babylon.fireMaterial.d.ts 1.1 KB

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class FireMaterial extends Material {
  4. diffuseTexture: BaseTexture;
  5. distortionTexture: BaseTexture;
  6. opacityTexture: BaseTexture;
  7. diffuseColor: Color3;
  8. speed: number;
  9. private _scaledDiffuse;
  10. private _renderId;
  11. private _defines;
  12. private _cachedDefines;
  13. private _lastTime;
  14. constructor(name: string, scene: Scene);
  15. needAlphaBlending(): boolean;
  16. needAlphaTesting(): boolean;
  17. getAlphaTestTexture(): BaseTexture;
  18. private _checkCache(scene, mesh?, useInstances?);
  19. isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
  20. bindOnlyWorldMatrix(world: Matrix): void;
  21. bind(world: Matrix, mesh?: Mesh): void;
  22. getAnimatables(): IAnimatable[];
  23. dispose(forceDisposeEffect?: boolean): void;
  24. clone(name: string): FireMaterial;
  25. serialize(): any;
  26. static Parse(source: any, scene: Scene, rootUrl: string): FireMaterial;
  27. }
  28. }