babylon.furMaterial.d.ts 1.6 KB

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class FurMaterial extends Material {
  4. diffuseTexture: BaseTexture;
  5. heightTexture: BaseTexture;
  6. diffuseColor: Color3;
  7. furLength: number;
  8. furAngle: number;
  9. furColor: Color3;
  10. furOffset: number;
  11. furSpacing: number;
  12. furGravity: Vector3;
  13. furSpeed: number;
  14. furDensity: number;
  15. furTexture: DynamicTexture;
  16. disableLighting: boolean;
  17. highLevelFur: boolean;
  18. maxSimultaneousLights: number;
  19. _meshes: AbstractMesh[];
  20. private _worldViewProjectionMatrix;
  21. private _renderId;
  22. private _furTime;
  23. private _defines;
  24. private _cachedDefines;
  25. constructor(name: string, scene: Scene);
  26. furTime: number;
  27. needAlphaBlending(): boolean;
  28. needAlphaTesting(): boolean;
  29. getAlphaTestTexture(): BaseTexture;
  30. updateFur(): void;
  31. private _checkCache(scene, mesh?, useInstances?);
  32. isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
  33. bindOnlyWorldMatrix(world: Matrix): void;
  34. bind(world: Matrix, mesh?: Mesh): void;
  35. getAnimatables(): IAnimatable[];
  36. dispose(forceDisposeEffect?: boolean): void;
  37. clone(name: string): FurMaterial;
  38. serialize(): any;
  39. static Parse(source: any, scene: Scene, rootUrl: string): FurMaterial;
  40. static GenerateTexture(name: string, scene: Scene): DynamicTexture;
  41. static FurifyMesh(sourceMesh: Mesh, quality: number): Mesh[];
  42. }
  43. }