Raanan Weber fc91997661 reference images 7 anni fa
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dist 9f99083f66 removing unneeded 7 anni fa
src 95b6b5143f Merge remote-tracking branch 'BabylonJS/master' into viewer-tests 7 anni fa
tests fc91997661 reference images 7 anni fa
README.md bb272a3545 Viewer configuration - initial 7 anni fa
package.json d9dcee2c4b stability changes and bug fixes 7 anni fa
tsconfig-gulp.json d1b2d1e35a referencing the right module 7 anni fa
tsconfig.json 7cb6a2d4d5 tests now run on the source (!) and not on compiled js 7 anni fa
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README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.