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- "use strict";
- var BABYLON = BABYLON || {};
- (function () {
- BABYLON.PhysicsEngine = function (gravity) {
- this.gravity = gravity || new BABYLON.Vector3(0, 0, -9.82);
- this._world = new CANNON.World();
- this._world.broadphase = new CANNON.NaiveBroadphase();
- this._world.gravity.set(this.gravity.x, this.gravity.y, this.gravity.z);
- this._registeredMeshes = [];
- this._physicsMaterials = [];
- };
- BABYLON.PhysicsEngine.prototype._runOneStep = function (delta) {
- if (delta > 1.0) {
- delta = 1.0;
- }
-
- this._world.step(delta);
-
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- registeredMesh.mesh.position.x = registeredMesh.body.position.x;
- registeredMesh.mesh.position.y = registeredMesh.body.position.z;
- registeredMesh.mesh.position.z = registeredMesh.body.position.y;
-
- if (!registeredMesh.mesh.rotationQuaternion) {
- registeredMesh.mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
- }
- registeredMesh.mesh.rotationQuaternion.x = registeredMesh.body.quaternion.x;
- registeredMesh.mesh.rotationQuaternion.y = registeredMesh.body.quaternion.z;
- registeredMesh.mesh.rotationQuaternion.z = registeredMesh.body.quaternion.y;
- registeredMesh.mesh.rotationQuaternion.w = -registeredMesh.body.quaternion.w;
- }
- };
- BABYLON.PhysicsEngine.prototype._addMaterial = function (friction, restitution) {
- var index;
- var mat;
- for (index = 0; index < this._physicsMaterials.length; index++) {
- mat = this._physicsMaterials[index];
-
- if (mat.friction === friction && mat.restitution === restitution) {
- return mat;
- }
- }
- var currentMat = new CANNON.Material();
- currentMat.friction = friction;
- currentMat.restitution = restitution;
- this._physicsMaterials.push(currentMat);
- for (index = 0; index < this._physicsMaterials.length; index++) {
- mat = this._physicsMaterials[index];
-
- var contactMaterial = new CANNON.ContactMaterial(mat, currentMat, Math.max(mat.friction, currentMat.friction), mat.restitution * currentMat.restitution);
- this._world.addContactMaterial(contactMaterial);
- }
- return currentMat;
- };
- BABYLON.PhysicsEngine.prototype._setGravity = function (gravity) {
- this._world.gravity.set(this.gravity.x, this.gravity.y, this.gravity.z);
- };
- BABYLON.PhysicsEngine.prototype._registerMesh = function (mesh, options) {
- var shape = null;
-
- this._unregisterMesh(mesh);
- mesh.computeWorldMatrix(true);
- switch (options.impostor) {
- case BABYLON.PhysicsEngine.SphereImpostor:
- var bbox = mesh.getBoundingInfo().boundingBox;
- var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
- var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
- var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
-
- shape = new CANNON.Sphere(Math.max(radiusX, radiusY, radiusZ) / 2);
- break;
- case BABYLON.PhysicsEngine.BoxImpostor:
- var bbox = mesh.getBoundingInfo().boundingBox;
- var min = bbox.minimumWorld;
- var max = bbox.maximumWorld;
- var box = max.subtract(min).scale(0.5);
- shape = new CANNON.Box(new CANNON.Vec3(box.x, box.z, box.y));
- break;
- case BABYLON.PhysicsEngine.PlaneImpostor:
- shape = new CANNON.Plane();
- break;
- }
-
- var material = this._addMaterial(options.friction, options.restitution);
- var body = new CANNON.RigidBody(options.mass, shape, material);
-
- body.position.set(mesh.position.x, mesh.position.z, mesh.position.y);
- this._world.add(body);
- this._registeredMeshes.push({ mesh: mesh, body: body, material:material});
- };
-
- BABYLON.PhysicsEngine.prototype._unregisterMesh = function (mesh) {
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh) {
- // Remove
- this._world.remove(registeredMesh.body);
- this._registeredMeshes.splice(index, 1);
- return;
- }
- }
- };
-
- BABYLON.PhysicsEngine.prototype._applyImpulse = function (mesh, force, contactPoint) {
- var worldPoint = new CANNON.Vec3(contactPoint.x, contactPoint.z, contactPoint.y);
- var impulse = new CANNON.Vec3(force.x, force.z, force.y);
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh) {
- registeredMesh.body.applyImpulse(impulse, worldPoint);
- return;
- }
- }
- };
- BABYLON.PhysicsEngine.prototype._createLink = function (mesh1, mesh2, pivot1, pivot2) {
- var body1, body2;
- for (var index = 0; index < this._registeredMeshes.length; index++) {
- var registeredMesh = this._registeredMeshes[index];
- if (registeredMesh.mesh === mesh1) {
- body1 = registeredMesh.body;
- } else if (registeredMesh.mesh === mesh2) {
- body2 = registeredMesh.body;
- }
- }
-
- if (!body1 || !body2) {
- return;
- }
-
- var constraint = new CANNON.PointToPointConstraint(body1, new CANNON.Vec3(pivot1.x, pivot1.z, pivot1.y), body2, new CANNON.Vec3(pivot2.x, pivot2.z, pivot2.y));
- this._world.addConstraint(constraint);
- };
- BABYLON.PhysicsEngine.prototype.dispose = function () {
- while (this._registeredMeshes.length) {
- this._unregisterMesh(this._registeredMeshes[0].mesh);
- }
- };
- // Statics
- BABYLON.PhysicsEngine.IsSupported = function() {
- return CANNON !== undefined;
- };
- BABYLON.PhysicsEngine.NoImpostor = 0;
- BABYLON.PhysicsEngine.SphereImpostor = 1;
- BABYLON.PhysicsEngine.BoxImpostor = 2;
- BABYLON.PhysicsEngine.PlaneImpostor = 3;
- })();
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