babylon.sceneSerializer.ts 32 KB

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  1. module BABYLON {
  2. var serializeLight = (light: Light): any => {
  3. var serializationObject:any = {};
  4. serializationObject.name = light.name;
  5. serializationObject.id = light.id;
  6. serializationObject.tags = Tags.GetTags(light);
  7. if (light instanceof PointLight) {
  8. serializationObject.type = 0;
  9. serializationObject.position = (<PointLight>light).position.asArray();
  10. } else if (light instanceof DirectionalLight) {
  11. serializationObject.type = 1;
  12. var directionalLight = <DirectionalLight>light;
  13. serializationObject.position = directionalLight.position.asArray();
  14. serializationObject.direction = directionalLight.direction.asArray();
  15. } else if (light instanceof SpotLight) {
  16. serializationObject.type = 2;
  17. var spotLight = <SpotLight>light;
  18. serializationObject.position = spotLight.position.asArray();
  19. serializationObject.direction = spotLight.position.asArray();
  20. serializationObject.angle = spotLight.angle;
  21. serializationObject.exponent = spotLight.exponent;
  22. } else if (light instanceof HemisphericLight) {
  23. serializationObject.type = 3;
  24. var hemisphericLight = <HemisphericLight>light;
  25. serializationObject.direction = hemisphericLight.direction.asArray();
  26. serializationObject.groundColor = hemisphericLight.groundColor.asArray();
  27. }
  28. if (light.intensity) {
  29. serializationObject.intensity = light.intensity;
  30. }
  31. serializationObject.range = light.range;
  32. serializationObject.diffuse = light.diffuse.asArray();
  33. serializationObject.specular = light.specular.asArray();
  34. return serializationObject;
  35. };
  36. var serializeFresnelParameter = (fresnelParameter: FresnelParameters): any => {
  37. var serializationObject: any = {};
  38. serializationObject.isEnabled = fresnelParameter.isEnabled;
  39. serializationObject.leftColor = fresnelParameter.leftColor;
  40. serializationObject.rightColor = fresnelParameter.rightColor;
  41. serializationObject.bias = fresnelParameter.bias;
  42. serializationObject.power = fresnelParameter.power;
  43. return serializationObject;
  44. }
  45. var serializeCamera = (camera: Camera): any => {
  46. var serializationObject:any = {};
  47. serializationObject.name = camera.name;
  48. serializationObject.tags = Tags.GetTags(camera);
  49. serializationObject.id = camera.id;
  50. serializationObject.position = camera.position.asArray();
  51. // Parent
  52. if (camera.parent) {
  53. serializationObject.parentId = camera.parent.id;
  54. }
  55. serializationObject.fov = camera.fov;
  56. serializationObject.minZ = camera.minZ;
  57. serializationObject.maxZ = camera.maxZ;
  58. serializationObject.inertia = camera.inertia;
  59. //setting the type
  60. if (camera instanceof FreeCamera) {
  61. serializationObject.type = "FreeCamera";
  62. } else if (camera instanceof ArcRotateCamera) {
  63. serializationObject.type = "ArcRotateCamera";
  64. } else if (camera instanceof AnaglyphArcRotateCamera) {
  65. serializationObject.type = "AnaglyphArcRotateCamera";
  66. } else if (camera instanceof GamepadCamera) {
  67. serializationObject.type = "GamepadCamera";
  68. } else if (camera instanceof AnaglyphFreeCamera) {
  69. serializationObject.type = "AnaglyphFreeCamera";
  70. } else if (camera instanceof DeviceOrientationCamera) {
  71. serializationObject.type = "DeviceOrientationCamera";
  72. } else if (camera instanceof FollowCamera) {
  73. serializationObject.type = "FollowCamera";
  74. } else if (camera instanceof OculusCamera) {
  75. serializationObject.type = "OculusCamera";
  76. } else if (camera instanceof OculusGamepadCamera) {
  77. serializationObject.type = "OculusGamepadCamera";
  78. } else if (camera instanceof TouchCamera) {
  79. serializationObject.type = "TouchCamera";
  80. } else if (camera instanceof VirtualJoysticksCamera) {
  81. serializationObject.type = "VirtualJoysticksCamera";
  82. } else if (camera instanceof WebVRCamera) {
  83. serializationObject.type = "WebVRCamera";
  84. } else if (camera instanceof VRDeviceOrientationCamera) {
  85. serializationObject.type = "VRDeviceOrientationCamera";
  86. }
  87. //general properties that not all cameras have. The [] is due to typescript's type safety
  88. if (camera['speed'] !== undefined) {
  89. serializationObject.speed = camera['speed'];
  90. }
  91. // Target
  92. if (camera['rotation'] && camera['rotation'] instanceof Vector3) {
  93. serializationObject.rotation = camera['rotation'].asArray();
  94. }
  95. // Locked target
  96. if (camera['lockedTarget'] && camera['lockedTarget'].id) {
  97. serializationObject.lockedTargetId = camera['lockedTarget'].id;
  98. }
  99. //will be undefined if not defined.
