12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582 |
- declare module "babylonjs-materials/cell/cell.fragment" {
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var cellPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/cell/cell.vertex" {
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
- /** @hidden */
- export var cellVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/cell/cellMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Matrix } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import "babylonjs-materials/cell/cell.fragment";
- import "babylonjs-materials/cell/cell.vertex";
- export class CellMaterial extends PushMaterial {
- private _diffuseTexture;
- diffuseTexture: BaseTexture;
- diffuseColor: Color3;
- _computeHighLevel: boolean;
- computeHighLevel: boolean;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getAnimatables(): IAnimatable[];
- getActiveTextures(): BaseTexture[];
- hasTexture(texture: BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- getClassName(): string;
- clone(name: string): CellMaterial;
- serialize(): any;
- static Parse(source: any, scene: Scene, rootUrl: string): CellMaterial;
- }
- }
- declare module "babylonjs-materials/cell/index" {
- export * from "babylonjs-materials/cell/cellMaterial";
- }
- declare module "babylonjs-materials/custom/customMaterial" {
- import { Texture } from "babylonjs/Materials/Textures/texture";
- import { Effect } from "babylonjs/Materials/effect";
- import { MaterialDefines } from "babylonjs/Materials/materialDefines";
- import { StandardMaterial } from "babylonjs/Materials/standardMaterial";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- export class CustomShaderStructure {
- FragmentStore: string;
- VertexStore: string;
- constructor();
- }
- export class ShaderSpecialParts {
- constructor();
- Fragment_Begin: string;
- Fragment_Definitions: string;
- Fragment_MainBegin: string;
- Fragment_Custom_Diffuse: string;
- Fragment_Before_Lights: string;
- Fragment_Before_Fog: string;
- Fragment_Custom_Alpha: string;
- Fragment_Before_FragColor: string;
- Vertex_Begin: string;
- Vertex_Definitions: string;
- Vertex_MainBegin: string;
- Vertex_Before_PositionUpdated: string;
- Vertex_Before_NormalUpdated: string;
- Vertex_After_WorldPosComputed: string;
- Vertex_MainEnd: string;
- }
- export class CustomMaterial extends StandardMaterial {
- static ShaderIndexer: number;
- CustomParts: ShaderSpecialParts;
- _isCreatedShader: boolean;
- _createdShaderName: string;
- _customUniform: string[];
- _newUniforms: string[];
- _newUniformInstances: {
- [name: string]: any;
- };
- _newSamplerInstances: {
- [name: string]: Texture;
- };
- _customAttributes: string[];
- FragmentShader: string;
- VertexShader: string;
- AttachAfterBind(mesh: Mesh, effect: Effect): void;
- ReviewUniform(name: string, arr: string[]): string[];
- Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: MaterialDefines | string[], attributes?: string[]): string;
- constructor(name: string, scene: Scene);
- AddUniform(name: string, kind: string, param: any): CustomMaterial;
- AddAttribute(name: string): CustomMaterial;
- Fragment_Begin(shaderPart: string): CustomMaterial;
- Fragment_Definitions(shaderPart: string): CustomMaterial;
- Fragment_MainBegin(shaderPart: string): CustomMaterial;
- Fragment_Custom_Diffuse(shaderPart: string): CustomMaterial;
- Fragment_Custom_Alpha(shaderPart: string): CustomMaterial;
- Fragment_Before_Lights(shaderPart: string): CustomMaterial;
- Fragment_Before_Fog(shaderPart: string): CustomMaterial;
- Fragment_Before_FragColor(shaderPart: string): CustomMaterial;
- Vertex_Begin(shaderPart: string): CustomMaterial;
- Vertex_Definitions(shaderPart: string): CustomMaterial;
- Vertex_MainBegin(shaderPart: string): CustomMaterial;
- Vertex_Before_PositionUpdated(shaderPart: string): CustomMaterial;
- Vertex_Before_NormalUpdated(shaderPart: string): CustomMaterial;
- Vertex_After_WorldPosComputed(shaderPart: string): CustomMaterial;
- Vertex_MainEnd(shaderPart: string): CustomMaterial;
- }
- }
- declare module "babylonjs-materials/custom/pbrCustomMaterial" {
- import { Texture } from "babylonjs/Materials/Textures/texture";
- import { Effect } from "babylonjs/Materials/effect";
- import { MaterialDefines } from "babylonjs/Materials/materialDefines";
- import { PBRMaterial } from "babylonjs/Materials/PBR/pbrMaterial";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- export class ShaderAlebdoParts {
- constructor();
- Fragment_Begin: string;
- Fragment_Definitions: string;
- Fragment_MainBegin: string;
- Fragment_Custom_Albedo: string;
- Fragment_Before_Lights: string;
- Fragment_Custom_MetallicRoughness: string;
- Fragment_Custom_MicroSurface: string;
- Fragment_Before_Fog: string;
- Fragment_Custom_Alpha: string;
- Fragment_Before_FragColor: string;
- Vertex_Begin: string;
- Vertex_Definitions: string;
- Vertex_MainBegin: string;
- Vertex_Before_PositionUpdated: string;
- Vertex_Before_NormalUpdated: string;
- Vertex_After_WorldPosComputed: string;
- Vertex_MainEnd: string;
- }
- export class PBRCustomMaterial extends PBRMaterial {
- static ShaderIndexer: number;
- CustomParts: ShaderAlebdoParts;
- _isCreatedShader: boolean;
- _createdShaderName: string;
- _customUniform: string[];
- _newUniforms: string[];
- _newUniformInstances: {
- [name: string]: any;
- };
- _newSamplerInstances: {
- [name: string]: Texture;
- };
- _customAttributes: string[];
- FragmentShader: string;
- VertexShader: string;
- AttachAfterBind(mesh: Mesh, effect: Effect): void;
- ReviewUniform(name: string, arr: string[]): string[];
- Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: MaterialDefines | string[], attributes?: string[]): string;
- constructor(name: string, scene: Scene);
- AddUniform(name: string, kind: string, param: any): PBRCustomMaterial;
- AddAttribute(name: string): PBRCustomMaterial;
- Fragment_Begin(shaderPart: string): PBRCustomMaterial;
- Fragment_Definitions(shaderPart: string): PBRCustomMaterial;
- Fragment_MainBegin(shaderPart: string): PBRCustomMaterial;
- Fragment_Custom_Albedo(shaderPart: string): PBRCustomMaterial;
- Fragment_Custom_Alpha(shaderPart: string): PBRCustomMaterial;
- Fragment_Before_Lights(shaderPart: string): PBRCustomMaterial;
- Fragment_Custom_MetallicRoughness(shaderPart: string): PBRCustomMaterial;
- Fragment_Custom_MicroSurface(shaderPart: string): PBRCustomMaterial;
- Fragment_Before_Fog(shaderPart: string): PBRCustomMaterial;
- Fragment_Before_FragColor(shaderPart: string): PBRCustomMaterial;
- Vertex_Begin(shaderPart: string): PBRCustomMaterial;
- Vertex_Definitions(shaderPart: string): PBRCustomMaterial;
- Vertex_MainBegin(shaderPart: string): PBRCustomMaterial;
- Vertex_Before_PositionUpdated(shaderPart: string): PBRCustomMaterial;
