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- var createScene = function () {
- var scene = new BABYLON.Scene(engine);
- // Create camera and light
- var light = new BABYLON.PointLight("Point", new BABYLON.Vector3(5, 10, 5), scene);
- var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 8, new BABYLON.Vector3(0, 0, 0), scene);
- camera.attachControl(canvas, true);
- // Create a sprite manager to optimize GPU ressources
- // Parameters : name, imgUrl, capacity, cellSize, scene
- var spriteManagerTrees = new BABYLON.SpriteManager("treesManager", "textures/palm.png", 2000, 800, scene);
- //We create 2000 trees at random positions
- for (var i = 0; i < 2000; i++) {
- var tree = new BABYLON.Sprite("tree", spriteManagerTrees);
- tree.position.x = Math.random() * 100 - 50;
- tree.position.z = Math.random() * 100 - 50;
- tree.isPickable = true;
- //Some "dead" trees
- if (Math.round(Math.random() * 5) === 0) {
- tree.angle = Math.PI * 90 / 180;
- tree.position.y = -0.3;
- }
- }
- //Create a manager for the player's sprite animation
- var spriteManagerPlayer = new BABYLON.SpriteManager("playerManager", "textures/player.png", 2, 64, scene);
- // First animated player
- var player = new BABYLON.Sprite("player", spriteManagerPlayer);
- player.playAnimation(0, 40, true, 100);
- player.position.y = -0.3;
- player.size = 0.3;
- player.isPickable = true;
- // Second standing player
- var player2 = new BABYLON.Sprite("player2", spriteManagerPlayer);
- player2.stopAnimation(); // Not animated
- player2.cellIndex = 2; // Going to frame number 2
- player2.position.y = -0.3;
- player2.position.x = 1;
- player2.size = 0.3;
- player2.invertU = -1; //Change orientation
- player2.isPickable = true;
- // Picking
- spriteManagerTrees.isPickable = true;
- spriteManagerPlayer.isPickable = true;
- scene.onPointerDown = function (evt) {
- var pickResult = scene.pickSprite(this.pointerX, this.pointerY);
- if (pickResult.hit) {
- pickResult.pickedSprite.angle += 0.5;
- }
- };
- return scene;
- }
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