler"
  5907. ];
  5908. var uniformBuffers = new Array();
  5909. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5910. uniformsNames: uniforms,
  5911. uniformBuffersNames: uniformBuffers,
  5912. samplers: samplers,
  5913. defines: defines,
  5914. maxSimultaneousLights: this.maxSimultaneousLights
  5915. });
  5916. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5917. attributes: attribs,
  5918. uniformsNames: uniforms,
  5919. uniformBuffersNames: uniformBuffers,
  5920. samplers: samplers,
  5921. defines: join,
  5922. fallbacks: fallbacks,
  5923. onCompiled: this.onCompiled,
  5924. onError: this.onError,
  5925. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  5926. }, engine), defines);
  5927. }
  5928. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5929. return false;
  5930. }
  5931. this._renderId = scene.getRenderId();
  5932. this._wasPreviouslyReady = true;
  5933. return true;
  5934. };
  5935. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5936. var scene = this.getScene();
  5937. var defines = subMesh._materialDefines;
  5938. if (!defines) {
  5939. return;
  5940. }
  5941. var effect = subMesh.effect;
  5942. if (!effect || !this._mesh) {
  5943. return;
  5944. }
  5945. this._activeEffect = effect;
  5946. // Matrices
  5947. this.bindOnlyWorldMatrix(world);
  5948. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5949. // Bones
  5950. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5951. if (this._mustRebind(scene, effect)) {
  5952. // Textures
  5953. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5954. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  5955. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  5956. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  5957. }
  5958. // Clip plane
  5959. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5960. // Point size
  5961. if (this.pointsCloud) {
  5962. this._activeEffect.setFloat("pointSize", this.pointSize);
  5963. }
  5964. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5965. }
  5966. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5967. if (defines.SPECULARTERM) {
  5968. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5969. }
  5970. if (scene.lightsEnabled && !this.disableLighting) {
  5971. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5972. }
  5973. // View
  5974. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5975. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5976. }
  5977. // Fog
  5978. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5979. // Log. depth
  5980. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  5981. // Water
  5982. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  5983. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  5984. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  5985. }
  5986. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  5987. // Add delta time. Prevent adding delta time if it hasn't changed.
  5988. var deltaTime = scene.getEngine().getDeltaTime();
  5989. if (deltaTime !== this._lastDeltaTime) {
  5990. this._lastDeltaTime = deltaTime;
  5991. this._lastTime += this._lastDeltaTime;
  5992. }
  5993. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  5994. this._activeEffect.setVector2("windDirection", this.windDirection);
  5995. this._activeEffect.setFloat("waveLength", this.waveLength);
  5996. this._activeEffect.setFloat("time", this._lastTime / 100000);
  5997. this._activeEffect.setFloat("windForce", this.windForce);
  5998. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  5999. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6000. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6001. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6002. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6003. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6004. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6005. this._afterBind(mesh, this._activeEffect);
  6006. };
  6007. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6008. var _this = this;
  6009. // Render targets
  6010. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6011. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6012. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6013. this._refractionRTT.ignoreCameraViewport = true;
  6014. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6015. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6016. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6017. this._reflectionRTT.ignoreCameraViewport = true;
  6018. var isVisible;
  6019. var clipPlane = null;
  6020. var savedViewMatrix;
  6021. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6022. this._refractionRTT.onBeforeRender = function () {
  6023. if (_this._mesh) {
  6024. isVisible = _this._mesh.isVisible;
  6025. _this._mesh.isVisible = false;
  6026. }
  6027. // Clip plane
  6028. clipPlane = scene.clipPlane;
  6029. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6030. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6031. };
  6032. this._refractionRTT.onAfterRender = function () {
  6033. if (_this._mesh) {
  6034. _this._mesh.isVisible = isVisible;
  6035. }
  6036. // Clip plane
  6037. scene.clipPlane = clipPlane;
  6038. };
  6039. this._reflectionRTT.onBeforeRender = function () {
  6040. if (_this._mesh) {
  6041. isVisible = _this._mesh.isVisible;
  6042. _this._mesh.isVisible = false;
  6043. }
  6044. // Clip plane
  6045. clipPlane = scene.clipPlane;
  6046. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6047. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6048. // Transform
  6049. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6050. savedViewMatrix = scene.getViewMatrix();
  6051. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6052. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6053. scene.getEngine().cullBackFaces = false;
  6054. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6055. };
  6056. this._reflectionRTT.onAfterRender = function () {
  6057. if (_this._mesh) {
  6058. _this._mesh.isVisible = isVisible;
  6059. }
  6060. // Clip plane
  6061. scene.clipPlane = clipPlane;
  6062. // Transform
  6063. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6064. scene.getEngine().cullBackFaces = true;
  6065. scene._mirroredCameraPosition = null;
  6066. };
  6067. };
  6068. WaterMaterial.prototype.getAnimatables = function () {
  6069. var results = [];
  6070. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6071. results.push(this.bumpTexture);
  6072. }
  6073. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6074. results.push(this._reflectionRTT);
  6075. }
  6076. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6077. results.push(this._refractionRTT);
  6078. }
  6079. return results;
  6080. };
  6081. WaterMaterial.prototype.getActiveTextures = function () {
  6082. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6083. if (this._bumpTexture) {
  6084. activeTextures.push(this._bumpTexture);
  6085. }
  6086. return activeTextures;
  6087. };
  6088. WaterMaterial.prototype.hasTexture = function (texture) {
  6089. if (_super.prototype.hasTexture.call(this, texture)) {
