babylon.freecamera.input.deviceorientation.ts 2.9 KB

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  1. module BABYLON.CameraInputs {
  2. export class FreeCameraDeviceOrientationInput implements ICameraInput<FreeCamera> {
  3. camera: FreeCamera;
  4. private _offsetX: number = null;
  5. private _offsetY: number = null;
  6. private _orientationGamma: number = 0;
  7. private _orientationBeta: number = 0;
  8. private _initialOrientationGamma: number = 0;
  9. private _initialOrientationBeta: number = 0;
  10. private _orientationChanged: (e: DeviceOrientationEvent) => any;
  11. private _resetOrientationGamma: () => any;
  12. @serialize()
  13. public angularSensibility: number = 10000.0;
  14. @serialize()
  15. public moveSensibility: number = 50.0;
  16. constructor() {
  17. this._resetOrientationGamma = this.resetOrientationGamma.bind(this);
  18. this._orientationChanged = this.orientationChanged.bind(this);
  19. }
  20. attachCamera(camera: FreeCamera) {
  21. this.camera = camera;
  22. window.addEventListener("resize", this._resetOrientationGamma, false);
  23. window.addEventListener("deviceorientation", this._orientationChanged);
  24. }
  25. resetOrientationGamma() {
  26. this._initialOrientationGamma = null;
  27. }
  28. orientationChanged(evt) {
  29. if (!this._initialOrientationGamma) {
  30. this._initialOrientationGamma = evt.gamma;
  31. this._initialOrientationBeta = evt.beta;
  32. }
  33. this._orientationGamma = evt.gamma;
  34. this._orientationBeta = evt.beta;
  35. this._offsetY = (this._initialOrientationBeta - this._orientationBeta);
  36. this._offsetX = (this._initialOrientationGamma - this._orientationGamma);
  37. }
  38. detach() {
  39. window.removeEventListener("resize", this._resetOrientationGamma);
  40. window.removeEventListener("deviceorientation", this._orientationChanged);
  41. this._orientationGamma = 0;
  42. this._orientationBeta = 0;
  43. this._initialOrientationGamma = 0;
  44. this._initialOrientationBeta = 0;
  45. }
  46. public checkInputs() {
  47. if (!this._offsetX) {
  48. return;
  49. }
  50. var camera = this.camera;
  51. camera.cameraRotation.y -= this._offsetX / this.angularSensibility;
  52. var speed = camera._computeLocalCameraSpeed();
  53. var direction = new Vector3(0, 0, speed * this._offsetY / this.moveSensibility);
  54. Matrix.RotationYawPitchRollToRef(camera.rotation.y, camera.rotation.x, 0, camera._cameraRotationMatrix);
  55. camera.cameraDirection.addInPlace(Vector3.TransformCoordinates(direction, camera._cameraRotationMatrix));
  56. }
  57. getTypeName(): string {
  58. return "freecamera.deviceorientation";
  59. }
  60. }
  61. InputTypes["freecamera.deviceorientation"] = FreeCameraDeviceOrientationInput;
  62. }