- Vertex_Before_NormalUpdated(shaderPart: string): PBRCustomMaterial;
- Vertex_After_WorldPosComputed(shaderPart: string): PBRCustomMaterial;
- Vertex_MainEnd(shaderPart: string): PBRCustomMaterial;
- }
- }
- declare module "babylonjs-materials/custom/index" {
- export * from "babylonjs-materials/custom/customMaterial";
- export * from "babylonjs-materials/custom/pbrCustomMaterial";
- }
- declare module "babylonjs-materials/fire/fire.fragment" {
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var firePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/fire/fire.vertex" {
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- /** @hidden */
- export var fireVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/fire/fireMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Matrix } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import "babylonjs-materials/fire/fire.fragment";
- import "babylonjs-materials/fire/fire.vertex";
- export class FireMaterial extends PushMaterial {
- private _diffuseTexture;
- diffuseTexture: Nullable<BaseTexture>;
- private _distortionTexture;
- distortionTexture: Nullable<BaseTexture>;
- private _opacityTexture;
- opacityTexture: Nullable<BaseTexture>;
- diffuseColor: Color3;
- speed: number;
- private _scaledDiffuse;
- private _lastTime;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getAnimatables(): IAnimatable[];
- getActiveTextures(): BaseTexture[];
- hasTexture(texture: BaseTexture): boolean;
- getClassName(): string;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): FireMaterial;
- serialize(): any;
- static Parse(source: any, scene: Scene, rootUrl: string): FireMaterial;
- }
- }
- declare module "babylonjs-materials/fire/index" {
- export * from "babylonjs-materials/fire/fireMaterial";
- }
- declare module "babylonjs-materials/fur/fur.fragment" {
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var furPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/fur/fur.vertex" {
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
- /** @hidden */
- export var furVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/fur/furMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Matrix, Vector3 } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { DynamicTexture } from "babylonjs/Materials/Textures/dynamicTexture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-materials/fur/fur.fragment";
- import "babylonjs-materials/fur/fur.vertex";
- export class FurMaterial extends PushMaterial {
- private _diffuseTexture;
- diffuseTexture: BaseTexture;
- private _heightTexture;
- heightTexture: BaseTexture;
- diffuseColor: Color3;
- furLength: number;
- furAngle: number;
- furColor: Color3;
- furOffset: number;
- furSpacing: number;
- furGravity: Vector3;
- furSpeed: number;
- furDensity: number;
- furOcclusion: number;
- furTexture: DynamicTexture;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- highLevelFur: boolean;
- _meshes: AbstractMesh[];
- private _furTime;
- constructor(name: string, scene: Scene);
- get furTime(): number;
- set furTime(furTime: number);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- updateFur(): void;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getAnimatables(): IAnimatable[];
- getActiveTextures(): BaseTexture[];
- hasTexture(texture: BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): FurMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): FurMaterial;
- static GenerateTexture(name: string, scene: Scene): DynamicTexture;
- static FurifyMesh(sourceMesh: Mesh, quality: number): Mesh[];
- }
- }
- declare module "babylonjs-materials/fur/index" {
- export * from "babylonjs-materials/fur/furMaterial";
- }
- declare module "babylonjs-materials/gradient/gradient.fragment" {
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var gradientPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/gradient/gradient.vertex" {
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
- /** @hidden */
- export var gradientVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/gradient/gradientMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Matrix } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-materials/gradient/gradient.fragment";
- import "babylonjs-materials/gradient/gradient.vertex";
- export class GradientMaterial extends PushMaterial {
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- topColor: Color3;
- topColorAlpha: number;
- bottomColor: Color3;
- bottomColorAlpha: number;
- offset: number;
- scale: number;
- smoothness: number;
- private _disableLighting;
- disableLighting: boolean;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getAnimatables(): IAnimatable[];
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): GradientMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial;
- }
- }
- declare module "babylonjs-materials/gradient/index" {
- export * from "babylonjs-materials/gradient/gradientMaterial";
- }
- declare module "babylonjs-materials/grid/grid.fragment" {
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var gridPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/grid/grid.vertex" {
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- /** @hidden */
- export var gridVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/grid/gridMaterial" {
- import { Matrix, Vector3 } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-materials/grid/grid.fragment";
- import "babylonjs-materials/grid/grid.vertex";
- /**
- * The grid materials allows you to wrap any shape with a grid.
- * Colors are customizable.
- */
- export class GridMaterial extends PushMaterial {
- /**
- * Main color of the grid (e.g. between lines)
- */
- mainColor: Color3;
- /**
- * Color of the grid lines.
- */
- lineColor: Color3;
- /**
- * The scale of the grid compared to unit.
- */
- gridRatio: number;
- /**
- * Allows setting an offset for the grid lines.
- */
- gridOffset: Vector3;
- /**
- * The frequency of thicker lines.
- */
- majorUnitFrequency: number;
- /**
- * The visibility of minor units in the grid.
- */
- minorUnitVisibility: number;
- /**
- * The grid opacity outside of the lines.
- */
- opacity: number;
- /**
- * Determine RBG output is premultiplied by alpha value.
- */
- preMultiplyAlpha: boolean;
- private _opacityTexture;
- opacityTexture: BaseTexture;
- private _gridControl;
- /**
- * constructor
- * @param name The name given to the material in order to identify it afterwards.
- * @param scene The scene the material is used in.
- */
- constructor(name: string, scene: Scene);
- /**
- * Returns wehter or not the grid requires alpha blending.
- */
- needAlphaBlending(): boolean;
- needAlphaBlendingForMesh(mesh: AbstractMesh): boolean;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- /**
- * Dispose the material and its associated resources.
