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- var createScene = function () {
- var scene = new BABYLON.Scene(engine);
- // setup environment
- var light0 = new BABYLON.PointLight("Omni", new BABYLON.Vector3(0, 10, 20), scene);
- var freeCamera = new BABYLON.FreeCamera("FreeCamera", new BABYLON.Vector3(0, 0, -30), scene);
- // Impact impostor
- var impact = BABYLON.Mesh.CreatePlane("impact", 1, scene);
- impact.material = new BABYLON.StandardMaterial("impactMat", scene);
- impact.material.diffuseTexture = new BABYLON.Texture("textures/impact.png", scene);
- impact.material.diffuseTexture.hasAlpha = true;
- impact.position = new BABYLON.Vector3(0, 0, -0.1);
- //Wall
- var wall = BABYLON.Mesh.CreatePlane("wall", 20.0, scene);
- wall.material = new BABYLON.StandardMaterial("wallMat", scene);
- wall.material.emissiveColor = new BABYLON.Color3(0.5, 1, 0.5);
- //When pointer down event is raised
- scene.onPointerDown = function (evt, pickResult) {
- // if the click hits the ground object, we change the impact position
- if (pickResult.hit) {
- impact.position.x = pickResult.pickedPoint.x;
- impact.position.y = pickResult.pickedPoint.y;
- }
- };
- return scene;
- }
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