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- module BABYLON {
- export class Sprite2DRenderCache extends ModelRenderCache {
- vb: WebGLBuffer;
- ib: WebGLBuffer;
- instancingAttributes: InstancingAttributeInfo[];
- texture: Texture;
- effect: Effect;
- render(instanceInfo: GroupInstanceInfo, context: Render2DContext): boolean {
- // Do nothing if the shader is still loading/preparing
- if (!this.effect.isReady() || !this.texture.isReady()) {
- return false;
- }
- // Compute the offset locations of the attributes in the vertex shader that will be mapped to the instance buffer data
- var engine = instanceInfo._owner.owner.engine;
- engine.enableEffect(this.effect);
- this.effect.setTexture("diffuseSampler", this.texture);
- engine.bindBuffersDirectly(this.vb, this.ib, [1], 4, this.effect);
- var cur = engine.getAlphaMode();
- engine.setAlphaMode(Engine.ALPHA_COMBINE);
- let count = instanceInfo._instancesPartsData[0].usedElementCount;
- if (instanceInfo._owner.owner.supportInstancedArray) {
- if (!this.instancingAttributes) {
- this.instancingAttributes = this.loadInstancingAttributes(Sprite2D.SPRITE2D_MAINPARTID, this.effect);
- }
- engine.updateAndBindInstancesBuffer(instanceInfo._instancesPartsBuffer[0], null, this.instancingAttributes);
- engine.draw(true, 0, 6, count);
- engine.unbindInstanceAttributes();
- } else {
- for (let i = 0; i < count; i++) {
- this.setupUniforms(this.effect, 0, instanceInfo._instancesPartsData[0], i);
- engine.draw(true, 0, 6);
- }
- }
- engine.setAlphaMode(cur);
- return true;
- }
- public dispose(): boolean {
- if (!super.dispose()) {
- return false;
- }
- if (this.vb) {
- this._engine._releaseBuffer(this.vb);
- this.vb = null;
- }
- if (this.ib) {
- this._engine._releaseBuffer(this.ib);
- this.ib = null;
- }
- if (this.texture) {
- this.texture.dispose();
- this.texture = null;
- }
- if (this.effect) {
- this._engine._releaseEffect(this.effect);
- this.effect = null;
- }
- return true;
- }
- }
- export class Sprite2DInstanceData extends InstanceDataBase {
- constructor(partId: number) {
- super(partId, 1);
- }
- @instanceData()
- get topLeftUV(): Vector2 {
- return null;
- }
- @instanceData()
- get sizeUV(): Vector2 {
- return null;
- }
- @instanceData()
- get textureSize(): Vector2 {
- return null;
- }
- @instanceData()
- get frame(): number {
- return null;
- }
- @instanceData()
- get invertY(): number {
- return null;
- }
- }
- @className("Sprite2D")
- export class Sprite2D extends RenderablePrim2D {
- static SPRITE2D_MAINPARTID = 1;
- public static textureProperty: Prim2DPropInfo;
- public static spriteSizeProperty: Prim2DPropInfo;
- public static spriteLocationProperty: Prim2DPropInfo;
- public static spriteFrameProperty: Prim2DPropInfo;
- public static invertYProperty: Prim2DPropInfo;
- @modelLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 1, pi => Sprite2D.textureProperty = pi)
- public get texture(): Texture {
- return this._texture;
- }
- public set texture(value: Texture) {
- this._texture = value;
- }
- public get actualSize(): Size {
- return this.spriteSize;
- }
- @instanceLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 2, pi => Sprite2D.spriteSizeProperty = pi, false, true)
- public get spriteSize(): Size {
- return this._size;
- }
- public set spriteSize(value: Size) {
- this._size = value;
- }
- @instanceLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 3, pi => Sprite2D.spriteLocationProperty = pi)
- public get spriteLocation(): Vector2 {
- return this._location;
- }
- public set spriteLocation(value: Vector2) {
- this._location = value;
- }
- @instanceLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 4, pi => Sprite2D.spriteFrameProperty = pi)
- public get spriteFrame(): number {
- return this._spriteFrame;
- }
- public set spriteFrame(value: number) {
- this._spriteFrame = value;
- }
- @instanceLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 5, pi => Sprite2D.invertYProperty = pi)
- public get invertY(): boolean {
- return this._invertY;
- }
- public set invertY(value: boolean) {
- this._invertY = value;
- }
- protected updateLevelBoundingInfo() {
- BoundingInfo2D.CreateFromSizeToRef(this.spriteSize, this._levelBoundingInfo, this.origin);
- }
- public getAnimatables(): IAnimatable[] {
- let res = new Array<IAnimatable>();
- if (this.texture && this.texture.animations && this.texture.animations.length > 0) {
- res.push(this.texture);
- }
- return res;
- }
- protected levelIntersect(intersectInfo: IntersectInfo2D): boolean {
- // If we've made it so far it means the boundingInfo intersection test succeed, the Sprite2D is shaped the same, so we always return true
- return true;
- }
- protected setupSprite2D(owner: Canvas2D, parent: Prim2DBase, id: string, position: Vector2, origin: Vector2, texture: Texture, spriteSize: Size, spriteLocation: Vector2, invertY: boolean) {
- this.setupRenderablePrim2D(owner, parent, id, position, origin, true);
- this.texture = texture;
- this.texture.wrapU = Texture.CLAMP_ADDRESSMODE;
- this.texture.wrapV = Texture.CLAMP_ADDRESSMODE;
- this.spriteSize = spriteSize || null;
- this.spriteLocation = spriteLocation || new Vector2(0,0);
- this.spriteFrame = 0;
- this.invertY = invertY;
- this._isTransparent = true;
- if (!this.spriteSize) {
- var s = texture.getSize();
- this.spriteSize = new Size(s.width, s.height);
- }
- }
- /**
- * Create an 2D Sprite primitive
- * @param parent the parent primitive, must be a valid primitive (or the Canvas)
- * @param texture the texture that stores the sprite to render
- * options:
- * - id a text identifier, for information purpose
- * - x: the X position relative to its parent, default is 0
- * - y: the Y position relative to its parent, default is 0
- * - origin: define the normalized origin point location, default [0.5;0.5]
- * - spriteSize: the size of the sprite, if null the size of the given texture will be used, default is null.
