babylon.gui.d.ts 24 KB

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  1. declare module BABYLON.GUI {
  2. interface IFocusableControl {
  3. onFocus(): void;
  4. onBlur(): void;
  5. processKeyboard(evt: KeyboardEvent): void;
  6. }
  7. class AdvancedDynamicTexture extends DynamicTexture {
  8. private _isDirty;
  9. private _renderObserver;
  10. private _resizeObserver;
  11. private _preKeyboardObserver;
  12. private _pointerMoveObserver;
  13. private _pointerObserver;
  14. private _canvasPointerOutObserver;
  15. private _background;
  16. _rootContainer: Container;
  17. _lastPickedControl: Control;
  18. _lastControlOver: Control;
  19. _lastControlDown: Control;
  20. _capturingControl: Control;
  21. _shouldBlockPointer: boolean;
  22. _layerToDispose: Layer;
  23. _linkedControls: Control[];
  24. private _isFullscreen;
  25. private _fullscreenViewport;
  26. private _idealWidth;
  27. private _idealHeight;
  28. private _renderAtIdealSize;
  29. private _focusedControl;
  30. background: string;
  31. idealWidth: number;
  32. idealHeight: number;
  33. renderAtIdealSize: boolean;
  34. readonly layer: Layer;
  35. readonly rootContainer: Container;
  36. focusedControl: IFocusableControl;
  37. constructor(name: string, width: number, height: number, scene: Scene, generateMipMaps?: boolean, samplingMode?: number);
  38. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  39. markAsDirty(): void;
  40. addControl(control: Control): AdvancedDynamicTexture;
  41. removeControl(control: Control): AdvancedDynamicTexture;
  42. dispose(): void;
  43. private _onResize();
  44. _getGlobalViewport(scene: Scene): Viewport;
  45. private _checkUpdate(camera);
  46. private _render();
  47. private _doPicking(x, y, type);
  48. attach(): void;
  49. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  50. private _attachToOnPointerOut(scene);
  51. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  52. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Scene): AdvancedDynamicTexture;
  53. }
  54. }
  55. declare module BABYLON.GUI {
  56. class Measure {
  57. left: number;
  58. top: number;
  59. width: number;
  60. height: number;
  61. constructor(left: number, top: number, width: number, height: number);
  62. copyFrom(other: Measure): void;
  63. isEqualsTo(other: Measure): boolean;
  64. static Empty(): Measure;
  65. }
  66. }
  67. declare module BABYLON.GUI {
  68. class Matrix2D {
  69. m: Float32Array;
  70. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  71. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  72. determinant(): number;
  73. invertToRef(result: Matrix2D): Matrix2D;
  74. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  75. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  76. static Identity(): Matrix2D;
  77. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  78. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  79. static RotationToRef(angle: number, result: Matrix2D): void;
  80. private static _TempPreTranslationMatrix;
  81. private static _TempPostTranslationMatrix;
  82. private static _TempRotationMatrix;
  83. private static _TempScalingMatrix;
  84. private static _TempCompose0;
  85. private static _TempCompose1;
  86. private static _TempCompose2;
  87. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Matrix2D, result: Matrix2D): void;
  88. }
  89. }
  90. declare module BABYLON.GUI {
  91. class ValueAndUnit {
  92. unit: number;
  93. negativeValueAllowed: boolean;
  94. private _value;
  95. ignoreAdaptiveScaling: boolean;
  96. constructor(value: any, unit?: number, negativeValueAllowed?: boolean);
  97. readonly isPercentage: boolean;
  98. readonly isPixel: boolean;
  99. readonly internalValue: number;
  100. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  101. getValue(host: AdvancedDynamicTexture): number;
  102. toString(host: AdvancedDynamicTexture): string;
  103. fromString(source: string | number): boolean;
  104. private static _Regex;
  105. private static _UNITMODE_PERCENTAGE;
  106. private static _UNITMODE_PIXEL;
  107. static readonly UNITMODE_PERCENTAGE: number;
  108. static readonly UNITMODE_PIXEL: number;
  109. }
  110. }
  111. declare module BABYLON.GUI {
  112. class Control {
  113. name: string;
  114. private _alpha;
  115. private _alphaSet;
  116. private _zIndex;
  117. _root: Container;
  118. _host: AdvancedDynamicTexture;
  119. _currentMeasure: Measure;
  120. private _fontFamily;
  121. private _fontSize;
  122. private _font;
  123. _width: ValueAndUnit;
  124. _height: ValueAndUnit;
  125. private _lastMeasuredFont;
