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- import {
- WebXRAbstractMotionController,
- IMinimalMotionControllerObject,
- MotionControllerHandness,
- IMotionControllerLayoutMap
- } from "./webXRAbstractController";
- import { WebXRMotionControllerManager } from './webXRMotionControllerManager';
- import { AbstractMesh } from '../../../Meshes/abstractMesh';
- import { Scene } from '../../../scene';
- import { Mesh } from '../../../Meshes/mesh';
- import { Quaternion } from '../../../Maths/math.vector';
- // https://github.com/immersive-web/webxr-input-profiles/blob/master/packages/registry/profiles/microsoft/microsoft-mixed-reality.json
- const OculusTouchLayouts: IMotionControllerLayoutMap = {
- "left": {
- "selectComponentId": "xr-standard-trigger",
- "components": {
- "xr-standard-trigger": { "type": "trigger" },
- "xr-standard-squeeze": { "type": "squeeze" },
- "xr-standard-thumbstick": { "type": "thumbstick" },
- "a-button": { "type": "button" },
- "b-button": { "type": "button" },
- "thumbrest": { "type": "button" }
- },
- "gamepad": {
- "mapping": "xr-standard",
- "buttons": [
- "xr-standard-trigger",
- "xr-standard-squeeze",
- null,
- "xr-standard-thumbstick",
- "a-button",
- "b-button",
- "thumbrest"
- ],
- "axes": [
- null,
- null,
- { "componentId": "xr-standard-thumbstick", "axis": "x-axis" },
- { "componentId": "xr-standard-thumbstick", "axis": "y-axis" }
- ]
- }
- },
- "right": {
- "selectComponentId": "xr-standard-trigger",
- "components": {
- "xr-standard-trigger": { "type": "trigger" },
- "xr-standard-squeeze": { "type": "squeeze" },
- "xr-standard-thumbstick": { "type": "thumbstick" },
- "x-button": { "type": "button" },
- "y-button": { "type": "button" },
- "thumbrest": { "type": "button" }
- },
- "gamepad": {
- "mapping": "xr-standard",
- "buttons": [
- "xr-standard-trigger",
- "xr-standard-squeeze",
- null,
- "xr-standard-thumbstick",
- "x-button",
- "y-button",
- "thumbrest"
- ],
- "axes": [
- null,
- null,
- { "componentId": "xr-standard-thumbstick", "axis": "x-axis" },
- { "componentId": "xr-standard-thumbstick", "axis": "y-axis" }
- ]
- }
- }
- };
- const OculusTouchLegacyLayouts: IMotionControllerLayoutMap = {
- "left": {
- "selectComponentId": "xr-standard-trigger",
- "components": {
- "xr-standard-trigger": { "type": "trigger" },
- "xr-standard-squeeze": { "type": "squeeze" },
- "xr-standard-thumbstick": { "type": "thumbstick" },
- "a-button": { "type": "button" },
- "b-button": { "type": "button" },
- "thumbrest": { "type": "button" }
- },
- "gamepad": {
- "mapping": "",
- "buttons": [
- "xr-standard-thumbstick",
- "xr-standard-trigger",
- "xr-standard-squeeze",
- "a-button",
- "b-button",
- "thumbrest"
- ],
- "axes": [
- { "componentId": "xr-standard-thumbstick", "axis": "x-axis" },
- { "componentId": "xr-standard-thumbstick", "axis": "y-axis" }
- ]
- }
- },
- "right": {
- "selectComponentId": "xr-standard-trigger",
- "components": {
- "xr-standard-trigger": { "type": "trigger" },
- "xr-standard-squeeze": { "type": "squeeze" },
- "xr-standard-thumbstick": { "type": "thumbstick" },
- "x-button": { "type": "button" },
- "y-button": { "type": "button" },
- "thumbrest": { "type": "button" }
- },
- "gamepad": {
- "mapping": "",
- "buttons": [
- "xr-standard-thumbstick",
- "xr-standard-trigger",
- "xr-standard-squeeze",
- "x-button",
- "y-button",
- "thumbrest"
- ],
- "axes": [
- { "componentId": "xr-standard-thumbstick", "axis": "x-axis" },
- { "componentId": "xr-standard-thumbstick", "axis": "y-axis" }
- ]
- }
- }
- };
- /**
- * The motion controller class for oculus touch (quest, rift).
- * This class supports legacy mapping as well the standard xr mapping
- */
- export class WebXROculusTouchMotionController extends WebXRAbstractMotionController {
- /**
- * The base url used to load the left and right controller models
- */
- public static MODEL_BASE_URL: string = 'https://controllers.babylonjs.com/oculus/';
- /**
- * The name of the left controller model file
- */
- public static MODEL_LEFT_FILENAME: string = 'left.babylon';
- /**
- * The name of the right controller model file
- */
- public static MODEL_RIGHT_FILENAME: string = 'right.babylon';
- /**
- * Base Url for the Quest controller model.
