validation.js 16 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var engineName;
  8. // Random replacement
  9. var seed = 1;
  10. Math.random = function() {
  11. var x = Math.sin(seed++) * 10000;
  12. return x - Math.floor(x);
  13. }
  14. function compare(renderData, referenceCanvas, threshold, errorRatio) {
  15. var width = referenceCanvas.width;
  16. var height = referenceCanvas.height;
  17. var size = width * height * 4;
  18. var referenceContext = referenceCanvas.getContext("2d");
  19. var referenceData = referenceContext.getImageData(0, 0, width, height);
  20. var differencesCount = 0;
  21. for (var index = 0; index < size; index += 4) {
  22. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  23. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  24. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  25. continue;
  26. }
  27. referenceData.data[index] = 255;
  28. referenceData.data[index + 1] *= 0.5;
  29. referenceData.data[index + 2] *= 0.5;
  30. referenceData.data[index + 3] = 255;
  31. differencesCount++;
  32. }
  33. referenceContext.putImageData(referenceData, 0, 0);
  34. if (differencesCount) {
  35. console.log("%c Pixel difference: " + differencesCount + " pixels.", 'color: orange');
  36. }
  37. return (differencesCount * 100) / (width * height) > errorRatio;
  38. }
  39. async function getRenderData(canvas, engine) {
  40. var width = canvas.width;
  41. var height = canvas.height;
  42. return new Promise((resolve) => {
  43. engine.onEndFrameObservable.addOnce(async () => {
  44. var renderData = await engine.readPixels(0, 0, width, height);
  45. var numberOfChannelsByLine = width * 4;
  46. var halfHeight = height / 2;
  47. for (var i = 0; i < halfHeight; i++) {
  48. for (var j = 0; j < numberOfChannelsByLine; j++) {
  49. var currentCell = j + i * numberOfChannelsByLine;
  50. var targetLine = height - i - 1;
  51. var targetCell = j + targetLine * numberOfChannelsByLine;
  52. var temp = renderData[currentCell];
  53. renderData[currentCell] = renderData[targetCell];
  54. renderData[targetCell] = temp;
  55. }
  56. }
  57. if (engine.isWebGPU) {
  58. for (var i = 0; i < width * height * 4; i += 4) {
  59. var temp = renderData[i + 0];
  60. renderData[i + 0] = renderData[i + 2];
  61. renderData[i + 2] = temp;
  62. }
  63. }
  64. resolve(renderData);
  65. });
  66. });
  67. }
  68. function saveRenderImage(data, canvas) {
  69. var width = canvas.width;
  70. var height = canvas.height;
  71. var screenshotCanvas = document.createElement('canvas');
  72. screenshotCanvas.width = width;
  73. screenshotCanvas.height = height;
  74. var context = screenshotCanvas.getContext('2d');
  75. var imageData = context.createImageData(width, height);
  76. var castData = imageData.data;
  77. castData.set(data);
  78. context.putImageData(imageData, 0, 0);
  79. return screenshotCanvas.toDataURL();
  80. }
  81. async function evaluate(test, resultCanvas, result, renderImage, waitRing, done) {
  82. var renderData = await getRenderData(canvas, engine);
  83. var testRes = true;
  84. // gl check
  85. var gl = engine._gl;
  86. if (gl && gl.getError() !== 0) {
  87. result.classList.add("failed");
  88. result.innerHTML = "×";
  89. testRes = false;
  90. console.log('%c failed (gl error)', 'color: red');
  91. } else {
  92. // Visual check
  93. if (!test.onlyVisual) {
  94. var info = engine.getGlInfo();
  95. var defaultErrorRatio = 2.5
  96. if (compare(renderData, resultCanvas, test.threshold || 25, test.errorRatio || defaultErrorRatio)) {
  97. result.classList.add("failed");
  98. result.innerHTML = "×";
  99. testRes = false;
  100. console.log('%c failed', 'color: red');
  101. } else {
  102. result.innerHTML = "✔";
  103. testRes = true;
  104. console.log('%c validated', 'color: green');
  105. }
  106. }
  107. }
  108. waitRing.classList.add("hidden");
  109. var renderB64 = saveRenderImage(renderData, canvas);
  110. renderImage.src = renderB64;
  111. currentScene.dispose();
  112. currentScene = null;
  113. engine.setHardwareScalingLevel(1);
  114. engine.setDepthFunction(BABYLON.Constants.LEQUAL);
  115. engine.applyStates();
  116. engine._deltaTime = 0;
  117. engine._fps = 60;
  118. engine._performanceMonitor = new BABYLON.PerformanceMonitor();
  119. done(testRes, renderB64);
  120. }
  121. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  122. currentScene.useConstantAnimationDeltaTime = true;
  123. var renderCount = test.renderCount || 1;
