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- module BABYLON {
- export class RawTexture extends Texture {
- constructor(data: ArrayBufferView, width: number, height: number, format: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) {
- super(null, scene, !generateMipMaps, invertY);
- this._texture = scene.getEngine().createRawTexture(data, width, height, format, generateMipMaps, invertY, samplingMode);
- this.wrapU = Texture.CLAMP_ADDRESSMODE;
- this.wrapV = Texture.CLAMP_ADDRESSMODE;
- }
- // Statics
- public static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE): RawTexture {
- return new RawTexture(data, width, height, Engine.TEXTUREFORMAT_LUMINANCE, scene, generateMipMaps, invertY, samplingMode);
- }
- public static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE): RawTexture {
- return new RawTexture(data, width, height, Engine.TEXTUREFORMAT_LUMINANCE_ALPHA, scene, generateMipMaps, invertY, samplingMode);
- }
- public static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE): RawTexture {
- return new RawTexture(data, width, height, Engine.TEXTUREFORMAT_ALPHA, scene, generateMipMaps, invertY, samplingMode);
- }
- public static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE): RawTexture {
- return new RawTexture(data, width, height, Engine.TEXTUREFORMAT_RGB, scene, generateMipMaps, invertY, samplingMode);
- }
- public static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE): RawTexture {
- return new RawTexture(data, width, height, Engine.TEXTUREFORMAT_RGBA, scene, generateMipMaps, invertY, samplingMode);
- }
- }
- }
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