  100. serializationObject.checkCollisions = camera['checkCollisions'];
  101. serializationObject.applyGravity = camera['applyGravity'];
  102. if (camera['ellipsoid']) {
  103. serializationObject.ellipsoid = camera['ellipsoid'].asArray();
  104. }
  105. // Animations
  106. appendAnimations(camera, serializationObject);
  107. // Layer mask
  108. serializationObject.layerMask = camera.layerMask;
  109. return serializationObject;
  110. };
  111. var appendAnimations = (source: IAnimatable, destination: any): any => {
  112. if (source.animations) {
  113. destination.animations = [];
  114. for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
  115. var animation = source.animations[animationIndex];
  116. destination.animations.push(serializeAnimation(animation));
  117. }
  118. }
  119. };
  120. var serializeAnimation = (animation: Animation): any => {
  121. var serializationObject:any = {};
  122. serializationObject.name = animation.name;
  123. serializationObject.property = animation.targetProperty;
  124. serializationObject.framePerSecond = animation.framePerSecond;
  125. serializationObject.dataType = animation.dataType;
  126. serializationObject.loopBehavior = animation.loopMode;
  127. var dataType = animation.dataType;
  128. serializationObject.keys = [];
  129. var keys = animation.getKeys();
  130. for (var index = 0; index < keys.length; index++) {
  131. var animationKey = keys[index];
  132. var key:any = {};
  133. key.frame = animationKey.frame;
  134. switch (dataType) {
  135. case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
  136. key.values = [animationKey.value];
  137. break;
  138. case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
  139. case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
  140. case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
  141. key.values = animationKey.value.asArray();
  142. break;
  143. }
  144. serializationObject.keys.push(key);
  145. }
  146. return serializationObject;
  147. };
  148. var serializeMultiMaterial = (material: MultiMaterial): any => {
  149. var serializationObject:any = {};
  150. serializationObject.name = material.name;
  151. serializationObject.id = material.id;
  152. serializationObject.tags = Tags.GetTags(material);
  153. serializationObject.materials = [];
  154. for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
  155. var subMat = material.subMaterials[matIndex];
  156. if (subMat) {
  157. serializationObject.materials.push(subMat.id);
  158. } else {
  159. serializationObject.materials.push(null);
  160. }
  161. }
  162. return serializationObject;
  163. };
  164. var serializeMaterial = (material: StandardMaterial): any => {
  165. var serializationObject:any = {};
  166. serializationObject.name = material.name;
  167. serializationObject.ambient = material.ambientColor.asArray();
  168. serializationObject.diffuse = material.diffuseColor.asArray();
  169. serializationObject.specular = material.specularColor.asArray();
  170. serializationObject.specularPower = material.specularPower;
  171. serializationObject.emissive = material.emissiveColor.asArray();
  172. serializationObject.alpha = material.alpha;
  173. serializationObject.id = material.id;
  174. serializationObject.tags = Tags.GetTags(material);
  175. serializationObject.backFaceCulling = material.backFaceCulling;
  176. if (material.diffuseTexture) {
  177. serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
  178. }
  179. if (material.diffuseFresnelParameters) {
  180. serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
  181. }
  182. if (material.ambientTexture) {
  183. serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
  184. }
  185. if (material.opacityTexture) {
  186. serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
  187. }
  188. if (material.opacityFresnelParameters) {
  189. serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
  190. }
  191. if (material.reflectionTexture) {
  192. serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
  193. }
  194. if (material.reflectionFresnelParameters) {
  195. serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
