meshPropertyGridComponent.tsx 21 KB

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  1. import * as React from "react";
  2. import { Observable } from "babylonjs/Misc/observable";
  3. import { Tools } from "babylonjs/Misc/tools";
  4. import { Color3, Vector3 } from "babylonjs/Maths/math";
  5. import { Mesh } from "babylonjs/Meshes/mesh";
  6. import { VertexBuffer } from "babylonjs/Meshes/buffer";
  7. import { LinesBuilder } from "babylonjs/Meshes/Builders/linesBuilder";
  8. import { PhysicsImpostor } from "babylonjs/Physics/physicsImpostor";
  9. import { Scene } from "babylonjs/scene";
  10. import { PropertyChangedEvent } from "../../../../propertyChangedEvent";
  11. import { LineContainerComponent } from "../../../lineContainerComponent";
  12. import { TextLineComponent } from "../../../lines/textLineComponent";
  13. import { CheckBoxLineComponent } from "../../../lines/checkBoxLineComponent";
  14. import { Vector3LineComponent } from "../../../lines/vector3LineComponent";
  15. import { SliderLineComponent } from "../../../lines/sliderLineComponent";
  16. import { QuaternionLineComponent } from "../../../lines/quaternionLineComponent";
  17. import { FloatLineComponent } from "../../../lines/floatLineComponent";
  18. import { LockObject } from "../lockObject";
  19. import { GlobalState } from '../../../../globalState';
  20. import { CustomPropertyGridComponent } from '../customPropertyGridComponent';
  21. import { StandardMaterial } from 'babylonjs/Materials/standardMaterial';
  22. import { Color3LineComponent } from '../../../lines/color3LineComponent';
  23. import { MorphTarget } from 'babylonjs/Morph/morphTarget';
  24. import { OptionsLineComponent } from '../../../lines/optionsLineComponent';
  25. import { AbstractMesh } from 'babylonjs/Meshes/abstractMesh';
  26. interface IMeshPropertyGridComponentProps {
  27. globalState: GlobalState;
  28. mesh: Mesh;
  29. lockObject: LockObject;
  30. onSelectionChangedObservable?: Observable<any>;
  31. onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
  32. }
  33. export class MeshPropertyGridComponent extends React.Component<IMeshPropertyGridComponentProps, {
  34. displayNormals: boolean
  35. }> {
  36. constructor(props: IMeshPropertyGridComponentProps) {
  37. super(props);
  38. this.state = {
  39. displayNormals: false
  40. };
  41. }
  42. renderWireframeOver() {
  43. const mesh = this.props.mesh;
  44. const scene = mesh.getScene();
  45. if (mesh.reservedDataStore && mesh.reservedDataStore.wireframeOver) {
  46. mesh.reservedDataStore.wireframeOver.dispose(false, true);
  47. mesh.reservedDataStore.wireframeOver = null;
  48. this.forceUpdate();
  49. return;
  50. }
  51. var wireframeOver = mesh.clone();
  52. wireframeOver.reservedDataStore = { hidden: true };
  53. // Sets up the mesh to be attached to the parent.
  54. // So all neutral in local space.
  55. wireframeOver.parent = mesh;
  56. wireframeOver.position = Vector3.Zero();
  57. wireframeOver.scaling = new Vector3(1, 1, 1);
  58. wireframeOver.rotation = Vector3.Zero();
  59. wireframeOver.rotationQuaternion = null;
  60. var material = new StandardMaterial("wireframeOver", scene);
  61. material.reservedDataStore = { hidden: true };
  62. wireframeOver.material = material;
  63. material.zOffset = 1;
  64. material.disableLighting = true;
  65. material.backFaceCulling = false;
  66. material.emissiveColor = Color3.White();
  67. material.wireframe = true;
  68. if (!mesh.reservedDataStore) {
  69. mesh.reservedDataStore = {};
  70. }
  71. mesh.reservedDataStore.wireframeOver = wireframeOver;
  72. this.forceUpdate();
  73. }
  74. renderNormalVectors() {
  75. const mesh = this.props.mesh;
  76. const scene = mesh.getScene();
  77. if (mesh.reservedDataStore && mesh.reservedDataStore.normalLines) {
  78. mesh.reservedDataStore.normalLines.dispose();
  79. mesh.reservedDataStore.normalLines = null;
  80. this.forceUpdate();
  81. return;
  82. }
  83. var normals = mesh.getVerticesData(VertexBuffer.NormalKind);
  84. var positions = mesh.getVerticesData(VertexBuffer.PositionKind);
  85. const color = Color3.White();
  86. const size = mesh.getBoundingInfo().diagonalLength * 0.05;
  87. var lines = [];
  88. for (var i = 0; i < normals!.length; i += 3) {
  89. var v1 = Vector3.FromArray(positions!, i);
  90. var v2 = v1.add(Vector3.FromArray(normals!, i).scaleInPlace(size));
  91. lines.push([v1, v2]);
  92. }
  93. var normalLines = LinesBuilder.CreateLineSystem("normalLines", { lines: lines }, scene);