  6090. return true;
  6091. }
  6092. if (this._bumpTexture === texture) {
  6093. return true;
  6094. }
  6095. return false;
  6096. };
  6097. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6098. if (this.bumpTexture) {
  6099. this.bumpTexture.dispose();
  6100. }
  6101. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6102. if (index != -1) {
  6103. this.getScene().customRenderTargets.splice(index, 1);
  6104. }
  6105. index = -1;
  6106. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6107. if (index != -1) {
  6108. this.getScene().customRenderTargets.splice(index, 1);
  6109. }
  6110. if (this._reflectionRTT) {
  6111. this._reflectionRTT.dispose();
  6112. }
  6113. if (this._refractionRTT) {
  6114. this._refractionRTT.dispose();
  6115. }
  6116. _super.prototype.dispose.call(this, forceDisposeEffect);
  6117. };
  6118. WaterMaterial.prototype.clone = function (name) {
  6119. var _this = this;
  6120. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6121. };
  6122. WaterMaterial.prototype.serialize = function () {
  6123. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6124. serializationObject.customType = "BABYLON.WaterMaterial";
  6125. serializationObject.renderList = [];
  6126. if (this._refractionRTT && this._refractionRTT.renderList) {
  6127. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6128. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6129. }
  6130. }
  6131. return serializationObject;
  6132. };
  6133. WaterMaterial.prototype.getClassName = function () {
  6134. return "WaterMaterial";
  6135. };
  6136. // Statics
  6137. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6138. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6139. mat._waitingRenderList = source.renderList;
  6140. return mat;
  6141. };
  6142. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6143. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6144. return mesh;
  6145. };
  6146. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6147. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6148. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6149. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6150. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6151. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6152. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6153. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6154. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6155. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6156. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6157. ], WaterMaterial.prototype, "specularColor", void 0);
  6158. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6159. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6160. ], WaterMaterial.prototype, "specularPower", void 0);
  6161. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6162. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6163. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6164. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6165. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6166. ], WaterMaterial.prototype, "disableLighting", void 0);
  6167. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6168. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6169. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6170. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6171. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6172. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6173. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6174. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6175. ], WaterMaterial.prototype, "windForce", void 0);
  6176. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6177. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6178. ], WaterMaterial.prototype, "windDirection", void 0);
  6179. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6180. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6181. ], WaterMaterial.prototype, "waveHeight", void 0);
  6182. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6183. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6184. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6185. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6186. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6187. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6188. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6189. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6190. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6191. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6192. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6193. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6194. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6195. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6196. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6197. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6198. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6199. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6200. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6201. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6202. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6203. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6204. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6205. ], WaterMaterial.prototype, "waterColor", void 0);
  6206. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6207. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6208. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6209. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6210. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6211. ], WaterMaterial.prototype, "waterColor2", void 0);
  6212. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6213. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6214. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6215. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6216. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6217. ], WaterMaterial.prototype, "waveLength", void 0);
  6218. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6219. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6220. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6221. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6222. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6223. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6224. return WaterMaterial;
  6225. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6226. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6227. /***/ }),
  6228. /***/ "babylonjs/Materials/effect":
  6229. /*!****************************************************************************************************!*\
  6230. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6231. \****************************************************************************************************/
  6232. /*! no static exports found */
  6233. /***/ (function(module, exports) {
  6234. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
  6235. /***/ })
  6236. /******/ });
  6237. });
  6238. //# sourceMappingURL=babylonjs.materials.js.map