- * @param forceDisposeEffect will also dispose the used effect when true
- */
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): GridMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): GridMaterial;
- }
- }
- declare module "babylonjs-materials/grid/index" {
- export * from "babylonjs-materials/grid/gridMaterial";
- }
- declare module "babylonjs-materials/lava/lava.fragment" {
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var lavaPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/lava/lava.vertex" {
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
- /** @hidden */
- export var lavaVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/lava/lavaMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Matrix } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-materials/lava/lava.fragment";
- import "babylonjs-materials/lava/lava.vertex";
- export class LavaMaterial extends PushMaterial {
- private _diffuseTexture;
- diffuseTexture: BaseTexture;
- noiseTexture: BaseTexture;
- fogColor: Color3;
- speed: number;
- movingSpeed: number;
- lowFrequencySpeed: number;
- fogDensity: number;
- private _lastTime;
- diffuseColor: Color3;
- private _disableLighting;
- disableLighting: boolean;
- private _unlit;
- unlit: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- private _scaledDiffuse;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getAnimatables(): IAnimatable[];
- getActiveTextures(): BaseTexture[];
- hasTexture(texture: BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): LavaMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): LavaMaterial;
- }
- }
- declare module "babylonjs-materials/lava/index" {
- export * from "babylonjs-materials/lava/lavaMaterial";
- }
- declare module "babylonjs-materials/mix/mix.fragment" {
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var mixPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/mix/mix.vertex" {
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
- /** @hidden */
- export var mixVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/mix/mixMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Matrix } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { Texture } from "babylonjs/Materials/Textures/texture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-materials/mix/mix.fragment";
- import "babylonjs-materials/mix/mix.vertex";
- export class MixMaterial extends PushMaterial {
- /**
- * Mix textures
- */
- private _mixTexture1;
- mixTexture1: BaseTexture;
- private _mixTexture2;
- mixTexture2: BaseTexture;
- /**
- * Diffuse textures
- */
- private _diffuseTexture1;
- diffuseTexture1: Texture;
- private _diffuseTexture2;
- diffuseTexture2: Texture;
- private _diffuseTexture3;
- diffuseTexture3: Texture;
- private _diffuseTexture4;
- diffuseTexture4: Texture;
- private _diffuseTexture5;
- diffuseTexture5: Texture;
- private _diffuseTexture6;
- diffuseTexture6: Texture;
- private _diffuseTexture7;
- diffuseTexture7: Texture;
- private _diffuseTexture8;
- diffuseTexture8: Texture;
- /**
- * Uniforms
- */
- diffuseColor: Color3;
- specularColor: Color3;
- specularPower: number;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getAnimatables(): IAnimatable[];
- getActiveTextures(): BaseTexture[];
- hasTexture(texture: BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): MixMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): MixMaterial;
- }
- }
- declare module "babylonjs-materials/mix/index" {
- export * from "babylonjs-materials/mix/mixMaterial";
- }
- declare module "babylonjs-materials/normal/normal.fragment" {
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var normalPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/normal/normal.vertex" {
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
- /** @hidden */
- export var normalVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/normal/normalMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Matrix } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-materials/normal/normal.fragment";
- import "babylonjs-materials/normal/normal.vertex";
- export class NormalMaterial extends PushMaterial {
- private _diffuseTexture;
- diffuseTexture: BaseTexture;
- diffuseColor: Color3;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaBlendingForMesh(mesh: AbstractMesh): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getAnimatables(): IAnimatable[];
- getActiveTextures(): BaseTexture[];
- hasTexture(texture: BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): NormalMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): NormalMaterial;
- }
- }
- declare module "babylonjs-materials/normal/index" {
- export * from "babylonjs-materials/normal/normalMaterial";
- }
- declare module "babylonjs-materials/shadowOnly/shadowOnly.fragment" {
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var shadowOnlyPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/shadowOnly/shadowOnly.vertex" {
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
- /** @hidden */
- export var shadowOnlyVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/shadowOnly/shadowOnlyMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Matrix } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { IShadowLight } from "babylonjs/Lights/shadowLight";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-materials/shadowOnly/shadowOnly.fragment";
- import "babylonjs-materials/shadowOnly/shadowOnly.vertex";
- export class ShadowOnlyMaterial extends PushMaterial {
- private _activeLight;
- private _needAlphaBlending;
- constructor(name: string, scene: Scene);
- shadowColor: Color3;
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- get activeLight(): IShadowLight;
- set activeLight(light: IShadowLight);
- private _getFirstShadowLightForMesh;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- clone(name: string): ShadowOnlyMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): ShadowOnlyMaterial;
- }
- }
- declare module "babylonjs-materials/shadowOnly/index" {
- export * from "babylonjs-materials/shadowOnly/shadowOnlyMaterial";
- }
- declare module "babylonjs-materials/simple/simple.fragment" {
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var simplePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/simple/simple.vertex" {
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
- /** @hidden */
- export var simpleVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/simple/simpleMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Matrix } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-materials/simple/simple.fragment";
- import "babylonjs-materials/simple/simple.vertex";
- export class SimpleMaterial extends PushMaterial {
- private _diffuseTexture;
- diffuseTexture: BaseTexture;
- diffuseColor: Color3;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getAnimatables(): IAnimatable[];
- getActiveTextures(): BaseTexture[];
- hasTexture(texture: BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): SimpleMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): SimpleMaterial;
- }
- }
- declare module "babylonjs-materials/simple/index" {
- export * from "babylonjs-materials/simple/simpleMaterial";
- }
- declare module "babylonjs-materials/sky/sky.fragment" {
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var skyPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/sky/sky.vertex" {
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- /** @hidden */
- export var skyVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/sky/skyMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Vector3, Matrix } from "babylonjs/Maths/math.vector";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-materials/sky/sky.fragment";
- import "babylonjs-materials/sky/sky.vertex";
- /**
- * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
- * @see https://doc.babylonjs.com/extensions/sky
- */
- export class SkyMaterial extends PushMaterial {
- /**
- * Defines the overall luminance of sky in interval ]0, 1[.
- */
- luminance: number;
- /**
- * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
- */
- turbidity: number;
- /**
- * Defines the sky appearance (light intensity).
- */
- rayleigh: number;
- /**
- * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
- */
- mieCoefficient: number;
- /**
- * Defines the amount of haze particles following the Mie scattering theory.
- */
- mieDirectionalG: number;
- /**
- * Defines the distance of the sun according to the active scene camera.
- */
- distance: number;
- /**
- * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
- * "inclined".
- */
- inclination: number;
- /**
- * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
- * an object direction and a reference direction.
- */
- azimuth: number;
- /**
- * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
- * the property is overriden by the inclination and the azimuth and can be read at any moment.
- */
- sunPosition: Vector3;
- /**
- * Defines if the sun position should be computed (inclination and azimuth) according to the given
- * .sunPosition property.
- */
- useSunPosition: boolean;
- /**
- * Defines an offset vector used to get a horizon offset.
- * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
- */
- cameraOffset: Vector3;
- private _cameraPosition;
- /**
- * Instantiates a new sky material.
- * This material allows to create dynamic and texture free
- * effects for skyboxes by taking care of the atmosphere state.
- * @see https://doc.babylonjs.com/extensions/sky
- * @param name Define the name of the material in the scene
- * @param scene Define the scene the material belong to
- */
- constructor(name: string, scene: Scene);
- /**
- * Specifies if the material will require alpha blending
- * @returns a boolean specifying if alpha blending is needed
- */
- needAlphaBlending(): boolean;
- /**
- * Specifies if this material should be rendered in alpha test mode
- * @returns false as the sky material doesn't need alpha testing.
- */
- needAlphaTesting(): boolean;
- /**
- * Get the texture used for alpha test purpose.
- * @returns null as the sky material has no texture.
- */
- getAlphaTestTexture(): Nullable<BaseTexture>;
- /**
- * Get if the submesh is ready to be used and all its information available.