  196. }
  197. if (material.emissiveTexture) {
  198. serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
  199. }
  200. if (material.emissiveFresnelParameters) {
  201. serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
  202. }
  203. if (material.specularTexture) {
  204. serializationObject.specularTexture = serializeTexture(material.specularTexture);
  205. }
  206. if (material.bumpTexture) {
  207. serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
  208. }
  209. return serializationObject;
  210. };
  211. var serializeTexture = (texture: BaseTexture): any => {
  212. var serializationObject:any = {};
  213. if (!texture.name) {
  214. return null;
  215. }
  216. if (texture instanceof BABYLON.CubeTexture) {
  217. serializationObject.name = texture.name;
  218. serializationObject.hasAlpha = texture.hasAlpha;
  219. serializationObject.level = texture.level;
  220. serializationObject.coordinatesMode = texture.coordinatesMode;
  221. return serializationObject;
  222. }
  223. if (texture instanceof BABYLON.MirrorTexture) {
  224. var mirrorTexture = <MirrorTexture>texture;
  225. serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
  226. serializationObject.renderList = [];
  227. for (var index = 0; index < mirrorTexture.renderList.length; index++) {
  228. serializationObject.renderList.push(mirrorTexture.renderList[index].id);
  229. }
  230. serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
  231. } else if (texture instanceof BABYLON.RenderTargetTexture) {
  232. var renderTargetTexture = <RenderTargetTexture>texture;
  233. serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
  234. serializationObject.renderList = [];
  235. for (index = 0; index < renderTargetTexture.renderList.length; index++) {
  236. serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
  237. }
  238. }
  239. var regularTexture = <Texture>texture;
  240. serializationObject.name = texture.name;
  241. serializationObject.hasAlpha = texture.hasAlpha;
  242. serializationObject.level = texture.level;
  243. serializationObject.coordinatesIndex = texture.coordinatesIndex;
  244. serializationObject.coordinatesMode = texture.coordinatesMode;
  245. serializationObject.uOffset = regularTexture.uOffset;
  246. serializationObject.vOffset = regularTexture.vOffset;
  247. serializationObject.uScale = regularTexture.uScale;
  248. serializationObject.vScale = regularTexture.vScale;
  249. serializationObject.uAng = regularTexture.uAng;
  250. serializationObject.vAng = regularTexture.vAng;
  251. serializationObject.wAng = regularTexture.wAng;
  252. serializationObject.wrapU = texture.wrapU;
  253. serializationObject.wrapV = texture.wrapV;
  254. // Animations
  255. appendAnimations(texture, serializationObject);
  256. return serializationObject;
  257. };
  258. var serializeSkeleton = (skeleton:Skeleton): any => {
  259. var serializationObject:any = {};
  260. serializationObject.name = skeleton.name;
  261. serializationObject.id = skeleton.id;
  262. serializationObject.bones = [];
  263. for (var index = 0; index < skeleton.bones.length; index++) {
  264. var bone = skeleton.bones[index];
  265. var serializedBone:any = {
  266. parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
  267. name: bone.name,
  268. matrix: bone.getLocalMatrix().toArray()
  269. };
  270. serializationObject.bones.push(serializedBone);
  271. if (bone.animations && bone.animations.length > 0) {
  272. serializedBone.animation = serializeAnimation(bone.animations[0]);
  273. }
  274. }
  275. return serializationObject;
  276. };
  277. var serializeParticleSystem = (particleSystem:ParticleSystem): any => {
  278. var serializationObject:any = {};
  279. serializationObject.emitterId = particleSystem.emitter.id;
  280. serializationObject.capacity = particleSystem.getCapacity();
  281. if (particleSystem.particleTexture) {
  282. serializationObject.textureName = particleSystem.particleTexture.name;
  283. }
  284. serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
  285. serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
  286. serializationObject.minSize = particleSystem.minSize;
