12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 |
- var createScene = function () {
- var scene = new BABYLON.Scene(engine);
- //Create a light
- var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(-60, 60, 80), scene);
- //Create an Arc Rotate Camera - aimed negative z this time
- var camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, 1.0, 110, BABYLON.Vector3.Zero(), scene);
- camera.attachControl(canvas, true);
- //Creation of 6 spheres
- var sphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 10.0, 9.0, scene);
- var sphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 2.0, 9.0, scene);//Only two segments
- var sphere3 = BABYLON.Mesh.CreateSphere("Sphere3", 10.0, 9.0, scene);
- var sphere4 = BABYLON.Mesh.CreateSphere("Sphere4", 10.0, 9.0, scene);
- var sphere5 = BABYLON.Mesh.CreateSphere("Sphere5", 10.0, 9.0, scene);
- var sphere6 = BABYLON.Mesh.CreateSphere("Sphere6", 10.0, 9.0, scene);
- //Position the spheres
- sphere1.position.x = 40;
- sphere2.position.x = 25;
- sphere3.position.x = 10;
- sphere4.position.x = -5;
- sphere5.position.x = -20;
- sphere6.position.x = -35;
- //Creation of a plane
- var plane = BABYLON.Mesh.CreatePlane("plane", 120, scene);
- plane.position.y = -5;
- plane.rotation.x = Math.PI / 2;
- //Creation of a material with wireFrame
- var materialSphere1 = new BABYLON.StandardMaterial("texture1", scene);
- materialSphere1.wireframe = true;
- //Creation of a red material with alpha
- var materialSphere2 = new BABYLON.StandardMaterial("texture2", scene);
- materialSphere2.diffuseColor = new BABYLON.Color3(1, 0, 0); //Red
- materialSphere2.alpha = 0.3;
- //Creation of a material with an image texture
- var materialSphere3 = new BABYLON.StandardMaterial("texture3", scene);
- materialSphere3.diffuseTexture = new BABYLON.Texture("textures/misc.jpg", scene);
- //Creation of a material with translated texture
- var materialSphere4 = new BABYLON.StandardMaterial("texture4", scene);
- materialSphere4.diffuseTexture = new BABYLON.Texture("textures/misc.jpg", scene);
- materialSphere4.diffuseTexture.vOffset = 0.1;//Vertical offset of 10%
- materialSphere4.diffuseTexture.uOffset = 0.4;//Horizontal offset of 40%
- //Creation of a material with an alpha texture
- var materialSphere5 = new BABYLON.StandardMaterial("texture5", scene);
- materialSphere5.diffuseTexture = new BABYLON.Texture("textures/tree.png", scene);
- materialSphere5.diffuseTexture.hasAlpha = true;//Has an alpha
- //Creation of a material and show all the faces
- var materialSphere6 = new BABYLON.StandardMaterial("texture6", scene);
- materialSphere6.diffuseTexture = new BABYLON.Texture("textures/tree.png", scene);
- materialSphere6.diffuseTexture.hasAlpha = true;//Have an alpha
- materialSphere6.backFaceCulling = false;//Show all the faces of the element
- //Creation of a repeated textured material
- var materialPlane = new BABYLON.StandardMaterial("texturePlane", scene);
- materialPlane.diffuseTexture = new BABYLON.Texture("textures/grass.jpg", scene);
- materialPlane.diffuseTexture.uScale = 5.0;//Repeat 5 times on the Vertical Axes
- materialPlane.diffuseTexture.vScale = 5.0;//Repeat 5 times on the Horizontal Axes
- materialPlane.backFaceCulling = false;//Always show the front and the back of an element
- //Apply the materials to meshes
- sphere1.material = materialSphere1;
- sphere2.material = materialSphere2;
- sphere3.material = materialSphere3;
- sphere4.material = materialSphere4;
- sphere5.material = materialSphere5;
- sphere6.material = materialSphere6;
- plane.material = materialPlane;
- return scene;
- };
|