  94. normalLines.color = color;
  95. normalLines.parent = mesh;
  96. normalLines.reservedDataStore = { hidden: true };
  97. if (!mesh.reservedDataStore) {
  98. mesh.reservedDataStore = {};
  99. }
  100. mesh.reservedDataStore.normalLines = normalLines;
  101. this.forceUpdate();
  102. }
  103. displayNormals() {
  104. const mesh = this.props.mesh;
  105. const scene = mesh.getScene();
  106. if (!mesh.material) {
  107. return;
  108. }
  109. if (mesh.material.getClassName() === "NormalMaterial") {
  110. mesh.material.dispose();
  111. mesh.material = mesh.reservedDataStore.originalMaterial;
  112. mesh.reservedDataStore.originalMaterial = null;
  113. this.setState({ displayNormals: false });
  114. } else {
  115. if (!(BABYLON as any).NormalMaterial) {
  116. this.setState({ displayNormals: true });
  117. Tools.LoadScript("https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.js", () => {
  118. this.displayNormals();
  119. });
  120. return;
  121. }
  122. if (!mesh.reservedDataStore) {
  123. mesh.reservedDataStore = {};
  124. }
  125. mesh.reservedDataStore.originalMaterial = mesh.material;
  126. const normalMaterial = new (BABYLON as any).NormalMaterial("normalMaterial", scene);
  127. normalMaterial.disableLighting = true;
  128. normalMaterial.sideOrientation = mesh.material.sideOrientation;
  129. normalMaterial.reservedDataStore = { hidden: true };
  130. mesh.material = normalMaterial;
  131. this.setState({ displayNormals: true });
  132. }
  133. }
  134. onMaterialLink() {
  135. if (!this.props.onSelectionChangedObservable) {
  136. return;
  137. }
  138. const mesh = this.props.mesh;
  139. this.props.onSelectionChangedObservable.notifyObservers(mesh.material);
  140. }
  141. onSourceMeshLink() {
  142. if (!this.props.onSelectionChangedObservable) {
  143. return;
  144. }
  145. const instanceMesh = this.props.mesh as any;
  146. this.props.onSelectionChangedObservable.notifyObservers(instanceMesh.sourceMesh);
  147. }
  148. convertPhysicsTypeToString(): string {
  149. const mesh = this.props.mesh;
  150. switch (mesh.physicsImpostor!.type) {
  151. case PhysicsImpostor.NoImpostor:
  152. return "No impostor";
  153. case PhysicsImpostor.SphereImpostor:
  154. return "Sphere";
  155. case PhysicsImpostor.BoxImpostor:
  156. return "Box";
  157. case PhysicsImpostor.PlaneImpostor:
  158. return "Plane";
  159. case PhysicsImpostor.MeshImpostor:
  160. return "Mesh";
  161. case PhysicsImpostor.CylinderImpostor:
  162. return "Cylinder";
  163. case PhysicsImpostor.ParticleImpostor:
  164. return "Particle";
  165. case PhysicsImpostor.HeightmapImpostor:
  166. return "Heightmap";
  167. case PhysicsImpostor.ConvexHullImpostor:
  168. return "Convex hull";
  169. case PhysicsImpostor.RopeImpostor:
  170. return "Rope";
  171. case PhysicsImpostor.SoftbodyImpostor:
  172. return "Soft body";
  173. }
  174. return "Unknown";
  175. }
  176. render() {
  177. const mesh = this.props.mesh;
  178. const scene = mesh.getScene();
  179. const displayNormals = mesh.material != null && mesh.material.getClassName() === "NormalMaterial";
  180. const renderNormalVectors = (mesh.reservedDataStore && mesh.reservedDataStore.normalLines) ? true : false;
  181. const renderWireframeOver = (mesh.reservedDataStore && mesh.reservedDataStore.wireframeOver) ? true : false;
  182. var morphTargets: MorphTarget[] = [];
  183. if (mesh.morphTargetManager) {
  184. for (var index = 0; index < mesh.morphTargetManager.numTargets; index++) {
  185. morphTargets.push(mesh.morphTargetManager.getTarget(index));
  186. }
  187. }
  188. var algorithmOptions = [
  189. { label: "Accurate", value: AbstractMesh.OCCLUSION_ALGORITHM_TYPE_ACCURATE },
  190. { label: "Conservative", value: AbstractMesh.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE },
  191. ];
  192. var occlusionTypeOptions = [
  193. { label: "None", value: AbstractMesh.OCCLUSION_TYPE_NONE },
  194. { label: "Optimistic", value: AbstractMesh.OCCLUSION_TYPE_OPTIMISTIC },
  195. { label: "Strict", value: AbstractMesh.OCCLUSION_TYPE_STRICT },
  196. ];
  197. return (
  198. <div className="pane">
  199. <CustomPropertyGridComponent globalState={this.props.globalState} target={mesh}
  200. onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  201. <LineContainerComponent globalState={this.props.globalState} title="GENERAL">
  202. <TextLineComponent label="ID" value={mesh.id} />
  203. <TextLineComponent label="Unique ID" value={mesh.uniqueId.toString()} />