- * Child classes can use it to update shaders
- * @param mesh defines the mesh to check
- * @param subMesh defines which submesh to check
- * @param useInstances specifies that instances should be used
- * @returns a boolean indicating that the submesh is ready or not
- */
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- /**
- * Binds the submesh to this material by preparing the effect and shader to draw
- * @param world defines the world transformation matrix
- * @param mesh defines the mesh containing the submesh
- * @param subMesh defines the submesh to bind the material to
- */
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- /**
- * Get the list of animatables in the material.
- * @returns the list of animatables object used in the material
- */
- getAnimatables(): IAnimatable[];
- /**
- * Disposes the material
- * @param forceDisposeEffect specifies if effects should be forcefully disposed
- */
- dispose(forceDisposeEffect?: boolean): void;
- /**
- * Makes a duplicate of the material, and gives it a new name
- * @param name defines the new name for the duplicated material
- * @returns the cloned material
- */
- clone(name: string): SkyMaterial;
- /**
- * Serializes this material in a JSON representation
- * @returns the serialized material object
- */
- serialize(): any;
- /**
- * Gets the current class name of the material e.g. "SkyMaterial"
- * Mainly use in serialization.
- * @returns the class name
- */
- getClassName(): string;
- /**
- * Creates a sky material from parsed material data
- * @param source defines the JSON representation of the material
- * @param scene defines the hosting scene
- * @param rootUrl defines the root URL to use to load textures and relative dependencies
- * @returns a new sky material
- */
- static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial;
- }
- }
- declare module "babylonjs-materials/sky/index" {
- export * from "babylonjs-materials/sky/skyMaterial";
- }
- declare module "babylonjs-materials/terrain/terrain.fragment" {
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var terrainPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/terrain/terrain.vertex" {
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
- /** @hidden */
- export var terrainVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/terrain/terrainMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Matrix } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { Texture } from "babylonjs/Materials/Textures/texture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-materials/terrain/terrain.fragment";
- import "babylonjs-materials/terrain/terrain.vertex";
- export class TerrainMaterial extends PushMaterial {
- private _mixTexture;
- mixTexture: BaseTexture;
- private _diffuseTexture1;
- diffuseTexture1: Texture;
- private _diffuseTexture2;
- diffuseTexture2: Texture;
- private _diffuseTexture3;
- diffuseTexture3: Texture;
- private _bumpTexture1;
- bumpTexture1: Texture;
- private _bumpTexture2;
- bumpTexture2: Texture;
- private _bumpTexture3;
- bumpTexture3: Texture;
- diffuseColor: Color3;
- specularColor: Color3;
- specularPower: number;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getAnimatables(): IAnimatable[];
- getActiveTextures(): BaseTexture[];
- hasTexture(texture: BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): TerrainMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial;
- }
- }
- declare module "babylonjs-materials/terrain/index" {
- export * from "babylonjs-materials/terrain/terrainMaterial";
- }
- declare module "babylonjs-materials/triPlanar/triplanar.fragment" {
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
- /** @hidden */
- export var triplanarPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/triPlanar/triplanar.vertex" {
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
- /** @hidden */
- export var triplanarVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/triPlanar/triPlanarMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Matrix } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-materials/triPlanar/triplanar.fragment";
- import "babylonjs-materials/triPlanar/triplanar.vertex";
- export class TriPlanarMaterial extends PushMaterial {
- mixTexture: BaseTexture;
- private _diffuseTextureX;
- diffuseTextureX: BaseTexture;
- private _diffuseTextureY;
- diffuseTextureY: BaseTexture;
- private _diffuseTextureZ;
- diffuseTextureZ: BaseTexture;
- private _normalTextureX;
- normalTextureX: BaseTexture;
- private _normalTextureY;
- normalTextureY: BaseTexture;
- private _normalTextureZ;
- normalTextureZ: BaseTexture;
- tileSize: number;
- diffuseColor: Color3;
- specularColor: Color3;
- specularPower: number;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getAnimatables(): IAnimatable[];
- getActiveTextures(): BaseTexture[];
- hasTexture(texture: BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): TriPlanarMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial;
- }
- }
- declare module "babylonjs-materials/triPlanar/index" {
- export * from "babylonjs-materials/triPlanar/triPlanarMaterial";
- }
- declare module "babylonjs-materials/water/water.fragment" {
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingDeclaration";
- import "babylonjs/Shaders/ShadersInclude/imageProcessingFunctions";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
- /** @hidden */
- export var waterPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/water/water.vertex" {
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
- /** @hidden */
- export var waterVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-materials/water/waterMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Matrix, Vector2 } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import { SmartArray } from "babylonjs/Misc/smartArray";
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { RenderTargetTexture } from "babylonjs/Materials/Textures/renderTargetTexture";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-materials/water/water.fragment";
- import "babylonjs-materials/water/water.vertex";
- export class WaterMaterial extends PushMaterial {
- renderTargetSize: Vector2;
- private _bumpTexture;
- bumpTexture: BaseTexture;
- diffuseColor: Color3;
- specularColor: Color3;
- specularPower: number;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- /**
- * @param {number}: Represents the wind force
- */
- windForce: number;
- /**
- * @param {Vector2}: The direction of the wind in the plane (X, Z)
- */
- windDirection: Vector2;
- /**
- * @param {number}: Wave height, represents the height of the waves
- */
- waveHeight: number;
- /**
- * @param {number}: Bump height, represents the bump height related to the bump map
- */
- bumpHeight: number;
- /**
- * @param {boolean}: Add a smaller moving bump to less steady waves.
- */
- private _bumpSuperimpose;
- bumpSuperimpose: boolean;
- /**
- * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
- */
- private _fresnelSeparate;
- fresnelSeparate: boolean;
- /**
- * @param {boolean}: bump Waves modify the reflection.
- */
- private _bumpAffectsReflection;
- bumpAffectsReflection: boolean;
- /**
- * @param {number}: The water color blended with the refraction (near)
- */
- waterColor: Color3;
- /**
- * @param {number}: The blend factor related to the water color
- */
- colorBlendFactor: number;
- /**
- * @param {number}: The water color blended with the reflection (far)
- */
- waterColor2: Color3;
- /**
- * @param {number}: The blend factor related to the water color (reflection, far)
- */
- colorBlendFactor2: number;
- /**
- * @param {number}: Represents the maximum length of a wave
- */
- waveLength: number;
- /**
- * @param {number}: Defines the waves speed
- */
- waveSpeed: number;
- /**
- * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
- * will avoid calculating useless pixels in the pixel shader of the water material.