  287. serializationObject.maxSize = particleSystem.maxSize;
  288. serializationObject.minLifeTime = particleSystem.minLifeTime;
  289. serializationObject.maxLifeTime = particleSystem.maxLifeTime;
  290. serializationObject.emitRate = particleSystem.emitRate;
  291. serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
  292. serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
  293. serializationObject.gravity = particleSystem.gravity.asArray();
  294. serializationObject.direction1 = particleSystem.direction1.asArray();
  295. serializationObject.direction2 = particleSystem.direction2.asArray();
  296. serializationObject.color1 = particleSystem.color1.asArray();
  297. serializationObject.color2 = particleSystem.color2.asArray();
  298. serializationObject.colorDead = particleSystem.colorDead.asArray();
  299. serializationObject.updateSpeed = particleSystem.updateSpeed;
  300. serializationObject.targetStopDuration = particleSystem.targetStopDuration;
  301. serializationObject.textureMask = particleSystem.textureMask.asArray();
  302. serializationObject.blendMode = particleSystem.blendMode;
  303. return serializationObject;
  304. };
  305. var serializeLensFlareSystem = (lensFlareSystem:LensFlareSystem):any => {
  306. var serializationObject:any = {};
  307. serializationObject.emitterId = lensFlareSystem.getEmitter().id;
  308. serializationObject.borderLimit = lensFlareSystem.borderLimit;
  309. serializationObject.flares = [];
  310. for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
  311. var flare = lensFlareSystem.lensFlares[index];
  312. serializationObject.flares.push({
  313. size: flare.size,
  314. position: flare.position,
  315. color: flare.color.asArray(),
  316. textureName: BABYLON.Tools.GetFilename(flare.texture.name)
  317. });
  318. }
  319. return serializationObject;
  320. };
  321. var serializeShadowGenerator = (light: Light):any => {
  322. var serializationObject:any = {};
  323. var shadowGenerator = light.getShadowGenerator();
  324. serializationObject.lightId = light.id;
  325. serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
  326. serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
  327. serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
  328. serializationObject.renderList = [];
  329. for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
  330. var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
  331. serializationObject.renderList.push(mesh.id);
  332. }
  333. return serializationObject;
  334. };
  335. var serializedGeometries: Geometry[] = [];
  336. var serializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {
  337. if (serializedGeometries[geometry.id]) {
  338. return;
  339. }
  340. if (geometry instanceof Geometry.Primitives.Box) {
  341. serializationGeometries.boxes.push(serializeBox(<Geometry.Primitives.Box>geometry));
  342. }
  343. else if (geometry instanceof Geometry.Primitives.Sphere) {
  344. serializationGeometries.spheres.push(serializeSphere(<Geometry.Primitives.Sphere>geometry));
  345. }
  346. else if (geometry instanceof Geometry.Primitives.Cylinder) {
  347. serializationGeometries.cylinders.push(serializeCylinder(<Geometry.Primitives.Cylinder>geometry));
  348. }
  349. else if (geometry instanceof Geometry.Primitives.Torus) {
  350. serializationGeometries.toruses.push(serializeTorus(<Geometry.Primitives.Torus>geometry));
  351. }
  352. else if (geometry instanceof Geometry.Primitives.Ground) {
  353. serializationGeometries.grounds.push(serializeGround(<Geometry.Primitives.Ground>geometry));
  354. }
  355. else if (geometry instanceof Geometry.Primitives.Plane) {
  356. serializationGeometries.planes.push(serializePlane(<Geometry.Primitives.Plane>geometry));
  357. }
  358. else if (geometry instanceof Geometry.Primitives.TorusKnot) {
  359. serializationGeometries.torusKnots.push(serializeTorusKnot(<Geometry.Primitives.TorusKnot>geometry));
  360. }
  361. else if (geometry instanceof Geometry.Primitives._Primitive) {
  362. throw new Error("Unknow primitive type");
  363. }
  364. else {
  365. serializationGeometries.vertexData.push(serializeVertexData(geometry));
