babylon.terrainMaterial.d.ts 1.3 KB

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class TerrainMaterial extends Material {
  4. mixTexture: BaseTexture;
  5. diffuseTexture1: Texture;
  6. diffuseTexture2: Texture;
  7. diffuseTexture3: Texture;
  8. bumpTexture1: Texture;
  9. bumpTexture2: Texture;
  10. bumpTexture3: Texture;
  11. diffuseColor: Color3;
  12. specularColor: Color3;
  13. specularPower: number;
  14. disableLighting: boolean;
  15. maxSimultaneousLights: number;
  16. private _worldViewProjectionMatrix;
  17. private _renderId;
  18. private _defines;
  19. private _cachedDefines;
  20. constructor(name: string, scene: Scene);
  21. needAlphaBlending(): boolean;
  22. needAlphaTesting(): boolean;
  23. getAlphaTestTexture(): BaseTexture;
  24. private _checkCache(scene, mesh?, useInstances?);
  25. isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
  26. bindOnlyWorldMatrix(world: Matrix): void;
  27. bind(world: Matrix, mesh?: Mesh): void;
  28. getAnimatables(): IAnimatable[];
  29. dispose(forceDisposeEffect?: boolean): void;
  30. clone(name: string): TerrainMaterial;
  31. serialize(): any;
  32. static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial;
  33. }
  34. }