1234567891011121314151617181920212223242526272829303132 |
- var createScene = function () {
- // This creates a basic Babylon Scene object (non-mesh)
- var scene = new BABYLON.Scene(engine);
- // This creates and positions a free camera (non-mesh)
- var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
- // This targets the camera to scene origin
- camera.setTarget(BABYLON.Vector3.Zero());
- // This attaches the camera to the canvas
- camera.attachControl(canvas, true);
- // This creates a light, aiming 0,1,0 - to the sky (non-mesh)
- var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
- // Default intensity is 1. Let's dim the light a small amount
- light.intensity = 0.7;
- // Our built-in 'sphere' shape. Params: name, subdivs, size, scene
- var sphere = BABYLON.Mesh.CreateSphere("sphere1", 16, 2, scene);
- // Move the sphere upward 1/2 its height
- sphere.position.y = 1;
- // Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
- var ground = BABYLON.Mesh.CreateGround("ground1", 6, 6, 2, scene);
- return scene;
- };
|