babylon.shadowOnlyMaterial.d.ts 866 B

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class ShadowOnlyMaterial extends Material {
  4. private _worldViewProjectionMatrix;
  5. private _scaledDiffuse;
  6. private _renderId;
  7. private _defines;
  8. private _cachedDefines;
  9. constructor(name: string, scene: Scene);
  10. needAlphaBlending(): boolean;
  11. needAlphaTesting(): boolean;
  12. getAlphaTestTexture(): BaseTexture;
  13. private _checkCache(scene, mesh?, useInstances?);
  14. isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
  15. bindOnlyWorldMatrix(world: Matrix): void;
  16. bind(world: Matrix, mesh?: Mesh): void;
  17. clone(name: string): ShadowOnlyMaterial;
  18. serialize(): any;
  19. static Parse(source: any, scene: Scene, rootUrl: string): ShadowOnlyMaterial;
  20. }
  21. }