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Gary Hsu f3825d175a Fix bug in glTF loader importMeshAsync 7 vuotta sitten
.vscode 0a50f3e82d Fix bug with particle systems and renderingGroups 7 vuotta sitten
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 vuotta sitten
Playground fdc34d17c9 Move lightmpa color to linear space 7 vuotta sitten
Tools f2fb44045a Quick fix for TS compiler (forcing 2.6.2 as 2.7.1 is acting weirdly) 7 vuotta sitten
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gui 6539ac6eef Fix #3689 7 vuotta sitten
inspector 48420d73f8 Inspector : Hide debug objects on the mesh hierarchy. Clamp color values to 3 decimals. 7 vuotta sitten
loaders f3825d175a Fix bug in glTF loader importMeshAsync 7 vuotta sitten
localDev 030600725f Trying to fix chrome 63 bug 7 vuotta sitten
materialsLibrary f27e3618c0 Improved alpha testing optimization 7 vuotta sitten
postProcessLibrary 257de4f0e2 Fix type definition 7 vuotta sitten
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore 7 vuotta sitten
sandbox d1b5bdba32 Fix #3708 7 vuotta sitten
serializers 7cfe610f8a bug fixes for glTF serializer. Correctly bufferview creation, min max logic and byte alignment 7 vuotta sitten
src fdc34d17c9 Move lightmpa color to linear space 7 vuotta sitten
tests f3825d175a Fix bug in glTF loader importMeshAsync 7 vuotta sitten
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.gitmodules eb1b2745f6 DAE Exporter 11 vuotta sitten
.travis.yml fde206a134 Add what's new check in the build Fixed #3592 7 vuotta sitten
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readme.md abe612ff44 Corrects the information in the comments. 7 vuotta sitten
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 vuotta sitten
what's new.md 3411e64178 First mega merge 7 vuotta sitten

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

BrowserStack Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// load the 3D engine
var engine = new BABYLON.Engine(canvas, true);
// createScene function that creates and return the scene
var createScene = function(){
    // create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // create a FreeCamera, and set its position to (x:0, y:5, z:-10)
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5,-10), scene);
    // target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // attach the camera to the canvas
    camera.attachControl(canvas, false);
    // create a basic light, aiming 0,1,0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0,1,0), scene);
    // create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene);
    // move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // create a built-in "ground" shape; its constructor takes the same 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene);
    // return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.