  126. protected _fontOffset: {
  127. ascent: number;
  128. height: number;
  129. descent: number;
  130. };
  131. private _color;
  132. protected _horizontalAlignment: number;
  133. protected _verticalAlignment: number;
  134. private _isDirty;
  135. private _cachedParentMeasure;
  136. private _paddingLeft;
  137. private _paddingRight;
  138. private _paddingTop;
  139. private _paddingBottom;
  140. _left: ValueAndUnit;
  141. _top: ValueAndUnit;
  142. private _scaleX;
  143. private _scaleY;
  144. private _rotation;
  145. private _transformCenterX;
  146. private _transformCenterY;
  147. private _transformMatrix;
  148. private _invertTransformMatrix;
  149. private _transformedPosition;
  150. private _isMatrixDirty;
  151. private _cachedOffsetX;
  152. private _cachedOffsetY;
  153. private _isVisible;
  154. _linkedMesh: AbstractMesh;
  155. private _fontSet;
  156. private _dummyVector2;
  157. private _downCount;
  158. private _enterCount;
  159. private _doNotRender;
  160. isHitTestVisible: boolean;
  161. isPointerBlocker: boolean;
  162. isFocusInvisible: boolean;
  163. protected _linkOffsetX: ValueAndUnit;
  164. protected _linkOffsetY: ValueAndUnit;
  165. readonly typeName: string;
  166. /**
  167. * An event triggered when the pointer move over the control.
  168. * @type {BABYLON.Observable}
  169. */
  170. onPointerMoveObservable: Observable<Vector2>;
  171. /**
  172. * An event triggered when the pointer move out of the control.
  173. * @type {BABYLON.Observable}
  174. */
  175. onPointerOutObservable: Observable<Control>;
  176. /**
  177. * An event triggered when the pointer taps the control
  178. * @type {BABYLON.Observable}
  179. */
  180. onPointerDownObservable: Observable<Vector2>;
  181. /**
  182. * An event triggered when pointer up
  183. * @type {BABYLON.Observable}
  184. */
  185. onPointerUpObservable: Observable<Vector2>;
  186. /**
  187. * An event triggered when pointer enters the control
  188. * @type {BABYLON.Observable}
  189. */
  190. onPointerEnterObservable: Observable<Control>;
  191. /**
  192. * An event triggered when the control is marked as dirty
  193. * @type {BABYLON.Observable}
  194. */
  195. onDirtyObservable: Observable<Control>;
  196. alpha: number;
  197. scaleX: number;
  198. scaleY: number;
  199. rotation: number;
  200. transformCenterY: number;
  201. transformCenterX: number;
  202. horizontalAlignment: number;
  203. verticalAlignment: number;
  204. width: string | number;
  205. height: string | number;
  206. fontFamily: string;
  207. fontSize: string | number;
  208. color: string;
  209. zIndex: number;
  210. notRenderable: boolean;
  211. isVisible: boolean;
  212. readonly isDirty: boolean;
  213. paddingLeft: string | number;
  214. paddingRight: string | number;
  215. paddingTop: string | number;
  216. paddingBottom: string | number;
  217. left: string | number;
  218. top: string | number;
  219. linkOffsetX: string | number;
  220. linkOffsetY: string | number;
  221. readonly centerX: number;
  222. readonly centerY: number;
  223. constructor(name?: string);
  224. protected _getTypeName(): string;
  225. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  226. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  227. moveToVector3(position: Vector3, scene: Scene): void;
  228. linkWithMesh(mesh: AbstractMesh): void;
  229. _moveToProjectedPosition(projectedPosition: Vector3): void;
  230. _markMatrixAsDirty(): void;
  231. _markAsDirty(): void;
  232. _markAllAsDirty(): void;
  233. _link(root: Container, host: AdvancedDynamicTexture): void;
  234. protected _transform(context: CanvasRenderingContext2D): void;
  235. protected _applyStates(context: CanvasRenderingContext2D): void;
  236. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  237. protected _clip(context: CanvasRenderingContext2D): void;
  238. _measure(): void;
  239. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  240. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  241. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  242. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  243. contains(x: number, y: number): boolean;
  244. _processPicking(x: number, y: number, type: number): boolean;
  245. protected _onPointerMove(coordinates: Vector2): void;
  246. protected _onPointerEnter(): boolean;
  247. _onPointerOut(): void;
  248. protected _onPointerDown(coordinates: Vector2): boolean;
  249. protected _onPointerUp(coordinates: Vector2): void;
  250. forcePointerUp(): void;
  251. _processObservables(type: number, x: number, y: number): boolean;