- */
- disableClipPlane: boolean;
- protected _renderTargets: SmartArray<RenderTargetTexture>;
- private _mesh;
- private _refractionRTT;
- private _reflectionRTT;
- private _reflectionTransform;
- private _lastTime;
- private _lastDeltaTime;
- private _useLogarithmicDepth;
- private _waitingRenderList;
- private _imageProcessingConfiguration;
- private _imageProcessingObserver;
- /**
- * Gets a boolean indicating that current material needs to register RTT
- */
- get hasRenderTargetTextures(): boolean;
- /**
- * Constructor
- */
- constructor(name: string, scene: Scene, renderTargetSize?: Vector2);
- get useLogarithmicDepth(): boolean;
- set useLogarithmicDepth(value: boolean);
- get refractionTexture(): Nullable<RenderTargetTexture>;
- get reflectionTexture(): Nullable<RenderTargetTexture>;
- addToRenderList(node: any): void;
- enableRenderTargets(enable: boolean): void;
- getRenderList(): Nullable<AbstractMesh[]>;
- get renderTargetsEnabled(): boolean;
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- private _createRenderTargets;
- getAnimatables(): IAnimatable[];
- getActiveTextures(): BaseTexture[];
- hasTexture(texture: BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): WaterMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): WaterMaterial;
- static CreateDefaultMesh(name: string, scene: Scene): Mesh;
- }
- }
- declare module "babylonjs-materials/water/index" {
- export * from "babylonjs-materials/water/waterMaterial";
- }
- declare module "babylonjs-materials/index" {
- export * from "babylonjs-materials/cell/index";
- export * from "babylonjs-materials/custom/index";
- export * from "babylonjs-materials/fire/index";
- export * from "babylonjs-materials/fur/index";
- export * from "babylonjs-materials/gradient/index";
- export * from "babylonjs-materials/grid/index";
- export * from "babylonjs-materials/lava/index";
- export * from "babylonjs-materials/mix/index";
- export * from "babylonjs-materials/normal/index";
- export * from "babylonjs-materials/shadowOnly/index";
- export * from "babylonjs-materials/simple/index";
- export * from "babylonjs-materials/sky/index";
- export * from "babylonjs-materials/terrain/index";
- export * from "babylonjs-materials/triPlanar/index";
- export * from "babylonjs-materials/water/index";
- }
- declare module "babylonjs-materials/legacy/legacy-cell" {
- export * from "babylonjs-materials/cell/index";
- }
- declare module "babylonjs-materials/legacy/legacy-custom" {
- export * from "babylonjs-materials/custom/index";
- }
- declare module "babylonjs-materials/legacy/legacy-fire" {
- export * from "babylonjs-materials/fire/index";
- }
- declare module "babylonjs-materials/legacy/legacy-fur" {
- export * from "babylonjs-materials/fur/index";
- }
- declare module "babylonjs-materials/legacy/legacy-gradient" {
- export * from "babylonjs-materials/gradient/index";
- }
- declare module "babylonjs-materials/legacy/legacy-grid" {
- export * from "babylonjs-materials/grid/index";
- }
- declare module "babylonjs-materials/legacy/legacy-lava" {
- export * from "babylonjs-materials/lava/index";
- }
- declare module "babylonjs-materials/legacy/legacy-mix" {
- export * from "babylonjs-materials/mix/index";
- }
- declare module "babylonjs-materials/legacy/legacy-normal" {
- export * from "babylonjs-materials/normal/index";
- }
- declare module "babylonjs-materials/legacy/legacy-shadowOnly" {
- export * from "babylonjs-materials/shadowOnly/index";
- }
- declare module "babylonjs-materials/legacy/legacy-simple" {
- export * from "babylonjs-materials/simple/index";
- }
- declare module "babylonjs-materials/legacy/legacy-sky" {
- export * from "babylonjs-materials/sky/index";
- }
- declare module "babylonjs-materials/legacy/legacy-terrain" {
- export * from "babylonjs-materials/terrain/index";
- }
- declare module "babylonjs-materials/legacy/legacy-triPlanar" {
- export * from "babylonjs-materials/triPlanar/index";
- }
- declare module "babylonjs-materials/legacy/legacy-water" {
- export * from "babylonjs-materials/water/index";
- }
- declare module "babylonjs-materials/legacy/legacy" {
- export * from "babylonjs-materials/index";
- }
- declare module "babylonjs-materials" {
- export * from "babylonjs-materials/legacy/legacy";
- }
- declare module BABYLON {
- /** @hidden */
- export var cellPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var cellVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class CellMaterial extends BABYLON.PushMaterial {
- private _diffuseTexture;
- diffuseTexture: BABYLON.BaseTexture;
- diffuseColor: BABYLON.Color3;
- _computeHighLevel: boolean;
- computeHighLevel: boolean;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- constructor(name: string, scene: BABYLON.Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- getAnimatables(): BABYLON.IAnimatable[];
- getActiveTextures(): BABYLON.BaseTexture[];
- hasTexture(texture: BABYLON.BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- getClassName(): string;
- clone(name: string): CellMaterial;
- serialize(): any;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): CellMaterial;
- }
- }
- declare module BABYLON {
- export class CustomShaderStructure {
- FragmentStore: string;
- VertexStore: string;
- constructor();
- }
- export class ShaderSpecialParts {
- constructor();
- Fragment_Begin: string;
- Fragment_Definitions: string;
- Fragment_MainBegin: string;
- Fragment_Custom_Diffuse: string;
- Fragment_Before_Lights: string;
- Fragment_Before_Fog: string;
- Fragment_Custom_Alpha: string;
- Fragment_Before_FragColor: string;
- Vertex_Begin: string;
- Vertex_Definitions: string;
- Vertex_MainBegin: string;
- Vertex_Before_PositionUpdated: string;
- Vertex_Before_NormalUpdated: string;
- Vertex_After_WorldPosComputed: string;
- Vertex_MainEnd: string;
- }
- export class CustomMaterial extends BABYLON.StandardMaterial {
- static ShaderIndexer: number;
- CustomParts: ShaderSpecialParts;
- _isCreatedShader: boolean;
- _createdShaderName: string;
- _customUniform: string[];
- _newUniforms: string[];
- _newUniformInstances: {
- [name: string]: any;
- };
- _newSamplerInstances: {
- [name: string]: BABYLON.Texture;
- };
- _customAttributes: string[];
- FragmentShader: string;
- VertexShader: string;
- AttachAfterBind(mesh: BABYLON.Mesh, effect: BABYLON.Effect): void;
- ReviewUniform(name: string, arr: string[]): string[];
- Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: BABYLON.MaterialDefines | string[], attributes?: string[]): string;
- constructor(name: string, scene: BABYLON.Scene);
- AddUniform(name: string, kind: string, param: any): CustomMaterial;
- AddAttribute(name: string): CustomMaterial;
- Fragment_Begin(shaderPart: string): CustomMaterial;
- Fragment_Definitions(shaderPart: string): CustomMaterial;
- Fragment_MainBegin(shaderPart: string): CustomMaterial;
- Fragment_Custom_Diffuse(shaderPart: string): CustomMaterial;
- Fragment_Custom_Alpha(shaderPart: string): CustomMaterial;
- Fragment_Before_Lights(shaderPart: string): CustomMaterial;
- Fragment_Before_Fog(shaderPart: string): CustomMaterial;
- Fragment_Before_FragColor(shaderPart: string): CustomMaterial;