  366. }
  367. serializedGeometries[geometry.id] = true;
  368. };
  369. var serializeGeometryBase = (geometry: Geometry): any => {
  370. var serializationObject: any = {};
  371. serializationObject.id = geometry.id;
  372. if (Tags.HasTags(geometry)) {
  373. serializationObject.tags = Tags.GetTags(geometry);
  374. }
  375. return serializationObject;
  376. };
  377. var serializeVertexData = (vertexData: Geometry): any => {
  378. var serializationObject = serializeGeometryBase(vertexData);
  379. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
  380. serializationObject.positions = vertexData.getVerticesData(BABYLON.VertexBuffer.PositionKind);
  381. }
  382. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
  383. serializationObject.normals = vertexData.getVerticesData(BABYLON.VertexBuffer.NormalKind);
  384. }
  385. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
  386. serializationObject.uvs = vertexData.getVerticesData(BABYLON.VertexBuffer.UVKind);
  387. }
  388. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
  389. serializationObject.uvs2 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
  390. }
  391. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
  392. serializationObject.colors = vertexData.getVerticesData(BABYLON.VertexBuffer.ColorKind);
  393. }
  394. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
  395. serializationObject.matricesIndices = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
  396. serializationObject.matricesIndices._isExpanded = true;
  397. }
  398. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
  399. serializationObject.matricesWeights = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
  400. }
  401. serializationObject.indices = vertexData.getIndices();
  402. return serializationObject;
  403. };
  404. var serializePrimitive = (primitive: Geometry.Primitives._Primitive): any => {
  405. var serializationObject = serializeGeometryBase(primitive);
  406. serializationObject.canBeRegenerated = primitive.canBeRegenerated();
  407. return serializationObject;
  408. };
  409. var serializeBox = (box: Geometry.Primitives.Box): any => {
  410. var serializationObject = serializePrimitive(box);
  411. serializationObject.size = box.size;
  412. return serializationObject;
  413. };
  414. var serializeSphere = (sphere: Geometry.Primitives.Sphere): any => {
  415. var serializationObject = serializePrimitive(sphere);
  416. serializationObject.segments = sphere.segments;
  417. serializationObject.diameter = sphere.diameter;
  418. return serializationObject;
  419. };
  420. var serializeCylinder = (cylinder: Geometry.Primitives.Cylinder): any => {
  421. var serializationObject = serializePrimitive(cylinder);
  422. serializationObject.height = cylinder.height;
  423. serializationObject.diameterTop = cylinder.diameterTop;
  424. serializationObject.diameterBottom = cylinder.diameterBottom;
  425. serializationObject.tessellation = cylinder.tessellation;
  426. return serializationObject;
  427. };
  428. var serializeTorus = (torus: Geometry.Primitives.Torus): any => {
  429. var serializationObject = serializePrimitive(torus);
  430. serializationObject.diameter = torus.diameter;
  431. serializationObject.thickness = torus.thickness;
  432. serializationObject.tessellation = torus.tessellation;
  433. return serializationObject;
  434. };
  435. var serializeGround = (ground: Geometry.Primitives.Ground): any => {
  436. var serializationObject = serializePrimitive(ground);
  437. serializationObject.width = ground.width;
  438. serializationObject.height = ground.height;
  439. serializationObject.subdivisions = ground.subdivisions;
  440. return serializationObject;
  441. };
  442. var serializePlane = (plane: Geometry.Primitives.Plane): any => {
  443. var serializationObject = serializePrimitive(plane);
  444. serializationObject.size = plane.size;
  445. return serializationObject;
  446. };
  447. var serializeTorusKnot = (torusKnot: Geometry.Primitives.TorusKnot): any => {
  448. var serializationObject = serializePrimitive(torusKnot);
  449. serializationObject.radius = torusKnot.radius;