- */
- public static QUEST_MODEL_BASE_URL: string = 'https://controllers.babylonjs.com/oculusQuest/';
- public profileId = "oculus-touch";
- private _modelRootNode: AbstractMesh;
- constructor(scene: Scene,
- gamepadObject: IMinimalMotionControllerObject,
- handness: MotionControllerHandness,
- legacyMapping: boolean = false,
- private _forceLegacyControllers: boolean = false) {
- super(scene, legacyMapping ? OculusTouchLegacyLayouts[handness] : OculusTouchLayouts[handness], gamepadObject, handness);
- }
- protected _processLoadedModel(_meshes: AbstractMesh[]): void {
- const isQuest = this._isQuest();
- const triggerDirection = this.handness === 'right' ? -1 : 1;
- this.layout.gamepad!.buttons.forEach((buttonName) => {
- const comp = buttonName && this.getComponent(buttonName);
- if (comp) {
- comp.onButtonStateChanged.add((component) => {
- if (!this.rootMesh) { return; }
- switch (buttonName) {
- case "xr-standard-trigger": // index trigger
- if (!isQuest) {
- (<AbstractMesh>(this._modelRootNode.getChildren()[3])).rotation.x = -component.value * 0.20;
- (<AbstractMesh>(this._modelRootNode.getChildren()[3])).position.y = -component.value * 0.005;
- (<AbstractMesh>(this._modelRootNode.getChildren()[3])).position.z = -component.value * 0.005;
- }
- return;
- case "xr-standard-squeeze": // secondary trigger
- if (!isQuest) {
- (<AbstractMesh>(this._modelRootNode.getChildren()[4])).position.x = triggerDirection * component.value * 0.0035;
- }
- return;
- case "xr-standard-thumbstick": // thumbstick
- return;
- case "a-button":
- case "x-button":
- if (!isQuest) {
- if (component.pressed) {
- (<AbstractMesh>(this._modelRootNode.getChildren()[1])).position.y = -0.001;
- }
- else {
- (<AbstractMesh>(this._modelRootNode.getChildren()[1])).position.y = 0;
- }
- }
- return;
- case "b-button":
- case "y-button":
- if (!isQuest) {
- if (component.pressed) {
- (<AbstractMesh>(this._modelRootNode.getChildren()[2])).position.y = -0.001;
- }
- else {
- (<AbstractMesh>(this._modelRootNode.getChildren()[2])).position.y = 0;
- }
- }
- return;
- }
- }, undefined, true);
- }
- });
- }
- protected _getFilenameAndPath(): { filename: string; path: string; } {
- let filename = "";
- if (this.handness === 'left') {
- filename = WebXROculusTouchMotionController.MODEL_LEFT_FILENAME;
- }
- else { // Right is the default if no hand is specified
- filename = WebXROculusTouchMotionController.MODEL_RIGHT_FILENAME;
- }
- let path = this._isQuest() ? WebXROculusTouchMotionController.QUEST_MODEL_BASE_URL : WebXROculusTouchMotionController.MODEL_BASE_URL;
- return {
- filename,
- path
- };
- }
- /**
- * Is this the new type of oculus touch. At the moment both have the same profile and it is impossible to differentiate
- * between the touch and touch 2.
- */
- private _isQuest() {
- // this is SADLY the only way to currently check. Until proper profiles will be available.
- return !!navigator.userAgent.match(/Quest/gi) && !this._forceLegacyControllers;
- }
- protected _updateModel(): void {
- // no-op. model is updated using observables.
- }
- protected _getModelLoadingConstraints(): boolean {
- return true;
- }
- protected _setRootMesh(meshes: AbstractMesh[]): void {
- this.rootMesh = new Mesh(this.profileId + " " + this.handness, this.scene);
- meshes.forEach((mesh) => { mesh.isPickable = false; });
- if (this._isQuest()) {
- this._modelRootNode = meshes[0];
- this.rootMesh.rotationQuaternion = Quaternion.FromEulerAngles(0, Math.PI, 0);
- this.rootMesh.position.y = 0.034;
- this.rootMesh.position.z = 0.052;
- } else {
- this._modelRootNode = meshes[1];
- this.rootMesh.rotationQuaternion = Quaternion.FromEulerAngles(Math.PI / -4, Math.PI, 0);
- }
- this._modelRootNode.parent = this.rootMesh;
- }
- }
- // register the profile
- WebXRMotionControllerManager.RegisterController("oculus-touch", (xrInput: XRInputSource, scene: Scene) => {
- return new WebXROculusTouchMotionController(scene, <any>(xrInput.gamepad), xrInput.handedness);
- });
- WebXRMotionControllerManager.RegisterController("oculus-touch-legacy", (xrInput: XRInputSource, scene: Scene) => {
- return new WebXROculusTouchMotionController(scene, <any>(xrInput.gamepad), xrInput.handedness, true);
- });
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