- Vertex_Begin(shaderPart: string): CustomMaterial;
- Vertex_Definitions(shaderPart: string): CustomMaterial;
- Vertex_MainBegin(shaderPart: string): CustomMaterial;
- Vertex_Before_PositionUpdated(shaderPart: string): CustomMaterial;
- Vertex_Before_NormalUpdated(shaderPart: string): CustomMaterial;
- Vertex_After_WorldPosComputed(shaderPart: string): CustomMaterial;
- Vertex_MainEnd(shaderPart: string): CustomMaterial;
- }
- }
- declare module BABYLON {
- export class ShaderAlebdoParts {
- constructor();
- Fragment_Begin: string;
- Fragment_Definitions: string;
- Fragment_MainBegin: string;
- Fragment_Custom_Albedo: string;
- Fragment_Before_Lights: string;
- Fragment_Custom_MetallicRoughness: string;
- Fragment_Custom_MicroSurface: string;
- Fragment_Before_Fog: string;
- Fragment_Custom_Alpha: string;
- Fragment_Before_FragColor: string;
- Vertex_Begin: string;
- Vertex_Definitions: string;
- Vertex_MainBegin: string;
- Vertex_Before_PositionUpdated: string;
- Vertex_Before_NormalUpdated: string;
- Vertex_After_WorldPosComputed: string;
- Vertex_MainEnd: string;
- }
- export class PBRCustomMaterial extends BABYLON.PBRMaterial {
- static ShaderIndexer: number;
- CustomParts: ShaderAlebdoParts;
- _isCreatedShader: boolean;
- _createdShaderName: string;
- _customUniform: string[];
- _newUniforms: string[];
- _newUniformInstances: {
- [name: string]: any;
- };
- _newSamplerInstances: {
- [name: string]: BABYLON.Texture;
- };
- _customAttributes: string[];
- FragmentShader: string;
- VertexShader: string;
- AttachAfterBind(mesh: BABYLON.Mesh, effect: BABYLON.Effect): void;
- ReviewUniform(name: string, arr: string[]): string[];
- Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: BABYLON.MaterialDefines | string[], attributes?: string[]): string;
- constructor(name: string, scene: BABYLON.Scene);
- AddUniform(name: string, kind: string, param: any): PBRCustomMaterial;
- AddAttribute(name: string): PBRCustomMaterial;
- Fragment_Begin(shaderPart: string): PBRCustomMaterial;
- Fragment_Definitions(shaderPart: string): PBRCustomMaterial;
- Fragment_MainBegin(shaderPart: string): PBRCustomMaterial;
- Fragment_Custom_Albedo(shaderPart: string): PBRCustomMaterial;
- Fragment_Custom_Alpha(shaderPart: string): PBRCustomMaterial;
- Fragment_Before_Lights(shaderPart: string): PBRCustomMaterial;
- Fragment_Custom_MetallicRoughness(shaderPart: string): PBRCustomMaterial;
- Fragment_Custom_MicroSurface(shaderPart: string): PBRCustomMaterial;
- Fragment_Before_Fog(shaderPart: string): PBRCustomMaterial;
- Fragment_Before_FragColor(shaderPart: string): PBRCustomMaterial;
- Vertex_Begin(shaderPart: string): PBRCustomMaterial;
- Vertex_Definitions(shaderPart: string): PBRCustomMaterial;
- Vertex_MainBegin(shaderPart: string): PBRCustomMaterial;
- Vertex_Before_PositionUpdated(shaderPart: string): PBRCustomMaterial;
- Vertex_Before_NormalUpdated(shaderPart: string): PBRCustomMaterial;
- Vertex_After_WorldPosComputed(shaderPart: string): PBRCustomMaterial;
- Vertex_MainEnd(shaderPart: string): PBRCustomMaterial;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var firePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var fireVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class FireMaterial extends BABYLON.PushMaterial {
- private _diffuseTexture;
- diffuseTexture: BABYLON.Nullable<BABYLON.BaseTexture>;
- private _distortionTexture;
- distortionTexture: BABYLON.Nullable<BABYLON.BaseTexture>;
- private _opacityTexture;
- opacityTexture: BABYLON.Nullable<BABYLON.BaseTexture>;
- diffuseColor: BABYLON.Color3;
- speed: number;
- private _scaledDiffuse;
- private _lastTime;
- constructor(name: string, scene: BABYLON.Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- getAnimatables(): BABYLON.IAnimatable[];
- getActiveTextures(): BABYLON.BaseTexture[];
- hasTexture(texture: BABYLON.BaseTexture): boolean;
- getClassName(): string;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): FireMaterial;
- serialize(): any;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FireMaterial;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var furPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var furVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class FurMaterial extends BABYLON.PushMaterial {
- private _diffuseTexture;
- diffuseTexture: BABYLON.BaseTexture;
- private _heightTexture;
- heightTexture: BABYLON.BaseTexture;
- diffuseColor: BABYLON.Color3;
- furLength: number;
- furAngle: number;
- furColor: BABYLON.Color3;
- furOffset: number;
- furSpacing: number;
- furGravity: BABYLON.Vector3;
- furSpeed: number;
- furDensity: number;
- furOcclusion: number;
- furTexture: BABYLON.DynamicTexture;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- highLevelFur: boolean;
- _meshes: BABYLON.AbstractMesh[];
- private _furTime;
- constructor(name: string, scene: BABYLON.Scene);
- get furTime(): number;
- set furTime(furTime: number);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- updateFur(): void;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- getAnimatables(): BABYLON.IAnimatable[];
- getActiveTextures(): BABYLON.BaseTexture[];
- hasTexture(texture: BABYLON.BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): FurMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FurMaterial;
- static GenerateTexture(name: string, scene: BABYLON.Scene): BABYLON.DynamicTexture;
- static FurifyMesh(sourceMesh: BABYLON.Mesh, quality: number): BABYLON.Mesh[];
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var gradientPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var gradientVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class GradientMaterial extends BABYLON.PushMaterial {
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- topColor: BABYLON.Color3;
- topColorAlpha: number;
- bottomColor: BABYLON.Color3;
- bottomColorAlpha: number;
- offset: number;
- scale: number;
- smoothness: number;
- private _disableLighting;
- disableLighting: boolean;
- constructor(name: string, scene: BABYLON.Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- getAnimatables(): BABYLON.IAnimatable[];
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): GradientMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): GradientMaterial;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var gridPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var gridVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /**
- * The grid materials allows you to wrap any shape with a grid.
- * Colors are customizable.
- */
- export class GridMaterial extends BABYLON.PushMaterial {
- /**
- * Main color of the grid (e.g. between lines)
- */
- mainColor: BABYLON.Color3;
- /**
- * Color of the grid lines.
- */
- lineColor: BABYLON.Color3;
- /**
- * The scale of the grid compared to unit.
- */
- gridRatio: number;
- /**
- * Allows setting an offset for the grid lines.
- */
- gridOffset: BABYLON.Vector3;
- /**
- * The frequency of thicker lines.
- */
- majorUnitFrequency: number;
- /**
- * The visibility of minor units in the grid.
- */
- minorUnitVisibility: number;
- /**
- * The grid opacity outside of the lines.