  124. engine.endFrame();
  125. currentScene.executeWhenReady(function() {
  126. if (currentScene.activeCamera && currentScene.activeCamera.useAutoRotationBehavior) {
  127. currentScene.activeCamera.useAutoRotationBehavior = false;
  128. }
  129. engine.runRenderLoop(function() {
  130. try {
  131. currentScene.render();
  132. renderCount--;
  133. if (renderCount === 0) {
  134. engine.stopRenderLoop();
  135. evaluate(test, resultCanvas, result, renderImage, waitRing, done);
  136. }
  137. }
  138. catch (e) {
  139. console.error(e);
  140. done(false);
  141. }
  142. });
  143. });
  144. }
  145. function runTest(index, done, listname) {
  146. if (index >= config.tests.length) {
  147. done(false);
  148. }
  149. const excludedEngines = config.tests[index].excludedEngines;
  150. if (Array.isArray(excludedEngines) && excludedEngines.indexOf(engineName) >= 0) {
  151. done(true);
  152. return;
  153. }
  154. // Clear the plugin activated observables in case it is registered in the test.
  155. BABYLON.SceneLoader.OnPluginActivatedObservable.clear();
  156. var test = config.tests[index];
  157. var container = document.createElement("div");
  158. container.id = "container#" + index;
  159. container.className = "container";
  160. document.body.appendChild(container);
  161. var titleContainer = document.createElement("div");
  162. titleContainer.className = "containerTitle";
  163. container.appendChild(titleContainer);
  164. var title = document.createElement("div");
  165. title.className = "title";
  166. titleContainer.appendChild(title);
  167. var result = document.createElement("div");
  168. result.className = "result";
  169. titleContainer.appendChild(result);
  170. var waitRing = document.createElement("img");
  171. waitRing.className = "waitRing";
  172. titleContainer.appendChild(waitRing);
  173. waitRing.src = "/tests/validation/loading.gif";
  174. var resultCanvas = document.createElement("canvas");
  175. resultCanvas.className = "resultImage";
  176. container.appendChild(resultCanvas);
  177. title.innerHTML = "#" + index + "> " + test.title;
  178. console.log("Running " + (listname ? listname + "/" : "") + test.title);
  179. engine.beginFrame();
  180. var resultContext = resultCanvas.getContext("2d");
  181. var img = new Image();
  182. img.onload = function() {
  183. resultCanvas.width = img.width;
  184. resultCanvas.height = img.height;
  185. resultContext.drawImage(img, 0, 0);
  186. var renderImage = new Image();
  187. renderImage.className = "renderImage";
  188. container.appendChild(renderImage);
  189. seed = 1;
  190. location.href = "#" + container.id;
  191. if (test.sceneFolder) {
  192. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function(newScene) {
  193. currentScene = newScene;
  194. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  195. },
  196. null,
  197. function(loadedScene, msg) {
  198. console.error(msg);
  199. done(false);
  200. });
  201. }
  202. else if (test.playgroundId) {
  203. if (test.playgroundId[0] !== "#" || test.playgroundId.indexOf("#", 1) === -1) {
  204. test.playgroundId += "#0";
  205. }
  206. var snippetUrl = "https://snippet.babylonjs.com";
  207. var pgRoot = "/Playground"
  208. var retryTime = 500;
  209. var maxRetry = 5;
  210. var retry = 0;
  211. var onError = function() {
  212. retry++;
  213. if (retry < maxRetry) {
  214. setTimeout(function() {
  215. loadPG();
  216. }, retryTime);
  217. }
  218. else {
  219. done(false);
  220. }
  221. }
  222. var loadPG = function() {
  223. var xmlHttp = new XMLHttpRequest();
  224. xmlHttp.onreadystatechange = function() {
  225. if (xmlHttp.readyState === 4) {
  226. try {
  227. xmlHttp.onreadystatechange = null;
  228. var snippet = JSON.parse(xmlHttp.responseText);
  229. var code = JSON.parse(snippet.jsonPayload).code.toString();
  230. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  231. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  232. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  233. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  234. if (test.replace) {
  235. var split = test.replace.split(",");
  236. for (var i = 0; i < split.length; i += 2) {
  237. var source = split[i].trim();
  238. var destination = split[i + 1].trim();
  239. code = code.replace(source, destination);
  240. }
  241. }
  242. currentScene = eval(code + "\r\ncreateScene(engine)");
  243. if (currentScene.then) {