  450. serializationObject.tube = torusKnot.tube;
  451. serializationObject.radialSegments = torusKnot.radialSegments;
  452. serializationObject.tubularSegments = torusKnot.tubularSegments;
  453. serializationObject.p = torusKnot.p;
  454. serializationObject.q = torusKnot.q;
  455. return serializationObject;
  456. };
  457. var serializeMesh = (mesh: Mesh, serializationScene: any):any => {
  458. var serializationObject:any = {};
  459. serializationObject.name = mesh.name;
  460. serializationObject.id = mesh.id;
  461. if (Tags.HasTags(mesh)) {
  462. serializationObject.tags = Tags.GetTags(mesh);
  463. }
  464. serializationObject.position = mesh.position.asArray();
  465. if (mesh.rotationQuaternion) {
  466. serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
  467. } else if (mesh.rotation) {
  468. serializationObject.rotation = mesh.rotation.asArray();
  469. }
  470. serializationObject.scaling = mesh.scaling.asArray();
  471. serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
  472. serializationObject.isEnabled = mesh.isEnabled();
  473. serializationObject.isVisible = mesh.isVisible;
  474. serializationObject.infiniteDistance = mesh.infiniteDistance;
  475. serializationObject.pickable = mesh.isPickable;
  476. serializationObject.receiveShadows = mesh.receiveShadows;
  477. serializationObject.billboardMode = mesh.billboardMode;
  478. serializationObject.visibility = mesh.visibility;
  479. serializationObject.checkCollisions = mesh.checkCollisions;
  480. // Parent
  481. if (mesh.parent) {
  482. serializationObject.parentId = mesh.parent.id;
  483. }
  484. // Geometry
  485. var geometry = mesh._geometry;
  486. if (geometry) {
  487. var geometryId = geometry.id;
  488. serializationObject.geometryId = geometryId;
  489. if (!mesh.getScene().getGeometryByID(geometryId)) {
  490. // geometry was in the memory but not added to the scene, nevertheless it's better to serialize too be able to reload the mesh with its geometry
  491. serializeGeometry(geometry, serializationScene.geometries);
  492. }
  493. // SubMeshes
  494. serializationObject.subMeshes = [];
  495. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  496. var subMesh = mesh.subMeshes[subIndex];
  497. serializationObject.subMeshes.push({
  498. materialIndex: subMesh.materialIndex,
  499. verticesStart: subMesh.verticesStart,
  500. verticesCount: subMesh.verticesCount,
  501. indexStart: subMesh.indexStart,
  502. indexCount: subMesh.indexCount
  503. });
  504. }
  505. }
  506. // Material
  507. if (mesh.material) {
  508. serializationObject.materialId = mesh.material.id;
  509. } else {
  510. mesh.material = null;
  511. }
  512. // Skeleton
  513. if (mesh.skeleton) {
  514. serializationObject.skeletonId = mesh.skeleton.id;
  515. }
  516. // Physics
  517. if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
  518. serializationObject.physicsMass = mesh.getPhysicsMass();
  519. serializationObject.physicsFriction = mesh.getPhysicsFriction();
  520. serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
  521. switch (mesh.getPhysicsImpostor()) {
  522. case BABYLON.PhysicsEngine.BoxImpostor:
  523. serializationObject.physicsImpostor = 1;
  524. break;
  525. case BABYLON.PhysicsEngine.SphereImpostor:
  526. serializationObject.physicsImpostor = 2;
  527. break;
  528. }
  529. }
  530. // Instances
  531. serializationObject.instances = [];
  532. for (var index = 0; index < mesh.instances.length; index++) {
  533. var instance = mesh.instances[index];
  534. var serializationInstance = {
  535. name: instance.name,
  536. position: instance.position,
  537. rotation: instance.rotation,
  538. rotationQuaternion: instance.rotationQuaternion,
  539. scaling: instance.scaling
  540. };
  541. serializationObject.instances.push(serializationInstance);
  542. // Animations
  543. appendAnimations(instance, serializationInstance);
  544. }
  545. // Animations
  546. appendAnimations(mesh, serializationObject);
  547. // Layer mask
  548. serializationObject.layerMask = mesh.layerMask;
  549. return serializationObject;
  550. };
  551. export class SceneSerializer {
