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- module INSPECTOR{
-
- export class GUITab extends PropertyTab {
-
- constructor(tabbar:TabBar, inspector:Inspector) {
- super(tabbar, 'GUI', inspector);
- }
- /* Overrides super */
- protected _getTree() : Array<TreeItem> {
- let arr = [];
- // Recursive method building the tree panel
- let createNode = (obj: BABYLON.GUI.Control) => {
- let descendants = (obj as BABYLON.GUI.Container).children;
- if (descendants && descendants.length > 0) {
- let node = new TreeItem(this, new GUIAdapter(obj));
- for (let child of descendants) {
- let n = createNode(child);
- node.add(n);
- }
- node.update();
- return node;
- } else {
- return new TreeItem(this, new GUIAdapter(obj));
- }
- };
-
- // get all textures from the first scene
- let instances = this._inspector.scene;
- for (let tex of instances.textures) {
- //only get GUI's textures
- if (tex instanceof BABYLON.GUI.AdvancedDynamicTexture) {
- let node = createNode(tex._rootContainer);
- arr.push(node);
- }
- }
- return arr;
- }
- }
- }
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