GLTFBufferService.cs 5.5 KB

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  1. using GLTFExport.Entities;
  2. namespace Max2Babylon
  3. {
  4. public class GLTFBufferService
  5. {
  6. private static GLTFBufferService _instance;
  7. public static GLTFBufferService Instance
  8. {
  9. get
  10. {
  11. if (_instance == null)
  12. {
  13. _instance = new GLTFBufferService();
  14. }
  15. return _instance;
  16. }
  17. }
  18. public GLTFBuffer GetBuffer(GLTF gltf)
  19. {
  20. var buffer = gltf.buffer;
  21. if (buffer == null)
  22. {
  23. buffer = new GLTFBuffer
  24. {
  25. uri = gltf.OutputFile + ".bin"
  26. };
  27. buffer.index = gltf.BuffersList.Count;
  28. gltf.BuffersList.Add(buffer);
  29. gltf.buffer = buffer;
  30. }
  31. return buffer;
  32. }
  33. public GLTFBufferView GetBufferViewScalar(GLTF gltf, GLTFBuffer buffer)
  34. {
  35. if (gltf.bufferViewScalar == null)
  36. {
  37. gltf.bufferViewScalar = CreateBufferView(gltf, buffer, "bufferViewScalar");
  38. }
  39. return gltf.bufferViewScalar;
  40. }
  41. public GLTFBufferView GetBufferViewFloatVec2(GLTF gltf, GLTFBuffer buffer)
  42. {
  43. if (gltf.bufferViewFloatVec2 == null)
  44. {
  45. var bufferView = CreateBufferView(gltf, buffer, "bufferViewFloatVec2");
  46. bufferView.byteStride = 8;
  47. gltf.bufferViewFloatVec2 = bufferView;
  48. }
  49. return gltf.bufferViewFloatVec2;
  50. }
  51. public GLTFBufferView GetBufferViewFloatVec3(GLTF gltf, GLTFBuffer buffer)
  52. {
  53. if (gltf.bufferViewFloatVec3 == null)
  54. {
  55. var bufferView = CreateBufferView(gltf, buffer, "bufferViewFloatVec3");
  56. bufferView.byteStride = 12;
  57. gltf.bufferViewFloatVec3 = bufferView;
  58. }
  59. return gltf.bufferViewFloatVec3;
  60. }
  61. public GLTFBufferView GetBufferViewFloatVec4(GLTF gltf, GLTFBuffer buffer)
  62. {
  63. if (gltf.bufferViewFloatVec4 == null)
  64. {
  65. var bufferView = CreateBufferView(gltf, buffer, "bufferViewFloatVec4");
  66. bufferView.byteStride = 16;
  67. gltf.bufferViewFloatVec4 = bufferView;
  68. }
  69. return gltf.bufferViewFloatVec4;
  70. }
  71. public GLTFBufferView GetBufferViewAnimationFloatScalar(GLTF gltf, GLTFBuffer buffer)
  72. {
  73. if (gltf.bufferViewAnimationFloatScalar == null)
  74. {
  75. gltf.bufferViewAnimationFloatScalar = CreateBufferView(gltf, buffer, "bufferViewAnimationFloatScalar");
  76. }
  77. return gltf.bufferViewAnimationFloatScalar;
  78. }
  79. public GLTFBufferView GetBufferViewAnimationFloatVec3(GLTF gltf, GLTFBuffer buffer)
  80. {
  81. if (gltf.bufferViewAnimationFloatVec3 == null)
  82. {
  83. var bufferView = CreateBufferView(gltf, buffer, "bufferViewAnimationFloatVec3");
  84. gltf.bufferViewAnimationFloatVec3 = bufferView;
  85. }
  86. return gltf.bufferViewAnimationFloatVec3;
  87. }
  88. public GLTFBufferView GetBufferViewAnimationFloatVec4(GLTF gltf, GLTFBuffer buffer)
  89. {
  90. if (gltf.bufferViewAnimationFloatVec4 == null)
  91. {
  92. var bufferView = CreateBufferView(gltf, buffer, "bufferViewAnimationFloatVec4");
  93. gltf.bufferViewAnimationFloatVec4 = bufferView;
  94. }
  95. return gltf.bufferViewAnimationFloatVec4;
  96. }
  97. private GLTFBufferView CreateBufferView(GLTF gltf, GLTFBuffer buffer, string name)
  98. {
  99. var bufferView = new GLTFBufferView
  100. {
  101. name = name,
  102. buffer = buffer.index,
  103. Buffer = buffer
  104. };
  105. bufferView.index = gltf.BufferViewsList.Count;
  106. gltf.BufferViewsList.Add(bufferView);
  107. buffer.BufferViews.Add(bufferView);
  108. return bufferView;
  109. }
  110. public GLTFAccessor CreateAccessor(GLTF gltf, GLTFBufferView bufferView, string name, GLTFAccessor.ComponentType componentType, GLTFAccessor.TypeEnum type)
  111. {
  112. var accessor = new GLTFAccessor
  113. {
  114. name = name,
  115. bufferView = bufferView.index,
  116. BufferView = bufferView,
  117. componentType = componentType,
  118. type = type.ToString()
  119. };
  120. accessor.index = gltf.AccessorsList.Count;
  121. gltf.AccessorsList.Add(accessor);
  122. bufferView.Accessors.Add(accessor);
  123. return accessor;
  124. }
  125. public static void UpdateMinMaxAccessor(GLTFAccessor accessor, float[] values)
  126. {
  127. for (int indexComponent = 0; indexComponent < values.Length; indexComponent++)
  128. {
  129. UpdateMinMaxAccessor(accessor, values[indexComponent], indexComponent);
  130. }
  131. }
  132. public static void UpdateMinMaxAccessor(GLTFAccessor accessor, float value, int indexComponent = 0)
  133. {
  134. if (value < accessor.min[indexComponent])
  135. {
  136. accessor.min[indexComponent] = value;
  137. }
  138. if (value > accessor.max[indexComponent])
  139. {
  140. accessor.max[indexComponent] = value;
  141. }
  142. }
  143. }
  144. }