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- var BABYLON;
- (function (BABYLON) {
- var randomNumber = function (min, max) {
- if (min === max) {
- return (min);
- }
- var random = Math.random();
- return ((random * (max - min)) + min);
- };
- var ParticleSystem = (function () {
- function ParticleSystem(name, capacity, scene, customEffect) {
- var _this = this;
- this.name = name;
- this.renderingGroupId = 0;
- this.emitter = null;
- this.emitRate = 10;
- this.manualEmitCount = -1;
- this.updateSpeed = 0.01;
- this.targetStopDuration = 0;
- this.disposeOnStop = false;
- this.minEmitPower = 1;
- this.maxEmitPower = 1;
- this.minLifeTime = 1;
- this.maxLifeTime = 1;
- this.minSize = 1;
- this.maxSize = 1;
- this.minAngularSpeed = 0;
- this.maxAngularSpeed = 0;
- this.blendMode = ParticleSystem.BLENDMODE_ONEONE;
- this.forceDepthWrite = false;
- this.gravity = BABYLON.Vector3.Zero();
- this.direction1 = new BABYLON.Vector3(0, 1.0, 0);
- this.direction2 = new BABYLON.Vector3(0, 1.0, 0);
- this.minEmitBox = new BABYLON.Vector3(-0.5, -0.5, -0.5);
- this.maxEmitBox = new BABYLON.Vector3(0.5, 0.5, 0.5);
- this.color1 = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
- this.color2 = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
- this.colorDead = new BABYLON.Color4(0, 0, 0, 1.0);
- this.textureMask = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
- this.particles = new Array();
- this._vertexDeclaration = [3, 4, 4];
- this._vertexStrideSize = 11 * 4;
- this._stockParticles = new Array();
- this._newPartsExcess = 0;
- this._scaledColorStep = new BABYLON.Color4(0, 0, 0, 0);
- this._colorDiff = new BABYLON.Color4(0, 0, 0, 0);
- this._scaledDirection = BABYLON.Vector3.Zero();
- this._scaledGravity = BABYLON.Vector3.Zero();
- this._currentRenderId = -1;
- this._started = false;
- this._stopped = false;
- this._actualFrame = 0;
- this.id = name;
- this._capacity = capacity;
- this._scene = scene;
- this._customEffect = customEffect;
- scene.particleSystems.push(this);
- // VBO
- this._vertexBuffer = scene.getEngine().createDynamicVertexBuffer(capacity * this._vertexStrideSize * 4);
- var indices = [];
- var index = 0;
- for (var count = 0; count < capacity; count++) {
- indices.push(index);
- indices.push(index + 1);
- indices.push(index + 2);
- indices.push(index);
- indices.push(index + 2);
- indices.push(index + 3);
- index += 4;
- }
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- this._vertices = new Float32Array(capacity * this._vertexStrideSize);
- // Default behaviors
- this.startDirectionFunction = function (emitPower, worldMatrix, directionToUpdate) {
- var randX = randomNumber(_this.direction1.x, _this.direction2.x);
- var randY = randomNumber(_this.direction1.y, _this.direction2.y);
- var randZ = randomNumber(_this.direction1.z, _this.direction2.z);
- BABYLON.Vector3.TransformNormalFromFloatsToRef(randX * emitPower, randY * emitPower, randZ * emitPower, worldMatrix, directionToUpdate);
- };
- this.startPositionFunction = function (worldMatrix, positionToUpdate) {
- var randX = randomNumber(_this.minEmitBox.x, _this.maxEmitBox.x);
- var randY = randomNumber(_this.minEmitBox.y, _this.maxEmitBox.y);
- var randZ = randomNumber(_this.minEmitBox.z, _this.maxEmitBox.z);
- BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(randX, randY, randZ, worldMatrix, positionToUpdate);
- };
- }
- ParticleSystem.prototype.getCapacity = function () {
- return this._capacity;
- };
- ParticleSystem.prototype.isAlive = function () {
- return this._alive;
- };
- ParticleSystem.prototype.isStarted = function () {
- return this._started;
- };
- ParticleSystem.prototype.start = function () {
- this._started = true;
- this._stopped = false;
- this._actualFrame = 0;
- };
- ParticleSystem.prototype.stop = function () {
- this._stopped = true;
- };
- ParticleSystem.prototype._appendParticleVertex = function (index, particle, offsetX, offsetY) {
- var offset = index * 11;
- this._vertices[offset] = particle.position.x;
- this._vertices[offset + 1] = particle.position.y;
- this._vertices[offset + 2] = particle.position.z;
- this._vertices[offset + 3] = particle.color.r;
