validation.js 9.1 KB

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  1. "use strict";
  2. var currentViewer;
  3. var viewerElement;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var threshold = 25;
  8. var errorRatio = 1.5;
  9. // Overload the random to make it deterministic
  10. var seed = 100000,
  11. constant = Math.pow(2, 13) + 1,
  12. prime = 37,
  13. maximum = Math.pow(2, 50);
  14. Math.random = function () {
  15. seed *= constant;
  16. seed += prime;
  17. seed %= maximum;
  18. return seed / maximum;
  19. }
  20. function compare(renderData, referenceCanvas) {
  21. var width = referenceCanvas.width;
  22. var height = referenceCanvas.height;
  23. var size = width * height * 4;
  24. var referenceContext = referenceCanvas.getContext("2d");
  25. var referenceData = referenceContext.getImageData(0, 0, width, height);
  26. var differencesCount = 0;
  27. for (var index = 0; index < size; index += 4) {
  28. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  29. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  30. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  31. continue;
  32. }
  33. referenceData.data[index] = 255;
  34. referenceData.data[index + 1] *= 0.5;
  35. referenceData.data[index + 2] *= 0.5;
  36. differencesCount++;
  37. }
  38. referenceContext.putImageData(referenceData, 0, 0);
  39. return (differencesCount * 100) / (width * height) > errorRatio;
  40. }
  41. function getRenderData(canvas, engine) {
  42. var width = canvas.width;
  43. var height = canvas.height;
  44. var renderData = engine.readPixels(0, 0, width, height);
  45. var numberOfChannelsByLine = width * 4;
  46. var halfHeight = height / 2;
  47. for (var i = 0; i < halfHeight; i++) {
  48. for (var j = 0; j < numberOfChannelsByLine; j++) {
  49. var currentCell = j + i * numberOfChannelsByLine;
  50. var targetLine = height - i - 1;
  51. var targetCell = j + targetLine * numberOfChannelsByLine;
  52. var temp = renderData[currentCell];
  53. renderData[currentCell] = renderData[targetCell];
  54. renderData[targetCell] = temp;
  55. }
  56. }
  57. return renderData;
  58. }
  59. function saveRenderImage(data, canvas) {
  60. var width = canvas.width;
  61. var height = canvas.height;
  62. var screenshotCanvas = document.createElement('canvas');
  63. screenshotCanvas.width = width;
  64. screenshotCanvas.height = height;
  65. var context = screenshotCanvas.getContext('2d');
  66. var imageData = context.createImageData(width, height);
  67. var castData = imageData.data;
  68. castData.set(data);
  69. context.putImageData(imageData, 0, 0);
  70. return screenshotCanvas.toDataURL();
  71. }
  72. function evaluate(test, resultCanvas, result, renderImage, index, waitRing, done) {
  73. seed = 100000;
  74. var renderData = getRenderData(currentViewer.canvas, currentViewer.engine);
  75. var testRes = true;
  76. // gl check
  77. var gl = currentViewer.engine._gl;
  78. if (gl.getError() !== 0) {
  79. result.classList.add("failed");
  80. result.innerHTML = "×";
  81. testRes = false;
  82. console.log('%c failed (gl error)', 'color: red');
  83. } else {
  84. // Visual check
  85. if (!test.onlyVisual) {
  86. if (compare(renderData, resultCanvas)) {
  87. result.classList.add("failed");
  88. result.innerHTML = "×";
  89. testRes = false;
  90. console.log('%c failed', 'color: red');
  91. } else {
  92. result.innerHTML = "✔";
  93. testRes = true;
  94. console.log('%c validated', 'color: green');
  95. }
  96. }
  97. }
  98. waitRing.classList.add("hidden");
  99. var renderB64 = saveRenderImage(renderData, currentViewer.canvas);
  100. renderImage.src = renderB64;
  101. done(testRes, renderB64);
  102. }
  103. function runTest(index, done) {
  104. if (index >= config.tests.length) {
  105. done(false);
  106. }
  107. var test = Object.assign({}, config.tests[index]);
  108. //process params
  109. /*if (params) {
  110. processTest(test, "", params);
  111. }*/
  112. var container = document.createElement("div");
  113. container.id = "container#" + index;
  114. container.className = "container";
  115. document.body.appendChild(container);
  116. var titleContainer = document.createElement("div");
  117. titleContainer.className = "containerTitle";
  118. container.appendChild(titleContainer);
  119. var title = document.createElement("div");
  120. title.className = "title";
  121. titleContainer.appendChild(title);
  122. var result = document.createElement("div");
  123. result.className = "result";
