babylon.skyMaterial.d.ts 1.2 KB

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class SkyMaterial extends Material {
  4. luminance: number;
  5. turbidity: number;
  6. rayleigh: number;
  7. mieCoefficient: number;
  8. mieDirectionalG: number;
  9. distance: number;
  10. inclination: number;
  11. azimuth: number;
  12. sunPosition: Vector3;
  13. useSunPosition: boolean;
  14. private _cameraPosition;
  15. private _renderId;
  16. private _defines;
  17. private _cachedDefines;
  18. constructor(name: string, scene: Scene);
  19. needAlphaBlending(): boolean;
  20. needAlphaTesting(): boolean;
  21. getAlphaTestTexture(): BaseTexture;
  22. private _checkCache(scene, mesh?, useInstances?);
  23. isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
  24. bindOnlyWorldMatrix(world: Matrix): void;
  25. bind(world: Matrix, mesh?: Mesh): void;
  26. getAnimatables(): IAnimatable[];
  27. dispose(forceDisposeEffect?: boolean): void;
  28. clone(name: string): SkyMaterial;
  29. serialize(): any;
  30. static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial;
  31. }
  32. }