- this._vertices[offset + 4] = particle.color.g;
- this._vertices[offset + 5] = particle.color.b;
- this._vertices[offset + 6] = particle.color.a;
- this._vertices[offset + 7] = particle.angle;
- this._vertices[offset + 8] = particle.size;
- this._vertices[offset + 9] = offsetX;
- this._vertices[offset + 10] = offsetY;
- };
- ParticleSystem.prototype._update = function (newParticles) {
- // Update current
- this._alive = this.particles.length > 0;
- for (var index = 0; index < this.particles.length; index++) {
- var particle = this.particles[index];
- particle.age += this._scaledUpdateSpeed;
- if (particle.age >= particle.lifeTime) {
- this._stockParticles.push(this.particles.splice(index, 1)[0]);
- index--;
- continue;
- } else {
- particle.colorStep.scaleToRef(this._scaledUpdateSpeed, this._scaledColorStep);
- particle.color.addInPlace(this._scaledColorStep);
- if (particle.color.a < 0)
- particle.color.a = 0;
- particle.angle += particle.angularSpeed * this._scaledUpdateSpeed;
- particle.direction.scaleToRef(this._scaledUpdateSpeed, this._scaledDirection);
- particle.position.addInPlace(this._scaledDirection);
- this.gravity.scaleToRef(this._scaledUpdateSpeed, this._scaledGravity);
- particle.direction.addInPlace(this._scaledGravity);
- }
- }
- // Add new ones
- var worldMatrix;
- if (this.emitter.position) {
- worldMatrix = this.emitter.getWorldMatrix();
- } else {
- worldMatrix = BABYLON.Matrix.Translation(this.emitter.x, this.emitter.y, this.emitter.z);
- }
- for (index = 0; index < newParticles; index++) {
- if (this.particles.length === this._capacity) {
- break;
- }
- if (this._stockParticles.length !== 0) {
- particle = this._stockParticles.pop();
- particle.age = 0;
- } else {
- particle = new BABYLON.Particle();
- }
- this.particles.push(particle);
- var emitPower = randomNumber(this.minEmitPower, this.maxEmitPower);
- this.startDirectionFunction(emitPower, worldMatrix, particle.direction);
- particle.lifeTime = randomNumber(this.minLifeTime, this.maxLifeTime);
- particle.size = randomNumber(this.minSize, this.maxSize);
- particle.angularSpeed = randomNumber(this.minAngularSpeed, this.maxAngularSpeed);
- this.startPositionFunction(worldMatrix, particle.position);
- var step = randomNumber(0, 1.0);
- BABYLON.Color4.LerpToRef(this.color1, this.color2, step, particle.color);
- this.colorDead.subtractToRef(particle.color, this._colorDiff);
- this._colorDiff.scaleToRef(1.0 / particle.lifeTime, particle.colorStep);
- }
- };
- ParticleSystem.prototype._getEffect = function () {
- if (this._customEffect) {
- return this._customEffect;
- }
- ;
- var defines = [];
- if (this._scene.clipPlane) {
- defines.push("#define CLIPPLANE");
- }
- // Effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("particles", ["position", "color", "options"], ["invView", "view", "projection", "vClipPlane", "textureMask"], ["diffuseSampler"], join);
- }
- return this._effect;
- };
- ParticleSystem.prototype.animate = function () {
- if (!this._started)
- return;
- var effect = this._getEffect();
- // Check
- if (!this.emitter || !effect.isReady() || !this.particleTexture || !this.particleTexture.isReady())
- return;
- if (this._currentRenderId === this._scene.getRenderId()) {
- return;
- }
- this._currentRenderId = this._scene.getRenderId();
- this._scaledUpdateSpeed = this.updateSpeed * this._scene.getAnimationRatio();
- // determine the number of particles we need to create
- var emitCout;
- if (this.manualEmitCount > -1) {
- emitCout = this.manualEmitCount;
- this.manualEmitCount = 0;
- } else {
- emitCout = this.emitRate;
- }
- var newParticles = ((emitCout * this._scaledUpdateSpeed) >> 0);
- this._newPartsExcess += emitCout * this._scaledUpdateSpeed - newParticles;
- if (this._newPartsExcess > 1.0) {
- newParticles += this._newPartsExcess >> 0;
- this._newPartsExcess -= this._newPartsExcess >> 0;
- }
- this._alive = false;
- if (!this._stopped) {
- this._actualFrame += this._scaledUpdateSpeed;
- if (this.targetStopDuration && this._actualFrame >= this.targetStopDuration)
- this.stop();
- } else {
- newParticles = 0;
- }
- this._update(newParticles);
- // Stopped?