  252. private _prepareFont();
  253. dispose(): void;
  254. private static _HORIZONTAL_ALIGNMENT_LEFT;
  255. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  256. private static _HORIZONTAL_ALIGNMENT_CENTER;
  257. private static _VERTICAL_ALIGNMENT_TOP;
  258. private static _VERTICAL_ALIGNMENT_BOTTOM;
  259. private static _VERTICAL_ALIGNMENT_CENTER;
  260. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  261. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  262. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  263. static readonly VERTICAL_ALIGNMENT_TOP: number;
  264. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  265. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  266. private static _FontHeightSizes;
  267. static _GetFontOffset(font: string): {
  268. ascent: number;
  269. height: number;
  270. descent: number;
  271. };
  272. static AddHeader(control: Control, text: string, size: string | number, options: {
  273. isHorizontal: boolean;
  274. controlFirst: boolean;
  275. }): StackPanel;
  276. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  277. }
  278. }
  279. declare module BABYLON.GUI {
  280. class Container extends Control {
  281. name: string;
  282. protected _children: Control[];
  283. protected _measureForChildren: Measure;
  284. protected _background: string;
  285. background: string;
  286. readonly children: Control[];
  287. constructor(name?: string);
  288. protected _getTypeName(): string;
  289. getChildByName(name: string): Control;
  290. getChildByType(name: string, type: string): Control;
  291. containsControl(control: Control): boolean;
  292. addControl(control: Control): Container;
  293. removeControl(control: Control): Container;
  294. _reOrderControl(control: Control): void;
  295. _markMatrixAsDirty(): void;
  296. _markAllAsDirty(): void;
  297. protected _localDraw(context: CanvasRenderingContext2D): void;
  298. _link(root: Container, host: AdvancedDynamicTexture): void;
  299. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  300. _processPicking(x: number, y: number, type: number): boolean;
  301. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  302. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  303. dispose(): void;
  304. }
  305. }
  306. declare module BABYLON.GUI {
  307. class StackPanel extends Container {
  308. name: string;
  309. private _isVertical;
  310. private _manualWidth;
  311. private _manualHeight;
  312. private _doNotTrackManualChanges;
  313. private _tempMeasureStore;
  314. isVertical: boolean;
  315. width: string | number;
  316. height: string | number;
  317. constructor(name?: string);
  318. protected _getTypeName(): string;
  319. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  320. }
  321. }
  322. declare module BABYLON.GUI {
  323. class Rectangle extends Container {
  324. name: string;
  325. private _thickness;
  326. private _cornerRadius;
  327. thickness: number;
  328. cornerRadius: number;
  329. constructor(name?: string);
  330. protected _getTypeName(): string;
  331. protected _localDraw(context: CanvasRenderingContext2D): void;
  332. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  333. private _drawRoundedRect(context, offset?);
  334. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  335. }
  336. }
  337. declare module BABYLON.GUI {
  338. class Ellipse extends Container {
  339. name: string;
  340. private _thickness;
  341. thickness: number;
  342. constructor(name?: string);
  343. protected _getTypeName(): string;
  344. protected _localDraw(context: CanvasRenderingContext2D): void;
  345. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  346. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  347. }
  348. }
  349. declare module BABYLON.GUI {
  350. class Line extends Control {
  351. name: string;
  352. private _lineWidth;
  353. private _background;
  354. private _x1;
  355. private _y1;
  356. private _x2;
  357. private _y2;
  358. private _dash;
  359. private _connectedControl;
  360. private _connectedControlDirtyObserver;
  361. dash: Array<number>;
  362. connectedControl: Control;
  363. x1: string | number;
  364. y1: string | number;
  365. x2: string | number;
  366. y2: string | number;
  367. lineWidth: number;
  368. horizontalAlignment: number;
  369. verticalAlignment: number;
  370. private readonly _effectiveX2;
  371. private readonly _effectiveY2;
  372. constructor(name?: string);
  373. protected _getTypeName(): string;
  374. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  375. _measure(): void;
