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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxgobo.h
- #ifndef _FBXSDK_FILEIO_GOBO_H_
- #define _FBXSDK_FILEIO_GOBO_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/core/base/fbxstring.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- /**
- * \brief A gobo is a filter placed over a spot light to project light patterns through fog on a surface.
- * You can also use an image file as a gobo, which cause the light to project an image, much like a projector.
- */
- class FbxGobo
- {
- public:
- FbxGobo(char* pName) :
- mName(pName)
- {
- }
- //! Gobo name.
- FbxString mName;
- //! path and file name of the image file.
- FbxString mFileName;
- //! Flag that if shows the light projected on the ground.
- bool mDrawGroundProjection;
- //! Flag that lets you create a volumetric lighting effect by making the light stream visible.
- bool mVolumetricLightProjection;
- //! Flag that front facing light occurs when the camera view is looking down or up the light stream of a Spot light, which makes the light stream look three-dimensional.
- bool mFrontVolumetricLightProjection;
- };
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_FILEIO_GOBO_H_ */
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