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- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON {
- class FurMaterial extends Material {
- diffuseTexture: BaseTexture;
- heightTexture: BaseTexture;
- diffuseColor: Color3;
- furLength: number;
- furAngle: number;
- furColor: Color3;
- furOffset: number;
- furSpacing: number;
- furGravity: Vector3;
- furSpeed: number;
- furDensity: number;
- furTexture: DynamicTexture;
- disableLighting: boolean;
- highLevelFur: boolean;
- maxSimultaneousLights: number;
- _meshes: AbstractMesh[];
- private _worldViewProjectionMatrix;
- private _renderId;
- private _furTime;
- private _defines;
- private _cachedDefines;
- constructor(name: string, scene: Scene);
- furTime: number;
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BaseTexture;
- updateFur(): void;
- private _checkCache(scene, mesh?, useInstances?);
- isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
- bindOnlyWorldMatrix(world: Matrix): void;
- bind(world: Matrix, mesh?: Mesh): void;
- getAnimatables(): IAnimatable[];
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): FurMaterial;
- serialize(): any;
- static Parse(source: any, scene: Scene, rootUrl: string): FurMaterial;
- static GenerateTexture(name: string, scene: Scene): DynamicTexture;
- static FurifyMesh(sourceMesh: Mesh, quality: number): Mesh[];
- }
- }
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