  376. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  377. _moveToProjectedPosition(projectedPosition: Vector3): void;
  378. }
  379. }
  380. declare module BABYLON.GUI {
  381. class Slider extends Control {
  382. name: string;
  383. private _thumbWidth;
  384. private _minimum;
  385. private _maximum;
  386. private _value;
  387. private _background;
  388. private _borderColor;
  389. private _barOffset;
  390. onValueChangedObservable: Observable<number>;
  391. borderColor: string;
  392. background: string;
  393. barOffset: string | number;
  394. thumbWidth: string | number;
  395. minimum: number;
  396. maximum: number;
  397. value: number;
  398. constructor(name?: string);
  399. protected _getTypeName(): string;
  400. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  401. private _pointerIsDown;
  402. private _updateValueFromPointer(x);
  403. protected _onPointerDown(coordinates: Vector2): boolean;
  404. protected _onPointerMove(coordinates: Vector2): void;
  405. protected _onPointerUp(coordinates: Vector2): void;
  406. }
  407. }
  408. declare module BABYLON.GUI {
  409. class Checkbox extends Control {
  410. name: string;
  411. private _isChecked;
  412. private _background;
  413. private _checkSizeRatio;
  414. private _thickness;
  415. thickness: number;
  416. onIsCheckedChangedObservable: Observable<boolean>;
  417. checkSizeRatio: number;
  418. background: string;
  419. isChecked: boolean;
  420. constructor(name?: string);
  421. protected _getTypeName(): string;
  422. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  423. protected _onPointerDown(coordinates: Vector2): boolean;
  424. }
  425. }
  426. declare module BABYLON.GUI {
  427. class RadioButton extends Control {
  428. name: string;
  429. private _isChecked;
  430. private _background;
  431. private _checkSizeRatio;
  432. private _thickness;
  433. thickness: number;
  434. group: string;
  435. onIsCheckedChangedObservable: Observable<boolean>;
  436. checkSizeRatio: number;
  437. background: string;
  438. isChecked: boolean;
  439. constructor(name?: string);
  440. protected _getTypeName(): string;
  441. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  442. protected _onPointerDown(coordinates: Vector2): boolean;
  443. }
  444. }
  445. declare module BABYLON.GUI {
  446. class TextBlock extends Control {
  447. name: string;
  448. private _text;
  449. private _textY;
  450. private _textWrapping;
  451. private _textHorizontalAlignment;
  452. private _textVerticalAlignment;
  453. private _lines;
  454. private _totalHeight;
  455. textWrapping: boolean;
  456. text: string;
  457. textHorizontalAlignment: number;
  458. textVerticalAlignment: number;
  459. constructor(name?: string, text?: string);
  460. protected _getTypeName(): string;
  461. private _drawText(text, textWidth, y, context);
  462. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  463. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  464. protected _parseLine(line: string, context: CanvasRenderingContext2D): object;
  465. protected _parseLineWithTextWrapping(line: string, context: CanvasRenderingContext2D): object;
  466. protected _renderLines(context: CanvasRenderingContext2D): void;
  467. }
  468. }
  469. declare var DOMImage: new (width?: number, height?: number) => HTMLImageElement;
  470. declare module BABYLON.GUI {
  471. class Image extends Control {
  472. name: string;
  473. private _domImage;
  474. private _imageWidth;
  475. private _imageHeight;
  476. private _loaded;
  477. private _stretch;
  478. private _source;
  479. private _autoScale;
  480. private _sourceLeft;
  481. private _sourceTop;
  482. private _sourceWidth;
  483. private _sourceHeight;
  484. sourceLeft: number;
  485. sourceTop: number;
  486. sourceWidth: number;
  487. sourceHeight: number;
  488. autoScale: boolean;
  489. stretch: number;
  490. domImage: HTMLImageElement;
  491. private _onImageLoaded();
  492. source: string;
  493. constructor(name?: string, url?: string);
  494. protected _getTypeName(): string;
  495. synchronizeSizeWithContent(): void;
  496. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  497. private static _STRETCH_NONE;
  498. private static _STRETCH_FILL;
  499. private static _STRETCH_UNIFORM;
  500. private static _STRETCH_EXTEND;
  501. static readonly STRETCH_NONE: number;
  502. static readonly STRETCH_FILL: number;
  503. static readonly STRETCH_UNIFORM: number;
  504. static readonly STRETCH_EXTEND: number;
  505. }
  506. }
  507. declare module BABYLON.GUI {
  508. class Button extends Rectangle {
