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- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON {
- class TerrainMaterial extends Material {
- mixTexture: BaseTexture;
- diffuseTexture1: Texture;
- diffuseTexture2: Texture;
- diffuseTexture3: Texture;
- bumpTexture1: Texture;
- bumpTexture2: Texture;
- bumpTexture3: Texture;
- diffuseColor: Color3;
- specularColor: Color3;
- specularPower: number;
- disableLighting: boolean;
- maxSimultaneousLights: number;
- private _worldViewProjectionMatrix;
- private _renderId;
- private _defines;
- private _cachedDefines;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BaseTexture;
- private _checkCache(scene, mesh?, useInstances?);
- isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
- bindOnlyWorldMatrix(world: Matrix): void;
- bind(world: Matrix, mesh?: Mesh): void;
- getAnimatables(): IAnimatable[];
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): TerrainMaterial;
- serialize(): any;
- static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial;
- }
- }
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