- * - spriteLocation: the location in the texture of the top/left corner of the Sprite to display, default is null (0,0)
- * - invertY: if true the texture Y will be inverted, default is false.
- */
- public static Create(parent: Prim2DBase, texture: Texture, options: { id?: string, x?: number, y?: number, origin?: Vector2, spriteSize?: Size, spriteLocation?: Vector2, invertY?: boolean}): Sprite2D {
- Prim2DBase.CheckParent(parent);
- let sprite = new Sprite2D();
- sprite.setupSprite2D(parent.owner, parent, options && options.id || null, new Vector2(options && options.x || 0, options && options.y || 0), options && options.origin || null, texture, options && options.spriteSize || null, options && options.spriteLocation || null, options && options.invertY || false);
- return sprite;
- }
- static _createCachedCanvasSprite(owner: Canvas2D, texture: MapTexture, size: Size, pos: Vector2): Sprite2D {
- let sprite = new Sprite2D();
- sprite.setupSprite2D(owner, null, "__cachedCanvasSprite__", new Vector2(0, 0), null, texture, size, pos, false);
- return sprite;
- }
- protected createModelRenderCache(modelKey: string, isTransparent: boolean): ModelRenderCache {
- let renderCache = new Sprite2DRenderCache(this.owner.engine, modelKey, isTransparent);
- return renderCache;
- }
- protected setupModelRenderCache(modelRenderCache: ModelRenderCache) {
- let renderCache = <Sprite2DRenderCache>modelRenderCache;
- let engine = this.owner.engine;
- let vb = new Float32Array(4);
- for (let i = 0; i < 4; i++) {
- vb[i] = i;
- }
- renderCache.vb = engine.createVertexBuffer(vb);
- let ib = new Float32Array(6);
- ib[0] = 0;
- ib[1] = 2;
- ib[2] = 1;
- ib[3] = 0;
- ib[4] = 3;
- ib[5] = 2;
- renderCache.ib = engine.createIndexBuffer(ib);
- renderCache.texture = this.texture;
- var ei = this.getDataPartEffectInfo(Sprite2D.SPRITE2D_MAINPARTID, ["index"]);
- renderCache.effect = engine.createEffect({ vertex: "sprite2d", fragment: "sprite2d" }, ei.attributes, ei.uniforms, ["diffuseSampler"], ei.defines, null, e => {
- // renderCache.setupUniformsLocation(e, ei.uniforms, Sprite2D.SPRITE2D_MAINPARTID);
- });
- return renderCache;
- }
- protected createInstanceDataParts(): InstanceDataBase[] {
- return [new Sprite2DInstanceData(Sprite2D.SPRITE2D_MAINPARTID)];
- }
- protected refreshInstanceDataPart(part: InstanceDataBase): boolean {
- if (!super.refreshInstanceDataPart(part)) {
- return false;
- }
- if (part.id === Sprite2D.SPRITE2D_MAINPARTID) {
- let d = <Sprite2DInstanceData>this._instanceDataParts[0];
- let ts = this.texture.getBaseSize();
- let sl = this.spriteLocation;
- let ss = this.spriteSize;
- d.topLeftUV = new Vector2(sl.x / ts.width, sl.y / ts.height);
- let suv = new Vector2(ss.width / ts.width, ss.height / ts.height);
- d.sizeUV = suv;
- d.frame = this.spriteFrame;
- d.textureSize = new Vector2(ts.width, ts.height);
- d.invertY = this.invertY ? 1 : 0;
- }
- return true;
- }
- private _texture: Texture;
- private _size: Size;
- private _location: Vector2;
- private _spriteFrame: number;
- private _invertY: boolean;
- }
- }
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