- */
- opacity: number;
- /**
- * Determine RBG output is premultiplied by alpha value.
- */
- preMultiplyAlpha: boolean;
- private _opacityTexture;
- opacityTexture: BABYLON.BaseTexture;
- private _gridControl;
- /**
- * constructor
- * @param name The name given to the material in order to identify it afterwards.
- * @param scene The scene the material is used in.
- */
- constructor(name: string, scene: BABYLON.Scene);
- /**
- * Returns wehter or not the grid requires alpha blending.
- */
- needAlphaBlending(): boolean;
- needAlphaBlendingForMesh(mesh: BABYLON.AbstractMesh): boolean;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- /**
- * Dispose the material and its associated resources.
- * @param forceDisposeEffect will also dispose the used effect when true
- */
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): GridMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): GridMaterial;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var lavaPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var lavaVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class LavaMaterial extends BABYLON.PushMaterial {
- private _diffuseTexture;
- diffuseTexture: BABYLON.BaseTexture;
- noiseTexture: BABYLON.BaseTexture;
- fogColor: BABYLON.Color3;
- speed: number;
- movingSpeed: number;
- lowFrequencySpeed: number;
- fogDensity: number;
- private _lastTime;
- diffuseColor: BABYLON.Color3;
- private _disableLighting;
- disableLighting: boolean;
- private _unlit;
- unlit: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- private _scaledDiffuse;
- constructor(name: string, scene: BABYLON.Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- getAnimatables(): BABYLON.IAnimatable[];
- getActiveTextures(): BABYLON.BaseTexture[];
- hasTexture(texture: BABYLON.BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): LavaMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): LavaMaterial;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var mixPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var mixVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class MixMaterial extends BABYLON.PushMaterial {
- /**
- * Mix textures
- */
- private _mixTexture1;
- mixTexture1: BABYLON.BaseTexture;
- private _mixTexture2;
- mixTexture2: BABYLON.BaseTexture;
- /**
- * Diffuse textures
- */
- private _diffuseTexture1;
- diffuseTexture1: BABYLON.Texture;
- private _diffuseTexture2;
- diffuseTexture2: BABYLON.Texture;
- private _diffuseTexture3;
- diffuseTexture3: BABYLON.Texture;
- private _diffuseTexture4;
- diffuseTexture4: BABYLON.Texture;
- private _diffuseTexture5;
- diffuseTexture5: BABYLON.Texture;
- private _diffuseTexture6;
- diffuseTexture6: BABYLON.Texture;
- private _diffuseTexture7;
- diffuseTexture7: BABYLON.Texture;
- private _diffuseTexture8;
- diffuseTexture8: BABYLON.Texture;
- /**
- * Uniforms
- */
- diffuseColor: BABYLON.Color3;
- specularColor: BABYLON.Color3;
- specularPower: number;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- constructor(name: string, scene: BABYLON.Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- getAnimatables(): BABYLON.IAnimatable[];
- getActiveTextures(): BABYLON.BaseTexture[];
- hasTexture(texture: BABYLON.BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): MixMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): MixMaterial;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var normalPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var normalVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class NormalMaterial extends BABYLON.PushMaterial {
- private _diffuseTexture;
- diffuseTexture: BABYLON.BaseTexture;
- diffuseColor: BABYLON.Color3;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- constructor(name: string, scene: BABYLON.Scene);
- needAlphaBlending(): boolean;
- needAlphaBlendingForMesh(mesh: BABYLON.AbstractMesh): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- getAnimatables(): BABYLON.IAnimatable[];
- getActiveTextures(): BABYLON.BaseTexture[];
- hasTexture(texture: BABYLON.BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): NormalMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): NormalMaterial;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var shadowOnlyPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var shadowOnlyVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class ShadowOnlyMaterial extends BABYLON.PushMaterial {
- private _activeLight;
- private _needAlphaBlending;
- constructor(name: string, scene: BABYLON.Scene);
- shadowColor: BABYLON.Color3;
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- get activeLight(): BABYLON.IShadowLight;
- set activeLight(light: BABYLON.IShadowLight);
- private _getFirstShadowLightForMesh;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- clone(name: string): ShadowOnlyMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): ShadowOnlyMaterial;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var simplePixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var simpleVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class SimpleMaterial extends BABYLON.PushMaterial {
- private _diffuseTexture;
- diffuseTexture: BABYLON.BaseTexture;
- diffuseColor: BABYLON.Color3;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- constructor(name: string, scene: BABYLON.Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- getAnimatables(): BABYLON.IAnimatable[];
- getActiveTextures(): BABYLON.BaseTexture[];
- hasTexture(texture: BABYLON.BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): SimpleMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): SimpleMaterial;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var skyPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var skyVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /**
- * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
- * @see https://doc.babylonjs.com/extensions/sky
- */
- export class SkyMaterial extends BABYLON.PushMaterial {
- /**
- * Defines the overall luminance of sky in interval ]0, 1[.
- */
- luminance: number;
- /**
- * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
- */
- turbidity: number;
- /**
- * Defines the sky appearance (light intensity).
- */
- rayleigh: number;
- /**
- * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
- */
- mieCoefficient: number;
- /**
- * Defines the amount of haze particles following the Mie scattering theory.
- */
- mieDirectionalG: number;
- /**
- * Defines the distance of the sun according to the active scene camera.
- */
- distance: number;
- /**
- * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
- * "inclined".
- */
- inclination: number;
- /**
- * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
- * an object direction and a reference direction.
- */
- azimuth: number;
- /**
- * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
- * the property is overriden by the inclination and the azimuth and can be read at any moment.
- */
- sunPosition: BABYLON.Vector3;
- /**
- * Defines if the sun position should be computed (inclination and azimuth) according to the given
- * .sunPosition property.
- */
- useSunPosition: boolean;
- /**
- * Defines an offset vector used to get a horizon offset.
- * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
- */
- cameraOffset: BABYLON.Vector3;
- private _cameraPosition;
- /**
- * Instantiates a new sky material.
- * This material allows to create dynamic and texture free
- * effects for skyboxes by taking care of the atmosphere state.
- * @see https://doc.babylonjs.com/extensions/sky
- * @param name Define the name of the material in the scene
- * @param scene Define the scene the material belong to
- */
- constructor(name: string, scene: BABYLON.Scene);
- /**
- * Specifies if the material will require alpha blending
- * @returns a boolean specifying if alpha blending is needed
- */
- needAlphaBlending(): boolean;
- /**
- * Specifies if this material should be rendered in alpha test mode
- * @returns false as the sky material doesn't need alpha testing.
- */
- needAlphaTesting(): boolean;
- /**
- * Get the texture used for alpha test purpose.
- * @returns null as the sky material has no texture.
- */
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- /**
- * Get if the submesh is ready to be used and all its information available.