- if (this._stopped) {
- if (!this._alive) {
- this._started = false;
- if (this.disposeOnStop) {
- this._scene._toBeDisposed.push(this);
- }
- }
- }
- // Update VBO
- var offset = 0;
- for (var index = 0; index < this.particles.length; index++) {
- var particle = this.particles[index];
- this._appendParticleVertex(offset++, particle, 0, 0);
- this._appendParticleVertex(offset++, particle, 1, 0);
- this._appendParticleVertex(offset++, particle, 1, 1);
- this._appendParticleVertex(offset++, particle, 0, 1);
- }
- var engine = this._scene.getEngine();
- engine.updateDynamicVertexBuffer(this._vertexBuffer, this._vertices, this.particles.length * this._vertexStrideSize);
- };
- ParticleSystem.prototype.render = function () {
- var effect = this._getEffect();
- // Check
- if (!this.emitter || !effect.isReady() || !this.particleTexture || !this.particleTexture.isReady() || !this.particles.length)
- return 0;
- var engine = this._scene.getEngine();
- // Render
- engine.enableEffect(effect);
- engine.setState(false);
- var viewMatrix = this._scene.getViewMatrix();
- effect.setTexture("diffuseSampler", this.particleTexture);
- effect.setMatrix("view", viewMatrix);
- effect.setMatrix("projection", this._scene.getProjectionMatrix());
- effect.setFloat4("textureMask", this.textureMask.r, this.textureMask.g, this.textureMask.b, this.textureMask.a);
- if (this._scene.clipPlane) {
- var clipPlane = this._scene.clipPlane;
- var invView = viewMatrix.clone();
- invView.invert();
- effect.setMatrix("invView", invView);
- effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
- }
- // VBOs
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
- // Draw order
- if (this.blendMode === ParticleSystem.BLENDMODE_ONEONE) {
- engine.setAlphaMode(BABYLON.Engine.ALPHA_ADD);
- } else {
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- }
- if (this.forceDepthWrite) {
- engine.setDepthWrite(true);
- }
- engine.draw(true, 0, this.particles.length * 6);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- return this.particles.length;
- };
- ParticleSystem.prototype.dispose = function () {
- if (this._vertexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- if (this.particleTexture) {
- this.particleTexture.dispose();
- this.particleTexture = null;
- }
- // Remove from scene
- var index = this._scene.particleSystems.indexOf(this);
- this._scene.particleSystems.splice(index, 1);
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- // Clone
- ParticleSystem.prototype.clone = function (name, newEmitter) {
- var result = new ParticleSystem(name, this._capacity, this._scene);
- BABYLON.Tools.DeepCopy(this, result, ["particles"], ["_vertexDeclaration", "_vertexStrideSize"]);
- if (newEmitter === undefined) {
- newEmitter = this.emitter;
- }
- result.emitter = newEmitter;
- if (this.particleTexture) {
- result.particleTexture = new BABYLON.Texture(this.particleTexture.url, this._scene);
- }
- result.start();
- return result;
- };
- ParticleSystem.BLENDMODE_ONEONE = 0;
- ParticleSystem.BLENDMODE_STANDARD = 1;
- return ParticleSystem;
- })();
- BABYLON.ParticleSystem = ParticleSystem;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.particleSystem.js.map
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