  552. public static Serialize(scene: Scene): any {
  553. var serializationObject:any = {};
  554. // Scene
  555. serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
  556. serializationObject.autoClear = scene.autoClear;
  557. serializationObject.clearColor = scene.clearColor.asArray();
  558. serializationObject.ambientColor = scene.ambientColor.asArray();
  559. serializationObject.gravity = scene.gravity.asArray();
  560. // Fog
  561. if (scene.fogMode && scene.fogMode !== 0) {
  562. serializationObject.fogMode = scene.fogMode;
  563. serializationObject.fogColor = scene.fogColor.asArray();
  564. serializationObject.fogStart = scene.fogStart;
  565. serializationObject.fogEnd = scene.fogEnd;
  566. serializationObject.fogDensity = scene.fogDensity;
  567. }
  568. // Lights
  569. serializationObject.lights = [];
  570. for (var index = 0; index < scene.lights.length; index++) {
  571. var light = scene.lights[index];
  572. serializationObject.lights.push(serializeLight(light));
  573. }
  574. // Cameras
  575. serializationObject.cameras = [];
  576. for (index = 0; index < scene.cameras.length; index++) {
  577. var camera = scene.cameras[index];
  578. if (camera instanceof BABYLON.FreeCamera) {
  579. serializationObject.cameras.push(serializeCamera(<FreeCamera>camera));
  580. }
  581. }
  582. if (scene.activeCamera) {
  583. serializationObject.activeCameraID = scene.activeCamera.id;
  584. }
  585. // Materials
  586. serializationObject.materials = [];
  587. serializationObject.multiMaterials = [];
  588. for (index = 0; index < scene.materials.length; index++) {
  589. var material = scene.materials[index];
  590. if (material instanceof BABYLON.StandardMaterial) {
  591. serializationObject.materials.push(serializeMaterial(<StandardMaterial>material));
  592. } else if (material instanceof BABYLON.MultiMaterial) {
  593. serializationObject.multiMaterials.push(serializeMultiMaterial(<MultiMaterial>material));
  594. }
  595. }
  596. // Skeletons
  597. serializationObject.skeletons = [];
  598. for (index = 0; index < scene.skeletons.length; index++) {
  599. serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
  600. }
  601. // Geometries
  602. serializationObject.geometries = {};
  603. serializationObject.geometries.boxes = [];
  604. serializationObject.geometries.spheres = [];
  605. serializationObject.geometries.cylinders = [];
  606. serializationObject.geometries.toruses = [];
  607. serializationObject.geometries.grounds = [];
  608. serializationObject.geometries.planes = [];
  609. serializationObject.geometries.torusKnots = [];
  610. serializationObject.geometries.vertexData = [];
  611. serializedGeometries = [];
  612. var geometries = scene.getGeometries();
  613. for (var index = 0; index < geometries.length; index++) {
  614. var geometry = geometries[index];
  615. if (geometry.isReady()) {
  616. serializeGeometry(geometry, serializationObject.geometries);
  617. }
  618. }
  619. // Meshes
  620. serializationObject.meshes = [];
  621. for (index = 0; index < scene.meshes.length; index++) {
  622. var abstractMesh = scene.meshes[index];
  623. if (abstractMesh instanceof Mesh) {
  624. var mesh = <Mesh>abstractMesh;
  625. if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
  626. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  627. }
  628. }
  629. }
  630. // Particles Systems
  631. serializationObject.particleSystems = [];
  632. for (index = 0; index < scene.particleSystems.length; index++) {
  633. serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
  634. }
  635. // Lens flares
  636. serializationObject.lensFlareSystems = [];
  637. for (index = 0; index < scene.lensFlareSystems.length; index++) {
  638. serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
  639. }
  640. // Shadows
  641. serializationObject.shadowGenerators = [];
  642. for (index = 0; index < scene.lights.length; index++) {
  643. light = scene.lights[index];
  644. if (light.getShadowGenerator()) {
  645. serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
  646. }
  647. }
  648. return serializationObject;
  649. }
  650. }
  651. }