  124. titleContainer.appendChild(result);
  125. var waitRing = document.createElement("img");
  126. waitRing.className = "waitRing";
  127. titleContainer.appendChild(waitRing);
  128. waitRing.src = "/tests/validation/loading.gif";
  129. var resultCanvas = document.createElement("canvas");
  130. resultCanvas.className = "resultImage";
  131. container.appendChild(resultCanvas);
  132. title.innerHTML = test.title;
  133. console.log("Running " + test.title);
  134. var resultContext = resultCanvas.getContext("2d");
  135. var img = new Image();
  136. img.onload = function () {
  137. resultCanvas.width = img.width;
  138. resultCanvas.height = img.height;
  139. resultContext.drawImage(img, 0, 0);
  140. }
  141. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  142. var renderImage = new Image();
  143. renderImage.className = "renderImage";
  144. container.appendChild(renderImage);
  145. location.href = "#" + container.id;
  146. //run a single test
  147. var configuration = test.configuration || {};
  148. configuration.engine = configuration.engine || {};
  149. configuration.engine.engineOptions = configuration.engine.engineOptions || {};
  150. configuration.engine.engineOptions.preserveDrawingBuffer = true;
  151. //cancel camera behvaviors for the tests
  152. configuration.camera = configuration.camera || {};
  153. configuration.camera.behaviors = null;
  154. // make sure we use only local assets
  155. configuration.skybox = {
  156. cubeTexture: {
  157. url: "/dist/assets/environment/DefaultSkybox_cube_radiance_256.dds"
  158. }
  159. }
  160. //envirnonment directory
  161. configuration.lab = configuration.lab || {};
  162. configuration.lab.environmentAssetsRootURL = "/dist/assets/environment/";
  163. configuration.lab.environmentMap = false;
  164. //model config
  165. configuration.model = configuration.model || {};
  166. configuration.model.castShadow = !test.createMesh
  167. // create a new viewer
  168. currentViewer && currentViewer.dispose();
  169. currentViewer = null;
  170. currentScene = null;
  171. viewerElement.innerHTML = '';
  172. currentViewer = new BabylonViewer.DefaultViewer(viewerElement, configuration);
  173. currentViewer.onInitDoneObservable.add(() => {
  174. var currentFrame = 0;
  175. var waitForFrame = test.waitForFrame || 4;
  176. if (test.model) {
  177. currentViewer.initModel(test.model);
  178. } else if (test.createMesh) {
  179. prepareMeshForViewer(currentViewer, configuration, test);
  180. }
  181. currentViewer.onModelLoadedObservable.add((model) => {
  182. currentViewer.onFrameRenderedObservable.add(() => {
  183. if (test.animationTest && !currentFrame) {
  184. model.playAnimation(model.getAnimationNames()[0]);
  185. }
  186. if (currentFrame === waitForFrame) {
  187. currentViewer.sceneManager.scene.executeWhenReady(() => {
  188. evaluate(test, resultCanvas, result, renderImage, index, waitRing, done);
  189. });
  190. }
  191. currentFrame++;
  192. });
  193. })
  194. });
  195. }
  196. function prepareMeshForViewer(viewer, configuration, test) {
  197. let meshModel = new BabylonViewer.ViewerModel(viewer, configuration.model || {});
  198. let sphereMesh = BABYLON.Mesh.CreateSphere('sphere-' + test.title, 20, 1.0, viewer.sceneManager.scene);
  199. if (test.createMaterial) {
  200. let material = new BABYLON.PBRMaterial("sphereMat", viewer.sceneManager.scene);
  201. material.environmentBRDFTexture = null;
  202. material.useAlphaFresnel = material.needAlphaBlending();
  203. material.backFaceCulling = material.forceDepthWrite;
  204. material.twoSidedLighting = true;
  205. material.useSpecularOverAlpha = false;
  206. material.useRadianceOverAlpha = false;
  207. material.usePhysicalLightFalloff = true;
  208. material.forceNormalForward = true;
  209. sphereMesh.material = material;
  210. }
  211. meshModel.addMesh(sphereMesh, true);
  212. }
  213. function init() {
  214. BABYLON.SceneLoader.ShowLoadingScreen = false;
  215. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  216. // Draco configuration
  217. BABYLON.DracoCompression.Configuration.decoder = {
  218. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  219. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  220. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  221. };
  222. viewerElement = document.createElement("babylon");
  223. document.body.appendChild(viewerElement);
  224. // disable init
  225. BabylonViewer.viewerGlobals.disableInit = true;
  226. }
  227. init();