  204. <TextLineComponent label="Class" value={mesh.getClassName()} />
  205. <TextLineComponent label="Vertices" value={mesh.getTotalVertices().toString()} />
  206. <TextLineComponent label="Faces" value={(mesh.getTotalIndices() / 3).toFixed(0)} />
  207. <TextLineComponent label="Sub-meshes" value={mesh.subMeshes ? mesh.subMeshes.length.toString() : "0"} />
  208. <TextLineComponent label="Has skeleton" value={mesh.skeleton ? "Yes" : "No"} />
  209. <CheckBoxLineComponent label="Is enabled" isSelected={() => mesh.isEnabled()} onSelect={(value) => mesh.setEnabled(value)} />
  210. <CheckBoxLineComponent label="Is pickable" target={mesh} propertyName="isPickable" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  211. {
  212. mesh.material &&
  213. <TextLineComponent label="Material" value={mesh.material.name} onLink={() => this.onMaterialLink()} />
  214. }
  215. {
  216. mesh.isAnInstance &&
  217. <TextLineComponent label="Source" value={(mesh as any).sourceMesh.name} onLink={() => this.onSourceMeshLink()} />
  218. }
  219. </LineContainerComponent>
  220. <LineContainerComponent globalState={this.props.globalState} title="TRANSFORMS">
  221. <Vector3LineComponent label="Position" target={mesh} propertyName="position" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  222. {
  223. !mesh.rotationQuaternion &&
  224. <Vector3LineComponent label="Rotation" useEuler={this.props.globalState.onlyUseEulers} target={mesh} propertyName="rotation" step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  225. }
  226. {
  227. mesh.rotationQuaternion &&
  228. <QuaternionLineComponent label="Rotation" useEuler={this.props.globalState.onlyUseEulers} target={mesh} propertyName="rotationQuaternion" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  229. }
  230. <Vector3LineComponent label="Scaling" target={mesh} propertyName="scaling" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  231. </LineContainerComponent>
  232. <LineContainerComponent globalState={this.props.globalState} title="DISPLAY" closed={true}>
  233. {
  234. !mesh.isAnInstance &&
  235. <SliderLineComponent label="Visibility" target={mesh} propertyName="visibility" minimum={0} maximum={1} step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  236. }
  237. <FloatLineComponent lockObject={this.props.lockObject} label="Alpha index" target={mesh} propertyName="alphaIndex" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  238. <CheckBoxLineComponent label="Receive shadows" target={mesh} propertyName="receiveShadows" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  239. {
  240. mesh.isVerticesDataPresent(VertexBuffer.ColorKind) &&
  241. <CheckBoxLineComponent label="Use vertex colors" target={mesh} propertyName="useVertexColors" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  242. }
  243. {
  244. scene.fogMode !== Scene.FOGMODE_NONE &&
  245. <CheckBoxLineComponent label="Apply fog" target={mesh} propertyName="applyFog" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  246. }
  247. {
  248. !mesh.parent &&
  249. <CheckBoxLineComponent label="Infinite distance" target={mesh} propertyName="infiniteDistance" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  250. }
  251. </LineContainerComponent>
  252. {
  253. mesh.morphTargetManager != null &&
  254. <LineContainerComponent globalState={this.props.globalState} title="MORPH TARGETS" closed={true}>
  255. {
  256. morphTargets.map((mt, i) => {
  257. return (
  258. <SliderLineComponent label={mt.name} target={mt} propertyName="influence" minimum={0} maximum={1} step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  259. )
  260. })
  261. }
  262. </LineContainerComponent>
  263. }
  264. <LineContainerComponent globalState={this.props.globalState} title="ADVANCED" closed={true}>
  265. {
  266. mesh.useBones &&
  267. <CheckBoxLineComponent label="Compute bones using shaders" target={mesh} propertyName="computeBonesUsingShaders" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  268. }
  269. <CheckBoxLineComponent label="Collisions" target={mesh} propertyName="checkCollisions" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  270. <TextLineComponent label="Has normals" value={mesh.isVerticesDataPresent(VertexBuffer.NormalKind) ? "Yes" : "No"} />
  271. <TextLineComponent label="Has vertex colors" value={mesh.isVerticesDataPresent(VertexBuffer.ColorKind) ? "Yes" : "No"} />
  272. <TextLineComponent label="Has UV set 0" value={mesh.isVerticesDataPresent(VertexBuffer.UVKind) ? "Yes" : "No"} />