- * Child classes can use it to update shaders
- * @param mesh defines the mesh to check
- * @param subMesh defines which submesh to check
- * @param useInstances specifies that instances should be used
- * @returns a boolean indicating that the submesh is ready or not
- */
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- /**
- * Binds the submesh to this material by preparing the effect and shader to draw
- * @param world defines the world transformation matrix
- * @param mesh defines the mesh containing the submesh
- * @param subMesh defines the submesh to bind the material to
- */
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- /**
- * Get the list of animatables in the material.
- * @returns the list of animatables object used in the material
- */
- getAnimatables(): BABYLON.IAnimatable[];
- /**
- * Disposes the material
- * @param forceDisposeEffect specifies if effects should be forcefully disposed
- */
- dispose(forceDisposeEffect?: boolean): void;
- /**
- * Makes a duplicate of the material, and gives it a new name
- * @param name defines the new name for the duplicated material
- * @returns the cloned material
- */
- clone(name: string): SkyMaterial;
- /**
- * Serializes this material in a JSON representation
- * @returns the serialized material object
- */
- serialize(): any;
- /**
- * Gets the current class name of the material e.g. "SkyMaterial"
- * Mainly use in serialization.
- * @returns the class name
- */
- getClassName(): string;
- /**
- * Creates a sky material from parsed material data
- * @param source defines the JSON representation of the material
- * @param scene defines the hosting scene
- * @param rootUrl defines the root URL to use to load textures and relative dependencies
- * @returns a new sky material
- */
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): SkyMaterial;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var terrainPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var terrainVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class TerrainMaterial extends BABYLON.PushMaterial {
- private _mixTexture;
- mixTexture: BABYLON.BaseTexture;
- private _diffuseTexture1;
- diffuseTexture1: BABYLON.Texture;
- private _diffuseTexture2;
- diffuseTexture2: BABYLON.Texture;
- private _diffuseTexture3;
- diffuseTexture3: BABYLON.Texture;
- private _bumpTexture1;
- bumpTexture1: BABYLON.Texture;
- private _bumpTexture2;
- bumpTexture2: BABYLON.Texture;
- private _bumpTexture3;
- bumpTexture3: BABYLON.Texture;
- diffuseColor: BABYLON.Color3;
- specularColor: BABYLON.Color3;
- specularPower: number;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- constructor(name: string, scene: BABYLON.Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- getAnimatables(): BABYLON.IAnimatable[];
- getActiveTextures(): BABYLON.BaseTexture[];
- hasTexture(texture: BABYLON.BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): TerrainMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): TerrainMaterial;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var triplanarPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var triplanarVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class TriPlanarMaterial extends BABYLON.PushMaterial {
- mixTexture: BABYLON.BaseTexture;
- private _diffuseTextureX;
- diffuseTextureX: BABYLON.BaseTexture;
- private _diffuseTextureY;
- diffuseTextureY: BABYLON.BaseTexture;
- private _diffuseTextureZ;
- diffuseTextureZ: BABYLON.BaseTexture;
- private _normalTextureX;
- normalTextureX: BABYLON.BaseTexture;
- private _normalTextureY;
- normalTextureY: BABYLON.BaseTexture;
- private _normalTextureZ;
- normalTextureZ: BABYLON.BaseTexture;
- tileSize: number;
- diffuseColor: BABYLON.Color3;
- specularColor: BABYLON.Color3;
- specularPower: number;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- constructor(name: string, scene: BABYLON.Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- getAnimatables(): BABYLON.IAnimatable[];
- getActiveTextures(): BABYLON.BaseTexture[];
- hasTexture(texture: BABYLON.BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): TriPlanarMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): TriPlanarMaterial;
- }
- }
- declare module BABYLON {
- /** @hidden */
- export var waterPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- /** @hidden */
- export var waterVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON {
- export class WaterMaterial extends BABYLON.PushMaterial {
- renderTargetSize: BABYLON.Vector2;
- private _bumpTexture;
- bumpTexture: BABYLON.BaseTexture;
- diffuseColor: BABYLON.Color3;
- specularColor: BABYLON.Color3;
- specularPower: number;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- /**
- * @param {number}: Represents the wind force
- */
- windForce: number;
- /**
- * @param {Vector2}: The direction of the wind in the plane (X, Z)
- */
- windDirection: BABYLON.Vector2;
- /**
- * @param {number}: Wave height, represents the height of the waves
- */
- waveHeight: number;
- /**
- * @param {number}: Bump height, represents the bump height related to the bump map
- */
- bumpHeight: number;
- /**
- * @param {boolean}: Add a smaller moving bump to less steady waves.
- */
- private _bumpSuperimpose;
- bumpSuperimpose: boolean;
- /**
- * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
- */
- private _fresnelSeparate;
- fresnelSeparate: boolean;
- /**
- * @param {boolean}: bump Waves modify the reflection.
- */
- private _bumpAffectsReflection;
- bumpAffectsReflection: boolean;
- /**
- * @param {number}: The water color blended with the refraction (near)
- */
- waterColor: BABYLON.Color3;
- /**
- * @param {number}: The blend factor related to the water color
- */
- colorBlendFactor: number;
- /**
- * @param {number}: The water color blended with the reflection (far)
- */
- waterColor2: BABYLON.Color3;
- /**
- * @param {number}: The blend factor related to the water color (reflection, far)
- */
- colorBlendFactor2: number;
- /**
- * @param {number}: Represents the maximum length of a wave
- */
- waveLength: number;
- /**
- * @param {number}: Defines the waves speed
- */
- waveSpeed: number;
- /**
- * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
- * will avoid calculating useless pixels in the pixel shader of the water material.
- */
- disableClipPlane: boolean;
- protected _renderTargets: BABYLON.SmartArray<BABYLON.RenderTargetTexture>;
- private _mesh;
- private _refractionRTT;
- private _reflectionRTT;
- private _reflectionTransform;
- private _lastTime;
- private _lastDeltaTime;
- private _useLogarithmicDepth;
- private _waitingRenderList;
- private _imageProcessingConfiguration;
- private _imageProcessingObserver;
- /**
- * Gets a boolean indicating that current material needs to register RTT
- */
- get hasRenderTargetTextures(): boolean;
- /**
- * Constructor
- */
- constructor(name: string, scene: BABYLON.Scene, renderTargetSize?: BABYLON.Vector2);
- get useLogarithmicDepth(): boolean;
- set useLogarithmicDepth(value: boolean);
- get refractionTexture(): BABYLON.Nullable<BABYLON.RenderTargetTexture>;
- get reflectionTexture(): BABYLON.Nullable<BABYLON.RenderTargetTexture>;
- addToRenderList(node: any): void;
- enableRenderTargets(enable: boolean): void;
- getRenderList(): BABYLON.Nullable<BABYLON.AbstractMesh[]>;
- get renderTargetsEnabled(): boolean;
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- private _createRenderTargets;
- getAnimatables(): BABYLON.IAnimatable[];
- getActiveTextures(): BABYLON.BaseTexture[];
- hasTexture(texture: BABYLON.BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): WaterMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): WaterMaterial;
- static CreateDefaultMesh(name: string, scene: BABYLON.Scene): BABYLON.Mesh;
- }
- }
|