  509. name: string;
  510. pointerEnterAnimation: () => void;
  511. pointerOutAnimation: () => void;
  512. pointerDownAnimation: () => void;
  513. pointerUpAnimation: () => void;
  514. constructor(name?: string);
  515. protected _getTypeName(): string;
  516. _processPicking(x: number, y: number, type: number): boolean;
  517. protected _onPointerEnter(): boolean;
  518. _onPointerOut(): void;
  519. protected _onPointerDown(coordinates: Vector2): boolean;
  520. protected _onPointerUp(coordinates: Vector2): void;
  521. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  522. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  523. static CreateSimpleButton(name: string, text: string): Button;
  524. }
  525. }
  526. declare module BABYLON.GUI {
  527. class ColorPicker extends Control {
  528. name: string;
  529. private _colorWheelCanvas;
  530. private _value;
  531. private _tmpColor;
  532. private _pointerStartedOnSquare;
  533. private _pointerStartedOnWheel;
  534. private _squareLeft;
  535. private _squareTop;
  536. private _squareSize;
  537. private _h;
  538. private _s;
  539. private _v;
  540. onValueChangedObservable: Observable<Color3>;
  541. value: Color3;
  542. width: string | number;
  543. height: string | number;
  544. size: string | number;
  545. constructor(name?: string);
  546. protected _getTypeName(): string;
  547. private _updateSquareProps();
  548. private _drawGradientSquare(hueValue, left, top, width, height, context);
  549. private _drawCircle(centerX, centerY, radius, context);
  550. private _createColorWheelCanvas(radius, thickness);
  551. private _RGBtoHSV(color, result);
  552. private _HSVtoRGB(hue, saturation, value, result);
  553. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  554. private _pointerIsDown;
  555. private _updateValueFromPointer(x, y);
  556. private _isPointOnSquare(coordinates);
  557. private _isPointOnWheel(coordinates);
  558. protected _onPointerDown(coordinates: Vector2): boolean;
  559. protected _onPointerMove(coordinates: Vector2): void;
  560. protected _onPointerUp(coordinates: Vector2): void;
  561. }
  562. }
  563. declare module BABYLON.GUI {
  564. class InputText extends Control implements IFocusableControl {
  565. name: string;
  566. private _text;
  567. private _background;
  568. private _focusedBackground;
  569. private _thickness;
  570. private _margin;
  571. private _autoStretchWidth;
  572. private _maxWidth;
  573. private _isFocused;
  574. private _blinkTimeout;
  575. private _blinkIsEven;
  576. private _cursorOffset;
  577. private _scrollLeft;
  578. promptMessage: string;
  579. onTextChangedObservable: Observable<InputText>;
  580. onFocusObservable: Observable<InputText>;
  581. onBlurObservable: Observable<InputText>;
  582. maxWidth: string | number;
  583. margin: string;
  584. autoStretchWidth: boolean;
  585. thickness: number;
  586. focusedBackground: string;
  587. background: string;
  588. text: string;
  589. constructor(name?: string, text?: string);
  590. onBlur(): void;
  591. onFocus(): void;
  592. protected _getTypeName(): string;
  593. processKey(keyCode: number, key?: string): void;
  594. processKeyboard(evt: KeyboardEvent): void;
  595. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  596. protected _onPointerDown(coordinates: Vector2): boolean;
  597. protected _onPointerUp(coordinates: Vector2): void;
  598. dispose(): void;
  599. }
  600. }
  601. declare module BABYLON.GUI {
  602. class KeyOptions {
  603. width?: string;
  604. height?: string;
  605. paddingLeft?: string;
  606. paddingRight?: string;
  607. paddingTop?: string;
  608. paddingBottom?: string;
  609. color?: string;
  610. background?: string;
  611. }
  612. class VirtualKeyboard extends StackPanel {
  613. onKeyPressObservable: Observable<string>;
  614. defaultButtonWidth: string;
  615. defaultButtonHeight: string;
  616. defaultButtonPaddingLeft: string;
  617. defaultButtonPaddingRight: string;
  618. defaultButtonPaddingTop: string;
  619. defaultButtonPaddingBottom: string;
  620. defaultButtonColor: string;
  621. defaultButtonBackground: string;
  622. protected _getTypeName(): string;
  623. private _createKey(key, options?);
  624. addKeysRow(keys: Array<string>, options?: Array<KeyOptions>): void;
  625. private _connectedInputText;
  626. private _onFocusObserver;
  627. private _onBlurObserver;
  628. private _onKeyPressObserver;
  629. readonly connectedInputText: InputText;
  630. connect(input: InputText): void;
  631. disconnect(): void;
  632. static CreateDefaultLayout(): VirtualKeyboard;
  633. }
  634. }