  273. <TextLineComponent label="Has UV set 1" value={mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) ? "Yes" : "No"} />
  274. <TextLineComponent label="Has UV set 2" value={mesh.isVerticesDataPresent(VertexBuffer.UV3Kind) ? "Yes" : "No"} />
  275. <TextLineComponent label="Has UV set 3" value={mesh.isVerticesDataPresent(VertexBuffer.UV4Kind) ? "Yes" : "No"} />
  276. <TextLineComponent label="Has tangents" value={mesh.isVerticesDataPresent(VertexBuffer.TangentKind) ? "Yes" : "No"} />
  277. <TextLineComponent label="Has matrix weights" value={mesh.isVerticesDataPresent(VertexBuffer.MatricesWeightsKind) ? "Yes" : "No"} />
  278. <TextLineComponent label="Has matrix indices" value={mesh.isVerticesDataPresent(VertexBuffer.MatricesIndicesKind) ? "Yes" : "No"} />
  279. </LineContainerComponent>
  280. {
  281. mesh.physicsImpostor != null &&
  282. <LineContainerComponent globalState={this.props.globalState} title="PHYSICS" closed={true}>
  283. <FloatLineComponent lockObject={this.props.lockObject} label="Mass" target={mesh.physicsImpostor} propertyName="mass" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  284. <FloatLineComponent lockObject={this.props.lockObject} label="Friction" target={mesh.physicsImpostor} propertyName="friction" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  285. <FloatLineComponent lockObject={this.props.lockObject} label="Restitution" target={mesh.physicsImpostor} propertyName="restitution" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  286. <TextLineComponent label="Type" value={this.convertPhysicsTypeToString()} />
  287. </LineContainerComponent>
  288. }
  289. <LineContainerComponent globalState={this.props.globalState} title="OCCLUSIONS" closed={true}>
  290. <OptionsLineComponent label="Type" options={occlusionTypeOptions} target={mesh} propertyName="occlusionType" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  291. <SliderLineComponent label="Retry count" minimum={-1} maximum={10} decimalCount={0} step={1} target={mesh} propertyName="occlusionRetryCount" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  292. <OptionsLineComponent label="Algorithm" options={algorithmOptions} target={mesh} propertyName="occlusionQueryAlgorithmType" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  293. </LineContainerComponent>
  294. <LineContainerComponent globalState={this.props.globalState} title="EDGE RENDERING" closed={true}>
  295. <CheckBoxLineComponent label="Enable" target={mesh} isSelected={() => mesh.edgesRenderer != null} onSelect={value => {
  296. if (value) {
  297. mesh.enableEdgesRendering();
  298. } else {
  299. mesh.disableEdgesRendering();
  300. }
  301. }} />
  302. <SliderLineComponent label="Edge width" minimum={0} maximum={10} step={0.1} target={mesh} propertyName="edgesWidth" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  303. <Color3LineComponent label="Edge color" target={mesh} propertyName="edgesColor" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  304. </LineContainerComponent>
  305. <LineContainerComponent globalState={this.props.globalState} title="OUTLINE & OVERLAY" closed={true}>
  306. <CheckBoxLineComponent label="Render overlay" target={mesh} propertyName="renderOverlay" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  307. <Color3LineComponent label="Overlay color" target={mesh} propertyName="overlayColor" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  308. <CheckBoxLineComponent label="Render outline" target={mesh} propertyName="renderOutline" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  309. <Color3LineComponent label="Outline color" target={mesh} propertyName="outlineColor" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
  310. </LineContainerComponent>
  311. <LineContainerComponent globalState={this.props.globalState} title="DEBUG" closed={true}>
  312. {
  313. mesh.material &&
  314. <CheckBoxLineComponent label="Display normals" isSelected={() => displayNormals} onSelect={() => this.displayNormals()} />
  315. }
  316. {
  317. mesh.isVerticesDataPresent(VertexBuffer.NormalKind) &&
  318. <CheckBoxLineComponent label="Render vertex normals" isSelected={() => renderNormalVectors} onSelect={() => this.renderNormalVectors()} />
  319. }
  320. <CheckBoxLineComponent label="Render wireframe over mesh" isSelected={() => renderWireframeOver} onSelect={() => this.renderWireframeOver()} />
  321. </LineContainerComponent>
  322. </div>
  323. );
  324. }
  325. }