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- function createScene() {
- var scene = new BABYLON.Scene(engine);
- var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(10, 50, 50), scene);
- var camera = new BABYLON.ArcRotateCamera("Camera", 0.4, 1.2, 20, new BABYLON.Vector3(-10, 0, 0), scene);
- camera.attachControl(canvas, true);
- var material1 = new BABYLON.StandardMaterial("mat1", scene);
- material1.diffuseColor = new BABYLON.Color3(1, 1, 0);
- for (var i = 0; i < 10; i++) {
- var box = BABYLON.Mesh.CreateBox("Box", 1.0, scene);
- box.material = material1;
- box.position = new BABYLON.Vector3(-i * 5, 0, 0);
- }
- // Fog
- scene.fogMode = BABYLON.Scene.FOGMODE_EXP;
- //BABYLON.Scene.FOGMODE_NONE;
- //BABYLON.Scene.FOGMODE_EXP;
- //BABYLON.Scene.FOGMODE_EXP2;
- //BABYLON.Scene.FOGMODE_LINEAR;
- scene.fogColor = new BABYLON.Color3(0.9, 0.9, 0.85);
- scene.fogDensity = 0.01;
- //Only if LINEAR
- //scene.fogStart = 20.0;
- //scene.fogEnd = 60.0;
- // Skybox
- var skybox = BABYLON.Mesh.CreateBox("skyBox", 100.0, scene);
- var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);
- skyboxMaterial.backFaceCulling = false;
- skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("textures/skybox", scene);
- skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
- skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
- skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
- skyboxMaterial.disableLighting = true;
- skybox.material = skyboxMaterial;
- var alpha = 0;
- scene.registerBeforeRender(function () {
- scene.fogDensity = Math.cos(alpha) / 10;
- alpha += 0.02;
- });
- return scene;
- };
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