  244. // Handle if createScene returns a promise
  245. currentScene.then(function(scene) {
  246. currentScene = scene;
  247. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  248. }).catch(function(e) {
  249. console.error(e);
  250. onError();
  251. })
  252. } else {
  253. // Handle if createScene returns a scene
  254. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  255. }
  256. }
  257. catch (e) {
  258. console.error(e);
  259. onError();
  260. }
  261. }
  262. }
  263. xmlHttp.onerror = function() {
  264. console.error("Network error during test load.");
  265. onError();
  266. }
  267. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  268. xmlHttp.send();
  269. }
  270. loadPG();
  271. } else {
  272. // Fix references
  273. if (test.specificRoot) {
  274. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  275. }
  276. var request = new XMLHttpRequest();
  277. request.open('GET', config.root + test.scriptToRun, true);
  278. request.onreadystatechange = function() {
  279. if (request.readyState === 4) {
  280. try {
  281. request.onreadystatechange = null;
  282. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  283. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  284. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  285. if (test.replace) {
  286. var split = test.replace.split(",");
  287. for (var i = 0; i < split.length; i += 2) {
  288. var source = split[i].trim();
  289. var destination = split[i + 1].trim();
  290. scriptToRun = scriptToRun.replace(source, destination);
  291. }
  292. }
  293. if (test.replaceUrl) {
  294. var split = test.replaceUrl.split(",");
  295. for (var i = 0; i < split.length; i++) {
  296. var source = split[i].trim();
  297. var regex = new RegExp(source, "g");
  298. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  299. }
  300. }
  301. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  302. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  303. }
  304. catch (e) {
  305. console.error(e);
  306. done(false);
  307. }
  308. }
  309. };
  310. request.onerror = function() {
  311. console.error("Network error during test load.");
  312. done(false);
  313. }
  314. request.send(null);
  315. }
  316. }
  317. img.src = "/tests/validation/ReferenceImages/" + (listname ? listname + "/" : "") + (test.referenceImage ? test.referenceImage : test.title + ".png");
  318. }
  319. function init(_engineName) {
  320. _engineName = _engineName ? _engineName.toLowerCase() : "webgl2";
  321. if (window.disableWebGL2Support) {
  322. _engineName = "webgl1";
  323. }
  324. if (_engineName === "webgl") {
  325. _engineName = "webgl1";
  326. }
  327. engineName = _engineName;
  328. BABYLON.SceneLoader.ShowLoadingScreen = false;
  329. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  330. BABYLON.DracoCompression.Configuration.decoder = {
  331. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  332. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  333. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  334. };
  335. BABYLON.GLTFValidation.Configuration = {
  336. url: "../../dist/preview%20release/gltf_validator.js"
  337. };
  338. canvas = document.createElement("canvas");
  339. canvas.className = "renderCanvas";
  340. document.body.appendChild(canvas);
  341. if (engineName === "webgpu") {
  342. const glslangOptions = {
  343. jsPath: "../../dist/preview%20release/glslang/glslang.js",
  344. wasmPath: "../../dist/preview%20release/glslang/glslang.wasm"
  345. };
  346. engine = new BABYLON.WebGPUEngine(canvas, {
  347. deviceDescriptor: {
  348. extensions: [
  349. "texture-compression-bc",
  350. "timestamp-query",
  351. "pipeline-statistics-query",
  352. "depth-clamping",
  353. "depth24unorm-stencil8",
  354. "depth32float-stencil8"
  355. ]
  356. },
  357. antialiasing: false,
  358. });
  359. engine.enableOfflineSupport = false;
  360. return new Promise((resolve) => {
  361. engine.initAsync(glslangOptions).then(() => resolve());
  362. });
  363. } else {
  364. engine = new BABYLON.Engine(canvas, false, { useHighPrecisionFloats: true, disableWebGL2Support: engineName === "webgl1" ? true : false });
  365. engine.enableOfflineSupport = false;
  366. engine.setDitheringState(false);
  367. return Promise.resolve();
  368. }
  369. }
  370. function dispose() {
  371. engine.dispose();
  372. currentScene = null;
  373. engine = null;
  374. document.body.removeChild(canvas);
  375. canvas = null;
  376. }